Salamence (M) @ Lum Berry Trait: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature (+Spe, -SpA) - Dragon Dance - Dragon Claw - Fire Fang - Earthquake I realized that Intimidate gives essential bulk on the physical side, which is vital in surviving neutral attacks and weaker super effective attacks, as well as setting Up Dragon Dances, so I decided against that MoxieMence. EVs allow Salamence to switch four times on Stealth Rocks, which is quite useful. Jolly is preferred so I can speed tie with other base 100's, like Mew, Jirachi, and Volcarona. Dragon Dance is my main setup move, giving Salamence a way to boost its already great attack and average speed. Dragon Claw is my main STAB, and hits Pokemon hard (with the exception of steels) after some Dragon Dance boosts. Fire Fang does solid damage to Steels like Ferrothorn and Forretress, and hits Ice types that attempt to KO Mence hard. Earthquake hits other Steels, mainly, and just a good base 100 power move to have. Lum Berry cures any annoying status thrown at me- Spore, Thunder Wave, Will-O-Wisp...you get the deal. Jirachi @ Choice Scarf Trait: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature (+Atk, -SpA) - Iron Head - Fire Punch - Ice Punch - U-turn I love Scarfrachi now. It really surprises a lot of people. When people see Jirachi, they expect some form of a Paraflincher or Wish passer. Well, not this Jirachi! Anyway, Iron Head is my main STAB, and does good damage to stuff like Terrakion. Fire Punch hits the many steels of OU-like Ferrothorn, Forretress, Scizor, and more. Ice Punch hits Gliscor, Landorus, or any Flying type that annoys me. U-turn allows it to scout, and forms a VoltTurn combo with Rotom-H. The Choice Scarf helps me revenge kill, and gets crucial KO's because of the unexpectedness of the Scarf. Together with Salamence, these two make a "sick synergy", as my good old friend Mike said. Tentacruel (F) @ Black Sludge Trait: Liquid Ooze EVs: 252 HP / 4 Def / 252 SpD Calm Nature (+SpD, -Atk) - Scald - Toxic Spikes - Rapid Spin - Acid Spray I'm not too much of a fan for this thing. But it works quite well in this team though, so hey, why not. His appearance on the field clears them annoying Toxic Spikes from affecting the only Pokemon that can get affected by it - Mew. EVs give loads of Special bulk. Scald is Tentacruel's feeble STAB, coming from a low 196 SAtk. But it can burn things, and will help bolster my team's defense. Toxic Spikes allows me to Poison some Pokemon on the other side of the field as they switch in, providing me with some free residual damage, leading to easier KOs. Rapid Spin is a godsend for this Pokemon-allows me to clear those really annoying Spikes and Stealth Rock. Acid Spray is STAB that helps lower my opponent's SDef by 2 stages, allowing for Scald to do far more damage than it would have. Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 248 HP / 4 Atk / 88 Def / 168 SpD Impish Nature (+Def, -SpA) - Spikes - Stealth Rock - Leech Seed - Power Whip Ferrothorn is one of my favorite Pokemon in OU. Sporting typing that leaves it with a mere 2 weaknesses (which are covered by Tentacruel) and brings even more resistances to the table, it has a vital role in my team. Spikes and Stealth Rock sets up hazards on the other side of my opponent's teams, helping me land KO's a little easier. Leech Seed heals Ferrothorn and teammates that lack reliable recovery-like Salamence, Jirachi, and Rotom-H. Power Whip is great 120 base power STAB that hits waters like Gastrodon hard. Rotom-H @ Choice Scarf Trait: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature (+Spe, -Atk) - Volt Switch - Hidden Power [Grass] - Overheat - Trick Rotom-H had never appealed to me in OU, but now, I can see it's full power. Rotom-W had always been my favorite, by soon I realized that Hydro Pump missed way to often for me. So I went to the next best Rotom form via Smogon tiers, and Rotom-H was the one. Volt Switch is STAB, and allows me to scout. Combined with Jirachi's U-turn, it makes the VoltTurn combination. Hidden Power Grass allows me to get a decent chunk of damage out of the greatest counters to Rotom-H: Gastrodon. Overheat is STAB, and roasts Steels. Trick ruins walls, giving them unnecessary speed. I run Timid to outspeed certain things, like +1 Adamant Dragonite. Mew @ Life Orb Trait: Synchronize EVs: 4 Def / 252 SpA / 252 Spe Timid Nature (+Spe, -Atk) - Nasty Plot - Psyshock - Shadow Ball - Aura Sphere Mew is just a special sweeper that I decided to add in, since I have all my weaknesses covered in the first 5 Pokemon. Nasty Plot gives a +2 SAtk boost, and helps in sweeping. Psyshock nails the stupid blobs that are rampaging in OU. Shadow Ball hits Other Psychics and Ghosts in OU. Aura Sphere nails Tyranitar after a Nasty Plot, and hits steels that resist my first 2 moves.