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Completed Another time I'm reffing Dummy... but with soup!

Discussion in 'ASB' started by waterwarrior, Jan 16, 2012.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Oh hi Dummy! You're battling again? Well, I see no reason why I shouldn't ref this again!
    So, are we having a Melee, Brawl, or N64 version? Brawl? Works with me! Send out your Pokémon gentleman!

    yarnusvshartiwg's things with intelligible names:

    Show Hide

    [​IMG]

    Aipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Total Ranks:14
    Size Ranks: 1
    Weight Rank: 2

    EC: 2/6
    MC:
    DC: 2/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort

    Fake Out(*)
    Revenge(*)
    Bounce(*)

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Seed Bomb
    Brick Break
    Counter
    Endure


    Peck! The Spearow
    Show Hide
    [​IMG]
    Spearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Moves(14):
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    Quick Attack
    Steel Wing
    Sky Attack

    Return
    Double Team
    Fly
    Zzz! The Munchlax
    Show Hide
    [​IMG]
    Munchlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 1/6
    MC: 2
    DC: 1/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Counter
    Substitute
    Zen Headbutt

    Earthquake
    Protect
    Double Team

    Show Hide
    [​IMG]
    Porygon [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats: HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Magic Coat
    Tri Attack

    Endure
    Ice Beam
    Thunderbolt
    Flamethrower

    Toxic
    Psychic
    Protect


    Dummy's same-old things:
    Boy 409 the Swadloon (open)

    [​IMG]
    Swadloon [Boy 409] (M)
    Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
    Typing: Bug/Grass
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 8/9
    MC: 4
    DC: 5/5

    Attacks (17):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Endure
    Flail
    GrassWhistle
    Protect

    Agility
    Me First
    Mind Reader

    Toxic
    Sunny Day
    Rest
    Safeguard
    Payback

    Simon Heap the Nuzleaf (open)

    [​IMG]
    Nuzleaf [Simon Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks (19):
    Bide
    Harden
    Growth
    Nature Power
    Synthesis
    Razor Leaf
    Pound
    Fake Out
    Torment
    Faint Attack
    Extrasensory
    Explosion

    Foul Play
    Leech Seed
    Nasty Plot

    Sunny Day
    SolarBeam
    Shadow Ball
    Hidden Power [Fire 7]

    Enos the Eelektrik (open)

    [​IMG]
    Eelektrik [Enos] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: N/A

    Attacks (17):
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid

    Hidden Power [Water 7]
    Acrobatics
    U-turn

    What, huh?! A different thing?! It appears that Luna is evolving!
    Luna the Clefairy (open)

    [​IMG]
    Cleffa [Luna] (F)
    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
    Typing: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 3/9
    MC: 0
    DC: 0/5

    Attacks (14):
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Amnesia
    Fake Tears
    Wish

    Toxic
    Psychic
    Flamethrower
    Protect

    Luna gains Growl, DoubleSlap, Defense Curl, Follow Me, Minimize, Wake-Up Slap and Bestow upon evolution

    Who will take home this giant bowl of soup? Who will taste the salty sting of defeat? Let the brawl begin!

    yarnus will decide on items
    Dummy and decide on items
    EDIT: Both players will PM me their moves
    Stop.
    Hammer Ref time
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    No items. I'm not sure, but I think that in brawls you PM actions instead of posting them.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    ^You're right, but I noticed that and fixed it at pretty much the exact same time you posted lol
  4. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Boy 409 @ Heat Rock
    Simon Heap @ Lucky Egg
    Enos @ Exp. Share
    Luna @ Amulet Coin
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    So yeah, its a brawl. Anyone who's ever reffed a brawl knows its hell.

    However, honey badger (aka me) don't care.

    Speed order: Pow -> Peck -> Simon -> Boy -> Zap -> Luna -> Enos -> Zzz

    Pre-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 100
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 100
    [​IMG]
    Zzz!
    HP: 120
    EN: 100
    [​IMG]
    Zap!
    HP: 100
    EN: 100
    +1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 90
    EN: 100
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 100
    EN: 100
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 100
    [​IMG]
    Luna @ Amulet Coin
    HP: 100
    EN: 80


    The first hellish action:
    Show Hide

    (Simon) Fake Out -> Zzz (4 EN)
    RNG roll (to crit): 9447 = no crit
    (4+(4-3)1.5) = 5.5 ~ 6 DMG

    Luna used Follow Me (9 EN)
    Luna became the center of attention!

