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Completed And then LJ Cried - 6v6 Brawl Deck vs Alch

Discussion in 'ASB' started by Lord Jesseus, Oct 1, 2011.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    6v6 BRAWL [Training]
    3 Day DQ
    2 Recover / 5 Chills, though I doubt we'll be needing them.
    Ability: All Abilities
    Switch: = lol
    Items: Off

    Flavour? I think you're already pushing your luck for ref expectations...

    Deck Knight and the Chessticles:
    Queen (open)

    [​IMG]
    Hippopotas [Queen] (F)
    Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 27 (32 / 1.15v) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Sand Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch

    Body Slam
    Revenge
    Slack Off

    Toxic
    Hidden Power (Grass 7)
    Earthquake
    Rock Slide

    Total: 15


    Rook (open)

    [​IMG]
    Torterra [Rook] (M)

    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56 / 1.15v) (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Earthquake
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    Sand Tomb
    Superpower
    Worry Seed

    Toxic
    Light Screen
    Facade
    Rock Polish
    Bulldoze
    Rock Slide
    Swords Dance

    Total: 24


    Bishop (open)
    [​IMG]
    Claydol [Bishop] (U)
    Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:

    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    Ancientpower
    Sandstorm
    Extrasensory
    Earth Power
    Power Trick
    Heal Block

    Zen Headbutt

    Ice Beam
    Telekinesis
    Light Screen
    Smack Down
    Earthquake
    Dig
    Reflect
    Rock Slide
    Trick Room

    Total: 24


    King (open)

    [​IMG]
    Flygon [King] (M)
    Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Sonicboom
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb
    Crunch
    Dragonbreath
    Screech
    Dig
    Dragon Claw
    Sandstorm
    Feint
    Earth Power
    Dragon Tail

    Bug Bite
    Endure
    Quick Attack

    Draco Meteor

    Sunny Day
    Giga Drain
    Earthquake
    Fire Blast
    Roost
    Rock Slide
    Struggle Bug
    U-turn
    Substitute
    Fly

    Total: 28


    Knight (open)
    [​IMG]
    Knight [Gligar] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Acrobatics
    Swords Dance
    U-turn
    X-Scissor
    Guillotine

    Counter
    Power Trick
    Sand Tomb

    Hone Claws
    Earthquake
    Dig
    Stone Edge

    Total: 20


    Pawn (open)
    [​IMG]
    Trapinch [Pawn] (M)
    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 8 (10/1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Bite
    Sand Attack
    Faint Attack
    Sand Tomb

    Bug Bite
    Endure
    Quick Attack

    Earthquake
    Frustration
    Rock Slide

    Total: 10


    Alchemator and Team Psy-Kickass:
    Steve the Starmie (open)
    [​IMG]
    Starmie [Steve] (N/A)

    Rumor profundi
    -Legend of the ocean

    Among Starmie it is common for them to gather on beaches, and it is said that they glitter like rubies in the evening. However, there are only a select few which glitter like diamonds. The diamond Starmie, or Rumor profundi as the legends themselves name them, are like gods within their colonies, and it is quite clear as to why. Their mastery over the elements of Water, Ice and even Electricity is unequaled, and it is a foolish thing to get close to them.

    It is also said that as they grow weary of their long lives, the Rumor profundi set out to find an opponent worthy of dying against. Alchemator foresaw this occurrence in the behaviour of the waves, and the storms that accompany a travelling Rumor profundi, and intercepted this one. It is but a thin line between foolishness and bravery, and the later-named Steve leaned towards the second when Alchemator came unarmed. Thus, Steve continues his journey with Alchemator, trying to find the opponent for whom he was searching.

    Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)

    Type:
    [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    [Psychic]:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90

    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:
    Illuminate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW Unlocked):
    (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (28):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray

    Alchemator the Beheeyem (open)
    [​IMG]
    Beheeyem [Alchemator] (M)

    Rumor stellos - Legend of the stars
    aiojvfdsvfdioj

    Nature: Relaxed (Adds one (1) Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 34 (40/1.15v)
    Size Class: 2
    Weight Class:
    3
    Base Rank Total: 19

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:
    Telepathy:
    (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic (DW UNLOCKED):
    (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (32):
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] [7]
    Imprison
    Disable
    Nasty Plot
    Teleport
    Psyshock
    Shadow Ball
    Thunderbolt
    Recover
    Substitute
    Psychic
    Wonder Room
    Toxic
    Protect

    Reflect
    Psych Up
    Light Screen
    Energy Ball
    Trick Room
    Rain Dance
    Double Team
    Guard Split
    Rock Slide
    Zen Headbutt
    Skill Swap
    Thunder Wave

