Metagame Anything Goes

#76
What's the use of Salac Berry? to outspeed Marshadow?

Also, after using this team for a while, I realized it absolutely and i mean ABSOLUTELY can't do anything to a combination of Ferrothorn + anything that can take on Arceus Poison. What I had trouble with just now was Ferrothorn + Groundceus. Your team literally gets 6-0'd by this combination.

I don't know much about the tier but changing mega ray from scarf to LO with 4 attacks with one of them being espeed sounds like the best solution. this way you get 3 forms of priority to replace letting go of the scarf, while still being able to at least break ferrothorn and whatever other defensive mon they have.
Salac is used to outspeed marshadow but it also seems unnecessarily difficult to get set up, having to get to a low percentage of HP to get the speed boost which is likely only going to help you with marshadow. I would imagine using the bulky chople ekiller set would be more suitable than salac as you wouldn't have to give up one of your moveslots to sub just to be able to beat marshadow. So maybe EQ instead of sub to hit ferro. I don't really see the appeal of sub ekiller as it doesn't need to outspeed Deo A after salac, when it can just kill it with Espeed if rocks are up. It doesn't seem like its worth sacrificing a coverage move for the sub set.
 
#77
Salac is used to outspeed marshadow but it also seems unnecessarily difficult to get set up, having to get to a low percentage of HP to get the speed boost which is likely only going to help you with marshadow. I would imagine using the bulky chople ekiller set would be more suitable than salac as you wouldn't have to give up one of your moveslots to sub just to be able to beat marshadow. So maybe EQ instead of sub to hit ferro. I don't really see the appeal of sub ekiller as it doesn't need to outspeed Deo A after salac, when it can just kill it with Espeed if rocks are up. It doesn't seem like its worth sacrificing a coverage move for the sub set.
I never had (big) problems with ferrothorn and was not reliant on posionceus to kill it but Idk if thats just me. Also I dont think LO really helps that much more against Ferro as the main two attacks you would go for (especially when oppsing Fairyceus or Ferrothorn is still alive) are Dragon Ascent and V-Create which both deal with Ferrothorn rather well. Salac Berry is used for Marshadow and Deoxys-A. Deoxys nowadays is almost always paired with Psychic Terrain so ESpeeding it is almost never an option while you could use Sub to maybe stallout a few psychic terrain turns vs. lele and/or get the boost to simply outspeed to shadow claw and being able to ESpeed the common jolly scarf rays used along side psyspam as it is not grounded. I considered Chople Berry but its only useful vs. Marshadow while sub+salac provides more options Imo. EQ is still an option either instead of Sub or SClaw but Sub EKiller has proved its use plenty of times to me especially when setting up to +6 on Celesteela. Though I understand Substitute and even more Salac Berry might not be everyones favorite choice and not the best set in all situations. Ray set is pretty much exchangeable with banded also being a good option but being scarf instead of lo or band has also proved its use to me but I understand the lack in damage or not being able to switch moves also has its drawbacks. But getting suprise outspeeds and being faster than alot of stuff (Max Speed Timid Arceus especially with or without CM) helped me perform quite well with this team.
 
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#78
Toxapex stall by fardin
Chansey @ Eviolite
Ability: Natural Cure
EVs: 12 HP / 252 Def / 244 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Confide
- Toxic
- Heal Bell

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Stealth Rock

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Protect
- Toxic
- Recover

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Defog

Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 152 Def / 8 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind

Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 92 Def / 164 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Recover
- Scald
- Toxic Spikes


