And it just took a week. Alex vs Wolfe

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Well i need to get more fights rolling, so heres this:

4v4 Doubles
1 Day Player/2 Day Ref DQ
2 Subs per mon
Items: On
Abilities: All
Switch: OK
Arena: An old arena of IceBug's

The Grand Oak Giant tree with incredibly thick branches and a trunk that can easily hide small Pokemon. If a Pokemon is knocked out of the tree, they will take 10 damage and have to spend an action climbing back up the tree. A Pokemon climbing back up cannot be attacked or targeted by effects while they haul themselves back up. Seismic attacks will mearly shake the tree, not dealing any damage to the combatants on the tree, but will cause it to shake violently, sending any mons that aren't ready for it flying out of the tree. Pokemon that are climbing up the tree will be able to maintain their grip on the tree in this instance.


Ragnarokalex said:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 68 Total
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Light Screen
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Will o wisp
Wish
X-Scissor
Zen Headbutt


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44 Total
Blizzard
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Fire Blast
Flamethrower
Growl
Hail
Heal Bell
Hidden Power (Fighting)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Signal Beam
Slack Off
Sonicboom
Spark
Substitute
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Twister
Volt Switch
Weather Ball
Whirlwind


Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 39 Total
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Heal Bell
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psyshock
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sweet Kiss
Swift
Tailwind
Yawn
Wish


Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 41 Total
Aqua Ring
Aqua Tail
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Counter
Dig
Endure
Fake Out
Flash Cannon
Focus Blast
Hail
Hydro Cannon
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn



Thanks for taking this :3

TheWolfe said:
Time to send these guys! Thanks. c:


Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 13

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Avalanche
-Bide
-Bite
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Smash
-Scald
-Sleep Talk
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 52


Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Air Slash
-AncientPower
-Aura Sphere
-Bestow
-Charm
-Encore
-Endure
-Extrasensory
-Extremespeed
-Flamethrower
-Fly
-Follow Me
-Grass Knot
-Growl
-Heal Bell
-Helping Hand
-Hyper Beam
-Light Screen
-Magic Coat
-Metronome
-Morning Sun
-Nasty Plot
-Protect
-Psycho Shift
-Psyshock
-Reflect
-Roost
-Safeguard
-Shadow Ball
-Sky Attack
-Solarbeam
-Sunny Day
-Sweet Kiss
-Thunder Wave
-Toxic
-Tri Attack
-Wish
-Yawn

Total Moves: 38


Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 12

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Calm Mind
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Endure
-Energy Ball
-Focus Blast
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hidden Power: Ground 7
-Hypnosis
-Light Screen
-Lucky Chant
-Magic Coat
-Magical Leaf
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Safeguard
-Shadow Ball
-Signal Beam
-Snatch
-Substitute
-Sunny Day
-Swift
-Taunt
-Telekinesis
-Teleport
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
-Trick Room
-Will-o-Wisp
-Wish

Total Moves: 41


Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 7

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Faint Attack
-Fake Out
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Super Fang
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 38

Alex sends out
Wolfe sends out, equips items and orders
Alex orders
 
I won't lie - this is going to be a tough fight. However, I didn't come to lose; have at you!


Hakumen - Kitsunoh (M)
Get equipped with Expert Belt.


Serenity - Togekiss (F)
Get equipped with Life Orb.

Hakumen: Imprison (Taunt, Pain Split, Earthquake) @Gallade ~ Fake Out @Togekiss ~ Earthquake
Sub: IF Gallade uses Magic Coat on A1, THEN use Earthquake.
Sub: IF you are the target of Encore on A1, THEN make A1 into Shadowstrike @Gallade.

Serenity: Tri Attack @Gallade ~ Air Slash @Gallade ~ Tri Attack @Gallade
Sub: IF Togekiss (Azvael) uses Tailwind AND you are not Taunted, THEN use Encore @Togekiss and push actions down.
Sub: IF Gallade is knocked off the tree, THEN redirect your attack at Togekiss.
 
Well, back to the old stomping grounds then, let's see if I can combine one of my old favorite arenas with one of my new favorite tactics: Azavel! Draw their attention so that Ragnarok is free to launch that annoying ghost off the tree. Then beat that Togekiss at its own game and buffet it with a blast of air of your own, and finish up by immolating that ghost in an inferno as it gets back up on the tree.

