Completed And Yoshi was a Lion: Yoshinite vs Faylion

Discussion in 'ASB' started by akela, Jan 28, 2013.

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  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,748
    Battle Rules (open)

    Putting up x2 challenge requests 2v2 doubles babysitter

    1 day DQ
    ASB
    Training Items
    All abilities
    2 Subs
    1 Recover / 2 Chills



    Referee Cheat Sheet (open)

    Garchomp [M]
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    HP: 110
    Atk: 8.5
    Def: 4.5
    SpA: 3 (-)
    SpD: 4.5
    Spe: 102
    Size Class: 3
    Weight Class: 4


    Riolu [M]
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    HP: 90
    Atk: 4.5
    Def: 3
    SpA: 3
    SpD: 1.5 (-)
    Spe: 69 (+) (Acc +11%)
    Size Class: 1
    Weight Class: 2
    +11 ACC

    Lampent (F)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flash Fire: Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    HP: 90
    Atk: 3
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 37

    Size Class: 1
    Weight Class: 1
    +10 ACC to moves targeting this pokemon

    Revenankh (M)
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    HP: 100
    Atk: 7.5
    Def: 4.5
    SpA: 4.5
    SpD: 6
    Spe: 56
    Size Class: 3
    Weight Class: 3
    +10 ACC to moves targeting this pokemon


    Faylion's Pokemon
    Garchomp ♂ (Drayle) (open)

    Nature:
    Adament (+Atk, -SpA)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Fire Fang
    Dragon Claw

    Body Slam
    Outrage
    Iron Head

    Earthquake
    Stone Edge
    Protect
    Sword Dance


    Riolu ♂ (Virtus) (open)

    Nature:
    Naive (+Spe, -SpD)

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW: Locked)
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+) (Acc +11%)
    Size Class: 1
    Weight Class: 2

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Feint
    Force Palm
    Copycat
    Screech

    Agility
    High Jump Kick
    Bullet Punch

    Rock Slide
    Shadow Claw
    Focus Blast
    Thunder Punch
    Magnet Rise



    Yoshinite's Pokemon
    Show Hide
    [​IMG]
    Lampent [Araña] (F)
    Nature: Quiet (+SpA -Spe -10 Evasion)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body: Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag (DW LOCKED):Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 37 (-)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 1/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Pain Split
    Hex

    Sunny Day
    Psychic
    Protect

    Heat Wave
    Clear Smog
    Acid

    CleoPatrick the Revenankh (open)

    [​IMG]
    Revenankh [CleoPatrick] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 2/5

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Earthquake
    Brick Break
    Smack Down
    Protect

    Counter
    Mach Puch
    Shadow Sneak



    Once pokemon have been sent out, this part will be updated with starting stats.






    Orders:
    1) Faylion sends out pokemon and equips items.
    2) Yoshinite sends out pokemon, equips items, and orders.
    3) Faylion orders.
    4) I ref.
  2. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "Go Virtus[​IMG]and Drayle[​IMG]! Virtus, do your best against the odds!"
  3. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    EDIT: Sorry, I was thinking of the Babysitter doubles I just had.
    Anyhoo: No items so
    Revenankh: Glare (Garchomp)-Glare (Riolu)-Brick Break (Garchomp)
    IF Protective/Evasive move, Chill and Push Actions Back
    IF Outrage, Bide (this overrides the other sub)

    Lampent: WoW (Garchomp)-WoW (Riolu)-Sunny Day
    IF WoW fails to hit, use it the next action and push actions back
  4. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Lol I did the same with Garchomp with Dig and Double Team. I sent him a VM. Do you want to Reorder or are you good?
  5. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,748
    Once a thread goes up, I will not update movesets for those involved. Especially movesets for pokemon not even included in this match. It is the player's job to keep the profiles updated so that they send the correct one to the referees, not the referee's job.
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Garchomp
    Protect ~ Earthquake ~ Earthquake

    Riolu
    Magnet Rise ~ Rock Slide ~ Agility (Evasive)
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,748

    [​IMG]
    Garchomp
    110|100

    [​IMG]
    Riolu
    90|100


    [​IMG]
    Lampent
    90|100

    [​IMG]
    Revenankh
    100|100

    Battle Calculations (open)

    Garchomp's Protect
    EN Check: 7

    Riolu's Magnet Rise
    EN Check: 6

    Revenankh Chills

    Lampent's Will-O-Wisp on Garchomp
    Accuracy Check (7500): 2805 (HIT)
    EN Check: 7 - 1 = 6

