Someoneelse
Why am I here?
First battle, decided to go straight for the actual battling soon I got approved.
Beginner Battle
1 Pokemon per side
Singles battle
3 days until DQ
1 substitution
No recovers or chills (want this to be a quick battle)
Arena, as found on this post.
Type: Fire/Water/Ground/Ice (based on current weather)
Complexity: Intense
Format: Probably all, but built with Singles in mind
Restrictions:
Randomized weather, no manual weather changing At the end of every turn/period of actions (or whenever the ref feels fit, if (s)he so decides to change it) the weather is randomized. Randomized weather can change the course of a battle. Each weather has a 25% chance of happening. Of course, weather moves and abilities have no effect, as this is indoors and the weather is controlled purely by technology.
Dig priority -3 Tough walls and flooring make Dig have a priority of -3.
Moves restricted based on weather Surf and Dive may only be used in rain, Grass-type recovery moves (I.E Leech Seed) only in sun, Blizzard only in Hail (basically a guaranteed miss in non-hail, not just a miss chance), and attacks with the word Sand, Mud or Muddy (like Muddy Water) may only be used in Sandstorm. In return, each attack in this list's priority is increased by 1 (so 0 priority to +1 priority).
-3 Priority for air-based moves Due to the huge coaster overhead, Fly, Bounce and Sky Drop have a priority of -3 each in order to prepare and make sure the move user doesn't hit and ruin the ride.
Description: At Koffing Amusement Park, or KAP, there is a very quirky ride tucked between the Koffing Cones stand and Combee Hive: the Castform Coaster, an indoor roller coaster full of loops, twirls, and, as the name suggests, constantly changing weather. Well, simulated weather, but it works the same way as the authentic. This weather changes randomly at regular intervals; first it's sunny, then a sandstorm rages, followed by hail taking over, and so on. The coaster itself is controlled with power generated by a Castform's Thunderbolt and Weather Ball, but you're not battling on the ride, oh no. You're battling below it.
KAP likes to hold random battles with randomly selected trainers all over the place, and under Castform's signature ride is no exception. You and your competitor have been chosen to have a battle for the spectator's enjoyment, and are preparing to duel it out with your Pokemon of choice. The randomized weather will certainly make a big impact in this indoor attraction's battle, and a mascot dressed as Castform sitting inside a booth will decide it with the RNG his smartphone has accessed. With an equal chance of each weather, a good roll can turn the tide of a battle; a surprise Sand Rush activation or Ice Body heal-up can make all the difference. However, unlike everyone's favourite Poke-meteorologist, it's not all about the weather. The well-constructed walls and floor, flashing lights and marvelous ride overhead also may make an impact of a battle, and the most important thing in any battle, strategy, is still vital. You just need to utilize the weather, whether good or bad, wisely to control the battlefield and, ultimately, the battle completely. "Best of luck to both competitors!" a voice booms via the speaker system. "Five... Four... Three... Two..."
My challenger, as per norm, picks ability and item method
My Pokemon I'll be battling with:
Piplup [Emperor Iceberg] (M) (*)
Nature: Modest
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) (Inactive)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
Aqua Ring
Hydro Pump
Icy Wind
Blizzard
Surf
Scald
Hope I'm doing this right :P
Edit: As shown below, Woodchuck accepted, still looking for a Ref who can handle the complexity of my arena :P
Hello everybody, and welcome to Koffing's Amusement Park! Our battle today is between users new and old. Unoriginal Name, the Challenger, has only been around for a day or two, and has a completely new Piplup to use in their first battle. In the other side of the area is Woodchuck, a strong user with a strong Skitty, that I have fought and been destroyed by, and reffed it destroy another user. That is one strong Skitty! Woodchuck is also the creator of ASB's SQSA thread, in which users ask questions. Will Woodchuck's uber-strong Skitty defeat the penguin, or will the penguin pull something out of the metaphorical hat?Accepting the above.
Items = Training (amulet coin, exp share, etc...)
Ability = all
I'll be using Snowman the Skitty.
Skitty [Snowman] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 3/6
MC: 3
DC: 2/5
Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Zen Headbutt
Helping Hand
Sucker Punch
Thunder Wave
SolarBeam
Frustration
Return
Double-Edge
Total Moves: 18
How this is going to work
Unoriginal Name sends out a Pokemon
Woodchuckle sends out a Pokemon, attaching items, and orders
Unoriginal Name orders
I
The first round will have No Weather.