Ragnarok: Focus Punch+Fire Punch Combo Kitsunoh (6 Attack+23 BAP move says gtfoff my tree) - cooldown - Fire Punch Kitsunoh

Azavel: Follow Me - Air Slash Togekiss - Flamethrower+Flamethrower Kitsunoh
 
This combo is powerfull as heck, so i will give it a chance to knock Kit out of the arena. Critical hits will also have a chance to knock out.

TheWolfe


Hakumen

HP: 100| EN: 100| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt.


Serenity

HP: 100| EN: 100| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Lucky as heck



Ragnarokalex



Ragnarok
HP: 100| EN: 100| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 100| EN: 100| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: The other Togekiss. +10% accuracy


Too tired for flavor.

Speed order: Haku, Azavel, Ragnarok/Serenity

Action 1


Azavel used Follow Me - 8 energy

Azavel became the center of attention!

Ragnarok is preparing a Focused Fire Punch!

Haku used Imprison - 8 energy
Taunt, Pain Split and Earthquake (Other than Haku's) wont work anymore!

Serenity used Tri-Attack (Azavel) - 5 energy
To crit (2054) - No
To inflict a status (8142) - No
(8 + 3 + 1,5 + 3) = 15,5 damage

Ragnarok used Focused Fire Punch (Haku) - 27 energy
To crit (1801) - No
To burn (8184) - No
To knock off the arena - 90% chance (1702) - Yes
(23 + 3 + 1)*1,5 = 40,5 damage

Haku was knocked off the stage! + 10 damage!


Action 2

Haku is climbing!

Azavel used Air Slash (Serenity) - 5 energy
To crit (1785) - No
To flinch (9582) - No
(8 + 3 + 1,5) = 12,5 damage

Serenity used Air Slash (Ragnarok) - 5 energy
To crit (7899) - No
(8 + 3 + 3 + 1,5 + 1)*1,5 = 24,75 damage

Ragnarok is cooling down

Action 3

Hakumen used Earthquake - 7 energy

Ragnarok was sent flying off the arena! +10 damage!

Serenity used Tri-Attack (Azavel) - 5 energy
To crit (6990) - No
To inflict a status (5552) - No
(8 + 3 + 1,5 + 3) = 15,5 damage

Azavel used Flame Blast (Hakumen) - 31,5 energy
To crit (7929) - No
To burn (6007) - No
To knock off the arena (9875) - No
(22,5 + 1,5)*1,5 = 36 damage

Ragnarok climbed back up!



TheWolfe


Hakumen

HP: 14| EN: 85| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt.


Serenity

HP: 88| EN: 85| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky.



Ragnarokalex



Ragnarok
HP: 65| EN: 73| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 69| EN: 66| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. Cooling Down. +10% accuracy


No flinches....no burn, paralysis or freeze.....didnt expect that


Alex's turn.
 
hmmmmm, knew i was forgetting something there, curse you earthquake >.<

Well i guess I'm going to have to go with this then:

Ragnarok: Shadow Sneak+Fire punch Combo Hakumen - Cooldown - Thunder Punch Serenity
IF Haku is under the effects of a protective/evasive move when you try to combo it, Wish and push actions down the first time, Agility the 2nd Time, and Heal Pulse Azavel the third, pushing down actions when done
IF Serenity is using Fly A3, switch that action to Wish

Azavel: Cool Down - Air Slash Serenity - Air Slash Serenity
IF either of you are affected by Thunder Wave, Heal Bell next action
 


"Likewise."

Hakumen: Pain Split @Togekiss (Azavel) ~ Fake Out @Togekiss (Azavel) ~ Earthquake

Serenity: Follow Me ~ Thunder Wave @Togekiss (Azavel) ~ Encore @Togekiss (Azavel)
 
TheWolfe




Hakumen

HP: 14| EN: 85| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt.


Serenity

HP: 88| EN: 85| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky.



Ragnarokalex



Ragnarok
HP: 65| EN: 73| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 69| EN: 66| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. Cooling Down. +10% accuracy



THE TREE GODS ARE NOT PLEASED.

PLEASE THE TREE GODS OR SUFFER THE CONSEQUENCES.

BLOOD!




Speed order: Haku, Azavel, Ragnarok/Serenity

Action 1

Serenity used Follow Me! - 8 energy

Ragnarok cant help use use the combo on Serenity's ugly mug!

