[AOT Round 2] Group Best of Best: Gerard vs Someoneelse

Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.

Team Gerard:

Wilde (Gallade) ♂

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Hecate (Aurumoth) ♀
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Weak Armor / No Guard / Illusion (H)

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81):
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Éponine (Togekiss) ♀
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


Abilities: Hustle / Serene Grace / Super Luck (H)

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/120)
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt


Team Someoneelse:


Alakazam [Someoneelse] (M)
Nature: Timid
Type: Psychic (Regular); Psychic (Mega)

Abilities:
Synchronize (Passive)
Inner Focus (Passive)
Magic Guard (Passive) (H, unlocked)
Trace (Trigger) (Mega)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
+22% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Foul Play
Future Sight
Grass Knot
Guard Split
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Metronome
Miracle Eye
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Psych Up
Reflect
Recover
Rest
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick
Zap Cannon
---
55 Moves

Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Autotomise
Avalanche
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Counter
Curse
Dig
Double-Edge
Double Team
Dragon Tail
Earthquake
Endeavor
Endure
Fire Blast
Fire Punch
Focus Blast
Focus Punch
Giga Impact
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Outrage
Payback
Power-Up Punch
Protect
Rest
Reversal
Roar
Rock Slide
Rock Tomb
Sandstorm
Shadow Claw
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Punch
Thunder Wave
Toxic
Whirlpool
---
66 Moves

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Shadow Mend
---
66 Moves

Pyroak [Australia] (F)
Nature: Brave
Type: Fire / Grass

Abilities:
Rock Head (Passive)
Battle Armor (Passive)
Chlorophyll (Passive) (H, unlocked)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double-Edge
Double Team
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
---
89 Moves


Toss: 2358 (Gerard)

Gerard Sends Out and Equips
Someoneelse Sends Out, Equips and Orders
Gerard Orders
Ref
 
Wilde, as the knight in shining armor that you are, come out and show this unbelievers the righteous path.


Galladite
 

Someoneelse

Why am I here?

"Another battle, of course. This should be quite the challenge."
"Nothing we can't handle!"
"Caution, Australia; these are tough opponents. Do not take them lightly, especially this skilful bladesman."

Sending out Australia the Pyroak @ Charcoal.
Flare Blitz > Blaze Kick > Fire Blast
IF [Gallade uses Encore] THEN [Use Dodge that action] AND [Push actions back]. Do not activate this substitution on consecutive actions.
IF [Gallade uses a P/E move outside of a combination] THEN [Use Stealth Rock the first instance, Roar the second instance] AND [Push actions back]. Do not activate this substitution on consecutive actions.
IF [Gallade uses a damaging Rock-type move] AND [Gallade does NOT use Hidden Power (Rock)] THEN [Use Counter that action] AND [Push actions back].
 
Team Gerard:


Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 100
EN: 100%
Item: Galladite
Stats: 5/3/2/4/92 SC: 3 WC: 4
Ability: Steadfast / Justified
Status: +10% Accuracy

Team Someoneelse:

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 120
EN: 100%
Item: Charcoal
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Round 1: Fiery Showdown!

Pyroak roars and lets out all his fire attacks at Gallade, while Gallade puts up a reflective barrier, knocks off Pyroak's Charcoal and Splits his pain with her.

Australia will definitely miss her Charcoal, but Wilde was more saddened when she missed her Blaze Kick. Most unfortunate, but shit happens.

Lets see how this Fiery Showdown continues in the next round.
Speed Order: Wilde, Australia

Rolls: 3202 4628 9340 4951 7200 6013 9990 3598 9910 853 8408 5630 9591 4835 956 4334

Action 1:

Turn Order: Wilde, Australia

Wilde uses Reflect!
EN Used: 9

Australia uses Flare Blitz!
Crit Check (625): 3202 (No)
Damage: (6.5 + 3 + 6 - 4.5)*1 + 4 = 15
Effect Chance (1000): 4628 (No)
EN Used: 8.5

Action 2:

Turn Order: Wilde, Australia

Wilde uses Knock Off!
Crit Check (x): Battle Armor (No)
Damage: (10 + 7.5 - 6)*1 = 11.5
EN Used: 7

Australia uses Blaze Kick!
Accuracy Check (9000): 9340 (Miss)
EN Used: 6

Action 3:

Turn Order: Wilde, Australia

Wilde uses Pain Split!
Pyroak HP: 108.5
Gallade HP: 85
Damage: 11.75
Heals: 11.75
EN Used: 17.75

Australia uses Fire Blast!
Accuracy Check (8500): 4951 (Hit)
Crit Check (625): 7200 (No)
Damage: (11 + 3 + 4.5 - 6)*1 = 12.5
Effect Chance (1000): 6013 (No)
EN Used: 7

Team Gerard:


Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 84
EN: 66%
Item: Galladite
Stats: 5/3/2/4/92 SC: 3 WC: 4
Ability: Steadfast / Justified
Status: +10% Accuracy

Team Someoneelse:

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 97
EN: 78%
Item: Charcoal (Knocked Off)
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Field Effects: Reflect is up on Gerard's side of the field (3a)

Gerard Orders
Someoneelse Orders

Ref
 
Well, that wasn't the best or the worst kind of hax so I'll take it. Wilde now it's time your time to shine!