    Christopher the Metagross (open)
    [​IMG]
    Metagross [Christopher] (N/A)
    Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    [Psychic]:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100

    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class:
    9
    Base Rank Total: 22

    EC:
    9/9
    MC:
    1
    DC:
    5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW UNLOCKED):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (24):
    Take Down

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball

    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide

    Anna the Girafarig (open)
    [​IMG]
    Girafarig [Anna] (F)
    Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:
    [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    [Psychic]:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100

    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15v)
    Size Class: 4
    Weight Class:
    3
    Base Rank Total: 18

    EC:
    N/A
    MC:
    0
    DC:
    5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird:
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Sap Sipper (DW UNLOCKED):
    (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Attacks (24):
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Agility
    Psybeam
    Baton Pass
    Magic Coat
    Skill Swap
    Wish
    Shadow Ball
    Thunderbolt
    Earthquake
    Psychic
    Crunch
    Sucker Punch

    Hidden Power [Ice] [7]
    Energy Ball
    Protect
    Substitute
    Mirror Coat

    Alexander the Gallade (open)
    [​IMG]
    Alexander the Gallade (open)

    Gallade [Alexander] (M)
    Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:
    [Psychic]:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100

    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class:
    4
    Base Rank Total: 21

    EC:
    9/9
    MC:
    0
    DC:
    5/5

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW UNLOCKED):
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (28):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch

    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide

    Terrence the Xatu (open)
    [​IMG]
    Xatu [Terrence] (M)
    Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:
    [Psychic]:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100

    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15v)
    Size Class: 3
    Weight Class:
    2
    Base Rank Total: 18

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird:
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW Unlocked):
    (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks (19):
    Peck
    Leer
    Night Shade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray
    Drill Peck
    Roost
    Sucker Punch
    Psyshock
    Shadow Ball
    U-turn
    Heat Wave

    Solarbeam
    Zen Headbutt
    Tailwind
    Steel Wing

    send me your actions i guess
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I guess I should post here so I don't forget it exists.
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,977
    Round 1

    Action 1
    Hippototas - Sandstream activates; -10 EN
    Sandstorm
    Starmie - Double Team 4 Clones; -16 EN, +4 Evasion
    Flygon - Struggle Bug; -3 EN
    Vs Starmie: -5 HP, -1 SpA, -4 Evasion (clones dissipated)
    Vs Xatu: -3 HP, -1 SpA
    Vs Gallade: -2 HP, -1 SpA
    Vs Girafarig: -5 HP, -1 SpA
    Vs Beheeyem: -5 HP, -1 SpA
    Vs: Metagross: -2 HP, -1 SpA
    Gligar - X-Scissor; -6 EN
    Vs Starmie: -12 HP
    Xatu - Tailwind; -10 EN
    Gallade, Metagross, Grafarig have speed doubled
    Gallade - Reflect; -7 EN
    Starmie, Metagross, Beheeyem have Reflect
    Girafarig - Hidden Power; -5 EN
    Vs Torterra: -18 HP
    Metagross - Ice Punch; -6 EN
    Vs Torterra: -21 HP
    Claydol - Light Screen; -8 EN
    Flygon, Gligar, Torterra have Light Screen
    Torterra - Wood Hammer; -11 EN, -12 HP
    Vs Starmie: -35 HP
    Beheeyem - Rain Dance; -10 EN
    Rain
    Hippototas - Earthquake; -7 EN
    Vs Starmie: -11 HP
    Vs Gallade: -15 HP
    Vs Girafarig: -13 HP
    Vs Metagross: -8 HP
    Vs Torterra: -7 HP
    Vs Beeeyem: -7 HP
    Vs Trapinch: Synchronised Quake; no damage
    Trapinch - Earthquake; -7 EN
    Vs Starmie: -8 HP
    Vs Gallade: -12 HP
    Vs Girafarig: -16 HP
    Vs Metagross: -12 HP
    Vs Torterra: -10 HP
    Vs Beeeyem: -10 HP
    Vs Hippototas: Synchronised Quake; no damage