Ragnarok used Fire Sneak - 17,5 energy
To crit (9593) - No
To burn (8469) - Nopes
(12 + 1,5 + 1) = 14,5.
''If a contact attack is redirected towards this Pokemon from another target, it will have half its usual Base Attack Power.''
7,25 damage!
Didnt roll for knocking off the arena due to the super low damage

Haku used Pain Split - 23 energy
Azavel has 44 HP!
Haku has 39 HP!

Azavel is cooling down!

Action numbah 2!

Haku used Fake Out (Azavel) - 4 energy
To crit (846)
(4 + 1,5) = 5,5 damage

Azavel flinched!

No need to roll for speed tie! Weeeeee

Ragnarok is cooling down.

Serenity used Thunder-Wave - 6 energy
Azavel was paralised! 25%

Action 3


Hakumen used Earthquake - 7 energy

Ragnarok was sent flying off the arena! +10 damage!

Serenity used Encore - 9 energy
But since the last move Azavel actualy used was a combo, it failed!

Azavel used Heal Bell - 8 energy
To move (5888) - Yes

Ragnarok climbed back up!


This was a boring round.....


TheWolfe




Hakumen

HP: 39| EN: 52| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt.


Serenity

HP: 81| EN: 62| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky.



Ragnarokalex



Ragnarok
HP: 55| EN: 56| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 44| EN: 58| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. Cooling Down. +10% accuracy
 


"Could be better. Could be worse."

Hakumen: Shadowstrike @Gallade ~ Earthquake ~ Shadowstrike @Gallade

Sub: IF your target is Togekiss (Azavel), THEN use Rock Slide.
Sub: IF Earthquake is disabled, THEN use Shadow Claw @Gallade.
KO Sub: IF Gallade is KO'd, THEN make remaining actions into Rock Slide.

Serenity: Thunder Wave @Togekiss (Azavel) ~ Air Slash @Togekiss ~ Air Slash @Togekiss
Sub: IF you are flinched on A1, THEN push your actions down.
 
TheWolfe




Hakumen

HP: 39| EN: 52| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt.



Serenity

HP: 81| EN: 62| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky.



Ragnarokalex



Ragnarok
HP: 55| EN: 56| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 44| EN: 58| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. Cooling Down. +10% accuracy


Action 1


Haku used Shadow Strike - 5 energy
To crit (2481) - No
To lower Def (8891) - No
(8 + 2 + 3 + 1,5)*1,5 = 21,75 damage

Azavel used Safeguard - 10 energy
Alex's team is protect from status for 6 actions!

Serenity used Thunder-Wave - 7 energy
But it failed!

Rangarok used Pain Split (Serenity) - 22 Energy
Both pokemon now have 57 HP!

Action 2

Ragnarok used Protect - 7 energy

Haku used Earthquake - 7 energy

But Ragnarok was Protected!

Azavel used Encore - 10 energy
Serenity is Encored!

Serenity used Thunder-Wave - 7 energy
But it failed!


Action 3

Haku used Shadow Strike - 5 energy
To crit (981) - No
To lower Def (6884) - No
(8 + 2 + 3 + 1,5)*1,5 = 21,75 damage

Azavel used Fire-Blast - 8 energy
To hit (9081) - Yes
To burn (2256) - No
To crit (8887) - No
(12 + 3)*1,5 = 22,5 damage

Ragnarok used Earthquake - 7 energy

Haku was knocked off the arena! - 10 HP

Serenity used Thunder-Wave - 7 energy
But it failed!



TheWolfe




Hakumen

HP: 6| EN: 35| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt. Climbing for the next action.



Serenity

HP: 57| EN: 41| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky.



Ragnarokalex



Ragnarok
HP: 57| EN: 20| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name


Azavel
HP: 44| EN: 30| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. +10% accuracy


Alex's turn.
 
Excellent! Time to move in for the kill......

Ragnarok: Thunder Punch Serenity - Chill - Thunder Punch Serenity
IF Follow Me is used A1, use Earthquake that action

Azavel: Flamethrower Haku - Chill - Ancient Power Serenity
IF Follow me is used A1, switch that action to Ancient Power Serenity
 


"So will we!"

Hakumen: Protect ~ Pain Split @Gallade ~ Rock Slide


Serenity: Air Slash @Gallade ~ Tri Attack @Gallade ~ Air Slash @Gallade
Sub: IF Gallade faints, THEN make all remaining actions into Ancientpower @Togekiss (Azavel)
 
TheWolfe




Hakumen

HP: 6| EN: 35| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt. Climbing for the next action.



