ANNOYING MUSHROOMS
INTRODUCTION:
Ever since I begun competitive battling when DP came out, Breloom, mainly the annoying SubSeed set, has always been a nuisance for my teams. Once it was behind a Substitute, it just slowly stalls my team out with Leech Seed or Focus Punch. Basically, if I was against an experienced Breloom player and my team didn't have Celebi or a Ghost type that can afford to be Leech Seeded, I had lost the game. So after months of watching my team fall one by one to Breloom, I have finally come to a conclusion - if you can't beat 'em, join 'em.
So I decided to make a team centered around SubSeeding Breloom. Each team member not only has good synergy between each other, they are also designed to make Breloom's life easier; whether it be defeating its counters, or allowing it to switch in more easily. Tyranitar is one of the most key players in my team's strategy as it's job is to bring down the Psychic and Ghost types that can counter Breloom. Along with Tyranitar, I have also paired Machamp and Heatran together (inspired by the Smog Issue 9) as they have amazing lead synergy as well as Bulky DD Gyarados together with Specs Jolteon. Without further ado...
Ever since I begun competitive battling when DP came out, Breloom, mainly the annoying SubSeed set, has always been a nuisance for my teams. Once it was behind a Substitute, it just slowly stalls my team out with Leech Seed or Focus Punch. Basically, if I was against an experienced Breloom player and my team didn't have Celebi or a Ghost type that can afford to be Leech Seeded, I had lost the game. So after months of watching my team fall one by one to Breloom, I have finally come to a conclusion - if you can't beat 'em, join 'em.
So I decided to make a team centered around SubSeeding Breloom. Each team member not only has good synergy between each other, they are also designed to make Breloom's life easier; whether it be defeating its counters, or allowing it to switch in more easily. Tyranitar is one of the most key players in my team's strategy as it's job is to bring down the Psychic and Ghost types that can counter Breloom. Along with Tyranitar, I have also paired Machamp and Heatran together (inspired by the Smog Issue 9) as they have amazing lead synergy as well as Bulky DD Gyarados together with Specs Jolteon. Without further ado...
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THE SYNERGISTIC LEAD:
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Machamp @ Lum Berry
Ability | No Guard
EVs: 240 HP / 244 Atk / 16 SpD / 8 Spe
Adamant (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Set Analysis:
Machamp's lead usage in OU has risen and this is argurably due to the fact that it is one of the best anti-leads in the current metagame. Almost every lead is beaten with the exception of Metagross and Offensive Jirachi. With this in mind, Heatran is a great partner to Anti-Lead Machamp because it is able to beat both Metagross and Jirachi as well as being able to setup Stealth Rock once Machamp has beaten the opponent's lead.
EVs, Nature and Moveset:
The HP and SpD EVs allow Machamp to survive a Psychic from Naive/Timid Azelf and the extra 8 Spe EVs allow Machamp to outpace enemy Machamp and Blissey with no speed investment.
The choice between Ice Punch and Stone Edge is a dilemma; I need Ice Punch for Gliscor but also Stone Edge for Gyarados. However, considering that Breloom will have more trouble with Gliscor than Gyarados, I believe Ice Punch is a better choice.
Here is a list taken from the Lead Synergy article in Issue #9 of the Smog that shows how Machamp fares against the top current OU leads:
Machamp can beat Azelf by using Payback + Bullet Punch. If Azelf chooses to attack, Machamp can always survive a Timid unboosted Psychic while preventing Azelf from getting Stealth Rock up. If Azelf is Dual Screen, Machamp has some more difficulty.
Machamp can beat Aerodactyl with DynamicPunch + Bullet Punch. Unfortunately, Aerodactly's Pressure ability can drain DynamicPunch's PP faster, so using Ice Punch, if you have it, can spare yourself some PP.
Machamp matches up much better with Swampert than Heatrean, being able to 3HKO it with DynamicPunch, and even preventing Stealth Rock if you're lucky with confusion damage.
Metagross will usually Meteor Mash for the 2HKO while not caring about confusion, due to Lum Berry. It is best to switch to Heatran to take the Meteor Mash. If Metagross has a Lum Berry it is at Heatran's mercy, and Heatran can either attack or get up Stealth Rock.
Jirachi has the advantage over Machamp, being able to flinch it to death with Iron Head or OHKO it with either Zen Headbutt or Psychic. Heatran does not mind coming in on any of these attacks, as it resists just about any attack that Jirachi can throw at it. Once Heatran is in, it can get up Stealth Rock or Fire Blast for the OHKO if Jirachi is foolish enough to stay in.
