Hi, I am Lixion, and I am new to the Smogon community, this being my first post on the forums. I am new to competitive battling in general, having started maybe around 2 months ago.
I heard about B2/W2 and the new formes and stuff, including interesting pokes such as Imposter Ditto, Techniloom and DD Outrage Moxiemence(*shudder*) and was really interested to try them out. Thus when PS! had the new formes released I immediately started to make a rain team utilizing the new threats BW2 brought. For those interested to know, I am currently rated 1708 on PS! ladder. Not that good, I know.
Anyways, on to the team.
TEAM BUILDING PROCESS
Since I had a rain team in mind, Politoed was a given. I decided to scarf it, since I am not a huge fan of defensive Politoed in general, as I feel it is a little underwhelming when matched up against certain threats. Thundurus-Therian was my first chosen sweeper, for his ridiculous 145 SpA.
Here I decided to insert some walls. Really, I decided to use Jirachi because I was getting a little tired of using Ferrothorn all the time, and also I thought my team could use some paralysis support and Wishes. Skarmory was my choice for a physical wall, and also to lay down some Spikes and phaze.
Since I had a special sweeper in Thundurus, it would make sense for me to add a physical one next. I chose Gyarados, as his typing goes well with Thundurus's new Volt Absorb (sorta like Gyaravire back in the days), it lures out Electric type attacks and gives free HP to Thundurus unless they overpredict. It also alleviates Thundurus's Stealth Rock weakness.
I'm sure you all can see that both my sweepers have a glaring Stealth Rock weakness. Thus a spinner was required. Since this is a fairly offensive team, Starmie was my choice for a spinner. Thus forms the original version of the team.
After playing on PS! for a while, I realized Jirachi wasn't pulling its weight. In addition, both my sweepers were extremely weak to opposing Starmies, and I had nothing to switch into a Starmie Hydro Pump in the rain. As much as I was reluctant to at first, Ferrothorn was the obvious replacement, being able to take hits from Starmie while still able to put up rocks.
Here, I began to dislike Thundurus a little bit. As powerful as it is, it lacked the bulk to take priority Ice Shards/Bullet Punches/Mach Punches, which was worrying because I was using an Agility set. As much as I loved using it, I decided Tornadus-Therian will be better in this team, offering as much power behind Specs Hurricane. And because I did not use Thundurus anymore, I felt Gyarados will just be an additional Electric weakness(4x) on my team, thus I scrapped it in favour of Banded Scizor, which also helped me check the Lati twins and Technilooms with its Pursuits and Bullet Punches, as well as acting as a scout.
This is the current version of the team. My team was not that vulnerable to rocks anymore. Only Tornadus had a weakness to rocks, but then he has Regenerator to mitigate the damage. Starmie was no longer needed, so I went looking for a replacement. While searching, I realised how weak the new threats such as Moxie Mence, the Therians and Breloom were to priority Ice Shards from Mamoswine, thus he became the last member of my team.
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Focus Blast
What will a rain team be without Politoed? Politoed brings to this team eternal rain, making it an obvious choice for a rain team. The Politoed set I chose is a Choice Scarf Politoed, because as mentioned earlier, I am not a big fan of defensive Politoed, and with walls in Ferrothorn and Skarmory I felt that making Politoed defensive would be overkill. Hydro Pump is the obvious STAB move, dealing respectable damage under the rain. Ice Beam is used to hit Dragons, but unless I am predicting a switch, I will most likely stick to spamming Hydro Pumps under the rain, as Ice Beam doesn't do enough damage to threaten Grass-types (it only does around 40% to Celebi). Hidden Power Grass is to prevent myself from being walled by Water Absorbers and Gastrodon. Perish Song might seem weird on a Choiced set, but it allows me to stop setup sweepers in a pinch while they are still setting up. Focus Blast can be an alternative to hit Tyranitar with, but I already have Tyranitar well covered and it always misses so nope.
I max SpA and Speed EVs on Politoed. Since I am new to competitive Pokemon in general, I have no idea what are the magic EVs number are (like X pokemon needs X speed EVs to outspeed standard Y pokemon). Maxing Special attack and speed seemed logical enough to me on a scarfed pokemon. Modest nature is chosen for the extra power.
Politoed plays a key role on this team, so much so that it can be considered the Pokemon that makes the team happen. Providing Rain is one, but it also acts as a pseudo-phazer with Perish Song and a revenge killer with a Scarf.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is, and always will be the best physical wall outside of Ubers. It has the stats to be one, it has the ability to be one, it has the typing to be one, and more importantly it has a movepool to be one. Having hazards, a phazing move AND a reliable recovery? Yes please. This is the standard fully physically defensive Skarmory, and it does its job well. It can stop most physical attackers dead in its tracks, and the standard offensive DD Dragonite does not 3HKO under the rain with Fire Punch, allowing me to easily phaze it out. Brave Bird is the obligatory STAB move, dealing respectable damage to anything that does not resist it.