Serenity

HP: 57| EN: 41| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky. Life Orb



Ragnarokalex



Ragnarok
HP: 57| EN: 20| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name. Expert Belt.


Azavel
HP: 44| EN: 30| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. +10% accuracy. Exp Share



This is so long :c


Action order: Haku, Azavel, Ragna/Serenity

Action 1

Haku climbed, but is burned by Flamethrower!

Who gets the first move? (5,000 or more = Ragnarok goes first) - 4789 - Serenity gets the first move.


Serenity used Air Slash (Ragnarok) - 5 energy
To crit (6469) - No
To flinch (3276) - :O
(8 + 3 + 3 + 1,5 + 1)*1,5 = 24,75 damage
- 2 HP to Serenity

Action 2

Haku used Pain Split - 18 energy
Both pokemon now got 19 HP!

Ragnarok and Azavel chilled + 12 energy to both

Serenity used Tri-Attack (Ragnarok) - 5 energy
To crit (2956) - No
(8 + 3 + 1,5 + 3) = 15,5 damage
-2 HP to Serenity

Action 3

Haku used Rock Slide - 6 energy
To crit (Ragnarok) - 2789 - No
(8 + 3 + 1)*1,5 = 8 damage
To crit (Azavel) - 3390 - No
To flinch (Azavel) - 9651 - No
(8 + 2)*1,5 = 15 damage

Ragnarok fainted! OMG SOMEONE ACTUALY GOT KNOCKED OUT

Azavel used Ancient Power (Serenity) - 4 energy
To crit (1179) - OMG SOMEONE ACTUALY GOT A CRIT (Superluck)
To raise all stats (6349) - Awww :(
(6 + 1,5 + 3)*1,5 = 15,75 damage

Serenity used Air Slash (Ragnarok) - 5 energy
To crit (6469) - No
To flinch (3276) - :O
(8 + 3 + 3 + 1,5 + 1)*1,5 = 24,75 damage
- 2 HP to Serenity


TheWolfe




Hakumen

HP: KO| EN: KO| Spe: 110
Ranks: 4/4/1/3
Size: 3| Weight: 4
Abilities: Frisk, Limber, Cursed Body
Other: Immune to Ragnarok's Expert Belt. + 1 KOC



Serenity

HP: 35| EN: 26| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky. Life Orb



Ragnarokalex



Ragnarok
HP: KO| EN: KO| Spe: 80
Ranks: 6/3/2/4
Size: 3| Weight: 4
Abilities: Steadfast, Justified
Other: Meneacing name. Expert Belt.


Azavel
HP: 44| EN: 31| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. +10% accuracy. Exp Share


Let me know if i made any mistakes.

Alex sends out his next pokemon.
Wolfe sends out his's and orders.
Alex orders.
 
Kitsunoh was still climbing the tree on A1, so it couldn't use Pain Split at that time. Also, I'm not sure if it can be targeted by any attack during that action, although I could be wrong on that one.
 
Kitsunoh was still climbing the tree on A1, so it couldn't use Pain Split at that time. Also, I'm not sure if it can be targeted by any attack during that action, although I could be wrong on that one.

Then why did you order it to use Protect and why did Alex attack it?!

Gosh, i am surrounded by morons asjkdojdwakdawawikejwwasiejowaewaijeowajewsejwaioakwejwalejwaljdwaslmclszfkopsedlfmslfçsdf


:P

Fixing in 3.....2.....1.....

 
whoops, i shouldve codified it better, while a mon is knocked off, they are untargettable and cant complete any actions until they have spent an action climbing back up the tree, as soon as they have finished their action climbing back up then they are fully targettable again. So pretty much Haku would've wouldve gone first and spent his first action climbing up, with no chance to get a move off before getting flamethrowered down. That's something I really should've put in the arena description, so I think it would probably be best if The Wolfe got to reorder that round and we re-reffed it according to that.
 
whoops, i shouldve codified it better, while a mon is knocked off, they are untargettable and cant complete any actions until they have spent an action climbing back up the tree, as soon as they have finished their action climbing back up then they are fully targettable again. So pretty much Haku would've wouldve gone first and spent his first action climbing up, with no chance to get a move off before getting flamethrowered down. That's something I really should've put in the arena description, so I think it would probably be best if The Wolfe got to reorder that round and we re-reffed it according to that.
I kind of figured that's how the mechanics of the arena worked. I only gave Kitsunoh orders in case he miraculously survived the Flamethrower on A1. Sorry I didn't clarify that earlier Mate.