I actually used this team in OMPL, and it works quite well. It's just a simple generic stall where Lugia is the counter to threats such as, SD Pdon, LO mega-rayquaza, SD Ekiller, Zygarde and a few other set up sweepers. Steel ceus is there so it provides the team with a Band Mega-rayquaza switch-in, toxic immunity, and a way to just 6-0 Baton pass, since steel types with stealth rock do that fairy good. Msab is there for obvious reasons, since its the best poke a stall team could ever have. Magic bounce with a very nice bulk shuts down annoying pokemons like ferrothorn, most suicide leads, some support arceus, and its typing allows it to deal with Ekiller + Marsh. Its presence alone puts pressure on the opponent and makes him think twice before throwing out some status or hazards. Chansey is my main switch-in to most Sp Attackers, and thanks to confide, its able to check every CM user in the game, that would otherwise destroy most stalls. Since my team was kind of weak to Mega-Gengar + Xern/Refresh CM arceus, I decided to add another mixed wall, Toxapex. Toxapex isn't weak to Mega-Gengar, and thanks to its amazing mixed bulk, it can come in to almost every CM user and use Haze to remove those boosts while also having enough health to survive the next hit and heal back up to full. Its ability regen is also extremely useful and allows it to come in on almost the whole meta without worrying much about its health. It also provides the team with Toxic Spikes. Arceus ground is there so the team doesn't get 6-0d by Rest Pdon, SD Steel ceus, Lucario, etc. and its just a good physical wall that has a great synergy with Toxapex.
Hey! I found out that Mega-Gengar and especially Megagar + Ogre are really hard for this team to deal with. Gengar traps chansey and lugia and after that the team has no switch ins for kyogre. I would suggest shed shell blissey or Psychic on Lugia to at least have an answere for Gar. Hope I helped improving.
 
#79
Hey! I found out that Mega-Gengar and especially Megagar + Ogre are really hard for this team to deal with. Gengar traps chansey and lugia and after that the team has no switch ins for kyogre. I would suggest shed shell blissey or Psychic on Lugia to at least have an answere for Gar. Hope I helped improving.
yh, that stall has a hard time with that core. shed shell blissey isnt really an option cause the team needs chansey's bulk, but psychic over ice beam on lugia sounds nice. btw as long as u can toxic ogre, with a few predictions u can get rid of it. but yah, there isnt any safe way to handle those 2
 
#80
yh, that stall has a hard time with that core. shed shell blissey isnt really an option cause the team needs chansey's bulk, but psychic over ice beam on lugia sounds nice. btw as long as u can toxic ogre, with a few predictions u can get rid of it. but yah, there isnt any safe way to handle those 2
maybe you could test out stone edge on arceus-ground because a well played life orb Ho-Oh with toxic is a pain for the team too. It gets free switch ins on pex, Arceus-Steel and Arceus-Ground and can toxic its checks efficiantly. Otherwise this team is one of the solidst stall teams i have ever played with
 
#81
maybe you could test out stone edge on arceus-ground because a well played life orb Ho-Oh with toxic is a pain for the team too. It gets free switch ins on pex, Arceus-Steel and Arceus-Ground and can toxic its checks efficiantly. Otherwise this team is one of the solidst stall teams i have ever played with
nah, toxa helps a bunch since it got regen, and once i toxic it with any of my mons, it will be very easy for me to wear it down. arceus ground just stops it completely, and if its health is around 50%, i can even bring in chansey on an incoming brave bird and let it kill itself...tho that option isnt always recommended
 

avocado

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#82
I never had (big) problems with ferrothorn and was not reliant on posionceus to kill it but Idk if thats just me. Also I dont think LO really helps that much more against Ferro as the main two attacks you would go for (especially when oppsing Fairyceus or Ferrothorn is still alive) are Dragon Ascent and V-Create which both deal with Ferrothorn rather well. Salac Berry is used for Marshadow and Deoxys-A. Deoxys nowadays is almost always paired with Psychic Terrain so ESpeeding it is almost never an option while you could use Sub to maybe stallout a few psychic terrain turns vs. lele and/or get the boost to simply outspeed to shadow claw and being able to ESpeed the common jolly scarf rays used along side psyspam as it is not grounded. I considered Chople Berry but its only useful vs. Marshadow while sub+salac provides more options Imo. EQ is still an option either instead of Sub or SClaw but Sub EKiller has proved its use plenty of times to me especially when setting up to +6 on Celesteela. Though I understand Substitute and even more Salac Berry might not be everyones favorite choice and not the best set in all situations. Ray set is pretty much exchangeable with banded also being a good option but being scarf instead of lo or band has also proved its use to me but I understand the lack in damage or not being able to switch moves also has its drawbacks. But getting suprise outspeeds and being faster than alot of stuff (Max Speed Timid Arceus especially with or without CM) helped me perform quite well with this team.
I used the team a bit more today and I legitimately don't know how you don't have problems with ferrothorn. It's such a huge problem and I don't even know why it is lmao. To help fix it a bit I removed SR from fairyceus and put it on groundceus over ice beam. I haven't found myself using ice beam too often and mega ray will get a kill every time it comes in safely anyway so keeping it on groundceus felt redundant. I also started using CB mega ray just to test it out.

