Completed AOPSUser Vs waterwarrior! Weakmon Doubles!

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#1
Putting up a challenge.

4v4 VERYWEAKMON (I'm using Beldum, Tynamo, Weedle, and Bronzor.) Doubles
Unown Soup with two Unowns per mon

Acceptor decides the rest.
Accepting AOPS (using Cleffa, Beldum, Whismur, and Pidgey. Hopefully they aren't too strongth).

2 Day DQ
Items = Training
Two subs
Switch = KO
One ability
Two recovers/chills per mon

AOPSUser's Team:

Weedle (D'aww!) Male
Nature: Adamant (+Atk, -SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW ability- LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/5
MC: 15
DC: 3/5

Attacks:

Poison Sting
String Shot
Bug Bite

Total: 3


Tynamo "Eel Stew" (M)
Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
-10% Evasion

EC: 3/9
MC: 13
DC: N/A

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam

Magnet Rise

Total: 5

Bronzor [Bronzor]
Nature: Brave (+Atk, -Spe)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 2/6
MC: 5
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Earthquake
Payback
Reflect

Gravity
Stealth Rock
Signal Beam

Total: 15


Beldum "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
-10% Evasion

EC: 2/9
MC: 2
DC: 1/5

Attacks:

Take Down

Headbutt
Iron Head
Zen Headbutt

Total: 4


waterwarrior's Team:

Whismur (Apollo) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW ability- LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 24 (28/1.15)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks: (14 total)
Physical:
Astonish
Frustration
Hammer Arm
Pound
Stomp
Take Down

Special:
Extrasensory
Fire Blast
Hyper Voice
Uproar

Status:
Howl
Roar
Substitute
Supersonic

Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt

Special:

Status:

Cleffa (Starfire) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW ability- LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
-10% evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13/ 141 total moves)
Physical:
Pound

Special:
Magical Leaf
Round
Shadow Ball
Solarbeam

Status:
Aromatherapy
Charm
Copycat
Encore
Metronome
Mimic
Sing
Sweet Kiss

Pidgey (Robin/Tim Drake) (M)
Nature: Impish (+Def, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW ability- LOCKED): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14/ 62 total moves)
Physical:
Brave Bird
Faint Attack
Quick Attack
Return
Tackle
Wing Attack

Special:
Gust
Twister

Status:
Double Team
Featherdance
Foresight
Protect
Sand-Attack
Whirlwind


AOPS sends out first, then ww sends out and orders.

Good Luck Trainers!
 
#3
Robin @ Amulet Coin, Tangled Feet
Starfire @ Exp. Share, Magic Guard

Robin: Brave Bird Weedle -> Sand-Attack Tynamo -> Brave Bird Weedle

Starfire: Sweet Kiss Tynamo -> Metronome (Overheat/ Judgement/ Psycho Boost/ Aeroblast/ Draco Meteor/ Water Spout/ Power Gem/ Ice Burn/ Leech Seed/ Doom Desire) Weedle -> Sweet Kiss Weedle

Yea I can't flavor now.
 
#5

D'aww (M) | Eel Stew (M)
Items: Amulet Coin | Exp. Share
Ability: Shield Dust | Levitate
HP: 90 | 90
Energy: 100 | 100
Spe: 50 | 52
Status: N/A | N/A

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 90 | 90
Energy: 100 | 100
Spe: 56 | 13
Status: N/A | N/A​

Action 1:
Robin: Brave Bird (D) - [10+1+3+(2-2)x1.5]x1.5 = [21 Damage] [7 Energy] [-7 HP]
Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5 = [14.25 Damage] [5 Energy]
D'aww: Bodyblock (E) = [5 Energy]
Starfire: Sweet Kiss (E-->D) = [4 Energy]

Action 2:
Robin: Sand-Attack (E) = [4 Energy]
Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5 = [14.25 Damage] [9 Energy]
D'aww: Poison Sting (R) - 4+3+3+(3-3)x1.5 = [10 Damage] [2 Energy]
Starfire: Metronome (Power Gem) (D) - [7+(3-1)x1.5]x1.5 = [15 Damage] [12 Energy]

Action 3:
Robin: Brave Bird (D) - [10+1+3+(2-2)x1.5]x1.5 = [21 Damage] [7 Energy] [-7 HP]
Eel Stew: Charge Beam (R) - [5+3+(3-2)x1.5]x1.5+1x1.75 = [16 Damage] [13 Energy]
D'aww: Hurt self - 4+(3-2)x1.5 = [5.5 Damage] [3 Energy]
Starfire: Sweet Kiss (D) - Fail = [4 Energy]



D'aww (M) | Eel Stew (M)
Items: Amulet Coin | Exp. Share
Ability: Shield Dust | Levitate
HP: 27 | 90
Energy: 90 | 73
Spe: 50 | 52
Status: Confusion (0a) | -1 Acc, +2 SpA

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 21 | 90
Energy: 82 | 80
Spe: 56 | 13
Status: N/A | N/A​
 
#7
Hmm... This might be a problem... -looks at arena-
Wow we're stupid.