One of the times you will be glad that you didn't lead with Heatran, as Infernape can threaten Heatran with Close Combat. Machamp can take any of Infernape's attacks and beat it with DynamicPunch + Bullet Punch. If Infernape chooses to Stealth Rock, Machamp will take minimal damage.
Machamp versus Machamp match ups always depend on whoever runs more Speed on Machamp, allowing them to 2HKO first, with confusion not playing a role due to Lum Berry.
EDIT: My Machamp wins against the standard lead Machamp as mine runs 4 extra Speed EVs and is able to outspeed and 2HKO before the enemy's Machamp can.
Machamp handles Roserade well, being able to beat it with Payback, Stone Edge, or Ice Punch followed up by Bullet Punch. The best Roserade can do is get up a layer of Toxic Spikes or do some damage with Leaf Storm. Machamp matches up against Roserade much better than Heatran does.
Another lead match up where Machamp has a much better advantage than Heatran does. Machamp completely dominates Tyranitar with DynamicPunch, so much so that it might be a good idea to Payback first turn, expecting a Rotom-A switch in.
If Machamp has Ice Punch, it can surprise Gliscor by doing a good amount of damage. This is extra helpful if your team's sweeper is a Lucario, which needs Gliscor weakened before it can sweep. If lacking Ice Punch, the best Machamp can do is DynamicPunch and confuse it before switching out. Heatran does not match up too well with Gliscor either, so it might be a good idea to pair this combination with a bulky water.
Heatran has to choose between Exploding for the OHKO or getting up Stealth Rock and dying. I usually just stay in and DynamicPunch. Opposing Heatran is still a more favorable match-up for Machamp than a 50/50 coin toss with your own Heatran.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Naive (+Spe, -SpD)
- Earth Power
- Fire Blast
- Explosion/Dragon Pulse
- Stealth Rock
Set Analysis:
Heatran pairs along extremely well with lead Machamp as it can not only come in on Meteor Mash or Iron Head but can also come in on Will-O-Wisp or Toxic which can cripple Machamp. Heatran also helps the team by setting up the ever-crucial Stealth Rock as well as being a great partner for Breloom as it resists all its weaknesses and can come in on Celebi which can stop Breloom in its tracks.
EVs, Nature and Moveset:
Max Speed to speed tie with other Heatrans and Max SpA EVs for more power. Naive nature so Explosion doesn't lose power.
However, I am thinking of switching Explosion for Dragon Pulse as I have never used Explosion and Dragon Pulse allows me to beat Salamence if I still have my Shuca Berry and at least 86% health to survive one Earthquake. Also most DDMence I've faced will Dragon Dance, predicting I don't have Dragon Pulse and would switch. On the other hand, if I lose Explosion, I cannot explode on Gyarados as they usually Dragon Dance on the turn after they switch in.
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THE DYNAMIC TRIO:
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Tyranitar @ Choice Scarf
Ability | Sand Stream
EVs | 252 Atk / 4 Def / 252 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Stone Edge
- Superpower
- Pursuit
Set Analysis:
Tyranitar is my first Choice user and it is the ever-common ScarfTar. ScarfTar allows me to beat Breloom's counters such as Psychic and Ghost types, Salamence and Tentacruel. I have a chance to beat Celebi however if it is at full HP, I cannot OKHO it and I am 2HKO by Grass Knot. My only chance to beat Celebi with ScarfTar is to 2HKO it with Crunch.
EVs, Nature and Moveset:
I am really tempted to change this to a specially defensive Tyranitar with Payback just so I have a better chance of beating Celebi but then I lose to ability to outpace other threats such as Infernape and Lucario.
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Gyarados @ Leftovers
Ability | Intimidate
EVs | 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant nature (+Atk, -SpA)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Set Analysis:
I use to run a CBGyara over this because Payback is a really surprising move that does loads of damage to common switch-ins that counter Breloom and Gyarados (eg. Rotom-A and Celebi). However after trying this set out, it has really got me through many tough situations. After 1 DD, I am able to beat offensive variants of Celebi. After 2 DDs, I can bring Defensive Celebi down as well. Ironically, my own Breloom team use to be weak to an opposing Breloom; however, after exchanging CBGyara for Bulky Gyara, I am able to beat SubSeed Breloom by using Taunt, though Focus Punch still does around 30%.