    Pow! sprang up! (8+ 2/3) = 9 EN

    Peck flew up high! (10 EN)

    Boy used Sunny Day! (10 EN)

    (Zap) Toxic -> Luna (7 EN)
    RNG roll (to hit, <=9000 hit) 9020 = miss
    The attack missed!

    (Enos) Thunderbolt -> Pow! (6 EN)
    The attack missed!

    Zzz flinched!

    Bounce -> Luna
    RNG roll (to hit, <=8500 hit) 5298 = hit
    RNG roll (to crit) 3288 = no crit
    RNG roll (to para, <=3000 para) 216 = para
    ((8/2)+(4-3)1.5) = 5.5 ~ 6 DMG
    Luna was paralyzed! (20% less cooler movement)

    Fly -> Luna
    RNG roll (to hit, <=9500 hit) 4996 = hit
    RNG roll (to crit) 5814 = no crit
    ((9/2)+3+(3-3)1.5) = 7.5 ~ 8 DMG


    Mid-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 91
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 90
    [​IMG]
    Zzz!
    HP: 114
    EN: 100
    [​IMG]
    Zap!
    HP: 100
    EN: 93
    +1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 90
    EN: 90
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 100
    EN: 96
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 94
    [​IMG]
    Luna @ Amulet Coin
    HP: 86
    EN: 71


    New Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Enos -> Luna -> Zzz

    More calcs? @_@
    Show Hide

    Peck was cloaked in a harsh light! (9 EN)

    (Simon) Foul Play -> Pow! (7 EN)
    RNG roll (to crit) 4991 = no crit
    (10+3+(4-2)1.5) = 16 DMG

    Pow sprang up! (9 EN)

    Boy used Safeguard! (10 EN)
    Dummy's team is protected by Safeguard!

    (Zap) Unown V: Venoshock -> Luna (8 EN)
    RNG roll (to crit) 7132 = no crit
    (7+(4-3)1.5) +1.75 = 11.75 ~ 12 DMG

    (Enos) Acid Spray -> Zap (3 EN)
    RNG roll (to crit) 416 = crit
    (4+3+(4-3)1.5) = 8.5 ~ 9 DMG
    Zap's SpD fell!

    RNG roll (for para, <=1500 para) 550 = para
    Luna was paralyzed! (para fell to 10%)

    Body Slam -> Luna (7 EN)
    RNG roll (to crit) 3289 = no crit
    RNG roll (to para, <=3000 para) 8468 = no para
    (9+3+(3-3)1.5) = 12 DMG

    (Pow) Bounce -> Boy
    Show Hide
    RNG roll (to hit, <=8500 hit) 7626 = hit
    RNG roll (to crit) 1840 = no crit
    RNG roll (to para) 9492 = para
    (8+(4-4)1.5) (2.25) = 18 DMG

    Sky Attack -> Simon
    RNG roll (to hit, <=9000 hit) 5962 = hit
    RNG roll (to crit) 8501 = no crit
    (14+3+(3-2)1.5) (1.5) = 27.75 ~ 28 DMG


    Post-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 82
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 81
    [​IMG]
    Zzz!
    HP: 98
    EN: 93
    [​IMG]
    Zap!
    HP: 91
    EN: 85
    +1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)
    -2 SpD (Decays in 2A)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 72
    EN: 80
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 72
    EN: 89
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 91
    [​IMG]
    Luna @ Amulet Coin
    HP: 62
    EN: 71
    Paralyzed (drop to 5%)


    Safeguard will last for 3 more rounds
    Sunny Day will last for 5 more rounds
    All Unown but V remain

    PM me your next actions, and make sure I didn't screw up somewhere!
    Flavor will come soon I suppose
  6. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Pow is faster than Simon, so his fake out goes first.
  7. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Actually, he's slower due to Chlorophyll...but Simon used Fake Out on Zap!, not Pow!.
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    ^I'll fix that when I put up action 2. Sorry I'm taking so long to do this (I would do the calcs now, but reffing all that on an iPhone is like asking me to write my own suicide note)
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Sorry to say this, but I'm having IRL issues right now, and I can't ref any longer. Sorry, but you'll need a subref.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    AAAAAAAAAND IIIIIIIIIII'M BAAAAAAAAAAAAAAAACK! Let's continue where I left off, shall we?