Robin: Unown C: Conversion 2 -> Unown S: Sky Attack (Weedle) -> Quick Attack (Weedle)
If Weedle faints, change A3 to Return (Tynamo)

Starfire: Unown H: Heal Pulse (Robin) -> Unown F: Fake Out (Weedle) -> Sweet Kiss (Tynamo)
 
#8

D'aww (M) | Eel Stew (M)
Items: Amulet Coin | Exp. Share
Ability: Shield Dust | Levitate
HP: 27 | 90
Energy: 90 | 73
Spe: 50 | 52
Status: Confusion (0a) | -1 Acc, +2 SpA

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 21 | 90
Energy: 82 | 80
Spe: 56 | 13
Status: N/A | N/A​

Action 1:
Robin: Conversion 2 - Electric = [4 Energy]
Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [4 Energy]
D'aww: Poison Sting (R) - 4+3+3+(3-3)x1.5 = [10 Damage] [2 Energy]
Starfire: Heal Pulse (R) = [14 Energy]

Action 2:
Starfire: Fake Out (D) - 4+3+(1-2)x1.5 = [5.5 Damage] [3 Energy]
Robin: Became cloaked in a harsh light
Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [8 Energy]
D'aww: Flinched
Robin: Sky Attack (D) - [14+(2-2)x1.5]x1.5 = [21 Damage] [10 Energy]

Action 3:
Robin: Return (E) - 8+(2-2)x1.5 = [8 Damage] [7 Energy]
Eel Stew: Spark (R) - [7+3+(2-3)x1.5]x0.67 = [5.67 Damage] [12 Energy]
Starfire: Sweet Kiss (E) - Miss = [4 Energy]



D'aww (M) | Eel Stew (M)
Items: Amulet Coin | Exp. Share
Ability: Shield Dust | Levitate
HP: 0 | 82
Energy: 88 | 49
Spe: 50 | 52
Status: KOed | +1 SpA

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 14 | 90
Energy: 61 | 59
Spe: 56 | 13
Status: 1 KOC | N/A​

Unavailable Letters: C, F, H, S

AOPS sends out, then ww orders.
 
#10
Uuuuuh yeah. I remembered this existed alright.

Robin: Unown V: V-Create (Beldum) -> Unown O: Overheat (Beldum) -> Quick Attack (Tynamo)
If the Unown you are going to use is unavailable when you would use it, change that action to Unown W: Will-o-Wisp (Beldum) the first time and Return (Tynamo) the second
If Beldum uses a successful P/E move when you would target it, change that action to Unown T: Toxic (Tynamo)

Starfire: Sweet Kiss (Tynamo) -> Unown F: Flamethrower (Beldum) -> Sweet Kiss (Beldum)
If Torment is used against you, change all remaining uses of Sweet Kiss to Solarbeam (Tynamo)
If Beldum uses a successful P/E move when you would use Flamethrower on him, change that action to Unown M: Mega Kick (Tynamo)
 
#11
CPU: Iron Head (Robin) --- Unown D (Drain Punch) (Robin) --- Headbutt (Robin)
Eel Stew: Unown T (Thunderbolt) (Robin) --- Chill --- Unown P (Protect) (CPU)

FOR ALL: IF your target is fainted, redirect to the other one.
 
#12

CPU (U) | Eel Stew (M)
Items: Lucky Egg | Exp. Share
Ability: Clear Body | Levitate
HP: 90 | 82
Energy: 100 | 49
Spe: 26 | 52
Status: N/A | +1 SpA

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 14 | 90
Energy: 61 | 59
Spe: 56 | 13
Status: 1 KOC | N/A​

Unavailable Letters: C, F, H, S

Action 1:
Robin: V-Create (C) - [18+(2-3)x1.5]x1.5 = [24.75 Damage] [12 Energy]
Eel Stew: Thunderbolt (R) - [10+3+(3-2)x1.5]x0.67+2x1.75 = [13.167 Damage] [6 Energy]
CPU: Iron Head (R) - [8+3+(2-3)x1.5]x1.5 = [6.33 Damage] [5 Energy]
Starfire: Sweet Kiss (E) = [8 Energy]

Action 2:
Eel Stew: Chill = [+12 Energy]
CPU: Drain Punch (S) - [8+(2-2)x1.5]x1.5 = [12 Damage] [12 Energy] [+6 HP]
Starfire: Flamethrower (C) - [10+(3-3)x1.5]x1.5 = [15 Damage] [7 Energy]

Action 3:
Eel Stew: Hurt in confusion - 4+(2-2)x1.5 = [4 Damage] [3 Energy]
CPU: Headbutt (S) - 7+(2-2)x1.5 = [7 Damage] [5 Energy]
Starfire: Flinched



CPU (U) | Eel Stew (M)
Items: Lucky Egg | Exp. Share
Ability: Clear Body | Levitate
HP: 56 | 78
Energy: 78 | 52
Spe: 26 | 52
Status: 1 KOC | Confused (1a)

