After a few hours of testing this team on showdown this team has its highs and lows. Espeon @ Leftovers + Magic Bounce Timid 252 HP 252 Spe 4 Sp ATK 1. Calm Mind 2. Baton Pass 3. Psychic 4. Stored Power Espeon is my lead, mainly due to Magic Bounce. Stored Power has been pretty much dead weight on here. Perhaps HP Ice? The main reason it is my lead is because I planned to baton pass the calm mind effects to any one of my special sweeps. this has been beneficial in some cases, but in others (if the opposing lead has shadow ball for example) is a wasted pokemon. As I said before it works about 50% of the time. Gengar @ Life Orb + Levitate Timid 252 Sp Atk 252 Spe 4 HP 1. Pain Split 2. Shadow Ball 3. Substitute 4. Focus Blast One of my favorite pokemon. This set, like Espeon has had its benefits...especially with pain split. Substitute always breaks after just one turn and hasn't been as useful as I had hoped it to be. Shadow Ball has been a lifesaver against psychic types. Painsplit may not alway be the best man for the job, but has been a niche move. Dragonite @ Leftovers + Multiscale Jolly 252 HP 72 Def 60 Spe Def 124 Spe 1. Substitue 2. Dragon Dance 3. Outrage 4. Roost Dragonite has been one of the most stable pokemon on this team. Sadly, substitue always breaks before I can get a dragon dance in. Dragonite is bulky enough to take a couple of hits and get one or two dragon dances off and heal itself with roost before outrage runs rampant. Dragon moves and ice are problematic for dragonite, but also for 1 or 2 others on the team. Cloyster @ Leftovers + Skill Link Adamant 160 HP 252 Atk 4 Def 92 Spe 1. Toxic Spikes 2. Rapid Spin 3. Icicle Spear 4. Rock Blast A solid teammate in my opinion. Can handle some big threats between icicle spear and rock blast. Rapid spin takes care of the hazards and can then lay its own down. Usually the hazards come in after I take out one of their pokemon and am forced to cloyster. It can be a little fragile sometimes, but has also won one or two games for me since the moves hit 5 times. Heatran @ Air Balloon + Flash Fire Timid 4 Def 248 Sp Atk 4 Sp Def 252 Spe 1. Fire Blast 2. Earth Power 3. Stealth Rock 4. Hidden Power Grass By far the most reliable pokemon on my team. Hidden power grass handles tyranitar with ease. Stealth rock is another entry hazard, but the real damage comes on the one or two calm mind baton pass from espeon. this thing becones a tank that can put a nice hole into a team. Earth Power hasn't been as useful as hidden power or fireblast, but is a decent move to have, though I wouldn't mind replacing it to test it out. Jolteon @ Life Orb + Volt Absord Timid 4 HP 252 Sp Atk 252 Spe 1. Baton Pass 2. Thunderbolt 3. Substitute 4. Hidden Power Ice Another common switch from the baton pass. Substitute was supposed to be a safe haven while hidden power and thunderbolt did the damage, but substitute has be breaking too quick. after the initial baton pass jolteon SOMETIMES can get his baton pass off and then the effects of calm mind have a third recipient. This team seems to have a hole for ice which has been a problem. And dragonite is a threat. In one match it decimated the team, though in the end I won, I still don't want it to be that close. Also I think that substitute is a weakness on the team as I can use it and it rarely takes 2 hits which leaves me with nothing but 25% of my HP down. I went against 2 rain dance teams and struggeled. 1-1 against rain.