    Action 2
    Gallade - Will-o-Wisp; -7 EN
    Vs Trapinch: Burn
    Girafarig - Hidden Power; -9 EN
    Vs Rook: -4 HP
    Starmie - Blizzard; -8 EN
    Vs Rook: -11 HP
    Vs Flygon: -13 HP
    Vs Gligar: -11 HP
    Flygon - Giga Drain; -12 EN +6 HP
    Vs Starmie: -12 HP
    Metagross - Ice Punch; -10 EN
    Vs Torterra: -21 HP
    Gligar - X-Scissor; -10 EN
    Vs Starmie: -7, HP STARMIE FAINTED
    Xatu - Confuse Ray; -7 EN
    Vs Flygon: Confusion (2 Actions)
    Claydol - Smack Down; -4 EN
    Vs Xatu: -8 HP, Xatu Grounded
    Torterra - Bulldoze; -5 EN [Synchronisation failed due to speed difference]
    Vs Gallade: -11 HP, -1 Spe
    Vs Girafarig: -12 HP, -1 Spe
    Vs Metagross: -6 HP, -1 Spe
    Vs Xatu: -12 HP, -1 Spe
    Vs Beheeyem: -6 HP, -1 Spe
    Vs Hippototas: -12 HP, -1 Spe
    Vs Trapinch: -14 HP, -1 Spe
    Beheeyem - Psychic; -8 EN
    Vs Torterra: -13 HP TORTERRA FAINTED
    Hippototas - Earthquake; -11 EN
    Vs Gallade: -15 HP
    Vs Girafarig: -13 HP
    Vs Metagross: -8 HP
    Vs Xatu: -13 HP
    Vs Beeeyem: -7 HP
    Vs Trapinch: Synchronised Quake; no damage
    Trapinch - Earthquake; -11 EN, -2 HP (Burn)
    Vs Gallade: -9 HP
    Vs Girafarig: -13 HP
    Vs Metagross: -8 HP
    Vs Xatu: -13 HP
    Vs Beeeyem: -7 HP
    Vs Hippototas: Synchronised Quake; no damage

    Round 1 Standings:
    Team Deck
    Pokemon/HP/EN/Status
    Flygon/87/85/Light Screen 4a, Confused 2a
    Gligar/89/84/Light Screen 4a
    Claydol/90/88/Normal
    Hippototas/88/82/-1 Spe
    Trapinch/76/82/Burned, -1 Spe

    Team Alch
    Pokemon/HP/EN/Status
    Metagross/56/84/Reflect 4a, Tailwind 4a
    Gallade/36/86/Tailwind 4a, -1 Spe, -1 SpA
    Girafarig/28/86/Tailwind 4a, -1 Spe, -1 SpA
    Beheeyem/63/82/Reflect 4a, -1 Spe, -1 SpA
    Xatu/51/83/Grounded 5a, -1 Spe, -1 SpA

    May be some addition errors, its 1:17am...
  4. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Metagross' Clear Body should prevent stat drops, incidentally. Not that it had any impact on the last round.
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Adding to that, Illuminate should have activated when I sent Steve out. Go hax!
  6. Lord Jesseus

    Lord Jesseus

    Joined:
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    Motherfucker... Alright, I'll start applying Illumintae now, but there's no way I'm going to go back and undo everything. It has the potential to bring Starmie and Torterra back to life and you've already sent actions...

    Round 2

    Action 1
    Starmie - A burst of light is suddenly emitted from Starmies unmoving body! How about that! Accuracy of foes is lowered
    Flygon - Self Attack; -4 EN, -5HP, confusion lowered one stage and removed
    Metagross - Ice Punch; -18 EN
    Vs Flygon: -25 HP
    Gallade - Pain Split; -18 EN, +27 HP
    Vs Claydol: -27 HP
    Girafarig - Hidden Power; -17 EN
    Vs Flygon: -10 HP
    Gligar - Acrobatics; -7 EN
    Vs Gallade: -19 HP
    Xatu - Zen Headbutt; -6 EN
    Vs Flygon: -13 HP
    Beheeyem - Psychic; -10 EN
    Vs Flygon: -13 HP
    Hippototas - Crunch; -6 EN
    Vs Girafarig: -12 HP
    Trapinch - Crunch; -6 EN
    Vs Girafarig: -17 HP GIRAFARIG FAINTED
    Claydol - Trick Room; -10 EN
    Trick Room active

    Action 2

    Trapinch - Earthquake; -7 EN, -2 HP (Burn)
    Vs Gallade: -9 HP
    Vs Girafarig: -13 HP
    Vs Metagross: -8 HP
    Vs Xatu: Miss
    Vs Beheeyem: -7 HP
    Vs Hippototas: Synchronised Quake; no damage
    Hippototas - Earthquake; -7 EN
    Vs Gallade: Miss
    Vs Girafarig: -13 HP
    Vs Metagross: -8 HP
    Vs Xatu: -13 HP
    Vs Beeeyem: -7 HP
    Vs Trapinch: Synchronised Quake; no damage
    Beheeyem - Psychic; -18 EN
    Vs Flygon: -13 HP
    Xatu - Zen Headbutt; -10 EN
    Vs Flygon: -13 HP FLYGON FAINTED
    Claydol - Reflect; -7 EN
    Claydol, Gligar have Reflect (lol Flygon)
    Gligar - Acrobatics; -11 EN
    Vs Gallade: -19 HP
    Gallade - Heal Pulse; -14 EN
    Vs Metagross: +20 HP
    Metagross - Ice Punch; -30 EN
    Vs Gligar: -18 HP