The EVs is the standard Physically Defensive build. Max HP and Defense allows Skarmory to take hits from almost any physical attackers. 4 EVs are put in Speed to outspeed opposing Skarmory that put their remaining for EVs somewhere else.
Skarmory's role in the team is self-explanatory. Taking physical hits from pretty much anything, it acts as the physical sponge of the team. Tornadus and Mamoswine force alot of switches, thus they appreciate the Spikes that Skarmory lays down on the field. By stacking entry hazards damage with Whirlwind, Tornadus can easily come in and sweep late game, thus this Pokemon is invaluable to the team's success.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 168 SDef / 88 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip/Protect
- Leech Seed
- Gyro Ball
Ferrothorn is too good to pass up on a rain team. Its typing is easily one of the best defensive typings, giving it only 2 weaknesses, Fire and Fighting, one of which is halved in effectiveness under the rain, allowing it to take hits like there is no tommorow, while still posing a major threat to speedy attackers in the form of Gyro Ball. I choose to use Stealth Rocks on Ferrothorn because I didn't like the idea of setting up Spikes with him as I felt those turns could be used to do massive damage with either STAB Gyro Ball or Power Whip. Leech Seed is a reliable recovery move for him, thus it is on the set. Power Whip can be replaced with Protect for stalling for recovery and Perish Song turns, but since people will likely switch out of Perish Song once they see Protect, and Ferrothorn has enough bulk to take hits without additional recovery anyway, I feel Power Whip is a superior choice over Protect.
I copied the EVs from the standard Ferrothorn analysis on Smogon, as I am too n00b to form my own customized EV spreads (I seriously have no idea how). A Sassy nature is used on this Ferrothorn seeing as how I have Skarmory to take physical hits, thus I decided to make Ferro more specially bulky.
Ferrothorn's role is self-explanatory as well. Setting up rocks for the team is always a good start. From there, Ferrothorn can take on threats such as Salamence, which is cleanly OHKOed by Gyro Ball after a Dragon Dance boost. Being the special sponge of the team, Ferrothorn froms a formidable defensive core with Skarmory (and Politoed to a certain extent).
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Banded Scizor. What is there to say? You can slap this Poke on pretty much any team there is and it will do its job extremely well. In this team, it acts as the team's backup Dragon type resist in case Ferrothorn or Skarmory is massively hurt or has fainted, as well as revenge killing with its priority Bullet Punch, scouting with U-turn or trapping the Lati twins with Pursuit. Obviously this moveset is universal on almost all Banded Scizors, just a sign of how effective it is.
The EVs for this Scizor is probably my attempt at a customised spread. Seeing as Scizor is already so powerful without Attack investment, I decided to throw in SpDef EVs and max HP to allow Scizor to take weak Fire moves under the rain.
Scizor, like Politoed, performs many roles. Whether it is scouting with U-turn, revenge killing with Bullet Punch or trapping with Pursuit, it cannot be stressed enough how important this Pokemon is. U-turn also works well with the hazards I set up, forcing switches.
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 SAtk / 252 Spd / 4 Def
Naive Nature
- Superpower
- Hurricane
- U-turn
- Sleep Talk
The star of the show. This thing is a massive threat. Massive. Tornadus-Incarnation was always one of my favourite pokemon to use under the rain in the BW metagame, as people tend to underestimate the power of STAB Hurricane under the rain. Therian forme Tornadus might have less Special Attack then its Incarnation forme, but makes up for it with a virtually nonexistent SR weakness, more bulk and the fantastic Regenerator. I changed to a Life orb set over a specs one due to ineffiency as I run Superpower as well. Superpower is used over Focus Blast to hit Tyranitar on the switch-in, as Focus Blast is a bad move. Hurricane is the obvious STAB, having perfect accuracy under the rain, good coverage and ridiculous power. The last 2 moves are mostly filler, but Sleep Talk has a niche on this set for being able to switch into Breloom's Spores and still be able to fire off massively powerful attacks.
The EVs are self-explanatory. Maximum Special Attack and Speed investment on a Choice Specs set. There is really nothing much to be explained.
Tornadus is simply a massive threat in the B2W2 metagame. It hits ridiculously hard while being ridiculously fast and having an awesome ability to round it off. It might be less powerful than Thundurus's Thunder, but at least nothing is immune to Hurricane. I hate letting Ground-types get free switch ins, and Tornadus has the bulk to live priority moves, unlike Thundurus. Hence my choice.
Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Superpower
Mamoswine is the last pokemon on this team. Despite it being all the more weak to Water under the rain, it has an important role to play. Mamoswine lets me revenge kill almost every new threat there is in Black and White 2, from Brelooms to Landoruses to Mences. Ice Shard, Icicle Crash and Earthquake are self-explanatory, but Icicle Spear might require some explanation. The only other 2 moves I would consider were Superpower and Stone Miss, er, I mean Stone Edge, but they really do not offer much at all. Icicle Spear, however, lets me break and KO Multiscale Dragonite and Gliscors that abuse Subtitutes that think they are safe against Ice Shard. Earthquake hits Steels hard, and Icicle Crash is just awesome.
The EVs are also taken from the Mamoswine analysis. Max Attack and Speed are self-explanatory, and Adamant is the nature of choice, giving a power boost to Mamoswine's physical attacks.
Mamoswine checks many Pokemon for this team that can be problematic, such as Jirachi and Scarfed Moxiemence, which became threatening with the release of the Outrage tutor. Despite having an added Water weakness under the rain Mamoswine works extremely well with Tornadus for its ability to absorb Electric types and destroy Steel types that threaten to wall Tornadus.
Conclusion
Where, there it is, my first attempt at a serious competitive team and my first post ever in these forums. I hope that I can receive some suggestions from you guys to help me improve the team. Just remember I am open to constructive feedback and criticism!
Thanks for your time!
Importable:
Changelogs:
Testing (for my own references):
Threatlist coming soon.
I heard about B2/W2 and the new formes and stuff, including interesting pokes such as Imposter Ditto, Techniloom and DD Outrage Moxiemence(*shudder*) and was really interested to try them out. Thus when PS! had the new formes released I immediately started to make a rain team utilizing the new threats BW2 brought. For those interested to know, I am currently rated 1708 on PS! ladder. Not that good, I know.
Anyways, on to the team.
TEAM BUILDING PROCESS
Since I had a rain team in mind, Politoed was a given. I decided to scarf it, since I am not a huge fan of defensive Politoed in general, as I feel it is a little underwhelming when matched up against certain threats. Thundurus-Therian was my first chosen sweeper, for his ridiculous 145 SpA.
Here I decided to insert some walls. Really, I decided to use Jirachi because I was getting a little tired of using Ferrothorn all the time, and also I thought my team could use some paralysis support and Wishes. Skarmory was my choice for a physical wall, and also to lay down some Spikes and phaze.
Since I had a special sweeper in Thundurus, it would make sense for me to add a physical one next. I chose Gyarados, as his typing goes well with Thundurus's new Volt Absorb (sorta like Gyaravire back in the days), it lures out Electric type attacks and gives free HP to Thundurus unless they overpredict. It also alleviates Thundurus's Stealth Rock weakness.
I'm sure you all can see that both my sweepers have a glaring Stealth Rock weakness. Thus a spinner was required. Since this is a fairly offensive team, Starmie was my choice for a spinner. Thus forms the original version of the team.
After playing on PS! for a while, I realized Jirachi wasn't pulling its weight. In addition, both my sweepers were extremely weak to opposing Starmies, and I had nothing to switch into a Starmie Hydro Pump in the rain. As much as I was reluctant to at first, Ferrothorn was the obvious replacement, being able to take hits from Starmie while still able to put up rocks.
Here, I began to dislike Thundurus a little bit. As powerful as it is, it lacked the bulk to take priority Ice Shards/Bullet Punches/Mach Punches, which was worrying because I was using an Agility set. As much as I loved using it, I decided Tornadus-Therian will be better in this team, offering as much power behind Specs Hurricane. And because I did not use Thundurus anymore, I felt Gyarados will just be an additional Electric weakness(4x) on my team, thus I scrapped it in favour of Banded Scizor, which also helped me check the Lati twins and Technilooms with its Pursuits and Bullet Punches, as well as acting as a scout.
This is the current version of the team. My team was not that vulnerable to rocks anymore. Only Tornadus had a weakness to rocks, but then he has Regenerator to mitigate the damage. Starmie was no longer needed, so I went looking for a replacement. While searching, I realised how weak the new threats such as Moxie Mence, the Therians and Breloom were to priority Ice Shards from Mamoswine, thus he became the last member of my team.
