Anime-Style Simulator — General Thread [Current Version: v1.6.2]

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Anime-Style Simulator

Ever wanted to kick the stuffing out of the Magikarp Trainer? Ever wanted to go through the Distortion World to try and catch that Giratina like you did in-game? Ever wanted to traverse Mt. Moon with weak Pokémon? Well wait no more. Introducing the Anime-Style Simulator, a Roleplaying facility where you get to simulate* classic events from the cartridge games with ASB Mechanics. While you do not get to actually keep the things you can catch, you do however, get to relieve the moments and get a prize if you win.

*: Not necessarily a 100% Accurate simulation but you get the idea.

Basics

In this RP, you will usually be pitted you against one trainer or even more, typically from in-game. Each battle has special conditions attached to it and an arena that is generally made to suit the trainer. These battles tend to have a heavily restricted backpack and trainers may have items to use on their own Pokémon.

Each battle in this RP will have its own rules associated with it though the general rules are Switch = OK, All Abilities, Items = ON, One Mega Evolution permitted, Infinite Recoveries/Chills, and Two non-KO Substitutions. Turn Orders are codified in the battles themselves.

Simulations have four difficulty levels:
  • Easy: The easiest of the simulations. Not much thought process needed to win. Tend to have the lowest prizes.
  • Medium: Average difficulty. Some thought process is needed to win and the simulation can pose a challenge but not too difficult. Better prizes than Easy.
  • Hard: These simulations are hard to win. Strategy is generally needed to win and these are not for the inexperienced. The prizes here tend to be very good.
  • Uber: Brutal. You will need to be an ASB god to win these simulations. Some of the most valuable prizes will come from these simulations.
Some simulations will need to have pre-requisites to be filled in order to challenge them.

Gameplay

Battles

In this RP, you fight against mainly trainers with Pokémon of their own. These type of battles appear in both types of simulations and Pokémon owned by trainers cannot be captured. Trainers may carry their own stash of items to use in battle.

Backpack

Trainers can bring a backpack full of items into a simulation. Backpacks allow you to carry an inifinte amount of any item up to the bounded CC cap for that simulation; that is, the total cost of your backpack cannot exceed the total CC cost upon entering the simulation. Held Items and Rare Items cost no CC towards the limit, but you are limited in terms of the Held and Rare Items you bring; generally one Held Item per Pokémon and an arbitrary number of Rare Items. The limits are mentioned in the simulation itself. Healing items that are used during a simulation are lost forever at the end of a simulation.

During combat, the player can forfeit one of their Pokémon's actions to use one item on any Pokémon in their party, active, reserve, or fainted, as a command:
Command said:
Use Item (Command): The player gives up the Pokémon's action to use an item on the appropriate Pokémon. This command, being performed by the player, cannot be restricted by any means and can be used at any time without penalty irrespective of the conditions. If a Revive, Max Revive, or a Sacred Ash is used, the item's revival effect takes place at the end of the round as opposed to immediately. This command can only be used once per round across the entire team. HP Recovery Items are blocked by Heal Block. This command cannot be used while Embargo or Magic Room is in effect.

Command Syntax: Use <Item> (<Target(s)>)

Type: N/A | Command Type: Universal | Target: Any appropriate Pokémon in your party | -- BAP | -- Acc | 0 EN Cost | -- Eff% | Contact: No | 100 Prio | Combo Type: None | Snatch: No | Magic Coat: No
This command can be substituted for and can be used as part of a substitution when the conditions are met, though chance and KO substitutions can only be done the next action due to priority.

Item Shop


Potion: Heals 20 HP.
CC Cost: 1


Super Potion: Heals 40 HP.
CC Cost: 2


Ether: Heals 20 EN
CC Cost: 1


Elixir: Heals 20 EN on three (3) Selected Pokémon (A Pokémon cannot be selected more than once).
CC Cost: 4


Revive: Restores a fainted Pokémon to 50 HP and 30 EN.
CC Cost: 4


Antidote: Cures Poison and Toxic status on one Pokémon.
CC Cost: 1


Awakening: Cures Sleep status on one Pokémon.
CC Cost: 1


Burn Heal: Cures Burn status on one Pokémon.
CC Cost: 1


Ice Heal: Cures Freeze status on one Pokémon.
CC Cost: 1


Parlyz Heal: Cures Paralysis status on one Pokémon.
CC Cost: 1


Full Heal: Cures Poison, Toxic, Sleep, Burn, Freeze, and Paralysis status on one Pokémon.
CC Cost: 2


Dire Hit: Makes the Pokémon's attacks always score a critical hit until the battle ends or the Pokémon is switched out.
CC Cost: 2


Guard Spec.: Prevents the opponent from lowering your Pokémon's stats for four (4) rounds.
CC Cost: 2


X Accuracy: Increases the Pokémon's natural Accuracy stat by two (2) stages.
CC Cost: 2


X Attack: Increases the Pokémon's natural Attack stat by two (2) stages.
CC Cost: 2


X Defend: Increases the Pokémon's natural Defense stat by two (2) stages.
CC Cost: 2


X Sp. Def: Increases the Pokémon's natural Special Defense stat by two (2) stages.
CC Cost: 2


X Special: Increases the Pokémon's natural Special Attack stat by two (2) stages.
CC Cost: 2


