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Completed AOPSUser Vs waterwarrior! Weakmon Doubles!

Discussion in 'ASB' started by danmantincan, Oct 16, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806

    AOPSUser's Team:
    Weedle (OT: waterwarrior) (open)

    [​IMG]
    Weedle (D'aww!) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Bug/Poison
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW ability- LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 3/5
    MC: 15
    DC: 3/5

    Attacks:

    Poison Sting
    String Shot
    Bug Bite

    Total: 3
    Tynamo (open)
    [​IMG]

    Tynamo "Eel Stew" (M)
    Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    -10% Evasion

    EC: 3/9
    MC: 13
    DC: N/A

    Attacks:

    Tackle
    Thunder Wave
    Spark
    Charge Beam

    Magnet Rise

    Total: 5
    Bronzor (OT Lord Jesseus) (open)

    [​IMG]
    Bronzor [Bronzor]
    Nature: Brave (+Atk, -Spe)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 2/6
    MC: 5
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Impriosn
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Earthquake
    Payback
    Reflect

    Gravity
    Stealth Rock
    Signal Beam

    Total: 15
    Beldum (open)
    [​IMG]

    Beldum "CPU" (U)
    Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

    Type: Psychic/Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13
    -10% Evasion

    EC: 2/9
    MC: 2
    DC: 1/5

    Attacks:

    Take Down

    Headbutt
    Iron Head
    Zen Headbutt

    Total: 4


    waterwarrior's Team:
    Apollo the Whismur (open)

    [​IMG]
    Whismur (Apollo) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled (DW ability- LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 24 (28/1.15)
    -10% Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks: (14 total)
    Physical:
    Astonish
    Frustration
    Hammer Arm
    Pound
    Stomp
    Take Down

    Special:
    Extrasensory
    Fire Blast
    Hyper Voice
    Uproar

    Status:
    Howl
    Roar
    Substitute
    Supersonic
    Cyborg the Beldum (open)

    [​IMG]
    Beldum (Cyborg) -
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (4 total)
    Physical:
    Headbutt
    Iron Head
    Take Down
    Zen Headbutt

    Special:

    Status:

    Starfire the Cleffa (open)

    [​IMG]
    Cleffa (Starfire) Female
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (DW ability- LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (15/1.15)
    -10% evasion
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (13/ 141 total moves)
    Physical:
    Pound

    Special:
    Magical Leaf
    Round
    Shadow Ball
    Solarbeam

    Status:
    Aromatherapy
    Charm
    Copycat
    Encore
    Metronome
    Mimic
    Sing
    Sweet Kiss
    Robin the Pidgey (OT: AOPSUser) (open)

    [​IMG]
    Pidgey (Robin/Tim Drake) (M)
    Nature: Impish (+Def, -SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW ability- LOCKED): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 56
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (14/ 62 total moves)
    Physical:
    Brave Bird
    Faint Attack
    Quick Attack
    Return
    Tackle
    Wing Attack

    Special:
    Gust
    Twister

    Status:
    Double Team
    Featherdance
    Foresight
    Protect
    Sand-Attack
    Whirlwind


    AOPS sends out first, then ww sends out and orders.

    Good Luck Trainers!
  2. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Weedle@Amulet Coin, Tynamo@EXP. Share
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Robin @ Amulet Coin, Tangled Feet
    Starfire @ Exp. Share, Magic Guard

    Robin: Brave Bird Weedle -> Sand-Attack Tynamo -> Brave Bird Weedle

    Starfire: Sweet Kiss Tynamo -> Metronome (Overheat/ Judgement/ Psycho Boost/ Aeroblast/ Draco Meteor/ Water Spout/ Power Gem/ Ice Burn/ Leech Seed/ Doom Desire) Weedle -> Sweet Kiss Weedle

    Yea I can't flavor now.
  4. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Weedle: Bodyblock (Tynamo) --- Poison Sting (Contact) (Pidgey) --- Poison Sting (Contact) (Pidgey)
    Tynamo: Charge Beam (Pidgey)*3
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    D'aww (M) | Eel Stew (M)
    Items: Amulet Coin | Exp. Share
    Ability: Shield Dust | Levitate
    HP: 90 | 90
    Energy: 100 | 100
    Spe: 50 | 52
    Status: N/A | N/A
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 90 | 90
    Energy: 100 | 100
    Spe: 56 | 13
    Status: N/A | N/A​