Wilde: [Megavolve] Rock Slide ~ Stone Edge ~ Rock Slide
* If Pyroak uses Stealth Rock then use Magic Coat, the first time, and Taunt, the second.
* If Pyroak uses a Burn Inducing move then use Safeguard & push actions.
* If Pyroak uses Counter then use Psychic & push actions.
 

Someoneelse

Why am I here?

"An interesting set of orders."
"I say we crush it!"
"There are times for crushing, and there are times for substitution abuse. This is the latter."

Roar > Inferno > Inferno
IF [You are flinching] THEN [Push actions back].
 
*Sry missed this one -_-'
If I don't ref by DQ pls tag me once.
Team Gerard:


Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 84
EN: 66%
Item: Galladite
Stats: 7/3/2/4/127 SC: 3 WC: 4
Ability: Steadfast / Justified / Inner Focus
Status: +19% Accuracy

Team Someoneelse:

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 97
EN: 78%
Item: Charcoal (Knocked Off)
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Round 2: Inferno Safeguard!

Flavor when not busy :|

Speed Order: Wilde, Australia

Rolls: 3870 7158 121 6990 8571 8347 7399 5742 2393 460 6487 4430 7921 7179 5092 7041

Wilde [Mega Evolves]

Action 1:

Turn Order: Wilde, Australia

Wilde uses Rock Slide!
Crit Check (x): Battle Armor (No)
Damage: (8 + 10 - 6)*1.5 = 18
Effect Chance (3000): 3870 (No)
EN Used: 6

Australia uses Roar!
Wilde would be switched!
EN Used: 7

Action 2:

Turn Order: Wilde, Australia

Wilde uses Safeguard!
EN Used: 10

Australia uses Inferno!
Accuracy Check (5000): 7158 (Miss)
EN Used: 6

Action 3:

Turn Order: Wilde, Australia

Wilde uses Safeguard!
Fails!
EN Used: 14

Australia uses Inferno!
Accuracy Check (5000): 121 (Hit)
Crit Check (625): 6990 (No)
Damage: (10 + 3 + 4.5 - 6)*1 = 11.5
Wilde is safe from burns!
EN Used: 10

Wilde switched to (Katherine, Hecate, Eponine): 8571 (Eponine)

Team Gerard:


Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 72
EN: 36%
Item: Galladite
Stats: 7/3/2/4/127 SC: 3 WC: 4
Ability: Steadfast / Justified / Inner Focus
Status: +19% Accuracy, Switched Out!

Team Someoneelse:

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 79
EN: 55%
Item: Charcoal (Knocked Off)
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Field Effects: Safeguard is up on Gerard's side of the field (3 Rounds)

Someoneelse Orders
Gerard Orders

Ref
 
Last edited:

Someoneelse

Why am I here?
[3:29pm] Alakazam: how does illusion work with forced switches
[3:30pm] Rainman: forced switch overrides illusion iirc
[3:30pm] Alakazam: that’s what i’d thought
[3:30pm] Alakazam: and then gale’s reffing is confusing me
[3:30pm] Alakazam: “Wilde switched to (Masked due to illusion): 8571 (Eponine)”
[3:35pm] tavok: it is really simple
[3:35pm] tavok: it doesn't

I'm not sure what "Wilde switched to (Masked due to illusion)" is supposed to mean, but Illusion does not seem to work from a forced switch. Can you clarify this please?

Also, after whatever happens here, Gerard would need to equip whatever Pokemon it actually is.
 
[3:29pm] Alakazam: how does illusion work with forced switches
[3:30pm] Rainman: forced switch overrides illusion iirc
[3:30pm] Alakazam: that’s what i’d thought
[3:30pm] Alakazam: and then gale’s reffing is confusing me
[3:30pm] Alakazam: “Wilde switched to (Masked due to illusion): 8571 (Eponine)”
[3:35pm] tavok: it is really simple
[3:35pm] tavok: it doesn't

I'm not sure what "Wilde switched to (Masked due to illusion)" is supposed to mean, but Illusion does not seem to work from a forced switch. Can you clarify this please?

Also, after whatever happens here, Gerard would need to equip whatever Pokemon it actually is.
I don't understand it either, feel free to get a mod opinion.

Afaik, illusion works in forced switches. But when rolls are revealed to players, how would it work? Idk. *shrugs*
 

Someoneelse

Why am I here?
I'll take the lack of response as a yes, since it's been 72 hours.

Switch Phase:
Pyroak @ Nothing OUT
Alakazam @ Alakazite IN
(Mega Evolve)

Counterswitch?
 
Sorry, I was just annoyed that each battle this tournament keeps giving me the finger with new and never seen before dumb rules.
Meh, I'll got Emma's way and just stp giving a shit.

Switch to Aurumoth @ Enigma Berry, Togge Weak Armor.