X Speed: Increases the Pokémon's natural Speed stat by two (2) stages.
CC Cost: 2

Hyper Potion: Heals 60 HP.
Sell For: 3 CC


Max Potion: Heals 20 HP for each of the Trainer's Pokémon, active and reserve.
Sell For: 5 CC


Full Restore: Heals 40 HP for three (3) selected Pokémon and all status ailments.
Sell For: 8 CC


Max Ether: Heals 40 EN.
Sell For: 4 CC


Max Elixir: Heals 30 EN for each of the Trainer's Pokémon, active and reserve.
Sell For: 8 CC


Max Revive: Restores a fainted Pokémon to 70 HP and 50 EN.
Sell For: 5 CC


Lava Cookie / Old Gateau / Casteliacone / Lumiose Galette: Cures Poison, Toxic, Sleep, Burn, Freeze, and Paralysis status on one Pokémon.
Sell For: 3 CC


Sacred Ash: Restores all currently fainted Pokémon to 70 HP and 50 EN, active and reserve. Only one Sacred Ash can be brought into a simulation.
Sell For: 15 CC


Rewards

Players

As each battle in Anime-Style Simulator is commensurate with a regular ASB Battle—1 EC, 2 MC, 1 AC or 3 MC—and the standard amount of CC for each battle will be rewarded in each battle during the course of the challenge. The only difference in these battles tends to be turn order. The player does not keep any items or Pokémon they gain during a simulation, but they will gain the prize for that simulation when they win.

If a player forfeits a simulation, then they will forfeit all counters gained in the current battle. Any counters obtained prior to the forfeited battle are retained.

Referees

For battle simulations, the UC payout is 1.5 × Standard counters, with decimals rounded normally. For Simulations where there are multiple battles, consider the simulation to be one large battle for the purposes of pay (e.g. A completed Falkner with trainers run is considered a 3v5). For battles with an asymmetric amount of Pokémon per team, assume half the total Pokémon sent out for the format. For battles with an asymmetric number of Pokémon on the field at one time, take the total number of Pokémon on the field at one time, divide it by two and assume that format for the bonus payout (e.g. 3v1 is considered a 2v2, 2v1 is considered a 1.5v1.5). The global UC cap and the Brawl/Melee UC cap does not apply here.

Available Simulations

Battle Simulations

Ariana Fight
Brandon Fight
Brock Fight
CAP Trainer I Fight
CAP Trainer II Fight
CAP Trainer III Fight
Cheren Fight
Cilan/Chili/Cress Fight
Cyrus Fight
Emmet Fight
Eusine Fight
Falkner Fight
Ingo Fight
Its_A_Random Ground Gym Fight
Jupiter Fight
Legend Trainer Fight
Magikarp Fisherman Fight
Magikarp Fisherman Fight II
Mars Fight
Miror B. Fight
Misty Fight
Petrel Fight
Proton Fight
Roark Fight
Roxanne Fight
Santalune Forest Gauntlet
Saturn Fight
Viola Fight

Rulings

  • Players can only partake in one simulation at a time.
  • To sign up, post indicating which simulation you are taking on, the backpack you are taking in, which Pokémon you are taking in, and what items they are holding if necessary.
  • If a player wins a simulation, then they will be listed as winning that simulation and will not be able to challenge that simulation for two months. They are however, free to challenge other simulations immediately.
  • If a player loses a simulation, then they must wait five days before signing up again. If a player is DQed from a simulation (The Player DQ time is two weeks), then they must wait two weeks before signing up again.
  • Sketch is banned from use unless the encounter specifically allows it.
  • If a Simulation ends in a draw, then check to see if a party took themselves out or used Destiny Bond, in which case, rule that party the loser. If neither party took themselves out, then check to see who was KOed first, rule that party the loser. If both were KOed at the same time, rule the challenger the loser.
  • If a simulation has more than one battle, then they are allowed to have a reprieve in between battles to use items and whatnot.
Useful Links

Anime-Style Simulator — Battle Data
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hall of Fame

In this post, I will keep track of each player's individual Anime-Style Simulation Threads and take note of each challenge they have won for the purposes of two month cooldowns and whatnot. Referees: Please post in this thread when someone wins a simulation so I can update this OP when it happens.