EVs, Nature and Moveset:
EVs are taken from the analysis:
Bounce is a great attack that I have been using on another team with Offensive DDGyara but it also works great on Bulky DDGyara. Taunt is awesome move that lets me setup on walls that cannot hurt me.The EVs balance between offense and defense. 156 HP EVs lets Gyarados survive two Life Orb Heatran's Fire Blasts after Stealth Rock. 96 Defense EVs allows Gyarados to avoid a 2HKO by Quick Attack by Choice Band Scizor. 184 EVs in Speed means Gyarados will outspeed Choice Scarf Tyranitar and +Speed base 115s after a Dragon Dance. The rest are put into Attack.
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Jolteon @ Choice Specs
Ability | Volt Absorb
EVs | 4 Def / 252 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Baton Pass
Set Analysis:
My other Choice user is none other than Specs Jolteon. Specs Jolteon makes a solid partner with Gyarados as Gyarados lures in Electric-type attacks for it to recover health and it can also scare off Bulky Waters with STAB Thunderbolt. Considering Rotom-A here as I am lacking a Ghost type but right now, Jolteon is doing its job just fine.
EVs, Nature and Moveset:
Shadow Ball is mainly for coverage however I am considering using Signal Beam over it just to beat Celebi (You can probably tell that I am really concerned with this thing), but then I'll lose coverage over Rotom-A and other types. Hidden Power Ice is used over Hidden Power Grass as is is needed to beat Gliscor and I can already handle Swampert with Breloom and Gyarados. Baton Pass is highly useful as it allows Jolteon to use its speed to scout what the enemy will do; most of the time it allows me to bring in Breloom/Gyarados into the common Earthquake or lets me switch to another counter, according to the situation, for instance Baton Passing to Breloom into the common switch-in Blissey.
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THE STAR PLAYER
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Breloom @ Toxic Orb
Ability | Poison Heal
EVs | 236 HP / 248 Def / 24 Spe
Adamant nature (+Atk, -SpA)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Set Analysis:
Finally we arrive to what this team is all about - SubSeed Breloom. Honestly the power Breloom has behind a Substitute is insane. There have been a couple of times where Breloom is my last Pokemon against 2-3 others and it brings down the entire team all by itself.
EVs, Nature and Moveset:
236 HP EVs provide maximum recovery from Poison Heal and 24 Speed is required to outrun Skarmory. The remaining EVs are dumped into Defence to minimize damage taken.
The Plan:
The idea is to bring Breloom in on a weak resisted move (such Tyranitar's STABs or Mixpert's Earthquake) or a status move (most likely from Blissey). After switching in, Breloom will use Substitute as your opponent switches what they think will best beat Breloom. If they switch in Celebi or a Ghost-type with Taunt/Substitute, then I will switch out to Tyranitar as Celebi will mostly likely attack and Ghost-types will obviously Taunt/Substitute. If the Ghost-type didn't Taunt/Substitute and attacked instead, it is highly likely that it does not carry Taunt/Substitute and I can apply this knowledge the next time they switch it into Breloom. On the other hand, if the Pokemon they switch in is not Celebi or a Ghost-type with Taunt/Substitute, then I can either Focus Punch, Spore or Leech Seed. I use Focus Punch if they bring in a fast taunter (Gliscor/Crobat) or a weak Pokemon that I know I can OHKO. If they bring in a wall that can take a Focus Punch or two, I will Leech Seed to stall it out. Spore is only to be used in desperate times when I need the few extra turns to set up a Substitute and Leech Seed or they do not get OHKOed by Focus Punch but can OHKO me back (eg. Skarmory and Salamence).
