Another type-biased arena. ShinySkarmory vs Dummy007 (3v3 singles with a twist)

Status
Not open for further replies.
Open Strongmon Challenge
3v3 TEAM SINGLES (The best out of 3 KO's win, all three will be played regardless. Similar to Waterfall Colosseum format)

1 day DQ
1 recovery, 3 chills
Arena:
Size: Singles
Type: Fighting
A derivative of "The Octagon", the Cell is designed to be the perfect home for Fighting types of all stripes.

The arena is a hexagon, with side lengths of about 10 feet. In the middle are two lines drawn on the ground about 3 feet apart, where the pokemon begin each round. Surrounding the arena is a see-through indestructible barrier that keeps the pokemon in the arena. However, it only keeps the pokemon in- other effects can penetrate, so weather moves are useable. All moves are useable inside the ring, and flying type pokemon can take wing but they cannot leave the arena or fly higher than 20 feet.

What benefit does this offer? The arena is small enough that all combat is in close quarters, allowing all Fighting types to easily utilise their excellent close quarters reaction time. In addition, all Fighting type pokemon gain 10% accuracy because it's much harder to dodge in such close quarters. Because it's easier to keep track of your opponents in such a small arena, Foresight lasts an extra 3 actions.

This arena's small size limits it to singles battles.

Feel free to counterteam me in my completely biased arena. However, I would like to request training items only.
@shinyskarmory: I'll do this. I've got some new 'mons to train.
Switch=KO
Items=Training
Abilities=All
Team ShinySkarmory


Heracross [Trident] (M)
Nature: Adamant (+1 Attack, -1 Sp. A)

Type:
Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC-0
DC-0/5

Abilities
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Level Up
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Brick Break
Counter
Close Combat
Reversal

Egg Moves
Megahorn
Revenge
Double-Edge

TMs
Smack Down
Earthquake
Stone Edge


Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out

Egg Moves:
Recover
Ice Punch
Drain Punch
Cross Chop

TMs:
Brick Break
Substitute
Waterfall
Earthquake


Blaziken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80*1.15=92 spe
Accuracy Boost=9.72...%=10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Moves (21)

Level Up
Fire Punch (*)
Hi Jump Kick (*)
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut
Blaze Kick
Brave Bird

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat


That's my order.[/QUOTE]

Team Dummy007

Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (30):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute


Duosion [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3(+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/9
MC: 0
DC: 5/5

Attacks (19):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball


Tropius [Spit Fyre] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Attacks (12):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent

Dragon Dance
Leaf Blade
Leech Seed

Sunny Day
Earthquake
Aerial Ace


Sorry for lack of flavour, but I'm reffing A LOT atm.

ShinySkarm, first pokemon.
Dummy007, first pokemon+actions
Shinyskarm, equip item (jk, actions).
 
"Ginny, let's show this Skarmory that the bird ISN'T the word!"

Summary:
Calm Mind -> Future Sight -> Trick Room
 
Round 1

Pre-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 100
Energy: 100
Stat Changes:
Other:

VS

Dummy007

Duosion – Ginny (F)
HP: 100
Energy: 100
Stat Changes:
Other:
Arena effects: None

Both trainers send out their pokemon while squealing “go pokemon!!!” ShinySkarmory sends out a Blazkien while Dummy007 sends out a Duosion.

Fawkes the Blaziken is first to act as he summons a sunny day. Somehow it gets into this cell but it works nevertheless. Ginny the Duosion doesn’t attack either. She calm’s her mind in preparation for a tough battle.

As he switches to attacking mode Fawkes launches himself through the confined space and lashes out at Ginny with a Night Slash. Ginny tries to spook him out with her future sight, saying that a lot of bad things are going to happen to him soon, but Fawkes stays unfazed.

So unfazed in fact, that he attacks Ginny again! Fawkes fires (literally) a blaz(e)ing (again literally) round house kick at the blob named after a character from harry potter to make her feel the pain! Ginny is tired of being pushed around now and uses a trick room so at least she has a chance to avoid all of these attacks.

Post-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 100
Energy: 80
Stat Changes:
Other:

VS

Dummy007

Duosion – Ginny (F)
HP: 67
Energy: 79
Stat Changes:
Other:


Arena effects: Sunny (3 rounds), Trick Room (3 rounds).

Blaziken
Sunny Day 9 energy the weather will be sunny for 4 rounds
Night Slash 5 energy 15 damage
Blaze Kick 6 energy 18 damage
Duosion
Calm Mind 6 energy +1 Sp.Attack and Sp.Defence
Future Sight 6 energy the attack will strike at the end of A1 next round
Trick Room 9 energy Trick Room for 4 more rounds
 
(Whoops, missed this for a while.)

"Let's show him who's boss! (SPOILER: It's not him.)"