User - Thread - Victories (with dates)
acidphoenix
- Thread - Brock (07/06/2015)
adiass - Thread - Ingo (25/11/2015)
Ascher - Thread - N/A
Birkal - Thread - N/A
deadfox081 - Thread - Brock (25/11/2015), Falkner (26/11/2015), Jupiter (14/03/2016), Magikarp Fisherman (11/12/2015), Mars (01/02/2016)
DeathWriter - Thread - Brock (28/09/2016)
Dogfish44 - Thread - Magikarp Fisherman (10/11/2015), Magikarp Fisherman II (19/11/2015), Mars (05/02/2016), Miror B. (29/11/2015), Roark (18/12/2015), Santalune Forest (14/04/2016), Saturn (04/04/2016)
Elevator Music - Thread - Magikarp Fisherman (22/02/2016)
Eternal Drifter - Thread - Magikarp Fisherman (16/03/2016)
Exclaimer - Thread - Brock (14/04/2016), CAP Trainer I (04/08/2016), CAP Trainer II (07/06/2016), Jupiter (21/09/2016), Magikarp Fisherman (03/04/2016), Magikarp Fisherman II (04/04/2016), Mars (03/09/2016), Saturn (19/08/2016)
FMD - Thread - Brock (11/11/2015), Magikarp Fisherman (22/11/2015), Roark (16/06/2016)
Fort Colorcastle - Thread - Brock (01/03/2016), Magikarp Fisherman (24/01/2015), Mars (02/08/2016)
Frosty - Thread - Cyrus (04/05/2016), Jupiter (04/01/2016), Mars (25/01/2016), Saturn (05/03/2016)
Gale Wing Srock - Thread - Brock (22/11/2015), Cilan/Chili/Cress (30/07/2016), Emmet (03/02/2016), Falkner (04/01/2016), Ingo (29/12/2015), Roark (15/01/2016), Roxanne (09/12/2015)
Geodude6 - Thread - Brock (28/12/2015), Roxanne (03/01/2016)
Glacier Knight - Thread - Jupiter (30/12/2015)
Iggy Azalea - Thread - N/A
Iron Caliber - Thread - Brock (07/03/2016)
jayelt413 - Thread - Jupiter (15/05/2016), Mars (06/03/2016), Roark (31/12/2015)
Leethoof - Thread - Brock (26/11/2015)
Mamoswindle - Thread - Magikarp Fisherman (17/01/2015)
Maxim - Thread - Magikarp Fisherman (02/07/2015)
Ooraloo - Thread - Brock (23/11/2015), Cyrus (15/03/2016, 16/08/2016), Ingo (24/01/2015), Jupiter (20/02/2016), Mars (11/11/2015), Roxanne (11/12/2015), Saturn (09/11/2015)
Rainman Legends - Thread - Miror B. (02/08/2015)
smashlloyd20 - Thread - Brock (16/11/2015), Falkner (27/11/2015), Ingo (05/01/2016), Roxanne (25/11/2015)
Someoneelse - Thread - Brock (28/02/2016)
Stary02939 - Thread - Brock (07/03/2016)
tavok - Thread - Brock (07/12/2015)
The Wanderer - Thread - Magikarp Fisherman (09/08/2016)
Toon - Thread - Brock (02/04/2016), Emmet (11/05/2016), Magikarp Fisherman (15/04/2016)
VirajVora - Thread - Brock (09/11/2015)
Willow Wisps - Thread - Brock (14/07/2016)
YellowAdminSilver - Thread - Jupiter (10/04/2016)
zarator - Thread - Jupiter (26/02/2016), Mars (09/08/2016), Saturn (05/09/2016)
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Referee Information

Signing Up / Expectations

To apply to become a Referee, simply send me a PM. Given this will be Hall active for challenges I assume, I will hire anyone with basic competence level in refereeing (as long as they have passed Reffing 101 / Registered Referee status). Do note that refereeing in this RP is a privilege and not a right, and consistently poor refereeing, a serial inability to finish jobs you take, and/or consistently making "suicidal" orders (I will be the judge but basically do not do deliberately stupid things like explode at full health and the like) will result in your reffing privileges revoked and you will be put on a blacklist.

I am not expecting you to be the best battler / referee in the world, just basic competence, so your average registered referee will be hired.

If you take more than a week to not referee a round of a simulation, the player may call to sub you out for a different referee.

Notes when taking a challenge

Referees are expected to take the first challenge in a queue when taking a challenge for refereeing. Sub-referee jobs have priority so take them first should one arise.

Notes when starting a challenge

For this RP, the player will have a single thread housing all their challenges. This is to help keep the forum clean and gives an easy reference spot so players can read past challenges. Post #2 of this thread houses all the challenge threads, making finding a thread much easier.

For the first post of a challenge thread, just throw in the following disclaimer at the top of the post:

[U][B]This is the Anime-Style Simulation Battle thread for user: @<USER>. Only <USER>, the current referee, Its_A_Random, and any incumbent moderators settling a dispute should be posting in this thread at all times while a challenge is ongoing.[/B][/U]

The rest of the first post can just be the challenge itself. These three examples are good examples to base off.

For the first post of a new challenge for a player with an existing thread, just post in that thread with a reminder of not posting at the top and starting a new challenge.

Referee List

Active Referees
acidphoenix
Ascher
Chinchou111
deadfox081
Dogfish44
Earth Traveler
Elevator Music
Exclaimer
Frosty
Gale Wing Srock
Geodude6
Iggy Azalea
Its_A_Random
jayelt413
Leethoof
Ooraloo
PTPlatinum
Someoneelse
Stary02939
TheBisharpKing
Toon
Vanillish Wafer
Willow Wisps
YellowAdminSilver
Yoshiblaze

Inactive Referees
N/A

Blacklisted Referees
N/A
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Patches

General information about Patches

How this RP will be updated is through the use of patches. Periodically I will patch the game by updating mechanics generally through either additions or alterations. Patches will generally occur weekly and the most common patches will tend to be new encounters. The description of a patch follows the following Template:

Version # - Date - Description of Patch

For example:

v1.20.0 - 01/01/2016 - Added a Tornadus/Thundurus/Landorus Triples fight, banned Sacred Ash from all simulations.

How the patches work will be like so:

The first number increments if there is a major update, second and third numbers become 0.
The second number increments if it is a general update, third number becomes 0.
The third number increments if there is an emergency hot-fix.