I am honestly shocked how this team has such huge problems against Ferrothorn. Fire blast from poisonceus doesn't even OHKO without prior damage jesus fucking christ. what a cancer mon lmao

The bigger problem is probably the residual damage ferro causes the team. Nothing on your team likes getting weakened and ferrothorn sets up either a spike or leech seed on whatever your switch in is, and the damage on all your mons just keeps racking up, and that's a huge problem. I think it's the result of having 4 arceus that aren't able to hold leftovers.
 

avocado

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#84
I also think ekiller is extremely replaceable in that team but idk what to replace it with. Maybe ho-oh? or if a mon exists that can beat both ferro and pogre, then that, probably.
 
#85
I used the team a bit more today and I legitimately don't know how you don't have problems with ferrothorn. It's such a huge problem and I don't even know why it is lmao. To help fix it a bit I removed SR from fairyceus and put it on groundceus over ice beam. I haven't found myself using ice beam too often and mega ray will get a kill every time it comes in safely anyway so keeping it on groundceus felt redundant. I also started using CB mega ray just to test it out.

I am honestly shocked how this team has such huge problems against Ferrothorn. Fire blast from poisonceus doesn't even OHKO without prior damage jesus fucking christ. what a cancer mon lmao

The bigger problem is probably the residual damage ferro causes the team. Nothing on your team likes getting weakened and ferrothorn sets up either a spike or leech seed on whatever your switch in is, and the damage on all your mons just keeps racking up, and that's a huge problem. I think it's the result of having 4 arceus that aren't able to hold leftovers.
Chople berry on arcues is useless, since u got poison ceus + fairy ceus for marsh. lefty with sub instead would be super helpful, especially vs ferro + cele who r quite annoying to ur team. after that change, ferro wont be that big of a problem, since 4 out of ur 6 pokes can threatn it out..so as long as u play aggressivly, u'll be fine. i also recommend fthrower over fblast on poison ceus. fblast has a very shitty pp, and as we know, both ferro and cele carry protect so there is a chance that they can easily stall u out. fthrower got 24 pp, so ur free to spam it and dont have to worry about conserving its pp. the damage diff isnt really that much and even vs cele, i would still use it lol. u miss once with flbast and it will be able to stall it out easily with leech + protect + sub..its a shit move if u ask me

there arent many pokes that can deal with ferro easily, thats why its so annoying playing vs it. just make sure to predict when it would come in, and punish it with Sub arceus if u expect hazards or poison ceus
 
#86
Here is my lovers and lovers of shuckle here is my secret for be in laddetr with 1500-1700points
The Slo (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Toxic
- Encore

Soul Stealer (Yveltal) @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 198 HP / 54 Atk / 4 SpA / 252 Spe
Lonely Nature
- Foul Play
- Oblivion Wing
- Taunt
- Sucker Punch

OH MY GOD (Arceus) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Swords Dance
- Shadow Claw

Destructor (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Extreme Speed
- Rock Slide
- Swords Dance

GHOST OF EKILLER (Arceus-Ghost) @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Force
- Swords Dance
- Extreme Speed
- Brick Break

LORD (Rayquaza-Mega) @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- V-create
- Dragon Ascent
 
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#87
Here's a marshadow offensive team that I've made recently, it got me to #2 on ladder and I probably could have made it to number 1 if not for hax. I won games against solid players such as WTF THE STALLS, dsmp, and GRNBLN, so I am pretty satisfied with it. My elo peak was 2065.

