Well its time for a postgame so here it is, but first a little background OUTLINE Yeah well this Mafia was focused around a ‘rewards’ system where you gained rewards if you created statues. I should note here that there was no obligation for any of you to bother creating these statues and that you could have played this as a normal mafia game. Anyway I also wanted to see negotiation and deals being done to control these statue pieces (once people realised there significance). Also I added a Wolf who would be proactive in getting these statues laid. The idea being that the wolf would deal between all factions opening up the opportunity for a double cross once a statue had been constructed. Pretty quickly I had a problem. First and foremost you need to have the game balanced and thus the rewards need to not be ‘broken’ (Ampharos Mafia was in the back of my mind when creating this mafia) but the rewards also have to be worth time and effort. After all a faction would be guttered if they go something shit in return for spreading effort in creating these statues. Statue 1, 5 pieces, Extra kill (20% of the player list rounded up) (EXODIA) Statue 2, 3 pieces Double Steal (Hermes) Statue 3, 4 pieces Continuous Safeguard (Delphi) Yeah those were the statues and there rewards. The Exodia reward went through a number of revisions going from 1 extra kill per night, to a total of 3 kills over time to the current reward in the game. I think these rewards were very powerful and decided that with thieving being very important in this game I gave each (village) faction 2 thieves and the secret mafia faction 1 (with the ability to give the thief role to somebody else after death). I felt, that with the huge number of thieves in the game the statues would appear late game thus preventing a faction whitewashing others very early on. The Exodia statue was the one I was most concerned about especially since the statues priorities were set to the highest priority. However I felt with its massive 5 pieces needed and wit the large number of thieves around, it would not be created (if all) later in the game. A few people were upset with me when the statue of Delphi was first created. Bagman got annoyed because he reckoned that the other factions could get the statue whereas in reality the chances of another faction getting the statue were very small. Also in the event of a tie then the faction who created the statue gets the reward. One thing I never counted on was the Statues getting created so fast. I knew that they would be created eventually, however imo having the statue abilities available for use around N3 was FAR too early. I think that I should have stressed the importance of keeping the thieves active as on 2 occasions a thief was idled (not counting Jig) which may have delayed the statue creation. In hindsight, I may have increased the number of pieces a statue needed before it got created had I known that the statues would have been created so easily. In part, the Statues coming into effect so early meant that IPL was pretty much broken with the Control Rod. This lead to something insane such as the 10 kill spree in a single night (though admittedly 7 of those can be solely chalked up to Exodia). I would actually like to apologise to the Insane Fanatics here as they had a good chance of a win before IPL and Improbability crushed them with Exodia. Such an eventuality such as Exodia + IPL (alive) + a large number of people alive was not expected and in hindsight I should had prepared for this. It was my failure as a host which resulted in that huge number of kills occurring (and thus by extension the Insane Fanatics being wiped out) due to me not preparing for that possible outcome. So I express my appoligies for that. Statue Creation A few people asked about this so here goes. The Statues were created when a faction had all pieces. The reason this bit of info was kept secret was because I did not want an ‘auto cleansing’ to take place seeing as the Mafia had a hard enough job as it was. Anyway once the statues were up everyone voted. Every vote that was from a user belonging to the faction that created the statue was worth +2 so it was very hard for the statues to change hands. Also It encouraged factions to go after the statue pieces rather than poach another factions statue later. THE ITEMS Well the items themselves added a nice dimension to the game I think. The statue pieces have already been discussed. The Armour pieces were only useful to Jig but the last 4 items were stand alone. The Mayor and the Zero vote items were designed to cancel each other out. I felt that with steals flying everywhere both items would change hands quickly enough. The Trade item was gmax’s idea and it basically swapped a players items in exchange. However in my view these items paled in comparison to… The Control Rod Yeah this item gets its own sub section because it was that good. In fact, looking back it might have been broken. The Item I am talking about, the Control Rod. This item was designed to give the wolf reason to stick around. Thus providing the ultimate reward for surviving. If a statue was created then the control rod was able to get its powers. The only rewards the wolf could get though, was the safeguard and the extra kills. It was pretty much THIS item that made me not have a statue with a BG reward. This item I felt was so strong that I prevented anyone from stealing it and it was the one item that died with the holder. It was also this item that made IPL’s W/C to be the last one standing