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Completed An Eternally Classical Battle - Classical vs. Eternal Drifter

Discussion in 'ASB' started by Entei999, Dec 9, 2012.

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  1. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Classical's team:
    Lovely the Butterfree (open)
    [​IMG]
    Lovely (F)

    Nature: Modest (+1SpA -1Atk)
    Typing:Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]

    Abilities

    Compoundeyes:(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens:(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC/DC: Maxed
    MC: 0

    Attacks:

    Damaging Moves
    -Tackle
    -Electroweb
    -Bug bite
    -Snore
    -Confusion
    -Gust
    -Psybeam
    -Bug Buzz
    -Psybeam
    -Bide

    Non Damaging moves
    -String Shot
    -Harden
    -Sleep Powder
    -Poison Powder
    -Stun Spore
    -Supersonic
    -Whirlwind
    -Tailwind
    -Rage Powder
    -Defog


    Eternal Drifter's Team:
    Decoy the Voltorb (open)

    [​IMG]
    Voltorb (Decoy) (Genderless)
    Naive Nature
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World: Locked) Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 115+ (+30% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks: (20 Moves Known)
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Selfdestruct
    Swift
    Magnet Rise
    Explosion
    Mirror Coat

    Headbutt
    Mimic
    Sucker Punch

    Toxic
    Protect
    Thunder
    Teleport


    [​IMG]
    "Welcome, one and all, back to the ASB Arena for another exciting matchup! Today's battle pits Classical against the Eternal Drifter! But more importantly for the audience, it pits a Butterfree against a Voltorb! Who will win? Who will lose? Find out as the battle unfolds!​

    Classical equips items to Butterfree
    Eternal Drifter equips item and orders
    Classical orders

    Classical didn't yet PM me the team, but he said he'd use a Butterfree, and he only has one, so I'm just gonna go with it.
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    thanks for snagging lovely from my page.

    Lovely, take this XP share!
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG][​IMG]

    Decoy: (With Exp. Share)
    Action 1: Charge
    Action 2: Thunder
    Action 3: Charge Beam

    IF Bide is issued, Toxic action where Bide is issued and Light Screen the following action.
    IF Damaging Psychic-Typed move is issued, use Mirror Coat action where it is issued.
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Allow the Trololololololololing to begin!

    Stun Spore ~ Sleep Powder ~ Poison Powder
  5. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Pregame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 90/100
    Boosts: N/A
    Other: N/A


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 90/100
    Boosts: N/A
    Other: N/A

    Round One Begins!
    [​IMG]
    "Ladies aaaaaand gentlemen, the match has begun! To my left, Classical lets out his lovely Lovely the Butterfree! And to my right, Eternal Drifter sends out... his Poké Ball? No, it's Decoy, his Voltorb!
    "As soon as the starting pistol sounds, Decoy begins Charge-ing up power, ready to unleash it! Lovely stalls this, however, by sprinkling some yellow dust over the ball. This isn't fairy dust, however - not unless fairy dust hinders movement. Nah, these are Stun Spores!
    "Taking advantage of Decoy's sudden slowness, Lovely sprinkles more dust over the Voltorb. Judging by Decoy's sudden slumber, I'd guess that was Sleep Powder! Indeed, Decoy seems to be snoozing away on the battlefield.
    "During Decoy's slow slumber, Lovely sprinkles yet another Powder on Decoy, this time Poisoning it! Such beauty! It's too bad this is an official match and not a contest, or the lovely Lovely would get top marks! As is, Lovely seems to be doing rather well - oh, wait! Decoy's just woken up! He's Charge-ing up some more - and now he's unleashing it in a powerful Beam! Amazing!
    "As the round ends, Classical's strategy of "Trololololololololing" seems to be succeeding, but this is still anyone's game!"

    Calculations (open)
    Action 1
    Decoy used Charge!
    Decoy began charging power!
    +1 SpD
    Charge Effect (6 more actions)
    -8 En.

    Lovely used Stun Spore!
    Hit=≤9750 (4760)=Hit
    Decoy became paralyzed!
    25% Paralysis
    -7 En.

    Action 2
    Lovely used Sleep Powder!
    Hit=≤9750 (4072)=Hit
    Decoy fell asleep!
    (2748)=Light Sleep (1 action)
    -7 En.