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Outrage
- Dragon Ascent
- Extreme Speed
- V-create

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Substitute
- Shadow Sneak

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Toxic

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Flamethrower

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Magic Coat


Now I know it may seem weird that I run choice scarf mega-ray, but it has surprisingly proven to be very useful, especially against deoxys-a tapu lele teams. Once stealth rock is up rayquaza plows right through lele spam, as it has just enough speed evs to outspeed deoxys. It also catches mega gengar and marshadow by surprise since they expect to outspeed it. The marshadow set is pretty standard, and originally I had it equipped with marshadium z but I changed it to life orb. It checks most arceus forms that like to set up calm mind or swords dance, and is overall a potent revenge killer and sweeper (similar to choice scarf rayquaza). The special defense primal groudon and calm mind steelceus work together to defend against xerneas, as well as put pressure on arceus-fairy and arceus-poison. The reason why I have flamethrower on steelceus is to give myself a better matchup against ferrothorn and celesteela, and the hp evs are necessary to survive non life orb marshadow close-combat. The fairyceus set is pretty standard; used as a defogger and mega-ray check, and last but not least, swords dance groudceus with magic coat and groundium-z serves as an anti-lead against shuckle and smeargle, as well as being a potent sweeper and soft check to ho-oh (due to stone edge). I'd say the biggest weaknesses for this team are primal kyogre and baton pass, but they can both be handled. Geomancy xerneas can also be a problem in rare cases if it sets up at the right time.

replays:
http://replay.pokemonshowdown.com/gen7anythinggoes-631010323 vs GRNBLN
http://replay.pokemonshowdown.com/gen7anythinggoes-630651625 vs WTF THE STALLS
http://replay.pokemonshowdown.com/gen7anythinggoes-630940486 vs game18 (some random good player)
http://replay.pokemonshowdown.com/gen7anythinggoes-630738899 vs monkeykiran
http://replay.pokemonshowdown.com/gen7anythinggoes-630424853 vs columbiauniversity
http://replay.pokemonshowdown.com/gen7anythinggoes-630055022 vs yer blues

Also most of the replays are from when the team was slightly different, but I mean the team is better now than it was then. Too bad I don't have many replays of it in its current state but oh well. :]

elo peak:
Screenshot (26).png
 
#88
Here's a marshadow offensive team that I've made recently, it got me to #2 on ladder and I probably could have made it to number 1 if not for hax. I won games against solid players such as WTF THE STALLS, dsmp, and GRNBLN, so I am pretty satisfied with it. My elo peak was 2065.

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Outrage
- Dragon Ascent
- Extreme Speed
- V-create

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Substitute
- Shadow Sneak

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Toxic

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Flamethrower

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Magic Coat


Now I know it may seem weird that I run choice scarf mega-ray, but it has surprisingly proven to be very useful, especially against deoxys-a tapu lele teams. Once stealth rock is up rayquaza plows right through lele spam, as it has just enough speed evs to outspeed deoxys. It also catches mega gengar and marshadow by surprise since they expect to outspeed it. The marshadow set is pretty standard, and originally I had it equipped with marshadium z but I changed it to life orb. It checks most arceus forms that like to set up calm mind or swords dance, and is overall a potent revenge killer and sweeper (similar to choice scarf rayquaza). The special defense primal groudon and calm mind steelceus work together to defend against xerneas, as well as put pressure on arceus-fairy and arceus-poison. The reason why I have flamethrower on steelceus is to give myself a better matchup against ferrothorn and celesteela, and the hp evs are necessary to survive non life orb marshadow close-combat. The fairyceus set is pretty standard; used as a defogger and mega-ray check, and last but not least, swords dance groudceus with magic coat and groundium-z serves as an anti-lead against shuckle and smeargle, as well as being a potent sweeper and soft check to ho-oh (due to stone edge). I'd say the biggest weaknesses for this team are primal kyogre and baton pass, but they can both be handled. Geomancy xerneas can also be a problem in rare cases if it sets up at the right time.