Robin (M) | Starfire (F)
Item: Amulet Coin | Exp. Share
Ability: Tangled Feet | Magic Guard
HP: 0 | 71
Energy: 49 | 44
Spe: 56 | 13
Status: 1 KOC, KOed | N/A​

Unavailable Letters: C, F, H, S, V, T, D, F
 
#16
Beldum: Unown B (Brick Break) (Starfire) --- Iron Head (Starfire) --- Headbutt (Starfire)
IF Unown B is unavailable A1, use Unown V (Vital Throw) instead.
IF Unown V is unavailable and you would be using it, Unown R (Revenge) instead.
Tynamo: Charge Beam (Starfire) --- Unown A (Aura Sphere) (Starfire) --- Charge Beam (Starfire)
IF Unown A is unavailable A2, use Unown Y (Yawn) on Apollo instead.
IF Unown Y is unavailable and you would be using it, Unown G (Grasswhistle) Apollo instead.

FOR ALL: IF Starfire faints, target Apollo.
 
#17
You realize that CPU's 2 subs is just one, right?

Starfire: Unown B: Bide -> hold -> release

Apollo: Substitute (20 HP) -> Hyper Voice (Eel) -> Unown G: Giga Impact (Eel)
 
#18
Sorry for the delay.

CPU (U) | Eel Stew (M)
Items: Lucky Egg | Exp. Share
Ability: Clear Body | Levitate
HP: 56 | 78
Energy: 78 | 52
Spe: 26 | 52
Status: 1 KOC | Confused (1a)

Apollo (M) | Starfire (F)
Item: Lucky Egg | Exp. Share
Ability: Soundproof | Magic Guard
HP: 100 | 71
Energy: 100 | 44
Spe: 24 | 13
Status: N/A | N/A​

Unavailable Letters: C, F, H, S, V, T, D, F

Action 1:
Starfire: Bide
Eel Stew: Charge Beam (S) - 5+3+(3-2)x1.5 = [9.5 Damage] [5 Energy]
Apollo: Substitute = [-20 HP] [17 Energy]
CPU: Vital Throw (S) - [4+1+(2-2)x1.5]x1.5 = [7.5 Damage] [5 Energy]

Action 2:
Starfire: Is storing energy
Eel Stew: Aura Sphere (S) - [9+(3-2)x1.5]x1.5 = [15.75 Damage] [7 Energy]
CPU: Iron Head (S) - 8+3+(2-2)x1.5 = [11 Damage] [5 Energy]
Apollo: Hyper Voice (C) - [9x0.75+3+(2-3)x1.5]x0.67 = [5.5 Damage] [6 Energy]
Hyper Voice (E) - 9x0.75+3+(2-2)x1.5 = [9.75 Damage]

Action 3:
Starfire: Bide (C) - 43.75x1.75 = [76.5625 Damage] [44 Energy]
Eel Stew: Charge Beam (A) - 5+3+(3-1)x1.5 = [11 Damage (Sub)] [5 Energy]
Apollo: Giga Impact (E) - 12+2/1.5+3+(3-2)x1.5 = [17.83 Damage] [9 Energy]



CPU (U) | Eel Stew (M)
Items: Lucky Egg | Exp. Share
Ability: Clear Body | Levitate
HP: 0 | 50
Energy: 68 | 35
Spe: 26 | 52
Status: 2 KOC, KOed | N/A

Apollo (M) | Starfire (F)
Item: Lucky Egg | Exp. Share
Ability: Soundproof | Magic Guard
HP: 80 | 27
Energy: 68 | 0
Spe: 24 | 13
Status: Substitute (9 HP) | KOed, 1 KOC​

Unavailable Letters: C, F, H, S, V, T, D, F, B, V, A, G
 
#21
Well, since Levitate is a Trait and would be included if it wasn't chosen and AOPSUser seems like a competent person, I would assume he'd choose Heatproof as his Ability.
 
#24
Well. This is awful. However, it is lightened up by the list of used Unowns ending with "vag." Yes, I am mentally 12, thank you for asking.

Cyborg: Unown N: Night Daze (Eel) -> Zen Headbutt (Eel) -> Headbutt (Eel)
If Unown N is unavailable when you would use it, change that action to Unown O: Ominous Wind
If Unown W is unavailable when you would use it, Unown I: Inferno and push back
If Eel faints, change remaining actions to Unown N: Night Daze (Bronzor) -> Unown W: Will-o-Wisp (Bronzor) -> Zen Headbutt (Bronzor)

Apollo: Stomp (Eel) -> Unown L: Leech Seed (Bronzor) -> Stomp (Eel)
If Unown L is unavailable when you would use it, change that action to Hyper Voice (Eel)
If Eel faints, change A3 to Fire Blast (Bronzor)

Well this isn't a hot mess at all :/
 
#25
15:39 AOPSUser Nature Power in Unown Soup
15:40 danmantincan i guess hydro pump

Bronzor: Unown J (Jump Kick) (Apollo) --- Unown P (Protect) --- Psywave (Apollo)
Tynamo: Unown N (Nature Power) (Cyborg) --- Unown Z (Zap Cannon) (Apollo) --- Charge Beam (Cyborg)
 
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