    Round 2 Standings:

    Team Deck
    Pokemon/HP/EN/Status
    Gligar/82/84/Light Screen 2a, Reflect 5a -1 Acc
    Claydol/63/88/-1 Acc, Reflect 5a
    Hippototas/88/69/-1 Acc
    Trapinch/74/69/Burned, -1 Acc

    Team Alch
    Pokemon/HP/EN/Status
    Metagross/60/36/Reflect 2a, Tailwind 2a
    Gallade/25/54/Tailwind 2a
    Beheeyem/49/54/Reflect 2a
    Xatu/38/67/Grounded 3a

    Field: Rain (2 Rounds), Trick Room (3 Rounds)
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    A mudslide.
  8. Lord Jesseus

    Lord Jesseus

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    Round 3

    Action 1
    Xatu - Charging: nyownyownyownyow
    Trapinch - Earthquake; -11 EN, -2 HP (Burn)
    Vs Gallade: -9 HP
    Vs Metagross: -8 HP
    Vs Xatu: Miss
    Vs Beheeyem: Miss
    Vs Hippototas: -13 HP
    Hippototas - Rock Slide; -6 EN (Rock Slide only hits 3 opponents, which I selected randomly as you didn't specify)
    Vs Gallade: Miss
    Vs Xatu: -12 HP
    Vs Metagross: -2 HP
    Xatu - NYOWNYOWNYOWNYOWNYOW
    Beheeyem - Psychic; -22 EN
    Vs Gligar: -13 HP
    Claydol - Cockblocking Gligar; -5 EN
    Gligar - Acrobatics; -15 EN
    Vs Gallade: -19 HP GALLADE FAINTED
    Metagross - Meteor Mash; -7 EN
    Vs Gl-Claydol: -8 HP
    Xatu - NYOWNYOWNYOW DOUBLE SOLARBEAM COMBO (but rain...)
    Vs Cladydol: -14 HP

    Action 2
    Trapinch - Rock Slide; -6 EN
    Vs Beheeyem: -8 HP
    Vs Xatu: -14 HP, Flinch
    Vs Metagross: -3 HP, Flinch
    Hippototas - Crunch; -6 EN
    Vs Xatu: Miss
    Beheeyem - Psychic; -26 EN
    Vs Gligar: -13 HP
    Claydol - Earth Power; -7 EN
    Vs Metagross: -16 HP
    Gligar - Faint Attack; -4 EN
    Vs Xatu: -11 HP

    Round 3 Standings:

    Team Deck
    Pokemon/HP/EN/Status
    Gligar/56/65/Reflect 3a -1 Acc
    Claydol/41/76/-1 Acc, Reflect 3a
    Hippototas/75/57/-1 Acc
    Trapinch/68/52/Burned, -1 Acc

    Team Alch
    Pokemon/HP/EN/Status
    Metagross/31/29/Normal
    Beheeyem/41/6/Normal
    Xatu/1/27/Grounded 1a

    Field: Rain (1 Rounds), Trick Room (2 Rounds)
  9. Lord Jesseus

    Lord Jesseus

    Joined:
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    Pestering - gets results.

    Round 4


    Action 1

    Trapinch - Faint Attack; -4 EN
    Vs Xa-XATU FAINTED
    Hippototas - Earthquake; -7 EN
    Vs Beheeyem: -12 HP
    Vs Metagross: Miss
    Vs Trapinch: -15 HP
    Beheeyem - Psychic; -30 EN BEHEEYEM FAINTED
    Vs Gligar: -13 HP
    Metagross - Ice Punch; -5 EN
    Vs Gligar: -8 HP
    Claydol - Earth Power; -11 EN
    Vs Metagross: -16 HP
    Gligar - Sand Tomb; -4 EN
    Vs Metagross: -8 HP
    Metagross - -2 HP (Sand Tomb)
    Action 2
    METAGROSS FAINTED (courtesy of trapinch)

    All Pokemon get 1 EC, 1 DC, 2 MC (or 3 MC if EC and DC are already maxed).
    Xatu and Beheeyem get 1 KO Counter
    Gligar gets 2
    Trapinch gets 4 (last to hit Beheeyem)
    I get 13 RC
    You guys get 2 TC or maybe more? idk if Brawls qualify for extra

    gg guys
  10. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Trapinch: A machine of MURDER. It's so Pro I even have enough KOC to unlock its DW ability, lol.

    gg Alch.
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