    Decoy is fast asleep.
    Will wake up next turn

    Action 3
    Lovely used PoisonPowder!
    Hit=≤9750 (8645)=Hit
    Decoy was poisoned!
    -7 En.

    Decoy woke up!
    Parayzed=≤2500 (6350)=Nope.
    Decoy used Charge Beam!
    Hit=≤9000 (8153)=Hit
    Crit=≤625 (2117)=Nope.
    ([(5 + 3) + 3 + 0 + 3 + 0 + 0 – 4.5 – 0] * 1.5) + (0 * 1.75) = 14.25
    Lovely took 14.25 damage!
    It's super effective!
    Effect=≤7000 (2581)=Yep
    Decoy's special attack rose!
    +1 SpA
    -5 En.

    Decoy is hurt by poison!
    -2 HP

    -5% Paralysis

    Postgame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 76/79
    Boosts: N/A
    Other: N/A


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 88/87
    Boosts: +1 SpD (1 more round), +1 SpA (2 more rounds)
    Other: +3 Electric BP (4 more actions), 20% Paralysis, Poisoned

    Classical orders
    Eternal Drifter orders
    I ref again
  6. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Supersonic ~ Psybeam ~ Confusion

    If protect then Chill and push actions back

    If Thunder is ordered and protect is not ordered A3 then use Bide A1
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    *crackle* *crackle* Volt! Volt! Voltorb! (Translation: Ha ha! Soundproof!)

    Decoy:
    Action 1: Light Screen
    Action 2: Spark
    Action 3: Charge Beam

    IF Fully Paralyzed when attempting to put up Light Screen, push actions back.
  8. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Pregame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 76/79
    Boosts: N/A
    Other: N/A


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 88/87
    Boosts: +1 SpD (1 more round), +1 SpA (2 more rounds)
    Other: +3 Electric BP (4 more actions), 20% Paralysis, Poisoned

    Round 2
    [​IMG]
    "Now, the second round is beginning! Lovely quickly fires Supersonic waves at Decoy, apparently unaware that it is completely Soundproof. It misses, anyway. Decoy takes the opportunity to create a box of Light around it, Screening it from special attacks.
    "Apparently ignoring the Light Screen, Lovely fires a Psychic beam at the Voltorb, scoring a critical hit and completely bypassing Decoy's defensive boosts! Decoy quickly recovers, however, and slams into Lovely, Sparks flying through the air at the sheer power of its attack. Lovely falls to the ground, paralyzed.
    "Continuing its momentum, Decoy Charges up even more power and fires a Beam at the Butterfree, doing even more damage and increasing its attack even more. Recovering from the onslaught, Lovely uses her little psychic power in an attempt to shake Decoy into Confusion. Its screen of light, however, prevents it from taking but a little damage from the attack.
    "As we stand at the end of the round, both Pokémon are paralyzed, but Eternal Drifter seems to be taking a much more strategic approach with his attacks, wheras Classical appears to be using the classic 'create as many status problems as possible, then do as much damage as possible' strategy. See what I did there? Eh?"

    Calculations (open)
    Action 1
    Lovely used Supersonic!
    Hit=≤7150 (8796)=Miss, though it doesn't matter
    The attack missed!
    -4 En.

    Paralysis=≤2000 (5852)=Nope
    Decoy used Light Screen!
    Light Screen (6 more actions)
    Light Screen raised its team's special defense!
    -8 En.

    Decoy is hurt by it's poison!
    -2 HP

    Action 2
    Lovely used Psybeam!
    Crit=≤625 (11)=Woah! First crit of my reffing career!
    [(7 + 0 + 3 + 6 + 0 + 0 – 1.5 – 0) * 1] + (0 * 1.75) = 14.5
    Decoy took 9.25 damage!
    A critical hit!
    Confusion=≤1000 (4404)=Nope
    -5 En.

    Paralysis=≤2000 (7364)=Nope
    Decoy used Spark!
    Crit=≤625 (5909)=Nope
    ([(7) + 3 + 0 + 3 + 0 + 0 – 3 – 0] * 1.5) + (0 * 1.75) = 19.5
    Lovely took 19.5 damage!
    It's super effective!
    Paralysis=≤3000 (2063)=Yup.
    Lovely is paralyzed! She may be unable to move!
    20% Paralysis
    -4 En.

