3v3 Beginner battle
NFEs only
2 Day DQ
Arena: ASB Arena
Team AOPSUserSure why not?
Training Items
Switch = Sure
All abilities
1 Sub
Edit: Requesting permision to bring Pandora (Misdreavous) into the battle (she has a rarity of 4), since I'll be also using Marceline (Feebas)
Syclar(*) GlassAnt (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +25& Accuracy, -1 * to Special Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [LOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)
Earth Power (*)
Tail Glow (*)
Signal Beam (*)
Acrobatics (*)
Protect (*)
Ice Beam (*)
Nidoran-M (*) Captain Nido (M)
Nature: Mild (+ * Special Attack, - * Defense)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW) [LOCKED]: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Sucker Punch (*)
Poison Tail (*)
Counter (*)
Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)
Larvitar (*) Hitler (M)
Nature: Gentle (+ * Special Defense, - * Defense)
Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) [LOCKED]: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 41
Size Class: 1
Weight Class: 4
Attacks:
Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Outrage (*)
Dragon Dance (*)
Stealth Rock (*)
Return (*)
Smack Down (*)
Earthquake (*)
EC: 0/9
MC: 0
DC: 0/5
VS
Team Gerard
Feebas (Marceline) {F}
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Abilities:
HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80
SC: 1
WC: 1
BST: 9
EC: 0/6
MC: 0
DC: 0/5
Attacks: 8
Splash
Tackle
Confuse Ray
Mirror Coat
Hypnosis
Ice Beam
Scald
Light Screen
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Swift Swim: (Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Adaptability (DW): (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80
SC: 1
WC: 1
BST: 9
EC: 0/6
MC: 0
DC: 0/5
Attacks: 8
Splash
Tackle
Confuse Ray
Mirror Coat
Hypnosis
Ice Beam
Scald
Light Screen
Cleffa (Bubblegum) {F}
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
HP: 90
Atk: 1
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (15/1.15)
SC: 1
WC: 1
BST: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Wish
Aromatherapy
Metronome
Thunder Wave
Flamethrower
Psyshock
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (15/1.15)
SC: 1
WC: 1
BST: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Wish
Aromatherapy
Metronome
Thunder Wave
Flamethrower
Psyshock
Misdreavus (Pandora) {F}
.
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Abilities:
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (85 x 1.15)
SC: 1
WC: 1
BST: 15
EC: 0/9
MC: 0
DC: x.x
Attacks: 14
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Skill Swap
Destiny Bond
Shadow Sneak
Torment
Thunder Wave
Will-O-Wisp
.
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
- Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (85 x 1.15)
SC: 1
WC: 1
BST: 15
EC: 0/9
MC: 0
DC: x.x
Attacks: 14
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Skill Swap
Destiny Bond
Shadow Sneak
Torment
Thunder Wave
Will-O-Wisp
Turn Order:
AOPSUser sends out his Pokemon
Gerard sends out, issues orders
AOPS orders
I try not to screw up the reffing
AOPS decides whether to switch; if not, orders
Gerard orders (unless AOPS switches, in which case Gerard decides whether to switch; if not, AOPS orders followed by Gerard)
(IF Gerard switches, Gerard immediately orders followed by AOPS)
I ref again
Gerard
AOPS
Me
etc.
AOPSUser, you're up first. Let's get this battle started.