But who really cares about that?

Patch List

Version # - Date - Description of Patch
v1.0.0
- 07/11/2015 - First Version, added Legend Trainer, Falkner, and Galactic Commander fights from Beta, Removed Event Simulators until further notice, capped item usage to one item/round.
v1.1.0 - 15/11/2015 - Added CAP Trainer, Magikarp Trainer II, and Roxanne fights, Clarified that Heal Block blocks HP Recovery items, Clarified that Embargo/Magic Room block Use Item, Added Bulldoze to Camper Liam's Geodude.
v1.2.0 - 22/11/2015 - Added CAP Trainer II, Ingo, and Roark fights, clarified draws, and clarified battle to battle transitions.
v1.3.0 - 30/11/2015 - Added CAP Trainer III, Cilan/Chili/Cress, Cyrus, and Emmet fights, clarified UC rounding for referee pay.
v1.3.1 - 07/01/2016 - Committee-approved UC Revisions; basically UC now considers multiple battles to be one big battle while format is now the average of two sides in asymmetric formats. See UC section for more details.
v1.3.2 - 04/02/2016 - Saturn's Alakazam has 90 HP instead of 100 HP.
v1.4.0 - 06/02/2016 - Added Cheren, Ariana, Petrel, and Proton fights.
v1.5.0 - 22/03/2016 - Added Eusine and Viola fights, added a Santalune Forest Gauntlet (where players fight a bunch of trainers in a row).
v1.6.0 - 30/09/2016 - Added Brandon, Its_A_Random (Ground Gym), and Misty fights.
v1.6.1 - 05/10/2016 - Replaced Rare Candy on CAP Trainer III's Mollux with Everstone.
v1.6.2 - 02/12/2016 - Gen VII Patch, added Gen VII Data to encounters, Replaced Mud-Slap/Sand-Attack with Psychic Fangs on Cheren's Lillipup on Normal/Hard Mode respectively.
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This is also a dummy post for whatever I need, but the Anime-Style Simulator is now open for business.

Note that this is a general thread as much as it is a signup thread so yeah. Have at it?

I will probably take a couple of challenges first to set an example.

QUEUE
Somebody sign up hahaha.
 
Wow they are all so interesting, but I would like to start with the Brock dude.

Edit A: I am thinking of taking the Legendary Trainer fight, but haven't prepared a team for it yet. And ever since this RP started, I wanted to challenge the Pewter City Gym.

Edit B: Or probably Galactic Saturn, which is quite interesting. I don't know if I should do this as an adventure story. Like a character who gets one of the starters and goes on an adventure. So while I decide on it, please consider this challenge for the queue.

Iva | Ivysaur (F)
_______________________________

[Nature]
Rash (+1 SpA, -1 SpD)

[Type]
Grass / Poison

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Overgrow

Overgrow
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (✓) (Locked)
(Toggle, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

[Counters]
EC: 6 | 9
AC: 4 | 5
MC: 0
KOC: 0

[Attacks] [22/x]

Level Up ( 14 / x )
Tackle | Growl | Leech Seed | Vine Whip | Poison Powder | Sleep Powder | Take Down | Razor Leaf | Sweet Scent | Growth | Seed Bomb (11,5) | Synthesis (+20,14) | Solar Beam (15,7) | Worry Seed (7)

Egg ( 6 / x )
Endure | Skull Bash | Ingrain | Power Whip | Leaf Storm | Grassy Terrain

Gen 6 TM/HM/Tutor ( 9 / x )
Venoshock(10/16,7) | Sludge Bomb(12,6) | Substitute | Protect(7 + D/2.5) | Hidden Power (Ice) | Giga Drain (11,11) | Knock Off (10,7) | Bullet Seed (3*h + 3, 6) | Bind (3 + 2dpa, 4)

Chikku (Chikorita (F))
Nature: Quite (+SpA, -Spe, -10% Evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

- Leaf Guard (Passive) (LOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
AC: 1/5
KOC: 0



Moves (22/??):

Level-Up
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Magical Leaf
Natural Gift
Solar Beam

Egg
Counter
Leech Seed
Heal Pulse
Grassy Terrain
Leaf Storm

TM
Hidden Power (Fire)
Frustration
Grass Knot
Protect
Substitute
Rest
Sleep Talk

Tutor
Giga Drain
Iron Tail

Sleethoof | Slowpoke (M)
_______________________________

Sleethoof is extremely intelligent and fun loving Sassy Guy, who never stays put at one place, and has to constantly move about doing something silly for fun all the time. Although, when he gets serious, he can beat the toughest of pokemon with ease.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Water/Psychic

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Oblivious / Own Tempo

Oblivious
(Passive, MoldBreaker affects - Yes)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Locked)
(Passive, MoldBreaker affects - No)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14​

[Counters]
EC: 5 | 6
AC: 4 | 5
MC: 0
KOC: 0​

[Attacks] [42 / 76]

Level Up ( 13 / 16 )
Curse (6) | Yawn(7) | Tackle(5,4) | Growl (4) | Water Gun(7,2) | Confusion(8,2) | Disable(7) | Headbutt(7,5) | Zen Headbutt(11,5) | Slack Off(12) | Heal Pulse(13) | Psychic(6+tw, 5+tw/2) | Rain Dance(9) |

