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Clay: "Ooh, it's my first appearance! Should I say something cool? Or maybe I should go for a more aggressive vibe? Aaah, I can't decide!" Z-Move: Extreme Evoboost [link: Last Resort] ~ Stored Power ~ Stored Power
Clay: "I don't appreciate being made a fool of, you know. Although I suppose it was my fault for rushing in like that... But then again... (mumble mumble)"
Refresh ~ Substitute(15HP) ~ Stored Power
IF full paralysis a1 THEN Frustration a2 AND a3.
IF Substitute doesn't block the Haze a2 THEN Frustration a3.
@ Life Orb
Harvest
100 HP | 100 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK
--------------------VS.--------------------
Swift Swim / Water Veil
57 HP | 42 EN
3/1/3/2/63
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)
A1
Goldeen uses Signal Beam!
CRIT: NO (7963>625)
EFFECT: NO (1603>1000)
8 x 2.25 = 18 DMG
-6 EN
Brattler uses Wild Charge!
CRIT: NO (6176>625)
(9 + 3 + 4.5) x 1.5 = 24.75 DMG
-2 HP
-6.1875 HP
-6.8 EN
A2
Goldeen uses Signal Beam!
CRIT: NO (8834>625)
EFFECT: NO (8699>1000)
8 x 2.25 = 18 DMG
-10 EN
Brattler uses Vine Whip!
CRIT: NO (1883>625)
(5 + 3 + 3 + 4.5) x 1.5 = 23.25 DMG
-2 HP
-2 EN
A3
Goldeen uses Signal Beam!
CRIT: NO (7823>625)
EFFECT: NO (9730>1000)
8 x 2.25 = 18 DMG
-14 EN
Brattler uses Wild Charge!
CRIT: NO (6176>625)
(9 + 3 + 4.5) x 1.5 = 24.75 DMG
-2 HP
-2.25 HP
-6.8 EN
Goldeen faints!
Brattler: -68 HP, -16 EN
Goldeen: -73 HP, -30 EN
@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK
--------------------VS.--------------------
Swift Swim / Water Veil HPKO | 12 EN
3/1/3/2/63
STATUS: KO'ed
Team:
Super Potion
@ Berserk Gene
Illusion
58 HP | 79 EN
4/2/5/1/112 (+17% Accuracy)
STATUS: OK
@ Eevium-Z
Run Away / Adaptability
31 HP | 50 EN
2/2/3/3/48 (-10% Evasion)
STATUS: OK
@ Life Orb
Harvest
32 HP | 84 EN
4/2/1/3/26 (-10% Evasion)
STATUS: OK
@ Rare Candy
Overgrow
100 HP | 100 EN
4/3/2/3/52
STATUS: OK
Battle Info
Format: 4v2 Singles # Allowed Subs: 2 # Allowed Mega Evolutions: 0 Switch = OK
All Abilities
Items = ON
Player orders first R1.
Misty's Item Bag: 2× Potion
Arena: Cerulean Gym
The Cerulean Gym in the Kanto Region! It is where you fight the Cerulean Gym Leader for the Cascade Badge! Be careful though, as Water Pulse and Bubble Beam in this arena has some bite!
Arena Type: Poolside (Nature Power: Bubble Beam)
Restrictions: N/A.
Water Pulse and Bubble Beam have their BAP increased by three (3).
Staryu (-) @ Water Stone
NATURE: Modest (+1 SpA, -1 Atk)
TYPE: Water ABILITIES: Illuminate / Natural Cure / Analytic (H)
ATTACKS
Brine
Bubble Beam
Camouflage
Confuse Ray
Cosmic Power
Gyro Ball
Harden
Hydro Pump
Light Screen
Minimise
Power Gem
Psychic
Psywave
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
Aurora Beam
Barrier
Supersonic
Dive
Gravity
Icy Wind
Magic Coat
Pain Split
Signal Beam
Thunder Wave
Water Pulse
Hey, you opened with the Psychic one! That actually makes this a lot more straightforward.
(Note to self: Equip Zoroark with a Darknium Z next time I bring it to an AS sim)
Sending in Zoroark + Berserk Gene. Eating the Berserk Gene on sendout.
Knock Off ~ Dark Pulse ~ Dark Pulse
IF D/E move THEN Pursuit, pushing back.
IF under P/E THEN Nasty Plot, pushing back.