    Decoy is hurt by its poison!
    -2 HP

    Action 3
    Paralysis=≤2000 (7049)=Nope
    Decoy used Charge Beam!
    Hit=≤9000 (3304)=Hit
    Crit=≤625 (4248)=Nope
    ([(5 + 3) + 3 + 0 + 3 + 0 + 0 – 4.5 – 0] * 1.5) + (1 * 1.75) = 16
    Lovely took 16 damage!
    It's super effective!
    +SpA=≤7000 (4134)=Yup
    Decoy's special attack rose!
    +1 SpA (2 more rounds)
    -5 En.

    Paralysis=≤2000 (5792)=Nope
    Lovely used Confusion!
    Crit=≤625 (6499)=Nope
    ([(5 * .5) + 0 + 0 + 6 + 0 + 0 – 1.5 – 0] * 1) + (-1 * 1.75) = 5.25
    Decoy took 5.25 damage!
    Confusion=≤1000 (6142)=Nope
    -3 En.

    Decoy is hurt by its poison!
    -2 HP

    -5% Paralysis (both)


    Postgame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 41/67
    Boosts: N/A
    Other: Paralyzed (15%)


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 63/70
    Boosts: +1 SpA (1 more round), +1 SpA (2 more rounds)
    Other: +3 Electric BP (1 more actions), 15% Paralysis, Poisoned, x.5 incoming SpA BP (4 more actions)

    Eternal Drifter orders
    Classical orders
    I ref

    EDIT: Fixed.
  9. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Crits ignore stat boosts if they would cause the attack to deal less damage than it would normally, and ignore Light Screen and Reflect. (Causing Decoy to be a little lower in health.)

    [​IMG]
    Decoy:
    Action 1: Thunder
    Action 2: Thunder
    Action 3: Charge Beam

    IF Bide is ordered successfully, use Teleport (Evasive) the action where Bide is supposed to be unleashed.
  10. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Well only hope is parahax

    Bide
  11. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Two rounds in one day! Alright!

    Pregame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 41/67
    Boosts: N/A
    Other: Paralyzed (15%)


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 63/70
    Boosts: +1 SpA (1 more round), +1 SpA (2 more rounds)
    Other: +3 Electric BP (1 more actions), 15% Paralysis, Poisoned, x.5 incoming SpA BP (4 more actions)

    Round 3
    [​IMG]
    "The third round is already beginning, folks! Lovely immediately wraps herself in a veil of white energy, almost matching the yellow one around Decoy, and begins Bide-ing her time, waiting for the Voltorb to strike. And strike it does. Decoy sends a powerful Thunderbolt of lightning down upon the Butterfree, knocking it backwards.
    "Lovely gets back up and merely continues waiting, ready to absorb more damage. Decoy, however, does not oblige this time, as it seems to paralyzed to do much of anything at the moment.
    "Just before Lovely releases all the energy she has been storing, however, Decoy Teleports out of the way, and all the waiting this round became a mere waste of about 31 energy.
    "Well, one could say the parahax gods blessed Classical in one way, preventing a second Thunder from costing Lovely the battle, but she's still rather worse for the wear."

    Calculations (open)
    Action 1
    Paralysis=≤1500 (1790)=Barely...
    Lovely used Bide!
    Lovely began storing energy!

    Paralysis=≤1500 (7997)=Nope
    Decoy used Thunder!
    Hit=≤7000 (2636)=Hit
    Crit=≤625 (7333)=Nope
    ([(12 + 3) + 3 + 0 + 3 + 0 + 0 – 4.5 – 0] * 1.5) + (2 * 1.75) = 28.25
    Lovely took 28.25 damage!
    It's super effective!
    Paralysis=≤3000 (9458)=Nope
    -7 En.

    Decoy is hurt by its poison!
    -2 HP

    Action 2
    Lovely is storing energy!

    Paralysis=≤1500 (897)=Yep
    Decoy is paralyzed! It can't move!
    -5% Paralysis

    Decoy is hurt by its poison!
    -2 HP

    Action 3
    Paralysis=≤1000 (7980)=Nope
    Decoy used Teleport!
    -7 En.

    Lovely released energy!
    Decoy avoided the attack!
    -(6 + [(28.25 * 1.75) / 2]) = -30.71875 En.

