Anime-Style Simulator Challenge Thread: Nightblitz42

nightblitz42

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Switching out for Eevee + Eevium Z.
Clay: "Ooh, it's my first appearance! Should I say something cool? Or maybe I should go for a more aggressive vibe? Aaah, I can't decide!"
Z-Move: Extreme Evoboost [link: Last Resort] ~ Stored Power ~ Stored Power
 


"I'd rather not. Thanks though!

Oh right. Taunt. Damn."



Body Slam -- Body Slam -- Body Slam
If Eevee is paralyzed, then Dive.​
 
@ Eevium-Z
Run Away / Adaptability
90 HP | 100 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Swift Swim / Water Veil
74 HP | 85 EN
3/1/3/2/63
STATUS: Taunted! (4a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Goldeen uses Body Slam!
CRIT: NO (3139>625)
EFFECT: YES (519<3000)
8 + 1.5 = 9.5 DMG
20% Paralyze!
5.66 EN

Eevee uses Extreme Evoboost!
PARA: NO (5685>2000)
+2 Attack
+2 Defense
+2 Special Attack
+2 Special Defense
+2 Speed
-8 EN

A2

Goldeen dives underwater!
-5 EN


Eevee uses Stored Power!
PARA: NO (5882>2000)
Missed!
-7 EN

Goldeen uses Dive!
CRIT: NO (8227>625)
8 + 3 + 1.5 - 4 = 8.5 DMG
-4 EN


A3

Goldeen dives underwater!
-5 EN


Eevee uses Stored Power!
PARA: NO (7217>2000)
Missed!
-11 EN

Goldeen uses Dive!
CRIT: NO (4072>625)
8 + 3 + 1.5 - 4 = 8.5 DMG
-8 EN


Eevee: -27 HP, -26 EN
Goldeen: -28 EN


@ Eevium-Z
Run Away / Adaptability
63 HP | 74 EN
2/2/3/3/60 (-10% Evasion)
STATUS: Paralyzed! (15%), +2 Attack, +2 Defense, +2 Special Attack, +2 Special Defense, +2 Speed

--------------------VS.--------------------


Swift Swim / Water Veil
74 HP | 57 EN
3/1/3/2/63
STATUS: Taunted! (1a)
 


"That worked perfectly. Karma has something bad for me in store..."



Aqua Tail -- Haze -- Water Pulse
If P/E, then Aqua Ring and push back actions. [ONCE]​

nightblitz42 to order.
 

nightblitz42

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Aaaaaaargh
Clay: "I don't appreciate being made a fool of, you know. Although I suppose it was my fault for rushing in like that... But then again... (mumble mumble)"

Refresh ~ Substitute(15HP) ~ Stored Power
IF full paralysis a1 THEN Frustration a2 AND a3.
IF Substitute doesn't block the Haze a2 THEN Frustration a3.
 
@ Eevium-Z
Run Away / Adaptability
63 HP | 74 EN
2/2/3/3/60 (-10% Evasion)
STATUS: Paralyzed! (15%), +2 Attack, +2 Defense, +2 Special Attack, +2 Special Defense, +2 Speed

--------------------VS.--------------------


Swift Swim / Water Veil
74 HP | 57 EN
3/1/3/2/63
STATUS: Taunted! (1a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Goldeen uses Aqua Tail!
CRIT: YES (456>625)
9 + 3 + 3 + 1.5 = 16.5 DMG
-6 EN


Eevee uses Refresh!
PARA: NO (1522>1500)
Eevee feels better!
-7 EN

A2

Eevee uses Substitute!
-15 HP
-11 EN


Goldeen uses Haze!
Eevee's boosts vanished!
-6 EN

A3

Goldeen uses Water Pulse!
CRIT: NO (808>625)
6 + 3 + 3 = 12 DMG
-3 EN


Eevee uses Frustration!
CRIT: NO (1782>625)
10 + 3 + 2 + 1.5 = 16.5 DMG
-6 EN


Eevee: -32 HP, -24 EN
Goldeen: -17 HP, -15 EN


@ Eevium-Z
Run Away / Adaptability
31 HP | 50 EN
2/2/3/3/60 (-10% Evasion)
STATUS: Substitute (3 hp) Natural Stage: 2 (All Stats)

--------------------VS.--------------------


Swift Swim / Water Veil
57 HP | 42 EN
3/1/3/2/63
STATUS: OK

nightblitz42 to order.
 

nightblitz42

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Shoot, now I'm too slow to deal with Dive shenanigans
Switching out for Brattler with a Life Orb.