    On to Round 2!

    Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Enos -> Luna -> Zzz

    Pre-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 82
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 81
    [​IMG]
    Zzz!
    HP: 98
    EN: 93
    [​IMG]
    Zap!
    HP: 91
    EN: 85
    +1 SpA (permanent, Dummy's team has 12 total Def, 11 total SpD)
    -2 SpD (Decays in 2A)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 72
    EN: 80
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 72
    EN: 89
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 91
    [​IMG]
    Luna @ Amulet Coin
    HP: 62
    EN: 71
    Paralyzed (drop to 5%)

    The number of actions is too DAMN high, Part 1:
    Show Hide

    Boy used Protect! (7 EN)

    (Simon) Fake Out ->Zap (4 EN)
    RNG (to crit) 4548 = no crit
    (4+(4-3)1.5) = 6 DMG

    (Pow) Fake Out -> Luna (3 EN)
    RNG roll (to crit) 3471 = no crit
    (4+3+(4-3)1.5) = 9 DMG

    Peck flew up high! (10 EN)

    Zap flinched!

    Flamethrower -> Boy 409 (7 EN)
    RNG roll (to crit) 7738 = no crit
    (10+(4-3)1.5+3)(2.25) +1.75 = 34 DMG (14 EN)

    (Enos) Thunderbolt -> Zap (6 EN)
    RNG roll (to crit) 2216 = no crit
    RNG roll (to para, <=1000 para) 9778 = no para
    (10+3+(4-3)1.5)+ 3.5 = 19 DMG

    Luna flinched!

    Zzz used Trick! (7 EN)
    Zzz gained the Amulet Coin!

    Fly -> Boy 409
    RNG roll (to hit) 5608 = hit
    RNG roll (to crit) 905 = no crit
    (9+3+(3-4)1.5) (2.25) = 24 DMG (10 EN)


    Mid-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 79
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 71
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 98
    EN: 86
    [​IMG]
    Zap!
    HP: 66
    EN: 85
    +1 SpA (permanent)
    -2 SpD (Decays in 1A)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 72
    EN: 49
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 72
    EN: 85
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 85
    [​IMG]
    Luna
    HP: 53
    EN: 85
    Paralyzed (drop to 5%)


    The number of actions is too DAMN high, part 2:
    Show Hide

    Action 2
    (Pow) Fake Out -> Boy 409 (7 ENG)
    RNG roll (to crit) 9339 = no crit
    (4+3) = 7 DMG

    Luna used Follow Me! (8 EN)

    Peck vanished instantly! (10 EN)

    (Simon) Foul Play -> Peck (6 EN)
    The attack missed!

    Boy 409 flinched!

    (Zap) Unown B: Blue Flare -> Luna (9 EN)
    RNG roll (to hit, <=8500 hit) 2116 = hit
    RNG roll (to burn) irrelevant, Safeguard
    ((13/2)+(4-3)1.5+3) = 11 DMG

    (Enos) Thunderbolt -> Peck (10 EN)
    The attack missed!

    (Zzz) Unown C: Close Combat-> Luna (8 EN)
    RNG roll (to crit) 1790 = no crit
    (12)(1.5) = 18 DMG
    Zzz: -1 Def, -1 SpD

    (Peck) Unown S: Shadow Force -> Luna
    IT had no effect!