    Action 2
    Garchomp's Earthquake
    -On Revenankh
    Crit Check (625): 3698 (NO)
    Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

    -On Lampent
    Crit Check (625): 7456 (NO)
    Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
    EN Check: 7 - 1 = 6

    Riolu's Rock Slide
    -On Revenankh
    Crit Check (625): 4169 (NO)
    Effect Check (3000): 2805 (FLINCH)
    Damage: (8 * 0.75 + 4.5 - 4.5) * 0.67 = 4.02

    -On Lampent
    Crit Check (625): 3400 (NO)
    Effect Check (3000): 3997 (NO)
    Damage (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25
    EN Check: 6

    Revenankh flinched

    Lampent's Will-O-Wisp on Riolu
    Accuracy Check (9000): 1317 (HIT)
    EN Check: 7 + 4 - 1 = 10

    -2 HP Riolu

    Action 3
    Garchomp's Earthquake
    -On Revenankh
    Crit Check (625): 5820 (NO)
    Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

    -On Lampent
    Crit Check (625): 6963 (NO)
    Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
    EN Check: 7 + 4 - 1 = 10

    Riolu's Evasive Agility
    EN Check: 7

    Revenankh' Chills

    Lampent's Sunny Day
    EN Check: 10 - 1 = 9

    -2 HP Riolu


    Stat Calculations (open)

    Garchomp
    HP: 110
    EN: 100 - (7 + 6 + 10) = 77

    Riolu
    HP: 90 - (2 + 2) = 86
    EN: 100 - (7 + 6 + 6) = 81
    Status: Burned (2 DPA)

    Lampent
    HP: 90 - (11.25 + 24 + 24) = 30.75 rounded to 31
    EN: 100 - (6 + 10 + 9) = 75

    Revenankh
    HP: 100 - (14.5 + 14.5 + 4.02) = 76.98 rounded to 77
    EN: 100




    [​IMG]
    Garchomp
    110|77

    [​IMG]
    Riolu
    86|81
    Status: Burned (2 DPA)


    [​IMG]
    Lampent
    31|75

    [​IMG]
    Revenankh
    77|100

    You would think it would be sunny out right now, wouldn't you? Forget about Revenankh's ability perhaps?

    Orders:
    Correct Errors
    Faylion
    Yoshinite
    Ref
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Don't I go first now?

    Garchomp
    Earthquake ~ Dragon Claw (Lamp) ~ Earthquake
    *If Lampent uses P/E move A1, Dragon Claw (Rev) and l back
    *If Lampent KO, target Rev

    Riolu
    Shadow Claw (Lamp) ~ Shadow Claw (Lamp) ~ Thunder Punch (Rev)
    *If Lampent uses P/E move A1, Thunder Punch (Rev) and l back
    *If Lampent KO, target Rev
  10. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Agilidodge is a evasive move, Rev should've chilled that action. Regardless
    Whoops
    Lampent:Pain Split-WoW-Pain Slplt (all at chomp)
    IF Chomp faints, redirect at Riolu
    Revenankh: Brick Break-Arm Thrust-Brick Break (all at chomp)
    IF Chomp faints, redirect at Riolu
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,748

    [​IMG]
    Garchomp
    110|77

    [​IMG]
    Riolu
    86|81
    Status: Burned (2 DPA)


    [​IMG]
    Lampent
    31|75

    [​IMG]
    Revenankh
    77|100

    Battle Calculations (open)

    Action 1
    Garchomp's Earthquake
    -On Revenankh
    Crit Check (625): 7524 (NO)
    Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

    -On Lampent
    Crit Check (625): 4792 (NO)
    Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
    EN Check: 7 + 4 + 4 - 1 = 14

    Riolu's Shadow Claw on Lampent
    Crit Check (1250): 859 (CRIT)
    Damage: (7 + 3 + 4.5 - 3 - 3) * 1.5 = 12.75
    EN Check: 5

    Revenankh's Brick Break on Garchomp
    Crit Check (625): 8420 (NO)
    Damage: (8 + 7.5 + 3 - 4.5) = 14
    Rough Skin Damage: 14 * 0.25 = 3.5
    EN Check: 6 - 1 = 5

    -2 HP Riolu

    Action 2
    Garchomp's Dragon Claw on Revenankh
    Crit Check (625): 6583 (NO)
    Damage: (8 + 3 + 8.5 - 4.5) = 15
    EN Check: 6 - 1 = 5

