And Yoshi was a Lion: Yoshinite vs Faylion

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Putting up x2 challenge requests 2v2 doubles babysitter

1 day DQ
ASB
Training Items
All abilities
2 Subs
1 Recover / 2 Chills


Garchomp [M]
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
HP: 110
Atk: 8.5
Def: 4.5
SpA: 3 (-)
SpD: 4.5
Spe: 102
Size Class: 3
Weight Class: 4


Riolu [M]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 90
Atk: 4.5
Def: 3
SpA: 3
SpD: 1.5 (-)
Spe: 69 (+) (Acc +11%)
Size Class: 1
Weight Class: 2
+11 ACC

Lampent (F)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flash Fire: Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 37

Size Class: 1
Weight Class: 1
+10 ACC to moves targeting this pokemon

Revenankh (M)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
HP: 100
Atk: 7.5
Def: 4.5
SpA: 4.5
SpD: 6
Spe: 56
Size Class: 3
Weight Class: 3
+10 ACC to moves targeting this pokemon


Faylion's Pokemon
Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
Sword Dance


Nature:
Naive (+Spe, -SpD)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW: Locked)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (Acc +11%)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Screech

Agility
High Jump Kick
Bullet Punch

Rock Slide
Shadow Claw
Focus Blast
Thunder Punch
Magnet Rise



Yoshinite's Pokemon

Lampent [Araña] (F)
Nature: Quiet (+SpA -Spe -10 Evasion)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body: Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW LOCKED):Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 37 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split
Hex

Sunny Day
Psychic
Protect

Heat Wave
Clear Smog
Acid


Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 2/5

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Earthquake
Brick Break
Smack Down
Protect

Counter
Mach Puch
Shadow Sneak



Once pokemon have been sent out, this part will be updated with starting stats.






Orders:
1) Faylion sends out pokemon and equips items.
2) Yoshinite sends out pokemon, equips items, and orders.
3) Faylion orders.
4) I ref.
 
EDIT: Sorry, I was thinking of the Babysitter doubles I just had.
Anyhoo: No items so
Revenankh: Glare (Garchomp)-Glare (Riolu)-Brick Break (Garchomp)
IF Protective/Evasive move, Chill and Push Actions Back
IF Outrage, Bide (this overrides the other sub)

Lampent: WoW (Garchomp)-WoW (Riolu)-Sunny Day
IF WoW fails to hit, use it the next action and push actions back
 
Lol I did the same with Garchomp with Dig and Double Team. I sent him a VM. Do you want to Reorder or are you good?
 
I forgot to edit in the moves Dark Pulse and Destiny Bond for Haunter and Horn Leech for Necturna. Can I have them please?
Anyhoo: No items so
Revenankh: Glare (Garchomp)-Glare (Riolu)-Brick Break (Garchomp)
IF Protective/Evasive move, Chill and Push Actions Back
IF Outrage, Bide (this overrides the other sub)

Lampent: WoW (Garchomp)-WoW (Riolu)-Sunny Day
IF WoW fails to hit, use it the next action and push actions back
Once a thread goes up, I will not update movesets for those involved. Especially movesets for pokemon not even included in this match. It is the player's job to keep the profiles updated so that they send the correct one to the referees, not the referee's job.
 


Garchomp
110|100


Riolu
90|100



Lampent
90|100


Revenankh
100|100

Garchomp's Protect
EN Check: 7

Riolu's Magnet Rise
EN Check: 6

Revenankh Chills

Lampent's Will-O-Wisp on Garchomp
Accuracy Check (7500): 2805 (HIT)
EN Check: 7 - 1 = 6

Action 2
Garchomp's Earthquake
-On Revenankh
Crit Check (625): 3698 (NO)
Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

-On Lampent
Crit Check (625): 7456 (NO)
Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
EN Check: 7 - 1 = 6

Riolu's Rock Slide
-On Revenankh
Crit Check (625): 4169 (NO)
Effect Check (3000): 2805 (FLINCH)
Damage: (8 * 0.75 + 4.5 - 4.5) * 0.67 = 4.02

-On Lampent
Crit Check (625): 3400 (NO)
Effect Check (3000): 3997 (NO)
Damage (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25
EN Check: 6

Revenankh flinched

Lampent's Will-O-Wisp on Riolu
Accuracy Check (9000): 1317 (HIT)
EN Check: 7 + 4 - 1 = 10

-2 HP Riolu

Action 3
Garchomp's Earthquake
-On Revenankh
Crit Check (625): 5820 (NO)
Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

-On Lampent
Crit Check (625): 6963 (NO)
Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
EN Check: 7 + 4 - 1 = 10

Riolu's Evasive Agility
EN Check: 7

Revenankh' Chills

Lampent's Sunny Day
EN Check: 10 - 1 = 9

-2 HP Riolu


Garchomp
HP: 110
EN: 100 - (7 + 6 + 10) = 77

Riolu
HP: 90 - (2 + 2) = 86
EN: 100 - (7 + 6 + 6) = 81
Status: Burned (2 DPA)

Lampent
HP: 90 - (11.25 + 24 + 24) = 30.75 rounded to 31
EN: 100 - (6 + 10 + 9) = 75

Revenankh
HP: 100 - (14.5 + 14.5 + 4.02) = 76.98 rounded to 77
EN: 100




Garchomp
110|77


Riolu
86|81
Status: Burned (2 DPA)



Lampent
31|75


Revenankh
77|100

You would think it would be sunny out right now, wouldn't you? Forget about Revenankh's ability perhaps?

Orders:
Correct Errors
Faylion
Yoshinite
Ref
 
Don't I go first now?