    Post-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 71
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 71
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 98
    EN: 78
    -1 Def/ SpD (decays in 4a)
    [​IMG]
    Zap!
    HP: 66
    EN: 76
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 65
    EN: 49
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 72
    EN: 79
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 75
    [​IMG]
    Luna
    HP: 24
    EN: 77


    Dummy's Safeguard will last for 2 more rounds
    Sunny Day will last for 4 more rounds
    Dead Unown: B, C, S, V
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    On to round 3! Will Dummy push back and gain the upper hand, or will yarnus continue to dominate the field?!
    Completed reffing of A2 delayed due to an illegal action I did not notice until now


    Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Luna -> Enos -> Zzz
    Pre-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 90
    EN: 71
    [​IMG]
    Spearow (Peck!) Male
    HP: 90
    EN: 71
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 98
    EN: 78
    -1 Def/ SpD (decays in 4a)
    [​IMG]
    Zap!
    HP: 66
    EN: 76
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 65
    EN: 49
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 72
    EN: 79
    [​IMG]
    Enos @ Exp. Share
    HP: 100
    EN: 75
    [​IMG]
    Luna
    HP: 24
    EN: 77


    Blah, blah, calcs when I should be studying, blah:
    Show Hide

    Action 1
    Zzz used Unown F: Follow Me (9 EN)

    (Simon) Unown G: Gravity (10 EN)

    Pow could not move!

    (Boy) Toxic -> Zzz (7 EN)
    RNG roll (to hit, <=9000 hit) 412 = hit
    Zzz was badly poisoned!

    Peck could not move!

    (Zap) Unown L: Lava Plume (aka go die in a hole Yarnus)-> all (6 EN)
    Pow- RNG roll (to crit) 3451 = no crit
    RNG roll (to burn, <=3000 burn) 7322 = no burn
    (6+(4-2)1.5 +3) +1.75 = 14 DMG, -1 Acc
    Peck- RNG roll (crit) 2018 = no crit
    RNG roll (burn) 1186 = burn
    (6+(4-1)1.5+3) +1.75 = 16 DMG, -1 Acc, burn
    Zzz- RNG roll (to crit) 3578 = no crit
    RNG roll (burn) 4258 = no burn
    (6+(4-3)1.5+3)(.667) +3.5 = 11 DMG, -1 Acc
    Boy- RNG roll (crit) 1333 = no crit
    (6+(4-3)1.5+3)(2.25) +1.75 = 26 DMG, -1 Acc
    Simon- RNG roll (crit) 9462 = no crit
    (6+(4-2)1.5+3)(1.5) +1.75 = 21 DMG, -1 Acc
    Enos- RNG roll (crit) 2666 = no crit
    (6+(4-3)1.5+3) +1.75 = 13 DMG, -1 Acc
    Luna- RNG roll (crit) 2877 = no crit
    (6+(4-3)1.5+3) +1.75= 13 DMG, -1 Acc

    (Luna) Encore -> Zzz (9 EN)
    Zzz received an Encore!

    (Enos) Charge Beam -> Zzz (5 EN)
    RNG roll (to hit, <=9000 hit) 1237 = hit
    RNG roll (to crit) 2289 = no crit
    RNG roll (to up SpA, <=7000 up) 9325 = no change
    ((5/2)+3+(4-3)1.5) +1.75 = 9 DMG

    Toxic DMG -> Zzz (1 DMG)
    Burn DMG -> Peck (2 DMG)

    Mid-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 76
    EN: 71
    -1 Acc
    [​IMG]
    Spearow (Peck!) Male
    HP: 72
    EN: 71
    -1 Acc, Burned
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 77
    EN: 69
    -1 Def/ SpD (decays in 3a), -1 Acc
    Badly Poisoned (1 DPA), Encored (2A)
    [​IMG]
    Zap!
    HP: 66
    EN: 70
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 39
    EN: 42
    -1 Acc
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 51
    EN: 69
    -1 Acc
    [​IMG]
    Enos @ Exp. Share
    HP: 87
    EN: 75
    -1 Acc
    [​IMG]
    Luna
    HP: 11
    EN: 68

    The -1 Acc for all will decay in 4A

    Much faster calcs (screw Lava Plume to high hell):
    Show Hide

    Action 2
    (Simon) Foul Play -> Peck (7 EN)
    RNG roll (to crit) 3848 = no crit
    (10+3+(3-2)1.5) = 15 DMG


    (Pow) Unown X: X-Scissor -> Simon (6 EN)
    RNG roll (to crit) 5087 = no crit
    (8+(4-2)1.5)(2.250 = 26 DMG

    (Boy) Payback -> Pow (7 EN)
    RNG roll (to crit) 9787 = no crit
    (10+(3-2)1.5) = 12 DMG

    (Peck) Unown D: Dark Void -> Simon (10 EN)
    Safeguard protects Dummy's team from status!

