AOPSUser's Team: Cyclohm (Move your mouse to reveal the content) Cyclohm (open) Cyclohm (close) Cyclohm [Gandalf] (M) Nature: Modest (+Special Attack, -Attack) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Moves: Tackle Growl Leer Dragon Rage Thundershock Charge Rain Dance Twister Sonicboom Spark Dragon Tail Discharge Slack Off Dragon Pulse Hurricane Weather Ball Zap Cannon Double Hit Thrash Whirlwind Bide Tri Attack Outrage DragonBreath Hydro Pump Magnet Rise Heal Bell Power Gem Mud-Slap Endure Shock Wave Dragon Dance Gust Water Pulse Dragon Rush Headbutt Swift Secret Power Light Screen Thunder Thunder Wave Thunderbolt Protect Draco Meteor Flamethrower Toxic Hail Blizzard Substitute Hidden Power (Ground 7) Fire Blast Volt Switch Surf Sunny Day Ice Beam Electroweb Sleep Talk Rest Torment Hyper Beam Double Team Roar Earthquake Charge Beam Signal Beam Snore Hone Claws Flash Sandstorm Attract Round Incinerate Bulldoze Trick Room Dragon Claw Facade Frustration Return Total: 78/85 Medicham (Move your mouse to reveal the content) Medicham (open) Medicham (close) Medicham "Karate Kid" (M) Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy) Type: Fighting/Psychic Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 [5 Pure Power] Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 92 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 18 +10% Accuracy EC: 6/6 MC: 1 DC: 5/5 Attacks: Bide Meditate Confusion Hidden Power (Ice 7) Swagger Mind Reader Feint Calm Mind Hi Jump Kick Recover Force Palm Reversal Power Trick Acupressure Psych Up Fire Punch Thunderpunch Ice Punch Detect Fake Out Bullet Punch Drain Punch Psycho Cut Baton Pass Secret Power Protect Focus Punch Substitute Zen Headbutt Double Team Brick Break Rock Slide Double Team Total: 33 Scratchet (Move your mouse to reveal the content) Scratchet (open) Scratchet (close) Scratchet "Red Hawk" (M) Nature: Modest (+Special Attack, -Attack) Type: Normal/Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW Locked): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 2 (+) SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 1/5 Attacks: Scratch Fury Swipes Harden Focus Energy Rock Smash Roar Taunt Hyper Voice Superpower Rapid Spin Yawn Baton Pass Confuse Ray Haze Protect Substitute Double Team Brick Break Return Total: 19 Ralts (Move your mouse to reveal the content) Ralts (open) Ralts (close) Ralts "Chivalry" (M) Nature: Rash (+Special Attack, -Special Defense) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 2/9 MC: 0 DC: 1/5 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Imprison Skill Swap Shadow Sneak Encore Disable Destiny Bond Psyshock Substitute Return Reflect Light Screen Total: 20 Someoneelse's Team: Lairon (Move your mouse to reveal the content) Lairon (open) Lairon (close) Lairon [TM28 TOMBSTONER] (M) Nature: Brave Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (Passive) (DW, locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 34 (-) -10% Evasion Size Class: 2 Weight Class: 5 [6 Heavy Metal] Base Rank Total: 16 EC: 5/9 MC: 0 DC: 3/5 Attacks: Body Slam Bulldoze Curse Dig Earthquake Endeavor Harden Headbutt Head Smash Heavy Slam Iron Defense Iron Head Metal Burst Metal Claw Mud-Slap Protect Roar Rock Slide Superpower Tackle Take Down Toxic Seadra (Move your mouse to reveal the content) Seadra (open) Seadra (close) Seadra [King] (M) Nature: Hasty Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Poison Point (Toggle): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (Passive) (DW, locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 2 Spe: 98 (+) +16% Accuracy Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Attacks: Agility Bubble BubbleBeam Clear Smog Disable Dive Dragon Pulse Focus Energy Hidden Power (Fire, 7) Hydro Pump Ice Beam Icy Wind Leer Outrage Protect Razor Wind Signal Beam SmokeScreen Surf Water Gun Pyroak (Move your mouse to reveal the content) Pyroak (open) Pyroak (close) Pyroak [Australia] (F) Nature: Brave Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (Passive) (DW, unlocked): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Absorb Blaze Kick Block Bullet Seed Earth Power Ember Energy Ball Fire Spin Flamethrower Flame Wheel Flare Blitz Giga Drain Growth Lava Plume Leaf Tornado Leech Seed Petal Dance Rock Slide Seed Bomb Sweet Scent Synthesis Wood Hammer Zap Cannon 23/? Chandelure (Move your mouse to reveal the content) Chandelure (open) Chandelure (close) Chandelure [Wisp] (F) Nature: Modest Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag (Passive) (DW, unlocked): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Acid Armor Astonish Calm Mind Captivate Clear Smog Confuse Ray Curse Dark Pulse Double Team Ember Endure Energy Ball Fire Blast Fire Spin Flame Burst Flame Charge Flamethrower Haze Heat Wave Hex Hidden Power (Fighting, 7) Hyper Beam Imprison Incinerate Inferno Memento Minimize Night Shade Overheat Pain Split Protect Psychic Psych Up Rest Safeguard Shadow Ball Sleep Talk Smog SolarBeam Substitute Sunny Day Swagger Taunt Telekinesis Toxic Will-O-Wisp 46/62 Turn Order: AOPS sends out and equips items. Someoneelse sends out, equips, and orders. AOPS orders. I ref.