Egg ( 5 / 6 )
Belly Drum(30) | Future Sight(15,7) | Me First(m*1.5, m*1.25) | Mud Sport(5) | Stomp(9+size dif, 7)

Prev Gens (Tutor / TM / HM) ( 5 / 13 )
Brine(16,7) | Endure(15) | Whirlpool(7,4) | Reflect(9) | Telekinesis(6) |

Gen 6 TM/HM/Tutor ( 23 / 41 )
Ice Beam(9,7) | Dig(8,10) | Fire Blast (11, 8) | Grass Knot(6+wc, 4+wc/2) | Trick Room(9) | Dive(11,9) | Earthquake (10,7) | Shadow Ball(8,6) | Surf(12,6) | Blizzard(11,8) | Hail(10) | Psyshock(11,5) | Light Screen(9) | Protect(7+D/2.5) | Substitute(12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Scald(11,5) | Thunder Wave(7) | Hidden Power [Rock](6,4) | Flamethrower(9,7) |​


Back Pack:
x1 Super Potion [2 CC]
x1 Elixir [4 CC]
x1 Revive [4 CC]


Rare Item: x1 Hyper Potion
Held Items: x2 Rare Candy, x1 Leftovers (Slowpoke)

QUEUE
Gale Wing Srock (Brock Fight)
 
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Geodude6

Look at my shiny CT!
Signing up to fight Falkner.


Pyro [Magby] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)

"<...>"

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 3
AC: 4/5

Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Flamethrower
Sunny Day
Fire Blast

Barrier
Cross Chop
Flare Blitz
Karate Chop
Mach Punch
Thunderpunch

Protect
Double Team
Incinerate
Will-O-Wisp
Substitute

Helping Hand

Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 0
AC: 4/5

Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play

Barrier
Encore
Guard Swap
Power Trick
Psycho Shift

Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Bide
Energy Ball
Substitute
Dazzling Gleam

Ding! [Clefairy] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). LOCKED

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 29-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 3/5

Moves:
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast

Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish

Psyshock
Toxic
Protect
Thunderbolt
Dig
Shadow Ball
Fire Blast
Endure
Grass Knot


Backpack:
3x Potion

QUEUE
Gale Wing Srock (Brock Fight)
Geodude6 (Falkner Fight)
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm the sort of horrible person who'll tackle the Magikarp Fisherman Fight now that I've found reason to be a completionist.


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [71/76]:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Charge
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Vin (F)

Nature: Calm
+1 SpD, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal

Abilities: Adaptability / Download / Analytic [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [81/81]:
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt


QUEUE
Gale Wing Srock (Brock Fight)
Geodude6 (Falkner Fight)
Dogfish44 (Magikarp Fisherman Fight)
 
Last edited:
This might be some fun. I'll see what I can do against Jupiter


Weavile [Slica] (M)

Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)

Type: Dark/Ice

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Abilities: Pressure, Pickpocket (Unlocked)

Attacks (32):
PHYSICAL
Aerial Ace
Assurance
Bite
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Low Sweep
Metal Claw
Night Slash
Pursuit
Quick Attack
Revenge
Scratch
Shadow Claw
X-Scissor

SPECIAL
Icy Wind

OTHER
Agility
Double Team
Embargo
Hail
Hone Claws
Leer
Nasty Plot
Protect
Screech
Taunt
Torment

Golurk [Statue] (-)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ground/Ghost

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Abilities: Iron Fist, Klutz, No Guard (Unlocked)

Attacks (46):
PHYSICAL
Astonish
Brick Break
Bulldoze
Drain Punch
DynamicPunch
Earthquake
Fire Punch
Fly
Gyro Ball
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Phantom Force
Pound
Power Up Punch
Rock Slide
Rollout
Shadow Punch
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Earth Power
Flash Cannon
Focus Blast
Grass Knot
Ice Beam
Icy Wind
Mud Slap
Psychic
Shadow Ball
Solarbeam
Thunderbolt

OTHER
Defence Curl
Double Team
Iron Defence
Magic Coat
Protect
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Toxic

Garchomp [Rhaegal] (M)
Nature: Hasty (+15% Spe, +16% Acc -1 Def)

Type: Dragon/Ground

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (102*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 22


Mega Garchomp [Rhaegal] (M)
Nature: Hasty (+15% Spe, +13% Acc -1 Def)

Type: Dragon/Ground

Stats:
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (92*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 26

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sand Veil, Rough Skin (Unlocked), Sand Force (Mega)

Attacks (35):
PHYSICAL
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Fire Fang
Iron Head
Iron Tail
Outrage
Poison Jab
Rock Slide
Sand Tomb
Shadow Claw
Slash
Stone Edge
Tackle
Take Down

SPECIAL
Draco Meteor
Dragon Breath
Dragon Rage
Earth Power
Flamethrower
Mud Shot

OTHER
Endure
Protect
Sand Attack
Sandstorm
Substitute
Stealth Rock


Backpack
2x Potion (2 CC)
1x Ether (2 CC)

QUEUE
Gale Wing Srock (Brock Fight)
Geodude6 (Falkner Fight)
dogfish44 (Magikarp Murder)
deadfox081 (Team Glactic Jupiter)
 

Geodude6

Look at my shiny CT!
(srry mibbit logs are shit)
21:54 deadfox iar are you accepting anime simulator refs?
21:54 deadfox as in, people who want to referee it
21:54 *** VirajVora joined #capasb
21:55 Its_A_Random yes
21:55 Its_A_Random I am
21:55 deadfox i'll do it
21:55 Its_A_Random yeah sure
21:55 Geodude6 as will I
21:55 Its_A_Random okay but dont john heavily

deadfox and I are A.S.S. refs now (IAR get a better acronym)

I will referee Gale Wing Srock.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
And I will take Dogfish44 and deadfox081. I will be slow over the next couple of days as I prepare to take on an exam but I should be faster afterwards.