    Riolu's Shadow Claw on Revenankh
    Crit Check (1250): 9200 (NO)
    Damage: (7 + 4.5 - 3 - 3) * 1.5 = 8.25
    EN Check: 5 + 4 = 9

    Revenankh's Arm Thrust on Garchomp
    Crit Check (625): 3205 (NO)
    3 Hits (3750): 7963 (NO)
    Damage: (2 + 2 + 7.5 + 3 - 4.5) = 10
    Rough Skin Damage: 10 * 0.25 = 2.5
    EN Check: 4 - 1 = 3

    -2 HP Riolu

    Action 3
    Garchomp's Earthquake on Revenankh
    Crit Check (625): 7083 (NO)
    Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5
    EN Check: 7 - 1 = 6

    Riolu's ThunderPunch on Revenankh
    Crit Check (625): 3921 (NO)
    Effect Check (1000): 9886 (NO)
    Damage: (8 + 4.5 - 3 - 4.5) = 5

    Revenankh's Brick Break on Garchomp
    Crit Check (625): 6072 (NO)
    Damage: (8 + 7.5 + 3 - 4.5) = 14
    Rough Skin Damage: 14 * 0.25 = 3.5
    EN Check: 6 - 1 = 5

    -2 HP Riolu


    Stat Calculations (open)

    Garchomp
    HP: 110 - (14 + 10 + 14) = 72
    EN: 77 - (6 + 5 + 14) = 52

    Riolu
    HP: 86 - (2 + 2 + 2) = 80
    EN: 81 - (5 + 9 + 5) = 62
    Status: Burned (2 DPA)
    1 KOC

    Lampent
    HP: 31 - (24 + 12.75) = -5.75 rounded to -6
    EN: 75
    Status: KO

    Revenankh
    HP: 77 - (14.5 + 15 + 14.5 + 3.5 + 2.5 + 3.5) = 23.5 rounded to 23.
    EN: 100 - (5 + 3 + 5) = 87



    [​IMG]
    Garchomp
    72|52

    [​IMG]
    Riolu
    80|62
    Status: Burned (2 DPA)
    1 KOC


    [​IMG]
    Lampent
    -6|75
    Stats: KO

    [​IMG]
    Revenankh
    23|87

    Orders:
    Alert me to errors
    Yoshinite
    Faylion
    I ref
  12. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    I realize now, after utterly failing two babysitter doubles, that the way to win is by ganging up on one guy and spam strongest attacks:
    Brick Breakx3
    IF you die, then be sad
  13. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Garchomp
    Outrage x3

    Riolu
    Shadow Claw ~ Shadow Claw ~ Thunder Punch
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,748

    [​IMG]
    Garchomp
    72|52

    [​IMG]
    Riolu
    80|62
    Status: Burned (2 DPA)
    1 KOC


    [​IMG]
    Lampent
    -6|75
    Status: KO

    [​IMG]
    Revenankh
    23|81

    Battle Calculations (open)

    Action 1
    Garchomp's Outrage on Revenankh
    Crit Check (625): 1148 (NO)
    Damage: (12 + 3 + 8.5 - 4.5) = 19
    EN Check: 8 - 1 = 7

    Riolu's Shadow Claw on Revenankh
    Crit Check (1250): 3302 (NO)
    Damage: (7 + 4.5 - 3 - 3) * 1.5 = 8.25
    EN Check: 5


    Stat Calculations (open)

    Garchomp
    HP: 72
    EN: 52 - 7 = 45

    Riolu
    HP: 80
    EN: 62 - 5 = 57
    Status: Burned (2 DPA)
    2 KOC

    Lampent
    HP: -6
    EN: 75
    Status: KO

    Revenankh
    HP: 23 - (19 + 8.25) = -4.25 rounded to -4
    EN: 81
    Status: KO



    [​IMG]
    Garchomp
    72|45

    [​IMG]
    Riolu
    80|57
    Status: Burned (2 DPA)
    2 KOC


    [​IMG]
    Lampent
    -6|75
    Status: KO

    [​IMG]
    Revenankh
    -4|81
    Stats: KO

    Payout:
    Faylion: 1 CC
    -Garchomp: 3 MC + Drug Store Skin Lotion
    -Riolu: 1 EC/2 MC/1 DC + 2 KOC
    Yoshinite: 1 CC
    -Revenankh: 2 MC/1 DC
    -Lampent: 1 EC/2 MC/1 DC
    akela: 4 UC
  15. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    That's just mean akela >.> lol
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