Elevator Music
63194
Asking for a Flash Match against my Vibrava, feel free to counterteam
Training 1v1 Middlemons
No Recoveries, no Chills
2 Day DQ
Arena: Keplar 22B's ASB Arena (same thing as ours)
Accepting,
Switch = Nyan Cat O' Doom
1 Ability
Items = Off.
jayjinde's Pokemon
Bugsy (Trapinch) (M)
Mild (+SpA, -Def)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW LOCKED): (Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
EC: 3/9
MC: 0
DC: 0/5
Stats:
HP: 90
Atk: 4
Def: 1(-)
SpA: 3(+)
SpD: 2
Spe: 10
Weight Class: 2
Size Class: 1
Rank Total: 13
Moves:
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Earthquake
Endure
Flail
Bug Bite
Rock Slide
Bulldoze
Struggle Bug
Moves Known: 12
Pikapwnd's Pokemon:
Electabuzz [Twinkletoes] (M) (*)
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105
Size: 2
Weight: 3
Base Rank total: 18
EC: 6/9
DC: 5/5
MC: 1
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Discharge
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Psychic
Rain dance
Magnet Rise
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105
Size: 2
Weight: 3
Base Rank total: 18
EC: 6/9
DC: 5/5
MC: 1
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Discharge
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Psychic
Rain dance
Magnet Rise
Trapinch (Bugsy) M
HP: 90 (100%)
Atk: 4
Def: 1
SpA: 3
SpD: 2
Spe: 10
Energy: 100
Status: None
Other: None
Electabuzz (Twinkletoes)
HP: 100 (100%)
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 105
Energy: 100
Status: None
Other: None
jayjinde, specify an ability and we can go from there