Wild Charge ~ Vine Whip ~ Wild Charge
IF Dive THEN Pursuit, pushing back.
 
@ Life Orb
Harvest
100 HP | 100 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Swift Swim / Water Veil
57 HP | 42 EN
3/1/3/2/63
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Goldeen uses Signal Beam!
CRIT: NO (7963>625)
EFFECT: NO (1603>1000)
8 x 2.25 = 18 DMG
-6 EN


Brattler uses Wild Charge!
CRIT: NO (6176>625)
(9 + 3 + 4.5) x 1.5 = 24.75 DMG
-2 HP
-6.1875 HP
-6.8 EN


A2

Goldeen uses Signal Beam!
CRIT: NO (8834>625)
EFFECT: NO (8699>1000)
8 x 2.25 = 18 DMG
-10 EN


Brattler uses Vine Whip!
CRIT: NO (1883>625)
(5 + 3 + 3 + 4.5) x 1.5 = 23.25 DMG
-2 HP
-2 EN


A3

Goldeen uses Signal Beam!
CRIT: NO (7823>625)
EFFECT: NO (9730>1000)
8 x 2.25 = 18 DMG
-14 EN


Brattler uses Wild Charge!
CRIT: NO (6176>625)
(9 + 3 + 4.5) x 1.5 = 24.75 DMG
-2 HP
-2.25 HP
-6.8 EN

Goldeen faints!


Brattler: -68 HP, -16 EN
Goldeen: -73 HP, -30 EN


@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Swift Swim / Water Veil
HPKO | 12 EN
3/1/3/2/63
STATUS: KO'ed









Team:

Super Potion
@ Berserk Gene
Illusion
58 HP | 79 EN
4/2/5/1/112 (+17% Accuracy)
STATUS: OK

@ Eevium-Z
Run Away / Adaptability
31 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

@ Rare Candy
Overgrow
100 HP | 100 EN
4/3/2/3/52
STATUS: OK











Battle Info
Format
: 4v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Misty's Item Bag: 2× Potion

Arena: Cerulean Gym

The Cerulean Gym in the Kanto Region! It is where you fight the Cerulean Gym Leader for the Cascade Badge! Be careful though, as Water Pulse and Bubble Beam in this arena has some bite!
  • Arena Type: Poolside (Nature Power: Bubble Beam)
  • Restrictions: N/A.
  • Water Pulse and Bubble Beam have their BAP increased by three (3).


Staryu (-) @ Water Stone
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Water
ABILITIES: Illuminate / Natural Cure / Analytic (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 [5] (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Brine
Bubble Beam
Camouflage
Confuse Ray
Cosmic Power
Gyro Ball
Harden
Hydro Pump
Light Screen
Minimise
Power Gem
Psychic
Psywave
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

Aurora Beam
Barrier
Supersonic

Dive
Gravity
Icy Wind
Magic Coat
Pain Split
Signal Beam
Thunder Wave
Water Pulse

Dazzling Gleam
Flash Cannon
Hidden Power (Ground)
Ice Beam
Protect
Rain Dance
Substitute
Thunder

Starmie (-) @ Water Stone
NATURE
: Timid (+15% Spe, +20% Acc, -1 Atk)

TYPE: Water / Psychic
ABILITIES: Illuminate / Natural Cure / Analytic (H)

STATS
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 [5]
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Brine
Bubble Beam
Camouflage
Confuse Ray
Cosmic Power
Gyro Ball
Harden
Hydro Pump
Light Screen
Minimise
Power Gem
Psychic
Psywave
Rapid Spin
Recover
Reflect Type
Spotlight
Swift
Tackle
Water Gun

Aurora Beam
Barrier
Supersonic

Dive
Endure
Gravity
Icy Wind
Magic Coat
Pain Split
Signal Beam
Sleep Talk
Thunder Wave
Water Pulse

Blizzard
Dazzling Gleam
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Protect
Rain Dance
Substitute
Thunder
Toxic




nightblitz42 to heal up before fighting Misty!
 
@ Berserk Gene
Illusion
58 HP | 79 EN
4/2/5/1/112 (+17% Accuracy)
STATUS: OK

@ Eevium-Z
Run Away / Adaptability
71 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

@ Rare Candy
Overgrow
100 HP | 100 EN
4/3/2/3/52
STATUS: OK






"Looks like Diana put in some serious work! Starmie, start us strong!"