replays:
http://replay.pokemonshowdown.com/gen7anythinggoes-631010323 vs GRNBLN
http://replay.pokemonshowdown.com/gen7anythinggoes-630651625 vs WTF THE STALLS
http://replay.pokemonshowdown.com/gen7anythinggoes-630940486 vs game18 (some random good player)
http://replay.pokemonshowdown.com/gen7anythinggoes-630738899 vs monkeykiran
http://replay.pokemonshowdown.com/gen7anythinggoes-630424853 vs columbiauniversity
http://replay.pokemonshowdown.com/gen7anythinggoes-630055022 vs yer blues

Also most of the replays are from when the team was slightly different, but I mean the team is better now than it was then. Too bad I don't have many replays of it in its current state but oh well. :]

elo peak:
flamethrower isnt as good as earth power or ancient rock on steelceus because ho-oh or pdon threatens it more than celesteela or ferro does.
fwiw you can cm to +6 with steelceus on ferro and celesteela, since leech seed only takes away 12% per turn and gyro ball or heavy slam or flame charge doesnt do much either.
 
#89
flamethrower isnt as good as earth power or ancient rock on steelceus because ho-oh or pdon threatens it more than celesteela or ferro does.
fwiw you can cm to +6 with steelceus on ferro and celesteela, since leech seed only takes away 12% per turn and gyro ball or heavy slam or flame charge doesnt do much either.
Well the annoying thing about celesteela is that once it sets up substitute it's really hard to kill even with the calm mind boosts due to it being able to pp stall with sub and protect. I prefer flamethrower but ancient power or earth power can definitely be justified using (although ancient power is a bit of a meme).
 
#90
Well the annoying thing about celesteela is that once it sets up substitute it's really hard to kill even with the calm mind boosts due to it being able to pp stall with sub and protect. I prefer flamethrower but ancient power or earth power can definitely be justified using (although ancient power is a bit of a meme).
Any Calm Mind Steelceus beats any variant of Celesteela and/or Ferrothorn WITHOUT Flamethrower. I get you're paranoid about them, but Steelceus 1v1s them all the same. Most Celesteela in AG are physically defensive without fire coverage (outside of Flame Charge, which isn't hitting you hard anyways), which makes them an easy setup for Steelceus.

0 Atk Celesteela Flame Charge vs. 0 HP / 0 Def Arceus-Steel: 64-76 (16.7 - 19.9%) -- guaranteed 6HKO

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 4 SpD Celesteela: 203-239 (51 - 60%) -- 3.9% chance to 2HKO after Leftovers recovery and Leech Seed recovery

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 252+ SpD Ferrothorn: 133-157 (37.7 - 44.6%) -- 92.3% chance to 4HKO after Leftovers recovery and Leech Seed recovery

0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Arceus-Steel: 52-62 (13.6 - 16.2%) -- 2% chance to 4HKO after Leech Seed damage

Earth Power is just a much better option to deal with PDon. Attacking with solely Judgment will get you the kill against both Ferrothorn and Celesteela without any danger of being KOed.
 
#91
flamethrower isnt as good as earth power or ancient rock on steelceus because ho-oh or pdon threatens it more than celesteela or ferro does.
fwiw you can cm to +6 with steelceus on ferro and celesteela, since leech seed only takes away 12% per turn and gyro ball or heavy slam or flame charge doesnt do much either.
Any Calm Mind Steelceus beats any variant of Celesteela and/or Ferrothorn WITHOUT Flamethrower. I get you're paranoid about them, but Steelceus 1v1s them all the same. Most Celesteela in AG are physically defensive without fire coverage (outside of Flame Charge, which isn't hitting you hard anyways), which makes them an easy setup for Steelceus.