THE TEAM
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Focus Blast
What will a rain team be without Politoed? Politoed brings to this team eternal rain, making it an obvious choice for a rain team. The Politoed set I chose is a Choice Scarf Politoed, because as mentioned earlier, I am not a big fan of defensive Politoed, and with walls in Ferrothorn and Skarmory I felt that making Politoed defensive would be overkill. Hydro Pump is the obvious STAB move, dealing respectable damage under the rain. Ice Beam is used to hit Dragons, but unless I am predicting a switch, I will most likely stick to spamming Hydro Pumps under the rain, as Ice Beam doesn't do enough damage to threaten Grass-types (it only does around 40% to Celebi). Hidden Power Grass is to prevent myself from being walled by Water Absorbers and Gastrodon. Perish Song might seem weird on a Choiced set, but it allows me to stop setup sweepers in a pinch while they are still setting up. Focus Blast can be an alternative to hit Tyranitar with, but I already have Tyranitar well covered and it always misses so nope.
I max SpA and Speed EVs on Politoed. Since I am new to competitive Pokemon in general, I have no idea what are the magic EVs number are (like X pokemon needs X speed EVs to outspeed standard Y pokemon). Maxing Special attack and speed seemed logical enough to me on a scarfed pokemon. Modest nature is chosen for the extra power.
Politoed plays a key role on this team, so much so that it can be considered the Pokemon that makes the team happen. Providing Rain is one, but it also acts as a pseudo-phazer with Perish Song and a revenge killer with a Scarf.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is, and always will be the best physical wall outside of Ubers. It has the stats to be one, it has the ability to be one, it has the typing to be one, and more importantly it has a movepool to be one. Having hazards, a phazing move AND a reliable recovery? Yes please. This is the standard fully physically defensive Skarmory, and it does its job well. It can stop most physical attackers dead in its tracks, and the standard offensive DD Dragonite does not 3HKO under the rain with Fire Punch, allowing me to easily phaze it out. Brave Bird is the obligatory STAB move, dealing respectable damage to anything that does not resist it.
The EVs is the standard Physically Defensive build. Max HP and Defense allows Skarmory to take hits from almost any physical attackers. 4 EVs are put in Speed to outspeed opposing Skarmory that put their remaining for EVs somewhere else.
Skarmory's role in the team is self-explanatory. Taking physical hits from pretty much anything, it acts as the physical sponge of the team. Tornadus and Mamoswine force alot of switches, thus they appreciate the Spikes that Skarmory lays down on the field. By stacking entry hazards damage with Whirlwind, Tornadus can easily come in and sweep late game, thus this Pokemon is invaluable to the team's success.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 168 SDef / 88 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip/Protect
- Leech Seed
- Gyro Ball
Ferrothorn is too good to pass up on a rain team. Its typing is easily one of the best defensive typings, giving it only 2 weaknesses, Fire and Fighting, one of which is halved in effectiveness under the rain, allowing it to take hits like there is no tommorow, while still posing a major threat to speedy attackers in the form of Gyro Ball. I choose to use Stealth Rocks on Ferrothorn because I didn't like the idea of setting up Spikes with him as I felt those turns could be used to do massive damage with either STAB Gyro Ball or Power Whip. Leech Seed is a reliable recovery move for him, thus it is on the set. Power Whip can be replaced with Protect for stalling for recovery and Perish Song turns, but since people will likely switch out of Perish Song once they see Protect, and Ferrothorn has enough bulk to take hits without additional recovery anyway, I feel Power Whip is a superior choice over Protect.
I copied the EVs from the standard Ferrothorn analysis on Smogon, as I am too n00b to form my own customized EV spreads (I seriously have no idea how). A Sassy nature is used on this Ferrothorn seeing as how I have Skarmory to take physical hits, thus I decided to make Ferro more specially bulky.
Ferrothorn's role is self-explanatory as well. Setting up rocks for the team is always a good start. From there, Ferrothorn can take on threats such as Salamence, which is cleanly OHKOed by Gyro Ball after a Dragon Dance boost. Being the special sponge of the team, Ferrothorn froms a formidable defensive core with Skarmory (and Politoed to a certain extent).
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Banded Scizor. What is there to say? You can slap this Poke on pretty much any team there is and it will do its job extremely well. In this team, it acts as the team's backup Dragon type resist in case Ferrothorn or Skarmory is massively hurt or has fainted, as well as revenge killing with its priority Bullet Punch, scouting with U-turn or trapping the Lati twins with Pursuit. Obviously this moveset is universal on almost all Banded Scizors, just a sign of how effective it is.
The EVs for this Scizor is probably my attempt at a customised spread. Seeing as Scizor is already so powerful without Attack investment, I decided to throw in SpDef EVs and max HP to allow Scizor to take weak Fire moves under the rain.
