Completed And then LJ Cried - 6v6 Brawl Deck vs Alch

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#1
6v6 BRAWL [Training]
3 Day DQ
2 Recover / 5 Chills, though I doubt we'll be needing them.
Ability: All Abilities
Switch: = lol
Items: Off

Flavour? I think you're already pushing your luck for ref expectations...

Deck Knight and the Chessticles:

Hippopotas [Queen] (F)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 27 (32 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Body Slam
Revenge
Slack Off

Toxic
Hidden Power (Grass 7)
Earthquake
Rock Slide

Total: 15



Torterra [Rook] (M)

Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56 / 1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Sand Tomb
Superpower
Worry Seed

Toxic
Light Screen
Facade
Rock Polish
Bulldoze
Rock Slide
Swords Dance

Total: 24



Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: N/A

Attacks:

Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Sandstorm
Extrasensory
Earth Power
Power Trick
Heal Block

Zen Headbutt

Ice Beam
Telekinesis
Light Screen
Smack Down
Earthquake
Dig
Reflect
Rock Slide
Trick Room

Total: 24



Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Sonicboom
Bite
Sand Attack
Faint Attack
Sand Tomb
Crunch
Dragonbreath
Screech
Dig
Dragon Claw
Sandstorm
Feint
Earth Power
Dragon Tail

Bug Bite
Endure
Quick Attack

Draco Meteor

Sunny Day
Giga Drain
Earthquake
Fire Blast
Roost
Rock Slide
Struggle Bug
U-turn
Substitute
Fly

Total: 28



Knight [Gligar] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics
Swords Dance
U-turn
X-Scissor
Guillotine

Counter
Power Trick
Sand Tomb

Hone Claws
Earthquake
Dig
Stone Edge

Total: 20



Trapinch [Pawn] (M)
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 8 (10/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite
Sand Attack
Faint Attack
Sand Tomb

Bug Bite
Endure
Quick Attack

Earthquake
Frustration
Rock Slide

Total: 10


Alchemator and Team Psy-Kickass:

Starmie [Steve] (N/A)

Rumor profundi
-Legend of the ocean

Among Starmie it is common for them to gather on beaches, and it is said that they glitter like rubies in the evening. However, there are only a select few which glitter like diamonds. The diamond Starmie, or Rumor profundi as the legends themselves name them, are like gods within their colonies, and it is quite clear as to why. Their mastery over the elements of Water, Ice and even Electricity is unequaled, and it is a foolish thing to get close to them.

It is also said that as they grow weary of their long lives, the Rumor profundi set out to find an opponent worthy of dying against. Alchemator foresaw this occurrence in the behaviour of the waves, and the storms that accompany a travelling Rumor profundi, and intercepted this one. It is but a thin line between foolishness and bravery, and the later-named Steve leaned towards the second when Alchemator came unarmed. Thus, Steve continues his journey with Alchemator, trying to find the opponent for whom he was searching.

Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)

Type:
[Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:
Illuminate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW Unlocked):
(Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (28):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray


Beheeyem [Alchemator] (M)

Rumor stellos - Legend of the stars
aiojvfdsvfdioj

Nature: Relaxed (Adds one (1) Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 2
Weight Class:
3
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:
Telepathy:
(Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW UNLOCKED):
(Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (32):
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt
Recover
Substitute
Psychic
Wonder Room
Toxic
Protect

Reflect
Psych Up
Light Screen
Energy Ball
Trick Room
Rain Dance
Double Team
Guard Split
Rock Slide
Zen Headbutt
Skill Swap
Thunder Wave


Metagross [Christopher] (N/A)
Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class:
9
Base Rank Total: 22

EC:
9/9
MC:
1
DC:
5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW UNLOCKED):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (24):
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball

Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide


Girafarig [Anna] (F)
Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class:
3
Base Rank Total: 18

EC:
N/A
MC:
0
DC:
5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Sap Sipper (DW UNLOCKED):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (24):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch

Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat

Gallade [Alexander] (M)
Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class:
4
Base Rank Total: 21

EC:
9/9
MC:
0
DC:
5/5

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW UNLOCKED):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (28):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Close Combat
Psycho Cut
Pain Split
ThunderPunch

Shadow Sneak
Fire Punch
Protect
Rock Slide


Xatu [Terrence] (M)
Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class:
2
Base Rank Total: 18

EC:
6/6
MC:
0
DC:
5/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked):
(Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (19):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave

Solarbeam
Zen Headbutt
Tailwind
Steel Wing

send me your actions i guess
 
#3
Round 1

Action 1
Hippototas - Sandstream activates; -10 EN
Sandstorm
Starmie - Double Team 4 Clones; -16 EN, +4 Evasion
Flygon - Struggle Bug; -3 EN
Vs Starmie: -5 HP, -1 SpA, -4 Evasion (clones dissipated)
Vs Xatu: -3 HP, -1 SpA
Vs Gallade: -2 HP, -1 SpA
Vs Girafarig: -5 HP, -1 SpA
Vs Beheeyem: -5 HP, -1 SpA
Vs: Metagross: -2 HP, -1 SpA
Gligar - X-Scissor; -6 EN
Vs Starmie: -12 HP
Xatu - Tailwind; -10 EN
Gallade, Metagross, Grafarig have speed doubled
Gallade - Reflect; -7 EN
Starmie, Metagross, Beheeyem have Reflect
Girafarig - Hidden Power; -5 EN
Vs Torterra: -18 HP
Metagross - Ice Punch; -6 EN
Vs Torterra: -21 HP
Claydol - Light Screen; -8 EN
Flygon, Gligar, Torterra have Light Screen
Torterra - Wood Hammer; -11 EN, -12 HP
Vs Starmie: -35 HP
Beheeyem - Rain Dance; -10 EN
Rain
Hippototas - Earthquake; -7 EN
Vs Starmie: -11 HP
Vs Gallade: -15 HP
Vs Girafarig: -13 HP
Vs Metagross: -8 HP
Vs Torterra: -7 HP
Vs Beeeyem: -7 HP
Vs Trapinch: Synchronised Quake; no damage
Trapinch - Earthquake; -7 EN
Vs Starmie: -8 HP
Vs Gallade: -12 HP
Vs Girafarig: -16 HP
Vs Metagross: -12 HP
Vs Torterra: -10 HP
Vs Beeeyem: -10 HP
Vs Hippototas: Synchronised Quake; no damage

Action 2
Gallade - Will-o-Wisp; -7 EN
Vs Trapinch: Burn
Girafarig - Hidden Power; -9 EN
Vs Rook: -4 HP
Starmie - Blizzard; -8 EN
Vs Rook: -11 HP
Vs Flygon: -13 HP
Vs Gligar: -11 HP
Flygon - Giga Drain; -12 EN +6 HP
Vs Starmie: -12 HP
Metagross - Ice Punch; -10 EN
Vs Torterra: -21 HP
Gligar - X-Scissor; -10 EN
Vs Starmie: -7, HP STARMIE FAINTED
Xatu - Confuse Ray; -7 EN
Vs Flygon: Confusion (2 Actions)
Claydol - Smack Down; -4 EN
Vs Xatu: -8 HP, Xatu Grounded
Torterra - Bulldoze; -5 EN [Synchronisation failed due to speed difference]
Vs Gallade: -11 HP, -1 Spe
Vs Girafarig: -12 HP, -1 Spe
Vs Metagross: -6 HP, -1 Spe
Vs Xatu: -12 HP, -1 Spe
Vs Beheeyem: -6 HP, -1 Spe
Vs Hippototas: -12 HP, -1 Spe
Vs Trapinch: -14 HP, -1 Spe
Beheeyem - Psychic; -8 EN
Vs Torterra: -13 HP TORTERRA FAINTED
Hippototas - Earthquake; -11 EN
Vs Gallade: -15 HP
Vs Girafarig: -13 HP
Vs Metagross: -8 HP
Vs Xatu: -13 HP
Vs Beeeyem: -7 HP
Vs Trapinch: Synchronised Quake; no damage
Trapinch - Earthquake; -11 EN, -2 HP (Burn)
Vs Gallade: -9 HP
Vs Girafarig: -13 HP
Vs Metagross: -8 HP
Vs Xatu: -13 HP
Vs Beeeyem: -7 HP
Vs Hippototas: Synchronised Quake; no damage

Round 1 Standings:
Team Deck
Pokemon/HP/EN/Status
Flygon/87/85/Light Screen 4a, Confused 2a
Gligar/89/84/Light Screen 4a
Claydol/90/88/Normal
Hippototas/88/82/-1 Spe
Trapinch/76/82/Burned, -1 Spe

Team Alch
Pokemon/HP/EN/Status
Metagross/56/84/Reflect 4a, Tailwind 4a
Gallade/36/86/Tailwind 4a, -1 Spe, -1 SpA
Girafarig/28/86/Tailwind 4a, -1 Spe, -1 SpA
Beheeyem/63/82/Reflect 4a, -1 Spe, -1 SpA
Xatu/51/83/Grounded 5a, -1 Spe, -1 SpA

May be some addition errors, its 1:17am...
 
#6
Motherfucker... Alright, I'll start applying Illumintae now, but there's no way I'm going to go back and undo everything. It has the potential to bring Starmie and Torterra back to life and you've already sent actions...

Round 2

Action 1
Starmie - A burst of light is suddenly emitted from Starmies unmoving body! How about that! Accuracy of foes is lowered
Flygon - Self Attack; -4 EN, -5HP, confusion lowered one stage and removed
Metagross - Ice Punch; -18 EN
Vs Flygon: -25 HP
Gallade - Pain Split; -18 EN, +27 HP
Vs Claydol: -27 HP
Girafarig - Hidden Power; -17 EN
Vs Flygon: -10 HP
Gligar - Acrobatics; -7 EN
Vs Gallade: -19 HP
Xatu - Zen Headbutt; -6 EN
Vs Flygon: -13 HP
Beheeyem - Psychic; -10 EN
Vs Flygon: -13 HP
Hippototas - Crunch; -6 EN
Vs Girafarig: -12 HP
Trapinch - Crunch; -6 EN
Vs Girafarig: -17 HP GIRAFARIG FAINTED
Claydol - Trick Room; -10 EN
Trick Room active