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Gyarados @ Choice Band
Ability | Intimidate
EVs | 64 HP / 252 Atk / 192 Spe
Adamant nature (+Atk, -SpA)
- Waterfall
- Payback
- Stone Edge
- Earthquake
Set Analysis:
My next Choice user is almost non-existant in the current metagame but has been surprisingly effective. Choice Band Gyarados surprises a lot of switch-ins with a STAB Waterfall from a 575 Attack stat. Here are some damage calculations to show just how powerful Choice Band Gyarados is:
Damage Calculations
- Waterfall vs. 4 HP neutral nature Rotom-A: 81.8% - 96.7%
- Waterfall vs. 252 HP / 120 Def +Defense nature Rotom-A: 52.6% - 62.5%
- Waterfall vs. 252 HP / 252 Def +Defense nature Rotom-A: 47.4% - 56.3%
- Aqua Tail vs. 4 HP neutral nature Rotom-A: 91.7% - 100%
- Aqua Tail vs. 252 HP / 120 Def +Defense nature Rotom-A: 59.2% - 70.1%
- Aqua Tail vs. 252 HP / 252 Def +Defense nature Rotom-A: 53.3% - 63.2%
- Payback vs. 4 HP neutral nature Rotom-A switching in: 100%
- Payback vs. 252 HP / 120 Def +Defense nature Rotom-A switching in: 88.2% - 100%
- Payback vs. 252 HP / 252 Def +Defense nature Rotom-A switching in: 78.9% - 93.4%
- Payback vs. 252 HP / 220 Def +Defense nature Celebi switching in: 63.9% - 75.2%
- Payback vs. 136 HP / 156 Def neutral nature Starmie switching in: 100%
EVs, Nature and Moveset:
The analysis suggests 192 Speed EVs to outspeed Defensive Celebi, though wouldn't I want to be slower in order to maximize Payback's damage and deliver a 2HKO if it switches in? I am currently considering Ice Fang over Earthquake as my team, ironically, has trouble against Breloom.
TEAM BUILDING PROCESS:
I decided to create a team around Breloom after getting owned by it everytime.
Breloom's biggest counters are Psychic types like Celebi and Ghost types with Taunt/Substitute. A nice solution to both of these types is ScarfTar who is able to deliver a life-ending Crunch if they stay in, or Pursuit if they switch out.
Scizor was becoming a problem with U-Turn breaking Breloom's Substitutes and allowing it to switch in a counter. As usual, I decided to utilize Magnezone for the sole purpose of removing Scizor.
I still wasn't sure about beating Celebi with Tyranitar as ScarfTar is unable to OHKO Celebi and Celebi's Grass Knot can 2HKO ScarfTar. So I decided to use Gyarados as a lure for Celebi and giving it Choice Band and Payback to beat it.
Stealth Rock is useful on every team but is it especially important on a team with Breloom because Breloom causes a lot of switches and Stealth Rock can weaken some of its counters. I decided Lead Heatran was the best Pokemon to fill this role as it can not only setup Stealth Rock, it can also come in on many of Breloom's counters such as Celebi.
I decided to create a team around Breloom after getting owned by it everytime.
Breloom's biggest counters are Psychic types like Celebi and Ghost types with Taunt/Substitute. A nice solution to both of these types is ScarfTar who is able to deliver a life-ending Crunch if they stay in, or Pursuit if they switch out.
Scizor was becoming a problem with U-Turn breaking Breloom's Substitutes and allowing it to switch in a counter. As usual, I decided to utilize Magnezone for the sole purpose of removing Scizor.
I still wasn't sure about beating Celebi with Tyranitar as ScarfTar is unable to OHKO Celebi and Celebi's Grass Knot can 2HKO ScarfTar. So I decided to use Gyarados as a lure for Celebi and giving it Choice Band and Payback to beat it.
Stealth Rock is useful on every team but is it especially important on a team with Breloom because Breloom causes a lot of switches and Stealth Rock can weaken some of its counters. I decided Lead Heatran was the best Pokemon to fill this role as it can not only setup Stealth Rock, it can also come in on many of Breloom's counters such as Celebi.
I decided Machamp was a better lead because Heatran was not going to get Stealth Rock safely up all the time if it was leading because it can be beaten by many other leads. By leading with Machamp, I can beat opposing leads and then bring Heatran in afterwards to setup Stealth Rock. Machamp is also my favourite lead in the OU metagame at the moment so it just had to be on my team.
After several games of testing, I noticed that Magnezone had been doing nothing and it could never really trap Scizor because Scizor was always using U-Turn as it had no reason to use any other attacks against my team. I also started having a few troubles with Gyarados and Salamence and my team was kind of slow and lacked a revenge killer (ScarfTar is surprisingly slow). So I decided to exchange Magnezone for Specs Jolteon which paired up extremely well with Choice Band Gyarados.
I tried out Bulky DD Gyarados over my initial CB set and it has worked really well for me. Bounce is capable of beating Celebi after 2 DDs but I am still considering whether to go Bulky or Offensive Gyarados.
CONCLUSION:
This team has had great success, as most of the time my opponent's team was unprepared for Breloom and would easily crumble when I sent him out. However it is not without flaws; I find myself losing a few times to DDMence. I would like to say thank you for taking the time to read my team and I hope you enjoyed it. Feel free to rate my team as that would be greatly appreciated. Just remember to read this before rating.
*P.S. Threat List on the next post