Garchomp
Earthquake ~ Dragon Claw (Lamp) ~ Earthquake
*If Lampent uses P/E move A1, Dragon Claw (Rev) and l back
*If Lampent KO, target Rev

Riolu
Shadow Claw (Lamp) ~ Shadow Claw (Lamp) ~ Thunder Punch (Rev)
*If Lampent uses P/E move A1, Thunder Punch (Rev) and l back
*If Lampent KO, target Rev
 
Agilidodge is a evasive move, Rev should've chilled that action. Regardless
Whoops
Lampent:Pain Split-WoW-Pain Slplt (all at chomp)
IF Chomp faints, redirect at Riolu
Revenankh: Brick Break-Arm Thrust-Brick Break (all at chomp)
IF Chomp faints, redirect at Riolu
 


Garchomp
110|77


Riolu
86|81
Status: Burned (2 DPA)



Lampent
31|75


Revenankh
77|100

Action 1
Garchomp's Earthquake
-On Revenankh
Crit Check (625): 7524 (NO)
Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5

-On Lampent
Crit Check (625): 4792 (NO)
Damage (10 * 0.75 + 8.5 + 3 - 3) * 1.5 = 24
EN Check: 7 + 4 + 4 - 1 = 14

Riolu's Shadow Claw on Lampent
Crit Check (1250): 859 (CRIT)
Damage: (7 + 3 + 4.5 - 3 - 3) * 1.5 = 12.75
EN Check: 5

Revenankh's Brick Break on Garchomp
Crit Check (625): 8420 (NO)
Damage: (8 + 7.5 + 3 - 4.5) = 14
Rough Skin Damage: 14 * 0.25 = 3.5
EN Check: 6 - 1 = 5

-2 HP Riolu

Action 2
Garchomp's Dragon Claw on Revenankh
Crit Check (625): 6583 (NO)
Damage: (8 + 3 + 8.5 - 4.5) = 15
EN Check: 6 - 1 = 5

Riolu's Shadow Claw on Revenankh
Crit Check (1250): 9200 (NO)
Damage: (7 + 4.5 - 3 - 3) * 1.5 = 8.25
EN Check: 5 + 4 = 9

Revenankh's Arm Thrust on Garchomp
Crit Check (625): 3205 (NO)
3 Hits (3750): 7963 (NO)
Damage: (2 + 2 + 7.5 + 3 - 4.5) = 10
Rough Skin Damage: 10 * 0.25 = 2.5
EN Check: 4 - 1 = 3

-2 HP Riolu

Action 3
Garchomp's Earthquake on Revenankh
Crit Check (625): 7083 (NO)
Damage: (10 * 0.75 + 8.5 + 3 - 4.5) = 14.5
EN Check: 7 - 1 = 6

Riolu's ThunderPunch on Revenankh
Crit Check (625): 3921 (NO)
Effect Check (1000): 9886 (NO)
Damage: (8 + 4.5 - 3 - 4.5) = 5

Revenankh's Brick Break on Garchomp
Crit Check (625): 6072 (NO)
Damage: (8 + 7.5 + 3 - 4.5) = 14
Rough Skin Damage: 14 * 0.25 = 3.5
EN Check: 6 - 1 = 5

-2 HP Riolu


Garchomp
HP: 110 - (14 + 10 + 14) = 72
EN: 77 - (6 + 5 + 14) = 52

Riolu
HP: 86 - (2 + 2 + 2) = 80
EN: 81 - (5 + 9 + 5) = 62
Status: Burned (2 DPA)
1 KOC

Lampent
HP: 31 - (24 + 12.75) = -5.75 rounded to -6
EN: 75
Status: KO

Revenankh
HP: 77 - (14.5 + 15 + 14.5 + 3.5 + 2.5 + 3.5) = 23.5 rounded to 23.
EN: 100 - (5 + 3 + 5) = 87




Garchomp
72|52


Riolu
80|62
Status: Burned (2 DPA)
1 KOC



Lampent
-6|75
Stats: KO


Revenankh
23|87

Orders:
Alert me to errors
Yoshinite
Faylion
I ref
 
I realize now, after utterly failing two babysitter doubles, that the way to win is by ganging up on one guy and spam strongest attacks:
Brick Breakx3
IF you die, then be sad
 


Garchomp
72|52


Riolu
80|62
Status: Burned (2 DPA)
1 KOC



Lampent
-6|75
Status: KO


Revenankh
23|81

Action 1
Garchomp's Outrage on Revenankh
Crit Check (625): 1148 (NO)
Damage: (12 + 3 + 8.5 - 4.5) = 19
EN Check: 8 - 1 = 7

Riolu's Shadow Claw on Revenankh
Crit Check (1250): 3302 (NO)
Damage: (7 + 4.5 - 3 - 3) * 1.5 = 8.25
EN Check: 5


Garchomp
HP: 72
EN: 52 - 7 = 45

Riolu
HP: 80
EN: 62 - 5 = 57
Status: Burned (2 DPA)
2 KOC

Lampent
HP: -6
EN: 75
Status: KO

Revenankh
HP: 23 - (19 + 8.25) = -4.25 rounded to -4
EN: 81
Status: KO




Garchomp
72|45


Riolu
80|57
Status: Burned (2 DPA)
2 KOC



Lampent
-6|75
Status: KO


Revenankh
-4|81
Stats: KO

Payout:
Faylion: 1 CC
-Garchomp: 3 MC + Drug Store Skin Lotion
-Riolu: 1 EC/2 MC/1 DC + 2 KOC
Yoshinite: 1 CC
-Revenankh: 2 MC/1 DC
-Lampent: 1 EC/2 MC/1 DC
akela: 4 UC
 
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