    (Zap) Ice Beam -> Simon (7 EN)
    RNG roll (to crit) 8776 = no crit
    (10+(4-2)1.5)(1.5) +1.75 = 21 DMG

    Luna chilled! (+12 EN)

    (Enos) Thunderbolt -> Peck (6 EN)
    RNG roll (to crit) 9279 = no crit
    RNG roll (to para, <=1000 para) 6638 = no para
    (10+3+(4-1)1.5)(1.5) = 26 DMG

    Zzz couldn't do anything!

    Toxic DMG -> Zzz (1 DMG)
    Burn DMG -> Peck (2 DMG)


    Post-Round calcs:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 64
    EN: 65
    -1 Acc
    [​IMG]
    Spearow (Peck!) Male
    HP: 29
    EN: 61
    -1 Acc, Burned (2 DPA)
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 76
    EN: 69
    -1 Def/ SpD (decays in 2a), -1 Acc
    Badly Poisoned (2 DPA), Encored (1A)
    [​IMG]
    Zap!
    HP: 66
    EN: 83
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 39
    EN: 35
    -1 Acc
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 4
    EN: 62
    -1 Acc
    [​IMG]
    Enos @ Exp. Share
    HP: 87
    EN: 69
    -1 Acc
    [​IMG]
    Luna
    HP: 11
    EN: 80

    The -1 Acc for all will decay in 4A OBJECTION LIED TO ME ;;;;~;;;;

    Dummy's Safeguard will last for 1 more round
    Sunny Day will last for 3 more rounds
    Gravity will last for 3 more rounds
    Dead Unown: B, C, D, F, G, L, S, V , X
  12. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Where did the -1 Acc come from?
  13. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    It came from Gravity but it should be +1 accuracy instead.
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    -1 acc come from Lava Plume's effect of blinding the opponent (look it up in the DAT), but TBH I completely forgot about Gravity's effects on accuracy (which is, technically, -1 evasion), so I'll factor that in soon
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Whoa. Never knew that.
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Please post when the calcs are done.
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Round 3 is finished! PM your actions again!
  18. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    2 things: why can't Zzz! use body slam?
    X-scissor attacked Simon, not Boy
    Given the above one, payback would have a lower base power.
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    I'll admit I derped on the target of X-Scissor, but Zzz was Encored into Follow Me, which Zzz could not use anymore due to Unown F being used up (so pick a target for Struggle...)

    EDIT: actually, Payback will still hit at 10 BAP
    Nowhere does it say that the user had to be attacked by the target, but simply move after.

    EDIT EDIT: Fixed X-Scissor to target Simon instead of Boy
  20. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Oh, and, according to LouisCyphre, Lava Plume doesn't actually drop accuracy; that's just a flavor description. You don't need to worry about next round's Acc rolls.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Pre-Round calcs:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 64
    EN: 65
    [​IMG]
    Spearow (Peck!) Male
    HP: 29
    EN: 61
    Burned (2 DPA)
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 76
    EN: 69
    -1 Def/ SpD (decays in 2a)
    Badly Poisoned (2 DPA), Encored (1A)
    [​IMG]
    Zap!
    HP: 66
    EN: 83
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 39
    EN: 35
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: 4
    EN: 62
    [​IMG]
    Enos @ Exp. Share
    HP: 87
    EN: 69
    [​IMG]
    Luna
    HP: 11
    EN: 80


    Speed order: Simon -> Pow -> Boy -> Peck -> Zap -> Luna -> Enos -> Zzz

    1.21 Calcowatts!
    Show Hide

    Action 1
    Boy used Protect! (7 EN)

    (Pow) Fake Out -> Simon (3 EN)
    RNG roll (irrelevant)
    (4+3+(4-2)1.5) = 10 DMG
    Simon fainted!

    Peck became cloaked in a harsh light! (9 EN)

    (Zap) Unown E: Earth Power -> Enos (7 EN)
    RNG roll (to crit) 2544 = no crit
    RNG roll (to lower SpD, <=1000 lower) 8240 = no lower
    (9+(4-3)1.5)(1.5) +1.75 = 18 DMG

    (Luna) Wish (6+100/7.5 = 19 EN)
    Luna made a wish!