    Calculations: (open)
    Action 1:
    Robin: Brave Bird (D) - [10+1+3+(2-2)x1.5]x1.5 = [21 Damage] [7 Energy] [-7 HP]
    Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5 = [14.25 Damage] [5 Energy]
    D'aww: Bodyblock (E) = [5 Energy]
    Starfire: Sweet Kiss (E-->D) = [4 Energy]

    Action 2:
    Robin: Sand-Attack (E) = [4 Energy]
    Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5 = [14.25 Damage] [9 Energy]
    D'aww: Poison Sting (R) - 4+3+3+(3-3)x1.5 = [10 Damage] [2 Energy]
    Starfire: Metronome (Power Gem) (D) - [7+(3-1)x1.5]x1.5 = [15 Damage] [12 Energy]

    Action 3:
    Robin: Brave Bird (D) - [10+1+3+(2-2)x1.5]x1.5 = [21 Damage] [7 Energy] [-7 HP]
    Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5+1x1.75 = [16 Damage] [13 Energy]
    D'aww: Hurt self - 4+(3-2)x1.5 = [5.5 Damage] [3 Energy]
    Starfire: Sweet Kiss (D) - Fail = [4 Energy]


    [​IMG][​IMG]
    D'aww (M) | Eel Stew (M)
    Items: Amulet Coin | Exp. Share
    Ability: Shield Dust | Levitate
    HP: 27 | 90
    Energy: 90 | 73
    Spe: 50 | 52
    Status: Confusion (0a) | -1 Acc, +2 SpA
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 21 | 90
    Energy: 82 | 80
    Spe: 56 | 13
    Status: N/A | N/A​
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Weedle: Poison Sting (Contact) (Pidgey)*3
    Tynamo: Spark (Pidgey)*3
    ALL: IF your target is fainted, redirect to the other one.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Hmm... This might be a problem... -looks at arena-
    Wow we're stupid.

    Robin: Unown C: Conversion 2 -> Unown S: Sky Attack (Weedle) -> Quick Attack (Weedle)
    If Weedle faints, change A3 to Return (Tynamo)

    Starfire: Unown H: Heal Pulse (Robin) -> Unown F: Fake Out (Weedle) -> Sweet Kiss (Tynamo)
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    D'aww (M) | Eel Stew (M)
    Items: Amulet Coin | Exp. Share
    Ability: Shield Dust | Levitate
    HP: 27 | 90
    Energy: 90 | 73
    Spe: 50 | 52
    Status: Confusion (0a) | -1 Acc, +2 SpA
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 21 | 90
    Energy: 82 | 80
    Spe: 56 | 13
    Status: N/A | N/A​


    Calculations: (open)
    Action 1:
    Robin: Conversion 2 - Electric = [4 Energy]
    Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [4 Energy]
    D'aww: Poison Sting (R) - 4+3+3+(3-3)x1.5 = [10 Damage] [2 Energy]
    Starfire: Heal Pulse (R) = [14 Energy]

    Action 2:
    Starfire: Fake Out (D) - 4+3+(1-2)x1.5 = [5.5 Damage] [3 Energy]
    Robin: Became cloaked in a harsh light
    Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [8 Energy]
    D'aww: Flinched
    Robin: Sky Attack (D) - [14+(2-2)x1.5]x1.5 = [21 Damage] [10 Energy]

    Action 3:
    Robin: Return (E) - 8+(2-2)x1.5 = [8 Damage] [7 Energy]
    Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [12 Energy]
    Starfire: Sweet Kiss (E) - Miss = [4 Energy]


    [​IMG][​IMG]
    D'aww (M) | Eel Stew (M)
    Items: Amulet Coin | Exp. Share
    Ability: Shield Dust | Levitate
    HP: 0 | 82
    Energy: 88 | 49
    Spe: 50 | 52
    Status: KOed | +1 SpA
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 14 | 90
    Energy: 61 | 59
    Spe: 56 | 13
    Status: 1 KOC | N/A​


    Unavailable Letters: C, F, H, S

    AOPS sends out, then ww orders.
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Beldum@Lucky Egg, come on out!
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Uuuuuh yeah. I remembered this existed alright.

