What's up smogon! Today I have a very stange anti-metta team that for some strange reason had a high peak. I made this team around october of 2012 and it peaked at rank 7 in early November. I wasn't going to make a RMT due to the stange sets and effectiveness on the ladder many people had asked why I used certain pokemon, sets, how it was laddering so high, and if they could get the sets and try it out. I simply got tired of people asking so now that the team is retired I figured I could make a RMT trying to explain all of the questions, and give the team to people that want to use it, and i'm sure there's always those people that can take some of the sets and Idea's I used with this, and improve it and have an even higher peak. While reading through this keep in mind this was made in a metta where every OU player and his mom used genesect in their team, also keep in mind the main reason for a gimmicky team like this being so effective is the unpredictabillity that will be ruined after this RMT. Now for the team...
Oh wait I lied...First to prove (somewhat) that this team was effective I have a picture. I didn't plan on making a RMT of it when I had my peak at 7 back when I first made this team, but I did ladder with it last weekend and peaked at 50 showing it is still fairly effective... http://picpaste.com/Rank_50-4QloXJNK.PNG
Now for the team :)
BreD00M (Breloom) (M) @ Focus Sash
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Alright, I can't remember where I saw this set for the first time, but it raped my team once back in the day so I started using sashed Breloom, and experamenting with it a bit. I absolutely LOVE this set!!! I find it easy to bring him in mid-game with a sash in-tact force a switch go for SD they only have one "Counter" left which can't take me out as I 2hko them and proceed to sweep the rest of the team. I like using him for that mid-game sweep as well as a last resort save agaist stuff that could otherwise sweep my team, such as Rock Polish Genesect, I could bring him in live with sash and spore him to sleep saving my butt many times. Sashed Loom makes breloom more of a utility poke, and make him easier to use, other than that I don't really have too much to say.
Don't Hate (Cobalion) @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Volt Switch
- Close Combat
- Hidden Power [Ice]
- Stealth Rock
Sooooo many people be hatin' on my Cobalion. This set is the best set for any anti-metta team. He gets up rocks easily lures and KO's more gliscor/lando forms then I can Count. Can take a +1 Fire punch from a Dnite and K.O. it with HP [ICE] allowing him to clear so many threats. He makes the best partner possible for a Offensive Latias, just with his overall bulk, and low usage, move pool and typing he makes for another great team player removing some of the main threats for my big time sweeper Terrakion. Thanks to Voltswitch it's easy to keep that offensive momentum, and helps make predicting so much easier. Again like breloom a utillity poke that always seems to take out 1 or 2 pokes, and when everyone on a team can just take out 1 or 2 pokes you will win.
SmartTwin (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Alright, now we all know Latias is the smarter twin. She's got that Bulk, she has that power, and counters a good portion of the OU Metta. Mainly all of those big fighting types like Breloom, Keldeo, and of course on of the most used pokemon Terrakion. Hidden Power [Fire] is there because when I first made this team offensive Latias wasn't overly common like it is now, and most scizor would come on the Draco and stay in to get smashed by the HP [Fire] now this is a standard set and one of the most common on latias so there isn't really much to say. Just again helping the team by removing those fighting times and often times scizor, supporting Terrakion, and being a specail wall helping Cabalion take specail hit, and providing something to tank hits from rain teams.
All-Star (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hidden Power [Fire]
- Ice Beam
- Rapid Spin
"Scarfed starmie, that's not to weird...WTF! WHY THE HECK DOES HE HAVE HP [FIRE]?!?!?!?!" Really can't tell you how many times I've heard it, but is doesn't change the fact that this is a surprisingly effective way of removing Scarfed Gen first turn of the game, and Spinning away hazards so fast, they can't even switch to a Ghost type lol, but in all seriousness, I did have Scarfed Espeon here, but I found myself having trouble with Venusaur so I switched it so starmie, and it worked out far better than I thought it would. It really does manage to keep hazards off and it deals with scarfed gen so well. It's very much so a gimmick set, but hey, when you get that early 6-5 lead and have a decent spinner for late game I ain't complaining. The reason why spinning is so important is for both Breloom coming in mid game with a sash, as well as my next poke Tornadus-T.
Phoenix (Tornadus-T) (M) @ Flying Gem
Trait: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Superpower
- U-turn
The great and mighty Phoenix, everytime it goes down, it comes back even stronger, that really does describe this Torndus set well. I have so many times come in early game catch them of gaurd take out 1 or 2 pokes U-turn just to come in again mid game to do a little U-Switching with Cabalion, then again late game to close it out. I like using it, it helps with breloom, a lot of rain teams, and even a lot of sun teams. Very effective set. I mainly like using it for it's great speed and ability to be used throughout the game, not just late game like other bulk-up users. It just works for the team.
TOOmuchPWR (Terrakion) @ Air Balloon
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
Okay, now the big boy, the mega threat, the power, TERRAKION!! Terrakion just had Too much POWER. After Removing Scizor, Gliscor, the lando forms, Breloom, and opposing Fighting types, Terrakion comes in a just Smashes and Bashes everything in site. Very standard Double Dancing set, although Rock Polish isn't really a dance, but I'm sure you knew what I meant. Air Balloon is the Item of choice so I can set up all day pokes like tran, or really anything that needs that ground type move to take me out, or someone using and scarfed mence locked into Eathquake, which was extremly common at the time of making the team. After coming in having the counter removed I go for whatever set-up move I need to go for. Rock Polish for Offensive teams that have something to out speed me, or swords dance on slow stall teams. Often times I can get up both and the other person doesn't even have time to say "Oh, crap" before I sweep through his team like a hot knife through butter.