Summary:
Charm -> Confuse Ray -> Psyshock
 
Round 2

Pre-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 100
Energy: 80
Stat Changes:
Other:

VS

Dummy007

Duosion – Ginny (F)
HP: 67
Energy: 79
Stat Changes:
Other:

Arena effects: Sunny (3 rounds), Trick Room (3 rounds).

With the Trick Room in effect Duosion can move first and tries to attract Fawkes. Oh Dummy007, you are sick! They aren’t even in the same egg group so the relationship is a fail. A fairly embarrassed Fawkes gets sweet revenge against Ginny with a Night Slash. “If you’re not the one from harry potter I want nothing to do with you,” the Blaziken says, but all we hear is “Blazi-Blaziken-ken-Blaziken!”

Ginny is confused as to why Fawkes rejected her so they beams that emotion into a ray to make Fawkes feel the same way! This confuse ray makes Fawkes all dizzy! The dizziness makes Fawkes’ brain Overheat so, to cool down his brain, he launches that heat out of his mouth and at Ginny for massive damage!

The shocking psychic powers of Ginny are used to her advantage when she attacks Fawkes using those powers. Fawkes seems confused as to what hit so he hits himself! Pokemon logic, what was gamefreak thinking...

Post-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 40
Energy:63
Stat Changes: -1 Sp.Attack
Other:

VS

Dummy007

Duosion – Ginny (F)
HP: 22
Energy: 68
Stat Changes:
Other:

Arena effects: Sunny (2 rounds), Trick Room (2 rounds).


Blaziken
Night Slash 5 energy 15 damage
Overheat 9 energy 30 damage -2 Sp.Attack
Night Slash RNG rolled ½ for Blaziken to hit himself in his confusion! 3 energy 7 damage
Duosion
Charm failed, pokemon not in the same egg group
Future Sight hits 32 damage
Confuse Ray 5 energy RNG rolled ¾ for 3 actions confusion
Psyshock 5 energy 21 damage


Dummy007 is first.

EDIT: You guys have been blessed. This is my 800th post, so I better have not anything wrong.
 
(You do, sadly. :( Charm and Attract are not the same thing: Charm lowers the opponent's Attack two stages, regardless of Egg Group; Attract induces Attraction based on Egg Group. Therefore, Ginny should have a little more HP (and probably Fawkes as well), and Fawkes should now be at -Atk in addition to SpA.)

(Additionally, I just checked Fawkes's summary, and his Speed was nature-boosted; however, his SpD was not lowered, meaning he should have a 2 SpD Rank. Sorry. :( )

"It's time for the grand finale, Ginny!"

Summary:
Recover + Recover combo -> Cool Down -> Psychic
 
Round 3

Pre-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 40
Energy:63
Stat Changes:
Other:

VS
Dummy007

Duosion – Ginny (F)
HP: 22
Energy: 68
Stat Changes:
Other:

Arena effects: Sunny (2 rounds), Trick Room (2 rounds).

The Cell is being a bit tricky because it’s still letting Ginny move first and she takes advantage of that with a Double Recover Combo to restore heaps of health! Fawkes keep the trend of combo’s going and uses a Blazing Hi Jump Kick but it was a fighting type move so it didn’t do as much damage as expected.

After the combo both pokemon get chucked an ice cool coke and they both down it in one. Could have given me some y’know!

Ginny uses Psychic while to smash Fawkes into the bars of the cell giving him the back pain middle-aged men get but he just dances with swords as if it never happened.

Post-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 16
Energy:33
Stat Changes: Attack
Other:

VS
Dummy007

Duosion – Ginny (F)
HP: 48
Energy: 7
Stat Changes:
Other:
Arena effects: Sunny (1 round), Trick Room (1 round).

Blaziken
Blaze Kick + Hi Jump Kick combo
BAP: 22
Energy: 23
Blazing Hi Jump Kick 23 energy 19 damage
Combo Cooldown
Swords Dance 7 energy +2 attack
Duosion
Recover + Recover Combo
56 energy +45 HP
Combo cooldown
Psychic 5 energy 24 damage


The skarmory is first.
 
"Trick Room is amazing. Otherwise, this would have been really hard to win instead of just hard. Excellent work, Ginny, enjoy your KOC."

Summary:
PSYSHOCK LIKE A BOSS x3
 
Round 4

Pre-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: 16
Energy:33
Stat Changes: +2 Attack
Other:

VS

Dummy007

Duosion – Ginny (F)
HP: 48
Energy: 7
Stat Changes:
Other:

Arena effects: Sunny (1 round), Trick Room (1 round).

In the words of Dummy007: Psyshock like a boss! Fawkes the Blaziken is KOed in his home territory by a green blob named after a harry potter character.