Also confirming the log. And yes I am accepting referees.

QUEUE
*Tumbleweeds*
 
Looks like fun. I'll challenge Saturn! ^_^


Karrablast (♂) Abdiel
Types:
Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Level-Up:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Iron Head
Iron Defense

Egg Moves
Megahorn
Drill Run
Counter
Pursuit
Screech

Tutor
Knock Off

TM/HM
X-Scissor
Poison Jab
Substitute
Protect
Double Team
Aerial Ace


Aurumoth (♀) Raziel
Types:
Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion
Nature: Quiet (+Sp.A, -Spe, -10% EVA)
Stats:
HP:
110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-, -10% EVA)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5

Level-Up:
Dragon Dance
Quiver Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power

Egg Moves
Bug Buzz
Hydro Pump
Counter
Disable
Close Combat

Tutor
Trick
Magic Coat

TM/HM
Shadow Ball
Psyshock
Substitute
Light Screen
Protect
Blizzard
Psychic
Thunder
Focus Blast


Gyarados (♂) Remiel
Types:
Water/Flying
Abilities: Intimidate / Moxie
Nature: Adamant (+ ATK, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Mega Gyarados (♂) Remiel
Types:
Water/Dark
Abilities: Intimidate / Moxie / Mold Breaker
Nature: Adamant (+ ATK, -Sp.A)
Stats:
HP:
100
Atk: 8 (+)
Def: 4
SpA: 2 (-)
SpD: 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5
KOC: 2

Attacks:
Level Up

Splash
Tackle
Flail
Thrash
Bite
Crunch
Ice Fang
Dragon Dance
Aqua Tail
Twister
Leer
Hyper Beam
Rain Dance

TM/HM
Earthquake
Stone Edge
Waterfall
Protect
Substitute
Dive
Taunt
Body Slam

Tutor
Bounce
Iron Head
Bide

Event
Bubble
Dragon Rage
Hydro Pump
Reversal
Happy Hour


Backpack
3x Potion (3 CC)
(if we're not allowed to purchase items here, then ignore this)

QUEUE
Ooraloo (Team Galactic Saturn)
 
Brock Fight...


Bulbasaur[Female]
Types: Grass/Poison

Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Overgrow/Chlorophyll (Hidden Ability Locked)

Overgrow (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (Passive) - During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
AC: 2/5

Attacks:
Physical

Double Edge
Facade
Power Whip
Razor Leaf
Seed Bomb
Skull Bash
Tackle
Take Down
Vine Whip

Special
Leaf Storm
Sludge Bomb

Other
Endure
Growl
Growth
Leech Seed
Light Screen
Nature Power
Poison Powder
Protect
Sleep Powder
Sunny Day
Sweet Scent
Synthesis
Worry Seed

Froakie[Male]
Types: Water

Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Torrent/Protean (Hidden Ability Locked)

Torrent (Passive) - When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (Toggle) - By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

TM/HM

Protect
Dig
U-Turn
Substitute
Dive

Egg Moves

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Gastly[Male]
Types: Ghost/Posion

Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Levitate

Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Attacks:
Level Up

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

TM/HM

Taunt
Protect
Thunderbolt
Sludge Bomb
Dazzling Gleam

Egg Moves

Clear Smog
Disable
Perish Song
Psywave
Smog


Q...
VirajVora... (Brock Fight...)
 
I could use an Onix. Challenging Brock!

Petilil:

Petilil [Celeste] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Grass


Abilities:
Chlorophyll/Own Tempo/Leaf Guard (H)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 3/5

Attacks (24/59):
Level Up:
Absorb
After You
Aromatherapy
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Sleep Powder
Stun Spore
Synthesis

Egg:
Bide
Endure
Grass Whistle
Healing Wish
Worry Seed

Tutor:

TM:
Double Team
Energy Ball
Protect
Safeguard
Toxic


Floatoy:

Floatoy [Salem] (M)
Nature: Quirky (No effect on stats)

Type:
Water

Abilities:
Water Veil/Heatproof/Swift Swim (H)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 77
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks (18/60):
Level Up:
Bubble Beam
Dragonbreath
Gust
Metal Claw
Peck
Scary Face
Splash
Water Gun

Egg:
Feint
Icicle Spear
Thunder Fang
Whirlpool
Wide Guard

Tutor:

TM:
Double Team
Dragon Claw
Protect
Scald
Subsitute


Totodile:

Totodile [Apsu] (M)
Nature: Quiet (+Special Attack, -Speed)
OT: SubwayJ

Type:
Water


Abilities:
Torrent/Sheer Force (H)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 [43/1.15] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 1
AC:1/5

Attacks (20):
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash

Aqua Jet
Block
Metal Claw
Mud Sport
Razor Wind

Water Pledge

Ice Beam
Protect
Surf
Rock Slide
Waterfall


Queue:
VirajVora (Brock Fight)
Maxim (Brock Fight)
 
Last edited:
Battling Brock.