0 Atk Celesteela Flame Charge vs. 0 HP / 0 Def Arceus-Steel: 64-76 (16.7 - 19.9%) -- guaranteed 6HKO

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 4 SpD Celesteela: 203-239 (51 - 60%) -- 3.9% chance to 2HKO after Leftovers recovery and Leech Seed recovery

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 252+ SpD Ferrothorn: 133-157 (37.7 - 44.6%) -- 92.3% chance to 4HKO after Leftovers recovery and Leech Seed recovery

0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Arceus-Steel: 52-62 (13.6 - 16.2%) -- 2% chance to 4HKO after Leech Seed damage

Earth Power is just a much better option to deal with PDon. Attacking with solely Judgment will get you the kill against both Ferrothorn and Celesteela without any danger of being KOed.
These aren't true at all. Flame Charge Celesteela will handily defeat Calm Mind steelceus, and even the regular form can succesfully PP stall if it predicts well. Flamethrower means you have to go through a far lower amount of sub and protect pp first, and is actually doable since you can cm on protect.

Also, unless you really want to be laxpras you should probably run iron plate on CM Judgment Arceus Steel, tyler.
 
#94
Any Calm Mind Steelceus beats any variant of Celesteela and/or Ferrothorn WITHOUT Flamethrower. I get you're paranoid about them, but Steelceus 1v1s them all the same. Most Celesteela in AG are physically defensive without fire coverage (outside of Flame Charge, which isn't hitting you hard anyways), which makes them an easy setup for Steelceus.

0 Atk Celesteela Flame Charge vs. 0 HP / 0 Def Arceus-Steel: 64-76 (16.7 - 19.9%) -- guaranteed 6HKO

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 4 SpD Celesteela: 203-239 (51 - 60%) -- 3.9% chance to 2HKO after Leftovers recovery and Leech Seed recovery

+6 252 SpA Arceus-Steel Judgment vs. 252 HP / 252+ SpD Ferrothorn: 133-157 (37.7 - 44.6%) -- 92.3% chance to 4HKO after Leftovers recovery and Leech Seed recovery

0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Arceus-Steel: 52-62 (13.6 - 16.2%) -- 2% chance to 4HKO after Leech Seed damage

Earth Power is just a much better option to deal with PDon. Attacking with solely Judgment will get you the kill against both Ferrothorn and Celesteela without any danger of being KOed.
Flame charge helps cele outspeed and therefore easily walling almost every cm arc with leech + sub. Use either fthrower / fire blast or epower. Ancient power is thrash
 
#96
Here's a marshadow offensive team that I've made recently, it got me to #2 on ladder and I probably could have made it to number 1 if not for hax. I won games against solid players such as WTF THE STALLS, dsmp, and GRNBLN, so I am pretty satisfied with it. My elo peak was 2065.

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Outrage
- Dragon Ascent
- Extreme Speed
- V-create

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Substitute
- Shadow Sneak

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Dragon Tail

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Toxic

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Flamethrower

Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stone Edge
- Magic Coat


Now I know it may seem weird that I run choice scarf mega-ray, but it has surprisingly proven to be very useful, especially against deoxys-a tapu lele teams. Once stealth rock is up rayquaza plows right through lele spam, as it has just enough speed evs to outspeed deoxys. It also catches mega gengar and marshadow by surprise since they expect to outspeed it. The marshadow set is pretty standard, and originally I had it equipped with marshadium z but I changed it to life orb. It checks most arceus forms that like to set up calm mind or swords dance, and is overall a potent revenge killer and sweeper (similar to choice scarf rayquaza). The special defense primal groudon and calm mind steelceus work together to defend against xerneas, as well as put pressure on arceus-fairy and arceus-poison. The reason why I have flamethrower on steelceus is to give myself a better matchup against ferrothorn and celesteela, and the hp evs are necessary to survive non life orb marshadow close-combat. The fairyceus set is pretty standard; used as a defogger and mega-ray check, and last but not least, swords dance groudceus with magic coat and groundium-z serves as an anti-lead against shuckle and smeargle, as well as being a potent sweeper and soft check to ho-oh (due to stone edge). I'd say the biggest weaknesses for this team are primal kyogre and baton pass, but they can both be handled. Geomancy xerneas can also be a problem in rare cases if it sets up at the right time.