    Robin: Unown V: V-Create (Beldum) -> Unown O: Overheat (Beldum) -> Quick Attack (Tynamo)
    If the Unown you are going to use is unavailable when you would use it, change that action to Unown W: Will-o-Wisp (Beldum) the first time and Return (Tynamo) the second
    If Beldum uses a successful P/E move when you would target it, change that action to Unown T: Toxic (Tynamo)

    Starfire: Sweet Kiss (Tynamo) -> Unown F: Flamethrower (Beldum) -> Sweet Kiss (Beldum)
    If Torment is used against you, change all remaining uses of Sweet Kiss to Solarbeam (Tynamo)
    If Beldum uses a successful P/E move when you would use Flamethrower on him, change that action to Unown M: Mega Kick (Tynamo)
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    CPU: Iron Head (Robin) --- Unown D (Drain Punch) (Robin) --- Headbutt (Robin)
    Eel Stew: Unown T (Thunderbolt) (Robin) --- Chill --- Unown P (Protect) (CPU)

    FOR ALL: IF your target is fainted, redirect to the other one.
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG][​IMG]
    CPU (U) | Eel Stew (M)
    Items: Lucky Egg | Exp. Share
    Ability: Clear Body | Levitate
    HP: 90 | 82
    Energy: 100 | 49
    Spe: 26 | 52
    Status: N/A | +1 SpA
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 14 | 90
    Energy: 61 | 59
    Spe: 56 | 13
    Status: 1 KOC | N/A​


    Unavailable Letters: C, F, H, S

    Calculations: (open)
    Action 1:
    Robin: V-Create (C) - [18+(2-3)x1.5]x1.5 = [24.75 Damage] [12 Energy]
    Eel Stew: Thunderbolt (R) - [10+3+(3-2)x1.5]x0.67+2x1.75 = [13.167 Damage] [6 Energy]
    CPU: Iron Head (R) - [8+3+(2-3)x1.5]x1.5 = [6.33 Damage] [5 Energy]
    Starfire: Sweet Kiss (E) = [8 Energy]

    Action 2:
    Eel Stew: Chill = [+12 Energy]
    CPU: Drain Punch (S) - [8+(2-2)x1.5]x1.5 = [12 Damage] [12 Energy] [+6 HP]
    Starfire: Flamethrower (C) - [10+(3-3)x1.5]x1.5 = [15 Damage] [7 Energy]

    Action 3:
    Eel Stew: Hurt in confusion - 4+(2-2)x1.5 = [4 Damage] [3 Energy]
    CPU: Headbutt (S) - 7+(2-2)x1.5 = [7 Damage] [5 Energy]
    Starfire: Flinched


    [​IMG][​IMG]
    CPU (U) | Eel Stew (M)
    Items: Lucky Egg | Exp. Share
    Ability: Clear Body | Levitate
    HP: 56 | 78
    Energy: 78 | 52
    Spe: 26 | 52
    Status: 1 KOC | Confused (1a)
    [​IMG][​IMG]
    Robin (M) | Starfire (F)
    Item: Amulet Coin | Exp. Share
    Ability: Tangled Feet | Magic Guard
    HP: 0 | 71
    Energy: 49 | 44
    Spe: 56 | 13
    Status: 1 KOC, KOed | N/A​


    Unavailable Letters: C, F, H, S, V, T, D, F
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Pretty small thing, but V-Create is a Physical move, so it should've dealt 24.75 DMG, leaving CPU at 56 HP, not 58.
  14. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    So you're sending out your Beldum? Well... I'll save mine for later.

    Go Apollo @ Lucky Egg
  16. AOPSUser

    AOPSUser

    Joined:
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    Messages:
    1,543
    Beldum: Unown B (Brick Break) (Starfire) --- Iron Head (Starfire) --- Headbutt (Starfire)
    IF Unown B is unavailable A1, use Unown V (Vital Throw) instead.
    IF Unown V is unavailable and you would be using it, Unown R (Revenge) instead.
    Tynamo: Charge Beam (Starfire) --- Unown A (Aura Sphere) (Starfire) --- Charge Beam (Starfire)
    IF Unown A is unavailable A2, use Unown Y (Yawn) on Apollo instead.
    IF Unown Y is unavailable and you would be using it, Unown G (Grasswhistle) Apollo instead.

    FOR ALL: IF Starfire faints, target Apollo.
  17. waterwarrior

    waterwarrior

    Joined:
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    Messages:
    1,527
    You realize that CPU's 2 subs is just one, right?