because I felt that anything else might be to easy. To give an example of this items strength if the Exodia statue was constructed and 10 people were alive on the player List then IPL would have 3 kills (2 of them unblockable) which is insane. I suspose I could have nerfed it but limiting its number of uses however I was unsure if the statues would ever get created and also, I felt that if the control rod was broken then the statues themselves would be broken as really, the item fed off the statues abilities and without them it was useless. I had toyed with the idea of fixing the wolf so that it could ally with one faction and help them get a statue and then backstab the said faction but could not really get that to work without breaking the wolf even more or opening up the possibility of a wolf only hitting people of a certain faction. THE factions K im starting of with the faction US labelled “Most Broken,” the Insane Fanatics. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide The Insane Fanatics needed to eliminate both the Guardians and the Explorers to win. In addition with the statues in the game I wanted to give the Mafia the opportunity to worm there way into village leadership. They started off secret because I was trying to avoid the 2v1 gang up early on in the game. The mafia were also a stopgap in case things got out of hand where they could kill anyone in the game with a lynch redirect so if IPL got too dangerous (for example) then they could kill him if need be. Im not going to lie though, the Mafia were strong, however the fact that both the Guardians and the Explorers could kill during the night and the sheer number of inspectors meant that they still had to really on secrecy to win. Also I felt that if with the 9 man factions having 2 thief’s and a safeguard each that they had a much better chance of gaining control of the statues. Anyway the insane fanatics played so well that they deserved to win in my opinion. Not only did Altair use his mole role to effectively lead the Explorers but Johann (with his homemade fake claim) lead the Guardians. Heck Altair was so close to getting control of Exodia until Improbability convinced the other explorers to vote him for Exodia instead of Altair. However, Johann gained control of the Hermes and Delphi statues. I still believe that there greatest mistake was not killing IPL with the redirect. After all IPL had survived a kill attempt from Altair the previous night so (in my mind) IPL was a better target than Badal (who could be killed at leisure) I was shocked though at just how easily both ‘village’ factions were lead by the Mafia. There was really no excuse for this as with an Allience checker and inspector each the Mafia should have struggled to lead a faction. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Slipperjeans: Standard Kidnapper. He succeeded in hitting Zorbees and then had to idle till Zorbees came back. Still I think he did decently for his first mafia game. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Johann: Johann played brilliantly and was the other half of the Insane Fanatics ‘Moling Duo’ Imo he had a pretty shit fake PM but no-one cared and he ended up becoming “leader” of the Guardians. As far as Johann’s proper well he did a good job protecting people however he did not protect Altair N4 opting instead to protect Dogfish which I was kinda confused with considering that Altair was your factions killer at that time. The Lynch redirect was given to the Mafia as a means of safeguarding against anything becoming too powerful. I was concerned with IPL being too strong with the Control Rod and a lynch redirect would have killed IPL in the event that he became too powerful. Instead Badal got killed which imo was a waste of a redirect when you could have killed Badal with your own kill. IPL on the other hand had survived the Insanes Kill the night before so I was certain that the redirect would be used to kill him. Anyway Johann should be bloody happy with how he played and his faction deserved the win. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide StevenSnype: Standard Mafia inspector. I think him and Johann tried the whole ‘Twin Claim’ thing but it did not seem to work out. Hit Nachos with his safeguard which in turn got rid of Nachos protection allowing the kill to go forward. Played o.k though considering that it was his first time as a Mafia. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Dogfish44: Mafia needed a thief (according to gmax) so I gave them one. I did not get to see very much of Dogfish due to us being in shitty time zones. I know that IPL found him out thus finding the Insane Fanatics but aside from that he followed orders and worked with his team. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Altair: Lol he was pretty enthusiastic about his role. Asked for claims N0 which in my opinion might have been a little early considering that the rules stated that there was a mole in this game. On the other hand the Mafia were secret so I guess people might have felt that there was little to fear. Really funny when Altair mentions Dora The Explorer when there was in fact a role named Dora the Explorer. Altair pretty much tried to mole everyone and led to some weird stuff like Uncle Sam claiming Explorers while Altair claimed Explorer and then told the Guardians that he was a guardian moling the Explorers. Imo Altair fooled many of you and I was pretty surprised at the amount of info he got considering that I told you guys that there was a mole in the Rules. He came so f**king close to getting Exodia too which would have been GG. The Explorers The Explorers was the village faction and they summoned Exodia. They lost Nachos and Yeti early on which did leave a power vacuum. Altair stepped in to lead for them and you guys kinda… let him. I kinda hoped that Aura Guardian would have stepped up to lead his faction earlier than he did but oh well. I feel that Improbability played very well in is first ‘Village’ mafia obtaining 4 Exodia Pieces and then gaining control of Exodia and using it to help crush the Insane Fanatics. Aura Guardian then picked up where Improb left off and basically cleaned up. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Aura Guardian: Aura Guardian was pretty lucky. Surviving lynch after lynch he was a constant for the explorers and he was able to survive for a little while. Aura Guardian was given the inspector role because he was somewhat experienced and could always step up into a leadership position if needed. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Yeti: Yeti pretty much trolled everyone with her talk of SANDS and MUDS. A few non-players gave Yeti a hand in this. The trouble was, I could not really interfere without screwing over Yeti (and half of me wanted to watch you guys search for a non existent item) so I left it as is. I’m not sure whether his smoke and mirrors tactic worked but it pissed off IPL which resulted in IPL killing Yeti N1 Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide dukefan5: Yeah another person who played decently. Pretty much protected anyone who was leader at a guess until he died. Standard BG role and he played pretty standard Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nachos: I don’t have much to say about Nachos. Standard Allience checker and was killed by the Insane working together well to eliminate his protection. It’s a shame really as I would have liked to see him lead the Explorers Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Improbability: Improbability played damn well for his first time as a villager. IN fact whether it was by fluke or not he pretty much screwed over the Insane Fanatics by himself. He pushed for himself to be given Exodia over Altair (which prevented the Insane from holding Exodia) and then used Exodia to destroy the Insane Fanatics that night. Altair got a last ditch kill on him before dying which was unfortunate Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Game Freak201: Game freak was the second Explorer thief and he did pretty well. He held the Meteor which made his vote Zero. I was actually pissed that he kept holding it as the item was meant to be ‘hot potato’ but it never got switched around. Anyway Game Freak got the Exodia Head which let Improbability summon Exodia for the Explorers, triggering that huge massacre. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide badalcristiano: Badal idles. So yea I gave him Mayor. I don’t have much to say on Badal as he pretty much voted however the fuck he wanted. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide BunnyMaster: BunnyMaster was the silencer and killer for the Explorers and he did a damn good job at picking targets. Heck, his silences were likely key to Aura Guardian surviving so many lynchs. BunnyMaster played a solid game while managing to keep a lowish profile. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide RaRe555: Another player who I think had a good game. His screwed over Jig N0 in redirecting her toward a player with no Sentinel Item which was actually the piece she needed I think. I don’t think he ever really trusted Altair. He used his redirects wisely and played very well until he was smashed during that massacre. The Guardians The Guardians could have played better I think. They were let down when Uncle Sam died which was a huge loss for them since Uncle Sam was controlling the faction very well. They also had a bit of bad luck with Zorbees being kidnapped which sucked for him. However Johann got himself into a position of power very quickly and when Wickdaggler died Johann became leader. I was very upset though when Wick broke his silence restriction so I took away there night kill that night which in hindsight might have been too harsh of me. It’s a shame that they never won a lynch since it meant that they played catch up for large amounts of the game. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide wickdaggler: Poor Wickdaggler. I don’t really think this was one of his better games. Johann moled him pretty well and Wick broke his silence so I had to decide to either kill him or give out a punishment. I decided that godkilling Wick was silly as if he had followed his silence he would have died in the lynch. So I took away his factions kill for that night which in hindsight might have been a bit harsh as it was Wicks fault not there’s. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide coolking49: Coolking had an alight game. Stole a few useful Items and was the killer for his faction for a while. Killed BunnyMaster on suspicious of Bunny being mayor. Ironically it was IPL who had the mayor item who was helping the Explorers. I think he lead his faction for a bit as well. Hit his partner thief N0 which I was confused about but I guess it was a communication error? Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide capefeather: Drew all manner of shit N0 for reasons im not sure of. Was killed D1 after pretty much everyone inspected him. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide -TheLucarioEffect-: -TheLucarioEffect- played o.k. He had a basic BG role so that his team could be protected from non-exodia kills. He got statues after the massacre the previous night but was lynched before he could use them. Unfortunately he ended up protecting Johann for most of the game who was not even on his team. Not much else to really say I guess. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide danmantincan: Standard Safeguard for the Explorers. Safeguards were key to keeping the thieves holding onto there items however danmantincan cycled through his team pretty well trying to keep his team members protected. Played a decent game until he was killed. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Quagsires: I think he played pretty well. Somehow he figured out that Badal was mayor and he used his persuade very well. It was just a shame that with IPL helping the Guardians his persuades never really came off. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide zorbees: Zorbees got kidnapped and therefore was out of the game for a fuck load of time. Ah well. I really would have liked to see his impact on the game had he not been kidnapped but I guess that’s Mafia. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Captain Bagman: Bagman played very well I think for the Guardians. He formed a connection with imperfectluck and I think that they worked out deals together. He was instrumental in creating the Delphi statue and by extension the Hermes statue thus giving IPL his powers. He survived for a while although his ability was largely useless after all 3 statues were summond. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide UncleSam: Got a Fake Role PM very quickly. Only downside was that it was a similar PM to somebody else in the game. Gave Altair his fake name of Indiana jones. Started a massive mole campaign between Altair and Uncle Sam as they both tried to mole into each others factions. Uncle Sam as imo the “brains” behind the Guardians and I have to say he did a swell job trying to organise his faction. Neutrals Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide imperfectluck: Was hands down one of the best players to watch in this Mafia. IPL got a Fake Role PM pretty fast and people apparently went along with his whole “Worship IPL Thing”. As a host it was pretty funny to watch to I kept a count in the thread for my own interest. Anyway I picked IPL as the Wolf for a few reasons. Firstly I knew that he was a competent player and I kinda figured that he would be the kinda guy that would not hesitate to be and ‘active wolf’ which was kinda what I wanted him to be. IPL acted as an info broker I believe, between factions while actively looking for Statue pieces. His role was designed to work with a faction to help them get a statue then, unknown to them, use his control rod to harness the power of that statue for his own ends. He carried out his role perfectly, gaining control of all 3 statues in a very fast amount of time. He was also a ruthless bastard taking out Jig before she got her last statue piece and taking down the Insane Fanatics for the hell of it. He also had the luck of the Irish as on the night of that 10 kill massacre not one person attempted to kill imperfectluck, the confessed Neutral who received powers from statues being created. I think he missed the possible win near the end (though to be fair he did not know that there was no red-vote if a statue holder was lynched after receiving powers). Had he lynched Aura Guardian there would have been no Exodia strike from the Explorers and he would have been able to put pressure on the Explorers to worry about the Guardians rather than the possible wolf. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide jigglypuffers42: Jig was another one who was happy with their role. She told me that he was worried about making enemies but did deals to obtain Items. RaRe555 redirected Jig into one of the few players with no items N0 which meant that jig was a little behind at the start of the game. Poor jig though. Was very vocal about getting armour pieces and I suspect that Jig may have let slip that she got power-ups for each armour piece she got. IPL got nervous and launched a pre-emptive strike against her. I think telling IPL that her WC could change might not have been the greatest move either. Personally I would have been slightly happier if Jig had kept a low profile for this one. There was no rush to get the armour and with her night powers she could very easily find out who had the items. On the other hand I still think Jig played well and god a bit of bad luck which slowed her down a bit in finding her items. Conclusion Well I took away a few things from this game. Words cannot express how annoyed I was at the statues being summoned so early after spending huge amounts of time trying to prevent that from happening. I also reckon kidnaps are stupid now and its unlikely I would use on again in a mafia of mine. As far as the game itself went I think it was only o.k. The ideas I had with the Statues never quite played out as planned but it was still fun to test out that new concept. Awards Best Insane Fanatic: Johann. Best Guardian: Coolking49/ EDIT o.k US as well Best Explorer: Aura Guardian/Improbability Best Move: Improbability convincing the Explorers to vote him for Exodia instead of Altair Luckiest Player: Aura Guardian for not dying MVP: I have to give this to IPL since he really did play a great game, pushed hard for the statue creations etc etc.