@ Water Stone

nightblitz42 to send out and order.
 

nightblitz42

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Moderator
Hey, you opened with the Psychic one! That actually makes this a lot more straightforward.
(Note to self: Equip Zoroark with a Darknium Z next time I bring it to an AS sim)

Sending in Zoroark + Berserk Gene. Eating the Berserk Gene on sendout.

Knock Off ~ Dark Pulse ~ Dark Pulse
IF D/E move THEN Pursuit, pushing back.
IF under P/E THEN Nasty Plot, pushing back.
 
@ Berserk Gene
Illusion
58 HP | 79 EN
4/2/5/1/112 (+17% Accuracy)
STATUS: OK

--------------------VS.--------------------

@ Water Stone
Illuminate / Natural Cure / Analytic
90 HP | 100 EN
2/3/5/3/133 (+20% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Zoroark consumes its Berserk Gene! +2 Attack, +2 Special Attack, Confused (4a)

A1

Starmie uses Signal Beam!
CRIT: NO (2107>625)
(8 + 6) x 1.5 = 21 DMG
-6 EN


Zoroark is snapped out of confusion!

Zoroark uses Knock Off!
CRIT: NO (1791>625)
(10 + 3 + 1.5) x 1.5 + 4 = 25.75 DMG
-6 EN


A2

Starmie uses Dazzling Gleam!
CRIT: NO (7622>625)
(8 + 4.5) x 1.5 = 18.75 DMG
-6 EN


Zoroark uses Dark Pulse!
CRIT: NO (1995>625)
(8 + 3 + 3) x 1.5 + 4 = 25 DMG
-5 EN


A3

Starmie uses Signal Beam!
(8 + 4.5) x 1.5 = 18.75 DMG
-6 EN


Zoroark faints!

Zoroark: -59 HP, -11 EN
Starmie: -51 HP, -18 EN



Illusion
HPKO | 68 EN
4/2/5/1/112 (+17% Accuracy)
STATUS: KO'ed

@ Eevium-Z
Run Away / Adaptability
71 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

@ Rare Candy
Overgrow
100 HP | 100 EN
4/3/2/3/52
STATUS: OK


--------------------VS.--------------------


Illuminate / Natural Cure / Analytic
39 HP | 82 EN
2/3/4/3/133 (+20% Accuracy)
STATUS: OK



One down, three to go! Next!

nightblitz42 to send out.
 

nightblitz42

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Moderator
Oh man I can't wait until Dartrix turns into a ghost already.
"Can't you phrase that a bit differently, sir?"
Dartrix + Rare Candy.
 


"How convenient!"



Pain Split -- Blizzard -- Blizzard
If Dartrix is under the effects of P/E, then Camouflage the first instance, Chill the second instance, pushing back actions each time.​
 

nightblitz42

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Moderator
Eewwwww Pain Split
"Moan all you want, but I welcome this chance to duel my adversary on equal terms."

Leaf Blade ~ Shadow Claw ~ Leaf Blade
 
@ Rare Candy
Overgrow
100 HP | 100 EN
5/4/2/3/52
STATUS: OK

--------------------VS.--------------------


Illuminate / Natural Cure / Analytic
39 HP | 82 EN
2/3/4/3/133 (+20% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Starmie uses Pain Split!
+25 HP
25 DMG
-36.5 EN


Dartrix uses Leaf Blade!
CRIT: YES (39<1250)
(9 + 3 + 3 + 3) x 1.5 = 27 DMG
-6 EN


A2

Starmie uses Blizzard!
CRIT: NO (1804>625)
EFFECT: NO (5020>1000)
(11 + 1.5) x 2.25 = 28.125 DMG
-8 EN


Dartrix uses Shadow Claw!
CRIT: NO (8703>1250)
(7 + 3) x 1.5 = 15 DMG
-5 EN


A3

Starmie uses Blizzard!
CRIT: NO (3936>625)
EFFECT: NO (7715>1000)
(11 + 1.5) x 2.25 = 28.125 DMG
-12 EN


Dartrix uses Leaf Blade!
CRIT: NO (7078>1250)
(9 + 3 + 3) x 1.5 = 22.5 DMG
-6 EN


Dartrix: -81 HP, -17 EN
Starmie: -40 HP, -57 EN


@ Rare Candy
Overgrow
19 HP | 83 EN
5/4/2/3/52
STATUS: OK

@ Eevium-Z
Run Away / Adaptability
71 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK


KO'ed


--------------------VS.--------------------


Illuminate / Natural Cure / Analytic
HPKO | 25 EN
2/3/4/3/133 (+20% Accuracy)
STATUS: KO'ed





"Starmie, you did well. Dartrix might as well be as good as gone. Staryu, rough em up for me!"