Tentacool (Male)
Types: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
Nature: Modest (-Atk, +SpAtk)
Stats:
HP:
90
Atk: 1-
Def: 2
SpA: 3+
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 2/5
Attacks: 22
Level Up
Poison Sting
Supersonic
Wrap
Water Gun
Constrict
Acid
Toxic Spikes
Bubblebeam
Water Pulse
Acid Spray
Hex

Egg
Confuse Ray
Knock Off
Mirror Coat
Rapid Spin
Bubble

TM/HM
Protect
Substitute
Ice Beam
Sludge Wave
Scald
Venoshock



Bublasaur (Female)
Types: Grass/Poison
Abilities: Overgrow / Chlorophyll (H)
Nature: Quiet (+SpAtk, -Speed, -10% Acc)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 4+
SpD: 3
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/6
Attacks: 20
Level Up
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Egg
Skull Bash
Endure
Leaf Storm
Power Whip
Sludge

TM/HM
Protect
Substitute
Light Screen
Grass Knot
Nature Power



Marill (Female)
Types: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP:
100
Atk: 2+ (4)
Def: 2
SpA: 0-
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11 (13)
EC: 5/9
MC: 0
AC: 2/5
Attacks: 29
Level Up
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubblebeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Play Rough

Egg
Encore
Camouflage
Refresh
Aqua Jet
Body Slam

TM/HM
Protect
Substitute
Waterfall
Frustration
Facade
Dive

Tutor
Ice Punch


Queue:
VirajVora (Brock Fight)
Maxim 6 (Brock Fight)
FMD (Brock Fight)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Erm I suppose someone gotta bite the obvious trap.

althugh if you coul wait until my last prize claim is approved that would be swell

Challenging the Legendary Trainer


Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Mega Sableye (Zant) (M)
Types: Ghost/Dark

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]/Magic Bounce [Mega]


Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


EC:Not Aplicable
MC: 0
AC:5/5

Attacks (109/112):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Seismic Toss
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

captivate, tickle, water pulse


Dispel
Shadow Mend

Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Mega Camerupt [King Dodongo] (M)
Type:
Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5

Attacks (80/80 - Movepool Maxed!):

After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power Water
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Bloodlust

Ludicolo [Odolwa] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass

Abilities: Swift Swim/Rain Dish/Own Tempo (H) [UNLOCKED]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60 (70/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (89/89 - Movepool Completed!):

Absorb
Astonish
Attract
Blizzard
Body Slam
Brick Break
BubbleBeam
Bullet Seed
Captivate
Confide
Counter
Dive
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustation
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power Rock
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Mist
Mud Slap
Natural Gift
Nature Power
Power Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Seismic Toss
Sleep Talk
Snore
Solarbeam
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Zen Headbutt

Bubble Shield

Dusclops [The Imprisoned] (F)
Type:
Ghost
Abilities: Pressure/Frisk (U)
Nature: Brave (+Atk, -Spe, -10% evasion)

Stats:
HP:
90
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 0
AC: 5/5

Attacks (53/97):

Astonish
Bind
Confuse Ray
Counter
Curse
Destiny Bond
Disable
Dynamic punch
Earthquake
Endure
Facade
Fire Punch
Focus punch
Foresight
Frustration
Future Sight
Giga impact
Gravity
Grudge
Haze
Hex
Hyper beam
Ice Punch
Ice beam
Imprison
Leer
Mean Look
Memento
Metronome
Night Shade
Pain Split
Payback
Protect
Psych up
Pursuit
Rest
Rock slide
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker punch
Taunt
Thunder Punch
Torment
Toxic
Trick room
Will-o-Wisp
Wonder Room

Banette [M] [Puppet Ganon]

Type: Ghost

Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 19



Banette [M] [Puppet Ganon]

Type: Ghost
Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)/Prankster

Nature: Brave (+Atk, -Spe, -10% Evasion)

Stats:
Hp: 100
Atk: 8 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 22


EC: 6/6
MC: 0
AC: 5/5

Attacks (81/84):
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power Poison
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Ominous Wind (for the love of god...)
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Role Play
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thundebolt
Thunder
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp

Bloodlust
Dispel
Shadow Mend


Missing: Body Slam, Flash, Cotton Guard

Deoxys [Agahnim]
Nature: Rash (+1 SpA, -1 SpD)
Type: Psychic

Abilities: Pressure

Stats:


HP: 90
Atk: Rank 6
Def: Rank 2
SpA: Rank 7 (+)
SpD: Rank 1 (-)
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0


Hp: 90 | 90 | 90
Atk: 8 | 3 | 3
Def: 1 | 7 | 3
SpA: 9 | 4 | 4 (+)
SpD: 0 | 6 | 2 (-)
Spe: 150 | 90 | 180
Base Rank Total: 26 | 25 | 22


Attacks (58/??):

Avalanche
Brick break
Counter
Dark Pulse
Double Team
Drain Punch
Endure
Energy ball
Extreme Speed
Fire Punch
Flash Cannon
Focus Punch
Focus blast
Giga Impact
Grass knot
Hyper Beam
Ice Beam
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Night Shade
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Boost
Psycho Shift
Psyshock
Pursuit
Recover
Reflect
Rest
Rock Slide
Role Play
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solarbeam
Spikes
Stealth Rock
Substitute
Super Power
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Wonder Room
Wrap



Scouting or something. Since this is free and all I suppose it is good training. I assume I get MC regardless?