Overall the team was very effective, and almost never lost to someone seeing it for the first time, but that was it's down fall after facing the same couple of players over and over again it lost it's effectiveness and really wasn't able to push past rank 7. Now the team will loose a lot of it's effectiveness, but if you still want to use it, you can import it from here...
http://pastebin.com/3nx3uaYx
Oh wait I lied...First to prove (somewhat) that this team was effective I have a picture. I didn't plan on making a RMT of it when I had my peak at 7 back when I first made this team, but I did ladder with it last weekend and peaked at 50 showing it is still fairly effective... http://picpaste.com/Rank_50-4QloXJNK.PNG
Now for the team :)
BreD00M (Breloom) (M) @ Focus Sash
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Alright, I can't remember where I saw this set for the first time, but it raped my team once back in the day so I started using sashed Breloom, and experamenting with it a bit. I absolutely LOVE this set!!! I find it easy to bring him in mid-game with a sash in-tact force a switch go for SD they only have one "Counter" left which can't take me out as I 2hko them and proceed to sweep the rest of the team. I like using him for that mid-game sweep as well as a last resort save agaist stuff that could otherwise sweep my team, such as Rock Polish Genesect, I could bring him in live with sash and spore him to sleep saving my butt many times. Sashed Loom makes breloom more of a utility poke, and make him easier to use, other than that I don't really have too much to say.
Don't Hate (Cobalion) @ Expert Belt
Trait: Justified
EVs: 28 Atk / 228 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Volt Switch
- Close Combat
- Hidden Power [Ice]
- Stealth Rock
Sooooo many people be hatin' on my Cobalion. This set is the best set for any anti-metta team. He gets up rocks easily lures and KO's more gliscor/lando forms then I can Count. Can take a +1 Fire punch from a Dnite and K.O. it with HP [ICE] allowing him to clear so many threats. He makes the best partner possible for a Offensive Latias, just with his overall bulk, and low usage, move pool and typing he makes for another great team player removing some of the main threats for my big time sweeper Terrakion. Thanks to Voltswitch it's easy to keep that offensive momentum, and helps make predicting so much easier. Again like breloom a utillity poke that always seems to take out 1 or 2 pokes, and when everyone on a team can just take out 1 or 2 pokes you will win.
SmartTwin (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover
Alright, now we all know Latias is the smarter twin. She's got that Bulk, she has that power, and counters a good portion of the OU Metta. Mainly all of those big fighting types like Breloom, Keldeo, and of course on of the most used pokemon Terrakion. Hidden Power [Fire] is there because when I first made this team offensive Latias wasn't overly common like it is now, and most scizor would come on the Draco and stay in to get smashed by the HP [Fire] now this is a standard set and one of the most common on latias so there isn't really much to say. Just again helping the team by removing those fighting times and often times scizor, supporting Terrakion, and being a specail wall helping Cabalion take specail hit, and providing something to tank hits from rain teams.
All-Star (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hidden Power [Fire]
- Ice Beam
- Rapid Spin
"Scarfed starmie, that's not to weird...WTF! WHY THE HECK DOES HE HAVE HP [FIRE]?!?!?!?!" Really can't tell you how many times I've heard it, but is doesn't change the fact that this is a surprisingly effective way of removing Scarfed Gen first turn of the game, and Spinning away hazards so fast, they can't even switch to a Ghost type lol, but in all seriousness, I did have Scarfed Espeon here, but I found myself having trouble with Venusaur so I switched it so starmie, and it worked out far better than I thought it would. It really does manage to keep hazards off and it deals with scarfed gen so well. It's very much so a gimmick set, but hey, when you get that early 6-5 lead and have a decent spinner for late game I ain't complaining. The reason why spinning is so important is for both Breloom coming in mid game with a sash, as well as my next poke Tornadus-T.
Phoenix (Tornadus-T) (M) @ Flying Gem
Trait: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bulk Up
- Acrobatics
- Superpower
- U-turn
The great and mighty Phoenix, everytime it goes down, it comes back even stronger, that really does describe this Torndus set well. I have so many times come in early game catch them of gaurd take out 1 or 2 pokes U-turn just to come in again mid game to do a little U-Switching with Cabalion, then again late game to close it out. I like using it, it helps with breloom, a lot of rain teams, and even a lot of sun teams. Very effective set. I mainly like using it for it's great speed and ability to be used throughout the game, not just late game like other bulk-up users. It just works for the team.
TOOmuchPWR (Terrakion) @ Air Balloon
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
Okay, now the big boy, the mega threat, the power, TERRAKION!! Terrakion just had Too much POWER. After Removing Scizor, Gliscor, the lando forms, Breloom, and opposing Fighting types, Terrakion comes in a just Smashes and Bashes everything in site. Very standard Double Dancing set, although Rock Polish isn't really a dance, but I'm sure you knew what I meant. Air Balloon is the Item of choice so I can set up all day pokes like tran, or really anything that needs that ground type move to take me out, or someone using and scarfed mence locked into Eathquake, which was extremly common at the time of making the team. After coming in having the counter removed I go for whatever set-up move I need to go for. Rock Polish for Offensive teams that have something to out speed me, or swords dance on slow stall teams. Often times I can get up both and the other person doesn't even have time to say "Oh, crap" before I sweep through his team like a hot knife through butter.
Overall the team was very effective, and almost never lost to someone seeing it for the first time, but that was it's down fall after facing the same couple of players over and over again it lost it's effectiveness and really wasn't able to push past rank 7. Now the team will loose a lot of it's effectiveness, but if you still want to use it, you can import it from here...
http://pastebin.com/3nx3uaYx