@ Water Stone

nightblitz42 to order.
 

nightblitz42

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Moderator
Time to switch:
Sending in Brattler + Life Orb.
"Aw man, you're just sending me in to eat a KO, aren't ya? Dude, not cool..."

Wild Charge *3
IF D/E move THEN Pursuit.
 
@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Water Stone
Illuminate / Natural Cure / Analytic
90 HP | 100 EN
1/2/5/2/85
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Staryu uses Reflect Type!
Staryu becomes a Dark/Grass type!
-5 EN

Brattler uses Wild Charge!
CRIT: NO (3556>625)
(9 + 3 + 3) x 2/3 = 10 DMG
-2.5 HP
-2 HP
-7.2 EN


A2

Staryu uses Barrier!
+2 Defense
-7 EN

Brattler uses Wild Charge!
Damage is blocked!
-2 HP
-11.2 EN


A3

Staryu uses Signal Beam!
CRIT: NO (4486>625)
EFFECT: NO (4488>1000)
(8 + 3) x 2.25 = 24.75 DMG
-6 EN


Brattler uses Wild Charge!
CRIT: NO (3556>625)
(9 + 3 + 3) x 2/3 - 4 = 6 DMG
-1.5 HP
-2 HP
-15.2 EN

Brattler faints!


Brattler: -35 HP, -34 EN
Staryu: -16 HP, -18 EN


@ Life Orb
Harvest
HPKO | 50 EN
4/2/1/3/26 (-10% Evasion)
STATUS: KO'ed

@ Rare Candy
Overgrow
19 HP | 83 EN
5/4/2/3/52
STATUS: OK

@ Eevium-Z
Run Away / Adaptability
71 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK


KO'ed


--------------------VS.--------------------

@ Water Stone
Illuminate / Natural Cure / Analytic
74 HP | 82 EN
1/2/5/2/85
STATUS: Grass/Dark type (3a), +2 Defense

nightblitz42 to send out a replacement.
 

nightblitz42

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Moderator
I was hoping some cool plan would come to mind, but I got nothing. Like, I'm pretty sure I'd be in trouble even without the type change.

Extreme Evoboost ~ Swift ~ Frustration
 
@ Eevium-Z
Run Away / Adaptability
71 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Water Stone
Illuminate / Natural Cure / Analytic
74 HP | 82 EN
1/2/5/2/85
STATUS: Grass/Dark type (3a), +2 Defense

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Staryu uses Hydro Pump!
CRIT: NO (9606>625)
11 + 2 + 3 = 16 DMG
-7 EN


Eevee calls on its Z-Power!
Eevee uses Extreme Evoboost!

+2 Attack, +2 Defense, +2 Special Attack, +2 Special Defense, +2 Speed
-8 EN

A2

Eevee uses Swift!
CRIT: NO (9792>625)
6 + 3 + 2 + 1.5 + 4 = 16.5 DMG
-3 EN


Staryu uses Icy Wind!
CRIT: NO (2122>625)
6 + 2 + 2 + 3 - 4 = 9 DMG
Eevee: -1 Speed
-5 EN


A3

Staryu uses Hydro Pump!
CRIT: NO (1140>625)
11 + 2 + 3 - 4 = 12 DMG
-7 EN


Eevee uses Frustration!
CRIT: NO (9604>625)
10 + 3 + 2 + 4 - 4 = 15 DMG
-6 EN


Eevee: -37 HP, -17 EN
Staryu: -32 HP, -19 EN


@ Eevium-Z
Run Away / Adaptability
34 HP | 33 EN
2/2/3/3/84 (-10% Evasion)
STATUS: +2 Attack, +2 Defense, +2 Special Attack, +2 Special Defense, +1 Speed

--------------------VS.--------------------

@ Water Stone
Illuminate / Natural Cure / Analytic
42 HP | 63 EN
1/2/5/2/85
STATUS: +1 Defense

@ Rare Candy
Overgrow
19 HP | 83 EN
5/4/2/3/52
STATUS: OK



KO'ed



KO'ed


nightblitz42 to order.
 

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