    (Enos) Charge Beam -> Peck (5 EN)
    RNG roll (to crit) 5146 = no crit
    RNG roll (to raise SpA, <=7000 raise) 8577 = no raise
    (5+3+(4-1)1.5)(1.5) = 19 DMG

    (Zzz) Struggle -> Boy (5 EN)
    RNG roll (to crit) 933 = no crit
    (5+(3-4)1.5) = 4 DMG = 2 EN

    Sky Attack -> Boy
    RNG roll (to hit) 7576 = hit
    RNG roll (to crit) 6165 = no crit
    (11+3+(3-4)1.5)(2.25) = 28 DMG = 11 EN

    Toxic DMG -> Zzz (2 DMG)
    Burn DMG -> Peck (2 DMG)



    Mid-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 64
    EN: 62
    [​IMG]
    Spearow (Peck!) Male
    HP: 8
    EN: 52
    Burned (2 DPA)
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 74
    EN: 64
    -1 Def/ SpD (decays in 1a)
    Badly Poisoned (2 DPA)
    [​IMG]
    Zap!
    HP: 66
    EN: 76
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: 39
    EN: 15
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: -6
    EN: KO
    [​IMG]
    Enos @ Exp. Share
    HP: 69
    EN: 64
    [​IMG]
    Luna
    HP: 11
    EN: 61


    Man doooooooooown!
    Show Hide

    Action 2
    (Pow) Brick Break -> Luna (6 EN)
    RNG roll (to crit) 2346 = no crit
    (8+(4-3)1.5)(1.5) = 14 DMG
    Luna fainted!

    (Boy) Unown M: Megahorn -> Zap (7 EN)
    RNG roll (to crit) 7102 = no crit
    (12+3+(3-3)1.5) = 15 DMG

    Peck used Double Team (2 clones) (8 EN)

    (Zap) Flamethrower -> Boy 409 (7 EN)
    RNG roll (to crit) 9541 = no crit
    (10+(4-3)1.5+3)(2.25) +1.75 = 34 DMG

    (Enos) Thunderbolt -> Peck (6 EN)
    RNG roll (to hit, <=33/100 hit) 99 = a clone was hit!

    (Zzz) Body Slam -> Boy (7 EN)
    RNG rolls: irrelevant
    (9+3+(3-4)1.5) = 11 DMG
    Boy 409 fainted!

    Toxic DMG (2 DMG)
    Burn DMG (2 DMG)


    Post-Round stats:
    Yarnus' team (open)

    [​IMG]

    Pow!
    HP: 64
    EN: 56
    [​IMG]
    Spearow (Peck!) Male
    HP: 6
    EN: 44
    Burned (2 DPA)
    1 clone
    [​IMG]
    Zzz! @ Amulet Coin
    HP: 72
    EN: 57
    Badly Poisoned (3 DPA)
    [​IMG]
    Zap!
    HP: 51
    EN: 69
    +1 SpA (permanent)

    Dummy's team (open)

    [​IMG]
    Boy 409 @ Heat Rock
    HP: -6
    EN: KO
    [​IMG]
    Simon Heap @ Lucky Egg
    HP: -6
    EN: KO
    [​IMG]
    Enos @ Exp. Share
    HP: 69
    EN: 58
    [​IMG]
    Luna
    HP: -3
    EN: KO


    Sunny Day will last for 2 more rounds
    Gravity will last for 2 more rounds
    Dead Unown: B, C, D, E, F, G, L, M, S, V , X

    Well Dummy, it was a good run. Great game, the both of you!
  22. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Fake Out + Foul Play has Priority 4, so it should have hit first on Action 1.
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Yes, but Fake Out has +4 priority, so it goes first.
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    So, unless I read it wrong/ its phrased incorrectly, the combo only had +1 priority, not EDIT: GAH its +3, not +4, thanks for roping me into the derp again >.<
  25. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
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    Actually, I think it had +3, but it doesn't matter anymore. I got terribly outplayed here, gg yarnus
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