replays:
http://replay.pokemonshowdown.com/gen7anythinggoes-631010323 vs GRNBLN
http://replay.pokemonshowdown.com/gen7anythinggoes-630651625 vs WTF THE STALLS
http://replay.pokemonshowdown.com/gen7anythinggoes-630940486 vs game18 (some random good player)
http://replay.pokemonshowdown.com/gen7anythinggoes-630738899 vs monkeykiran
http://replay.pokemonshowdown.com/gen7anythinggoes-630424853 vs columbiauniversity
http://replay.pokemonshowdown.com/gen7anythinggoes-630055022 vs yer blues

Also most of the replays are from when the team was slightly different, but I mean the team is better now than it was then. Too bad I don't have many replays of it in its current state but oh well. :]

elo peak:
Nice balance squad. I would consider choiche band Rayquaza on the team since you lack any offensive pressure to break through stall. Arceus-Steel gets walled by chansey and arceus-ground checked by lugia as well as giratina. Groudon isnt offensive so it cant break through the common defogers, being arceus-ground and giratina, and struggles with keeping up rocks. Even though banded doesnt auto win against stall you at least dont auto loose against it.
You also seem to struggle breaking through arceus-water so i would recomand toxic on groudon to deal better with that.
Magic coat on Groundceus semms a bit odd,because smeargle spins away coated webs and girantina d tails groundceus, so you might want to try out recover or e speed to one have a secondary win condition bar steelceus and two for speed control.
Hope I helped
 
#97
okay, thanks for explaining. But if you really want to beat celesteela, wouldnt thunderbolt be a better option since you also beat ho-oh as a bonus? I think thunderbolt will be a better choice since you are doing equal damage to celesteela but also hitting ho-oh ( you can beat ferrothorn with judgment anyway ).
 
#98
okay, thanks for explaining. But if you really want to beat celesteela, wouldnt thunderbolt be a better option since you also beat ho-oh as a bonus? I think thunderbolt will be a better choice since you are doing equal damage to celesteela but also hitting ho-oh ( you can beat ferrothorn with judgment anyway ).
I'd say run Thunder over Thunderbolt if any electric coverage at all, for nearly the same reason Xerneas runs Thunder over it. +1 Thunder 2HKOs (assuming it doesn't miss), while Thunderbolt usually doesn't.

+1 252 SpA Arceus-Steel Thunderbolt vs. 224 HP / 72 SpD Ho-Oh: 182-216 (44.4 - 52.8%) -- 22.3% chance to 2HKO

+1 252 SpA Arceus-Steel Thunder vs. 224 HP / 72 SpD Ho-Oh: 222-262 (54.2 - 64%) -- guaranteed 2HKO
 
#99
I'd say run Thunder over Thunderbolt if any electric coverage at all, for nearly the same reason Xerneas runs Thunder over it. +1 Thunder 2HKOs (assuming it doesn't miss), while Thunderbolt usually doesn't.

+1 252 SpA Arceus-Steel Thunderbolt vs. 224 HP / 72 SpD Ho-Oh: 182-216 (44.4 - 52.8%) -- 22.3% chance to 2HKO

+1 252 SpA Arceus-Steel Thunder vs. 224 HP / 72 SpD Ho-Oh: 222-262 (54.2 - 64%) -- guaranteed 2HKO
i think PP is very important since celesteela can stall it out of thunders (protect or switch out). Plus Thunder's accuracy is a very big drawback, imo thunderbolt is still better.
EDIT: oops i thought thunder had only 8pp. Still, I prefer thunderbolt over thunder since you arent landing a thunder and if it sets up sub , it will be harder to deal with x.x
 
Heya everyone!

We've updated sample teams to reflect the current metagame a lot better. We've removed all but two of the previous samples and picked an additional seven teams to represent the rest of the metagame. Thimo and I were hard at work ensuring all these teams had no major groundbreaking flaws, and we're quite happy with these nine. That being said, we're still open to any future submissions and encourage you to post teams if you feel as if they could be a potential sample team. Thanks for all your submissions, and I'm sorry we couldn't choose all of them.

Next on the agenda is making sure the resources thread is up to date and correct. The role compendium, speed tiers and other resources are quite outdated and should see an update within the next week or so.