Scizor, like Politoed, performs many roles. Whether it is scouting with U-turn, revenge killing with Bullet Punch or trapping with Pursuit, it cannot be stressed enough how important this Pokemon is. U-turn also works well with the hazards I set up, forcing switches.
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 SAtk / 252 Spd / 4 Def
Naive Nature
- Superpower
- Hurricane
- U-turn
- Sleep Talk
The star of the show. This thing is a massive threat. Massive. Tornadus-Incarnation was always one of my favourite pokemon to use under the rain in the BW metagame, as people tend to underestimate the power of STAB Hurricane under the rain. Therian forme Tornadus might have less Special Attack then its Incarnation forme, but makes up for it with a virtually nonexistent SR weakness, more bulk and the fantastic Regenerator. I changed to a Life orb set over a specs one due to ineffiency as I run Superpower as well. Superpower is used over Focus Blast to hit Tyranitar on the switch-in, as Focus Blast is a bad move. Hurricane is the obvious STAB, having perfect accuracy under the rain, good coverage and ridiculous power. The last 2 moves are mostly filler, but Sleep Talk has a niche on this set for being able to switch into Breloom's Spores and still be able to fire off massively powerful attacks.
The EVs are self-explanatory. Maximum Special Attack and Speed investment on a Choice Specs set. There is really nothing much to be explained.
Tornadus is simply a massive threat in the B2W2 metagame. It hits ridiculously hard while being ridiculously fast and having an awesome ability to round it off. It might be less powerful than Thundurus's Thunder, but at least nothing is immune to Hurricane. I hate letting Ground-types get free switch ins, and Tornadus has the bulk to live priority moves, unlike Thundurus. Hence my choice.
Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Superpower
Mamoswine is the last pokemon on this team. Despite it being all the more weak to Water under the rain, it has an important role to play. Mamoswine lets me revenge kill almost every new threat there is in Black and White 2, from Brelooms to Landoruses to Mences. Ice Shard, Icicle Crash and Earthquake are self-explanatory, but Icicle Spear might require some explanation. The only other 2 moves I would consider were Superpower and Stone Miss, er, I mean Stone Edge, but they really do not offer much at all. Icicle Spear, however, lets me break and KO Multiscale Dragonite and Gliscors that abuse Subtitutes that think they are safe against Ice Shard. Earthquake hits Steels hard, and Icicle Crash is just awesome.
The EVs are also taken from the Mamoswine analysis. Max Attack and Speed are self-explanatory, and Adamant is the nature of choice, giving a power boost to Mamoswine's physical attacks.
Mamoswine checks many Pokemon for this team that can be problematic, such as Jirachi and Scarfed Moxiemence, which became threatening with the release of the Outrage tutor. Despite having an added Water weakness under the rain Mamoswine works extremely well with Tornadus for its ability to absorb Electric types and destroy Steel types that threaten to wall Tornadus.
Conclusion
Where, there it is, my first attempt at a serious competitive team and my first post ever in these forums. I hope that I can receive some suggestions from you guys to help me improve the team. Just remember I am open to constructive feedback and criticism!
Thanks for your time!
Importable:
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Focus Blast
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Leech Seed
- Gyro Ball
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 4 Def / 252 SAtk / 252 Spd
Rash Nature
IVs: 30 Atk / 30 Def
- Superpower
- Hurricane
- U-turn
- Sleep Talk
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Icicle Spear
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Perish Song
- Focus Blast
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 56 Atk / 200 SDef
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Power Whip
- Leech Seed
- Gyro Ball
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 4 Def / 252 SAtk / 252 Spd
Rash Nature
IVs: 30 Atk / 30 Def
- Superpower
- Hurricane
- U-turn
- Sleep Talk
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Icicle Spear
Changelogs:
Politoed:
Set changed to Focus Blast/Hydro Pump/Ice Beam/Perish Song
Skarmory:
Item changed to Shed Shell
Tornadus:
Item changed to Life Orb
Nature changed from Rash to Naive
Set changed to Focus Blast/Hydro Pump/Ice Beam/Perish Song
Skarmory:
Item changed to Shed Shell
Tornadus:
Item changed to Life Orb
Nature changed from Rash to Naive
Testing (for my own references):
CB Dragonite over CB Scizor
New moveset for Ferrothorn : Spikes/Protect/Leech Seed/Power Whip
SR instead of Spikes for Skarmory
Jirachi over Ferrothorn
New moveset for Ferrothorn : Spikes/Protect/Leech Seed/Power Whip
SR instead of Spikes for Skarmory
Jirachi over Ferrothorn
Threatlist coming soon.