As for my orders, they remain. You're free to ref the last round again.
 
My bad as well.

Alright, so Haku is hit by the flamethrower and i re-ref from there, is that correct? Just gotta make sure.


Edit: Alright, it is fixed.
 
Alright Daezara the Cyclohm will come out next.


Also one last thing, Ragnarok getting flinched the first action shouldve raised its speed so that it wouldve outsped Serenity third action, so it wouldve gotten thunder punch off, so Serenity should have 19 less HP.
 


"This could be a problem, but we press on! Time to get hype!"


Hype Dog - Swampert (F)
Get equipped with Enigma Berry.

Hype Dog: Icy Wind ~ Earthquake ~ Ice Punch @Azvael
Sub: IF Cyclohm is under the effects of Magnet Rise by A2, THEN use Avalanche @Azvael.
Sub: IF Azvael uses a successful protective/evasive move, THEN redirect your attack at Cyclohm.

Serenity: Endure ~ Light Screen ~ Roost
Sub: IF Azvael uses Encore on A1, THEN make A1 into Ancientpower @Azvael.
 
Hooray for obscene Priority abuse!57.5

Togekiss: Encore Serenity - Solar beam+Solar Beam Hype Dog - be dead

Cyclohm: Thunderbolt Serenity - Magnet Rise - Rain Dance
 
TheWolfe




Hype Dog

HP: 110| EN: 100| Spe: 52
Ranks: 5/3/3/3
Size: 4| Weight: 4
Abilities: Torrent, Damp
Other: Good girl <3. Enigma Berry



Serenity

HP: 16| EN: 26| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky. Life Orb



Ragnarokalex



Daezeara
HP:110| EN: 100| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Static, Shield Dust, Overcoat
Other: Hive Mind. Life Orb.


Azavel
HP: 44| EN: 31| Spe: 92
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. +10% accuracy. Exp Share


Speed order: Azavel, Serenity/Dae, Hype Dog.


Azavel used Encore - 10 energy

Serenity used Air Slash (Dae) - 5 energy
To crit (1888) - No
Cant flinch due to Shield Dust
(8 + 3 + 3 + 3 + 1)*0,67 = 12,06 damage
-2 HP to Serenity

Cyclohm is attacked because Air Slash was used at Gallade, meaning it is used on the position that Gallade was before.

Dae used Thunderbolt (Serenity) - 6 energy
To paralise (3114) - No
To crit - Doesnt matters
No need to calc. Serenity fainted!
-2 HP to Dae

Hype Dog used Icy Wind - 5 energy
To crit (3820) - No
(4,5 - 1,5)*1,5 = 4,5 damage (Azavel)
Azavel's speed decreased

To crit (123) - Yes
(4,5 + 3)*1,5 = 11,25 damage
Dae's speed cant be lowered due to Shield Dust!

Action 2

Dae used Magnet Rise - 4 energy

Azavel used Solarbeam combo - Enough to KO
To crit (3707) - No
(31,5 + 3)*2,25 = 77,625 damage
Hype Dog ate the berry! + 10 HP

Azavel fainted!

Hype Dog used Avalanche (Azavel)
But it is already KO'ed!

Action 3

Cyclhom used Rain Dance - 10 energy

Hype Dog used Ice Punch - 6 energy
To crit (6025) - No
To freeze (4357) - No
Static! (8712) - No
(8 + 1,5)*1,5 = 14,25 damage


TheWolfe




Hype Dog

HP: 43| EN: 79| Spe: 52
Ranks: 5/3/3/3
Size: 4| Weight: 4
Abilities: Torrent, Damp
Other: Good girl <3. Enigma Berry. 1 KOC



Serenity

HP: KO|| EN: KO| Spe: 80
Ranks: 1/4/6/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: Not so lucky. Life Orb



Ragnarokalex



Daezeara
HP: 70| EN: 80| Spe: 80
Ranks: 1/4/5/3
Size: 4| Weight: 4
Abilities: Static, Shield Dust, Overcoat
Other: Hive Mind. Life Orb. 1 KOC


Azavel
HP: KO| EN: KO| Spe: 92 52
Ranks: 1/3/5/4
Size: 3| Weight: 4
Abilities: Hustle, Serene Grace, Super Luck
Other: About as lucky as the other Togekiss. +10% accuracy. Exp Share

Both trainers send out their next pokemon.
Wolfe picks his's pokemon item.
Alex orders.
Wolfe orders.
 
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