Megahorn ~ X-Scissor ~ Megahorn
* If Megazam uses Barrier & Megazam moves before you do then use Bug Buzz & push actions.
* If Megazam uses Counter when you target him then replace with Bug Buzz & push actions.
* If Megazam uses Bide (Charge) then use Dragon Dance & push actions.
 
*Gerard your Togekiss's type states Normal / Flying in your profile, and her Size and Weight Count is off.

Team Gerard (B-A-B):


Hecate (Aurumoth) ♀
Type: Bug / Psychic
HP: 110
EN: 100%
Item: Enigma Berry
Stats: 5/4/6/2/81 SC: 4 WC: 5
Ability: Weak Armor (Off) / No Guard / Illusion
Status: +19% Accuracy

Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 72
EN: 36%
Item: Galladite
Stats: 7/3/2/4/127 SC: 3 WC: 4
Ability: Steadfast / Justified / Inner Focus
Status: +19% Accuracy


Éponine (Togekiss) ♀
Type: Fairy / Flying
HP: 100
EN: 100%
Item: Enigma Berry
Stats: 1/3/5/4/92 SC: 3 WC: 3
Ability: Hustle / Serene Grace / Super Luck
Status: +10% Accuracy
Team Someoneelse (A-O-B):

Alakazam [Someoneelse] (M)
Type: Psychic
HP: 90
EN: 100%
Item: Alakazite
Stats: 1/2/8/3/173 SC: 3 WC: 3
Ability: Synchronise / Inner Focus / Magic Guard / Trace
Status: +30% Accuracy

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 79
EN: 55%
Item: Charcoal (Knocked Off)
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Field Effect: Field Effects: Safeguard is up on Gerard's side of the field (3 Rounds)

Round 3: Teleport (Switch)!

Someoneelse asks Someoneelse to use Teleport (Switch) while protecting against two of Hecate's attacks.

Speed Order: Someoneelse, Hecate

Rolls: 4430 7921 7179 5092 7041

Someoneelse [Mega Evolves]

Action 1:

Turn Order: Someoneelse, Hecate

Someoneelse uses Protect!
EN Used: 7

Hecate uses Megahorn!
Damage: (12 + 3 + 7.5 - 3)*1.5 = 29.25
EN Used: 7
EN Used Someoneelse: 11.7

Action 2:

Turn Order: Someoneelse, Hecate

Someoneelse uses Teleport (Switch)!
EN Used: 6

Hecate uses X-Scissor!
Damage: (8 + 3 + 7.5 - 3)*1.5 = 23.25
EN Used: 5

Action 3:

Turn Order: Someoneelse, Hecate

Someoneelse uses Protect!
EN Used: 7

Hecate uses Megahorn!
Damage: (12 + 3 + 7.5 - 3)*1.5 = 29.25
EN Used: 7
EN Used Someoneelse: 11.7

Team Gerard (B-A-B):


Hecate (Aurumoth) ♀
Type: Bug / Psychic
HP: 110
EN: 81%
Item: Enigma Berry
Stats: 5/4/6/2/81 SC: 4 WC: 5
Ability: Weak Armor (Off) / No Guard / Illusion
Status: +19% Accuracy

Wilde (Gallade) ♂
Type: Psychic / Fighting
HP: 72
EN: 36%
Item: Galladite
Stats: 7/3/2/4/127 SC: 3 WC: 4
Ability: Steadfast / Justified / Inner Focus
Status: +19% Accuracy


Éponine (Togekiss) ♀
Type: Fairy / Flying
HP: 100
EN: 100%
Item: Enigma Berry
Stats: 1/3/5/4/92 SC: 3 WC: 3
Ability: Hustle / Serene Grace / Super Luck
Status: +10% Accuracy
Team Someoneelse (A-O-B):

Alakazam [Someoneelse] (M)
Type: Psychic
HP: 67
EN: 71%
Item: Alakazite
Stats: 1/2/8/3/173 SC: 3 WC: 3
Ability: Synchronise / Inner Focus / Magic Guard / Trace
Status: +30% Accuracy, Switching Out!

Pyroak [Australia] (F)
Type: Fire / Grass
HP: 79
EN: 55%
Item: Charcoal (Knocked Off)
Stats: 4/4/3/3/52 SC: 4 WC: 5
Ability: Rock Head / Battle Armor / Chlorophyll
Status: -10% Evasion

Field Effects: Safeguard is up on Gerard's side of the field (2 Rounds)

Someoneelse Sends In, Equips and Orders
Gerard Orders

Ref
 

Someoneelse

Why am I here?

Alakazam @ Alakazite OUT
Pyroak @ Nothing IN

Fire Blast > Flare Blitz > Heat Wave

IF [Aurumoth uses Counter] THEN [Use Inferno the first instance, Heat Wave the second instance, Fire Blast the third instance] AND [Push actions back].
IF [Aurumoth uses Rain Dance outside of a combination] AND [Aurumoth did not use Rain Dance last action] AND [Aurumoth is not to use Rain Dance next action] AND [You are slower] THEN [Use Sunny Day that action] AND [Push actions back].
IF [Aurumoth uses a damaging Psychic-type combination] AND [You do not have a Substitute up] THEN [Use Substitute (15) that action] AND [Push actions back].
 

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