Queue:
VirajVora (Brock Fight)
Maxim 6 (Brock Fight)
FMD (Brock Fight)
Frosty (Legendary Trainer Fight)
 
Last edited:
Challenging Team Galactic Jupiter


Gengar [Male] [Sill]
Types: Ghost/Poison
Claim Date: 5/31/15
Evolved(Haunter): 6/14/15
Evolved(Gengar): 6/15/15

Abilities::
Levitate / Shadow Tag (MEGA ONLY)

Nature: Naive(Spe *1.5, +19% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 7
SpD: 2 (-)
Spe: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
+26% Accuracy

EC: 9/9
MC: 2
AC: N/A

Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Dark Pulse
Dream Eater

Egg
Clear Smog
Disable
Grudge
Haze
Astonish
Perish Song

TM/HM
Sludge Bomb
Double Team
Toxic
Protect
Substitute
Taunt
Dazzling Gleam
Thunderbolt
Will-O-Wisp
Infestation
Torment
Hyper Beam
Venoshock
Energy Ball
Hidden Power Fire
Giga Drain
Rest
Explosion
Thunder

Tutor
Pain Split
Thunder Punch
Explosion

Past-Gen TM
Zap Cannon
Endure
Counter
BIde

Past-Gen Tutor
Icy Wind

Event
Sludge Wave


Porygon-Z [N/A] [Piallu]
Types: Normal
Claim Date: 4/4/15
Evolved(Porygon2): 10/27/15
Evolved(Porygon-Z): 10/30/15

Abilities::
Adaptability / Download / Analytic (unlocked)

Nature: Modest(+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack
Magic Coat
Zap Cannon
Lock On
Defense Curl
Hyper Beam
Trick Room
Nasty Plot

Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic

TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team
Hyper Beam
Thunder Wave
Rest
Psychic
Sleep Talk
Substitute
Solar Beam
Shadow Ball
Ice Beam
Blizzard
Dark Pulse

Past-Gen TM
Endure


Greninja [Female] [Blockade]
Claim Date: 5/30/15
Evolved(Frogadier): 10/27/15
Evolved(Greninja): 10/28/15
Types: Water / Dark

Abilities::
Torrent / Protean (unlocked)

Nature: Hasty(Spe *1.5, +23% Accuracy, -1 Def)

Stats:
HP:
100
Atk: 3
Def: 2 )-)
SpA: 4
SpD: 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Substitute
Double Team
Hydro Pump
Mat Block
Spikes
Water Shuriken
Night Slash

Egg
Bestow
Camoflauge
Mind Reader
Toxic Spikes
Mud Sport
Water Sport

TM/HM
U-Turn
Protect
Dig
Taunt
Toxic
Dive
Dark Pulse
U-Turn
Acrobatics
Rock Slide
Grass Knot
Scald
Facade
Frustration
Ice Beam
Blizzard
Hidden Power Fairy


Tutor
Gunk Shot
Role Play
Snatch
Ice Punch
Icy Wind
Low Kick
Hydro Cannon


Also clearing the queue of Brock.

Queue:
Frosty (Legendary Trainer Fight)
acidphoenix (Team Galactic Jupiter)
 
Last edited:
Challenging Team Galactic Mars.


Escavalier (♂) Abdiel
Types:
Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Level-Up:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Iron Head
Iron Defense

Egg Moves
Megahorn
Drill Run
Counter
Pursuit
Screech

Tutor
Knock Off

TM/HM
X-Scissor
Poison Jab
Substitute
Protect
Double Team
Aerial Ace

Armaldo (♂) Cassiel
Types:
Rock/Bug
Abilities: Battle Armor / Swift Swim
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 1

Level-Up:
Crush Claw
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Bug Bite

Egg Moves
Aqua Jet
Rapid Spin
Thunder Punch
Cross Poison
Curse

Tutor
Aqua Tail

TM/HM
X-Scissor
Hone Claws
Dig
Rock Slide
Substitute
Iron Tail
Earthquake

Heracross (♂) Kazfiel
Types:
Bug/Fighting
Abilities: Swarm / Guts / Moxie
Nature: Jolly (+1 Spe, - Sp.A, +11% ACC)
Stats:
HP:
100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 98 (+, +11% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Heracross (♂) Kazfiel
Types:
Bug/Fighting
Abilities: Swarm / Guts / Moxie / Skill Link
Nature: Jolly (+1 Spe, - Sp.A, +9% ACC)
Stats:
HP:
100
Atk: 8
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 86 (+, +9% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Level-Up:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Feint
Aerial Ace
Chip Away
Counter
Brick Break
Reversal
Pin Missile

Tutor
Knock Off

Egg Moves
Rock Blast
Bide
Pursuit
Flail
Focus Punch

TM/HM
Substitute
Protect
Earthquake
Shadow Claw
Dig

Backpack
3x Potion (3 CC)

Queue:
acidphoenix (Team Galactic Jupiter)
ooraloo (Team Galactic Mars)
 
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