Post-Round
Shinyskarmory

Blaziken – Fawkes (M)
HP: K
Energy: O
Stat Changes:
Other:

VS
Dummy007

Duosion – Ginny (F)
HP: 48
Energy: 2
Stat Changes:
Other:

Arena effects: None

Blaziken
KO’d
Duosion
Psyshock 5 energy 21 damage


OK, I think this time Dummy sends out, then ShinySkarmory sends out and issues actions, then Dummy issues actions. Sound like a plan?
 
"Only this phoenix doesn't reemerge from his own ashes. Speaking of ashes, would you mind if my epic Tropius Spit some Fyre at you?" (Without knowing any actual Fire-type moves...)
 
Go, Blackbeard! Stick your hook up that things....whatever pokemon have.

Wring Out->Arm Thrust+Ice Punch Combo->cooldown

IF he uses a non-attacking action, replace that action with a Focus Ice Punch combo, unless it's the third action.
 
"Hmm, we're going to be taking a massive amount of damage either way, so let's just take advantage of his initial combo doing less than the Focus Punch combo."

Summary:
Dragon Dance -> Leaf Blade + Leaf Blade combo -> Cool Down
 
Battle 2 Round 1

Pre-Round
Shinyskarmory

Arghonaut – Blackbeard (M)
HP: 110
Energy: 100
Stat Changes:
Other:

VS

Dummy007

Tropius – Spit Fyre (M)
HP: 110
Energy: 100
Stat Changes:
Other:

Here comes battle 2! It is Spit Fyre the Tropius vs Blackbeard the Arghonaut! This is going to a very interesting as both Pokemon looked primed for combat early!

Blackbeard gets right into the swing with a wring out! The HP the opponent has the more damage and Tropius certainly had a lot of HP to lose! Spit Fyre doesn’t really mind and dances like a dragon. He’ll never become a dragon though, sadly (for him).

Now it’s combo time! Blackbeard is first off the mark with an Ice Thrust that hit 3 times! Spit Fyre uses a leaf sword combo to take an even larger chunk of HP away from the Agrhonaut. This is a real spectacle of pokemon combination action in this today in the cell!

The end to the round is boring though because both pokemon have to take a brake and combo cooldown after using some cool combinations last action!

I think that battle 2 may only last 2 rounds with all the damage being dealt today. Dummy007 is going first but will he prevail?

Post-Round
Shinyskarmory

Arghonaut – Blackbeard (M)
HP: 55
Energy: 77
Stat Changes:
Other:

VS

Dummy007

Tropius – Spit Fyre (M)
HP: 54
Energy: 52
Stat Changes:
Other:

Agrhonaut
Wring Out 9 energy 18 damage
Ice Punch + Arm Thrust Combo
RNG rolled 3/5 for the attack to hit 3 times!
BAP: 14
Energy: 14
Ice Thrust 14 energy 38 damage
Combo cooldown
Tropius
Dragon Dance 7 energy +1 attack and speed
Leaf Blade
BAP: 20
Energy: 41
Leaf Sword 41 energy 55 damage
Combo cooldown
 
Battle 2 Round 2

Pre-Round
Shinyskarmory

Arghonaut – Blackbeard (M)
HP: 55
Energy: 77
Stat Changes:
Other:

VS

Dummy007

Tropius – Spit Fyre (M)
HP: 54
Energy: 52
Stat Changes:
Other:

ShinySkarmory knows he has to win this battle to still actually stand a chance at a comeback victory. The question is; can he win, this battle?

His Agrhonaut Blackbeard sets up a 15 HP sub while while Spit Fyre the Tropius again dances like a dragon. YOU WILL NEVER BE A DRAGON TYPE. How many times must I say it?

Next up it is again combo time and Blackbeard uses a not-very-effective focus ice punch which surprisingly still does great damage, maybe it was that critical hit that did it? Meanwhile, Spit Fyre uses his Leaf Sword combo again. However, this time it can only crush the sub. Blackbeard was lucky that he didn’t see that attack coming his way.

Both pokemon combo cooldown after that, which means that it is now time to end the round and to get our trainers ordering again! This time, ShinySkarmory is first!

Post-Round
Shinyskarmory

Arghonaut – Blackbeard (M)
HP: 40
Energy: 41
Stat Changes:
Other:

VS

Dummy007

Tropius – Spit Fyre (M)
HP: 33
Energy: 4
Stat Changes:
Other:

Agrhonaut
Substitute 15 HP 12 energy -15 HP
Focus Punch + Ice Punch combo
BAP: 23
Energy: 24
Focus Ice Punch 24 energy 21 damage RNG rolled 1/16 for a crit
Combo cooldown
Tropius
Tropius
Dragon Dance 7 energy +1 attack and speed
Leaf Blade + Leaf Blade Combo
BAP: 20
Energy: 41
Leaf Sword 41 energy 55 damage, the sub broke
Combo cooldown
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top