    Starfire: Unown B: Bide -> hold -> release

    Apollo: Substitute (20 HP) -> Hyper Voice (Eel) -> Unown G: Giga Impact (Eel)
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Sorry for the delay.
    [​IMG][​IMG]
    CPU (U) | Eel Stew (M)
    Items: Lucky Egg | Exp. Share
    Ability: Clear Body | Levitate
    HP: 56 | 78
    Energy: 78 | 52
    Spe: 26 | 52
    Status: 1 KOC | Confused (1a)
    [​IMG][​IMG]
    Apollo (M) | Starfire (F)
    Item: Lucky Egg | Exp. Share
    Ability: Soundproof | Magic Guard
    HP: 100 | 71
    Energy: 100 | 44
    Spe: 24 | 13
    Status: N/A | N/A​


    Unavailable Letters: C, F, H, S, V, T, D, F

    Calculations: (open)
    Action 1:
    Starfire: Bide
    Eel Stew: Charge Beam (S) - 5+3+(3-2)x1.5 = [9.5 Damage] [5 Energy]
    Apollo: Substitute = [-20 HP] [17 Energy]
    CPU: Vital Throw (S) - [4+1+(2-2)x1.5]x1.5 = [7.5 Damage] [5 Energy]

    Action 2:
    Starfire: Is storing energy
    Eel Stew: Aura Sphere (S) - [9+(3-2)x1.5]x1.5 = [15.75 Damage] [7 Energy]
    CPU: Iron Head (S) - 8+3+(2-2)x1.5 = [11 Damage] [5 Energy]
    Apollo: Hyper Voice (C) - [9x0.75+3+(2-3)x1.5]x0.67 = [5.5 Damage] [6 Energy]
    Hyper Voice (E) - 9x0.75+3+(2-2)x1.5 = [9.75 Damage]

    Action 3:
    Starfire: Bide (C) - 43.75x1.75 = [76.5625 Damage] [44 Energy]
    Eel Stew: Charge Beam (A) - 5+3+(3-1)x1.5 = [11 Damage (Sub)] [5 Energy]
    Apollo: Giga Impact (E) - 12+2/1.5+3+(3-2)x1.5 = [17.83 Damage] [9 Energy]


    [​IMG][​IMG]
    CPU (U) | Eel Stew (M)
    Items: Lucky Egg | Exp. Share
    Ability: Clear Body | Levitate
    HP: 0 | 50
    Energy: 68 | 35
    Spe: 26 | 52
    Status: 2 KOC, KOed | N/A
    [​IMG][​IMG]
    Apollo (M) | Starfire (F)
    Item: Lucky Egg | Exp. Share
    Ability: Soundproof | Magic Guard
    HP: 80 | 27
    Energy: 68 | 0
    Spe: 24 | 13
    Status: Substitute (9 HP) | KOed, 1 KOC​


    Unavailable Letters: C, F, H, S, V, T, D, F, B, V, A, G
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Bronzor@EXP. Share, go!
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Cyborg @ nothing go!

    And I'm sorry I delayed this for so long, but I can not order without knowing whether Bronzor is using Heatproof or Levitate. :/
  21. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Well, since Levitate is a Trait and would be included if it wasn't chosen and AOPSUser seems like a competent person, I would assume he'd choose Heatproof as his Ability.
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Derp. Well I'm stupid and its late, so I hope that posting my actions tomorrow isn't too much trouble for either of you.
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    OWAIT IT WAS ONE ABILITY

    Sorry, Heatproof sounds like the best choice here.
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Well. This is awful. However, it is lightened up by the list of used Unowns ending with "vag." Yes, I am mentally 12, thank you for asking.

    Cyborg: Unown N: Night Daze (Eel) -> Zen Headbutt (Eel) -> Headbutt (Eel)
    If Unown N is unavailable when you would use it, change that action to Unown O: Ominous Wind
    If Unown W is unavailable when you would use it, Unown I: Inferno and push back
    If Eel faints, change remaining actions to Unown N: Night Daze (Bronzor) -> Unown W: Will-o-Wisp (Bronzor) -> Zen Headbutt (Bronzor)

    Apollo: Stomp (Eel) -> Unown L: Leech Seed (Bronzor) -> Stomp (Eel)
    If Unown L is unavailable when you would use it, change that action to Hyper Voice (Eel)
    If Eel faints, change A3 to Fire Blast (Bronzor)

    Well this isn't a hot mess at all :/
  25. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    15:39 AOPSUser Nature Power in Unown Soup
    15:40 danmantincan i guess hydro pump

    Bronzor: Unown J (Jump Kick) (Apollo) --- Unown P (Protect) --- Psywave (Apollo)
    Tynamo: Unown N (Nature Power) (Cyborg) --- Unown Z (Zap Cannon) (Apollo) --- Charge Beam (Cyborg)
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