    Decoy is hurt by its poison!
    -2 HP

    -5% paralysis (both)




    Postgame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 13/36
    Boosts: N/A
    Other: Paralyzed (10%)


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 57/56
    Boosts: +1 SpA (1 more round)
    Other: 5% Paralysis, Poisoned, x.5 incoming SpA BP (1 more action)

    Classical orders
    Eternal Drifter orders
    I ref what's probably going to be the final round
  12. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
  13. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]

    *crackle* ZAP!

    Decoy:
    Action 1: Thunder
    Action 2: Sonicboom
    Action 3: Swift
  14. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Pregame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: 13/36
    Boosts: N/A
    Other: Paralyzed (10%)


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 57/56
    Boosts: +1 SpA (1 more round)
    Other: 5% Paralysis, Poisoned, x.5 incoming SpA BP (1 more action)

    Round 4
    [​IMG]
    "The fourth round of this match begins now! Eternal Drifter orders his Voltorb to deal a Thundering finishing blow! Decoy begins charging up its power... It's about to release... And there's the giant blinding lightning bolt! I'm afraid of what may happen when I can see again... Wait... The attack missed! Lovely is still alive! What will Classical do now? Well... he seems to be ordering Lovely to Chill out and recover some energy. A bit odd to do with so little health, but oh well.
    "Realizing that the way to victory is through accuracy rather than power at this point in the match, Eternal Drifter has Decoy send a Sonic boom at the Butterfree, hitting and falling just short of a KO. Despite all the tension at this moment, though, Classical continues to have his Butterfree relax on the spot, Chilling out even more. Hmm.
    "With Lovely so badly hurt, Decoy Swiftly sends stars flying straight at her! Lovely, apparently freshly full of energy, attempts to dodge, but the stars fly straight at her! They're gaining... gaining... they're almost upon her... and BAM! Lovely is unable to battle! The winner is Eternal Drifter!
    "Good game, everyone that participated! Rewards may be found at the bottom of this post."

    Calculations (open)
    Action 1
    Paralysis=≤500 (8953)=Nope
    Decoy used Thunder!
    Hit=≤7000 (8191)=Miss
    The attack missed!
    -7 En.

    Paralysis=≤1000 (4222)=Nope
    Lovely began relaxing!
    +12 En.

    Decoy is hurt by its poison!
    -2 HP

    Decoy's Light Screen wore off!

    Action 2
    Paralysis=≤500 (8567)=Nope
    Decoy used Sonicboom!
    Hit=≤9000 (7342)=Hit
    Lovely took 10 damage!
    -5 En.

    Paralysis=≤1000 (9955)=Nope
    Lovely began relaxing!
    +12 En.

    Decoy is hurt by its poison!
    -2 HP

    Action 3
    Paralysis=≤500 (5064)=But wouldn't it have been funny if it had?
    Decoy used Swift!
    Crit=≤625 (1731)=Nope
    [(6 + 0 + 0 + 3 + 0 + 0 – 4.5 – 0) * 1] + (1 * 1.75) = 6.25
    Lovely took 6.25 damage!
    Lovely fainted!
    -4 En.

    Decoy is hurt by its poison!
    -2 HP

    Decoy's paralysis wore off!

    Eternal Drifter won the battle!





    Postgame:
    Classical's Pokémon (open)
    [​IMG]
    Lovely (Butterfree) (F) @Exp. Share
    Nature: Modest (+SpA, -Atk)
    Health/Energy: KO/KO
    Boosts: N/A
    Other: Fainted


    Eternal Drifter's Pokémon (open)
    [​IMG]
    Decoy (Voltorb) @Exp. Share
    Nature: Naive (+Spe, -SpD)
    Health/Energy: 51/40
    Boosts: N/A
    Other: Poisoned

    Rewards:

    Classical: 1 CC
    Lovely: 3 MC

    Eternal Drifter: 1 CC
    Decoy: 1 EC, 3 MC, 1 DC, 1 KOB

    Entei999: 2 UC

    EDIT: Rewards fixed, thanks Classical. However, I cannot find where it says that you get +1 MC for having maxed EC/DC (I'm still rather new). Could you point me there?

    [​IMG]
    "Congratulations, Eternal Drifter. Better luck next time, Classical."
  15. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    don't forget we both get 1 extra mc with xp shares and butterfree gets 1 more from being maxed EC/DC
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