An eternity of pride

FortColors


Bob, the Breaker [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt


Skyla


Lucario [M] [Aura Knight]
Nature: Hasty
Type: Fighting / Steel

[Abilities]
Steadfast (Passive)
Inner Focus (Passive)
Justified (Passive) (H) (Unlocked)
Adaptability (Passive) (Mega)
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 104+
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 6
Def: 2-
SpA: 5
SpD: 3
Spe: 129+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24​

EC: 6/6
MC: 0
AC: 5/5

[Moves] [54|102]
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Force Palm
Foresight
Heal Pulse
Helping Hand
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Screech
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Swords Dance
Thunder Punch
Vacuum Wave
Zen Headbutt​


Megas: Yes
Training Items Only (And mega stones can be equipped)
3 Subs
0 Chills
0 Recoveries
24 hr DQ

Random number: 2 (Skyla)

jayelt413 Equips and orders
Fort Colorcastle Equips and orders
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Lucario @ Lucarionite @ EXP Share
[Mega Evolve] Crunch | Shadow Claw | Crunch
IF Alakazam is to use Bide, THEN Substitute 15 and push back. Do this once.
IF Alakazam is underground when you are to act, THEN Earthquake and push back
IF Alakazam is to use a Damaging Fighting Combination, THEN Detect and push back.
 
@ Amulet Coin
Synchronize / Inner Focus / Magic Guard
90 HP | 100 EN
1/2/5/3/138 (+22% Accuracy)
STATUS: OK

--------------------VS.--------------------

@ Exp Share
Steadfast / Inner Focus / Justified
100 HP | 100 EN
4/2/4/3/104 (+12% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

Lucario mega evolves!

A1

Lucario uses Crunch! (No crit or effect)
CRIT: NO (8761>625)
EFFECT: NO (6734>2000)
(8 + 6) x 1.5 = 21 DMG
-6 EN


Alakazam uses Counter!
21 x 1.5 = 31.5 DMG
-16.5 EN


A2

Lucario uses Shadow Claw! (No crit)
CRIT: NO (4373>1250)
(7 + 6) x 1.5 = 19.5 DMG
-5 EN


Alakazam uses Counter!
19.5 x 1.5 = 29.25 DMG
-19.75 EN


A3

Lucario uses Crunch! (No crit, -1 Defense)
CRIT: NO (9454>625)
EFFECT: YES (591<2000)
(8 + 6) x 1.5 = 21 DMG
-6 EN


Alakazam uses Counter!
21 x 1.5 = 31.5 DMG
-24.5 EN


Lucario:-92 HP,-17 EN
Alakazam:-62 HP,-61 EN


@ Amulet Coin
Synchronize / Inner Focus / Magic Guard
28 HP | 39 EN
1/2/5/3/138 (+22% Accuracy)
STATUS: -1 Defense

--------------------VS.--------------------

@ Exp Share
Steadfast / Inner Focus / Justified / Adaptability
8 HP | 83 EN
6/2/5/3/129 (+19% Accuracy)
STATUS: OK

Fort Colorcastle Orders
jayelt413 Orders
 
Mega Evolve: hp fire x3
IF endure, THEN hypnosis + nightmare.
IF damagin priority combination, THEN endure once.
IF successful p/e move, THEN chill.
 
@ Amulet Coin
Synchronize / Inner Focus / Magic Guard
28 HP | 39 EN
1/2/5/3/138 (+22% Accuracy)
STATUS: -1 Defense

--------------------VS.--------------------

@ Exp Share
Steadfast / Inner Focus / Justified / Adaptability
8 HP | 83 EN
6/2/5/3/129 (+19% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

A1

Alakazam uses Hidden Power! (KO)
Lucario faints!
-4 EN

Alakazam:-0 HP,-4 EN
Lucario:-8 HP,-0 EN


@ Amulet Coin
Synchronize / Inner Focus / Magic Guard
28 HP | 35 EN
1/2/5/3/138 (+22% Accuracy)
STATUS: OK

--------------------VS.--------------------

@ Exp Share
Steadfast / Inner Focus / Justified / Adaptability
HPKO | 83 EN
6/2/5/3/129 (+19% Accuracy)
STATUS: RIP

jayelt413 gets +1 CC; Lucario gets +4 MC
Fort Colorcastle gets +10 CC

I get 3 UC
 

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