Action 2

Trapinch - Earthquake; -7 EN, -2 HP (Burn)
Vs Gallade: -9 HP
Vs Girafarig: -13 HP
Vs Metagross: -8 HP
Vs Xatu: Miss
Vs Beheeyem: -7 HP
Vs Hippototas: Synchronised Quake; no damage
Hippototas - Earthquake; -7 EN
Vs Gallade: Miss
Vs Girafarig: -13 HP
Vs Metagross: -8 HP
Vs Xatu: -13 HP
Vs Beeeyem: -7 HP
Vs Trapinch: Synchronised Quake; no damage
Beheeyem - Psychic; -18 EN
Vs Flygon: -13 HP
Xatu - Zen Headbutt; -10 EN
Vs Flygon: -13 HP FLYGON FAINTED
Claydol - Reflect; -7 EN
Claydol, Gligar have Reflect (lol Flygon)
Gligar - Acrobatics; -11 EN
Vs Gallade: -19 HP
Gallade - Heal Pulse; -14 EN
Vs Metagross: +20 HP
Metagross - Ice Punch; -30 EN
Vs Gligar: -18 HP

Round 2 Standings:

Team Deck
Pokemon/HP/EN/Status
Gligar/82/84/Light Screen 2a, Reflect 5a -1 Acc
Claydol/63/88/-1 Acc, Reflect 5a
Hippototas/88/69/-1 Acc
Trapinch/74/69/Burned, -1 Acc

Team Alch
Pokemon/HP/EN/Status
Metagross/60/36/Reflect 2a, Tailwind 2a
Gallade/25/54/Tailwind 2a
Beheeyem/49/54/Reflect 2a
Xatu/38/67/Grounded 3a

Field: Rain (2 Rounds), Trick Room (3 Rounds)
 
#8
Round 3

Action 1
Xatu - Charging: nyownyownyownyow
Trapinch - Earthquake; -11 EN, -2 HP (Burn)
Vs Gallade: -9 HP
Vs Metagross: -8 HP
Vs Xatu: Miss
Vs Beheeyem: Miss
Vs Hippototas: -13 HP
Hippototas - Rock Slide; -6 EN (Rock Slide only hits 3 opponents, which I selected randomly as you didn't specify)
Vs Gallade: Miss
Vs Xatu: -12 HP
Vs Metagross: -2 HP
Xatu - NYOWNYOWNYOWNYOWNYOW
Beheeyem - Psychic; -22 EN
Vs Gligar: -13 HP
Claydol - Cockblocking Gligar; -5 EN
Gligar - Acrobatics; -15 EN
Vs Gallade: -19 HP GALLADE FAINTED
Metagross - Meteor Mash; -7 EN
Vs Gl-Claydol: -8 HP
Xatu - NYOWNYOWNYOW DOUBLE SOLARBEAM COMBO (but rain...)
Vs Cladydol: -14 HP

Action 2
Trapinch - Rock Slide; -6 EN
Vs Beheeyem: -8 HP
Vs Xatu: -14 HP, Flinch
Vs Metagross: -3 HP, Flinch
Hippototas - Crunch; -6 EN
Vs Xatu: Miss
Beheeyem - Psychic; -26 EN
Vs Gligar: -13 HP
Claydol - Earth Power; -7 EN
Vs Metagross: -16 HP
Gligar - Faint Attack; -4 EN
Vs Xatu: -11 HP

Round 3 Standings:

Team Deck
Pokemon/HP/EN/Status
Gligar/56/65/Reflect 3a -1 Acc
Claydol/41/76/-1 Acc, Reflect 3a
Hippototas/75/57/-1 Acc
Trapinch/68/52/Burned, -1 Acc

Team Alch
Pokemon/HP/EN/Status
Metagross/31/29/Normal
Beheeyem/41/6/Normal
Xatu/1/27/Grounded 1a

Field: Rain (1 Rounds), Trick Room (2 Rounds)
 
#9
Pestering - gets results.

Round 4


Action 1

Trapinch - Faint Attack; -4 EN
Vs Xa-XATU FAINTED
Hippototas - Earthquake; -7 EN
Vs Beheeyem: -12 HP
Vs Metagross: Miss
Vs Trapinch: -15 HP
Beheeyem - Psychic; -30 EN BEHEEYEM FAINTED
Vs Gligar: -13 HP
Metagross - Ice Punch; -5 EN
Vs Gligar: -8 HP
Claydol - Earth Power; -11 EN
Vs Metagross: -16 HP
Gligar - Sand Tomb; -4 EN
Vs Metagross: -8 HP
Metagross - -2 HP (Sand Tomb)
Action 2
METAGROSS FAINTED (courtesy of trapinch)

All Pokemon get 1 EC, 1 DC, 2 MC (or 3 MC if EC and DC are already maxed).
Xatu and Beheeyem get 1 KO Counter
Gligar gets 2
Trapinch gets 4 (last to hit Beheeyem)
I get 13 RC
You guys get 2 TC or maybe more? idk if Brawls qualify for extra

gg guys
 
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