Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
75 days Time Limit: After 75 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at June 9th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Gale Wing Srock
Shenron Gohan | Dragonite (M)
_______________________________
[Counters]
[Attacks] [43/x]
Level Up ( 17 / 19 )
Wrap(11,4) | Leer(0,4) | Thunder Wave(0,7) | Twister(7/11,2) | Dragon Rage(10F,4) | Slam (8,5) | Agility(0,7) | Aqua Tail(9,7) | Dragon Dance(0,6) | Outrage(15,7) | Dragon Tail(9,4) | Hyper beam(15,10) | Dragon Rush(13,6) | Hurricane (14, 7) | Fire Punch (8,6) | Thunder Punch (8,6) | Roost (+20,11) |
Egg ( 5 / 9 )
Aqua Jet(4,4) | Dragon Pulse(12,6) | Extreme Speed(8,6) | Haze(0,6) | Iron Tail(10,7) |
Prev Gens (Tutor / TM / HM) / Event ( 16 / 30 )
Endure(0,15) | Skull Bash(13,8) | Icy Wind(6,5) | Bide(d*1.75,6+D/2) | Rage(4,3) | Water Gun(4,3) | Whirlpool(12,5) | Hydro Pump | Defog | Air Cutter | Dynamic Punch | Swift | Mud-Slap | Zap Cannon(12,9) | Mimic(0,5) | Heal Bell |
Gen 6 TM/HM/Tutor ( 40 / 61 )
Rest(+12,15) | Sleep Talk(3 + m) | Fire Blast(11, 8) | Thunder(11,8) | Blizzard(11,8) | Protect(0,7+d/2.5) | Substitute(0,12) | Facade(14,8) | Double Team(4*C) | Draco Meteor(16,9) | Rain Dance(0,10) | Hail(0,10) | Surf(9,7) | Ice Beam(9,7) | Light Screen(0,10) | Thunderbolt(9,7) | Flamethrower(9,7) | Hidden Power [Ground] (6,4) | Toxic(0,7) | Frustration(10,7) | Fly | Surf | Dive | Hone Claws | Focus Blast | Sky Drop | Roar | Earthquake | Brick Break | Rock Tomb | Stone Edge | Bulldoze | Rock Slide | Heat Wave | Ice Punch | Iron Head | Superpower | Tailwind | Dragon Claw | Giga Impact |
Zapper | Rotom (N)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Stats: Rotom-F]
[Stats: Rotom-C]
[Stats: Rotom-W]
[Attacks] (39/54)
Level Up ( 14 / 14 )
Gen 6 TM/HM/Tutor Moves ( 16 / 26 )
Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Abilities]
Dry Skin / Illuminate
Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 15 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7) | Moonlight (20,14) | Final Gambit
Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)
Prev Gens (Tutor / TM / HM) ( 0 / x )
Gen 6 TM/HM/Tutor ( 24 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7) | Double Team (4*c) | Dazzling Gleam (8,6) | Explosion | Flame Charge | Thief
Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7) | Heal Bell (7)
Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
[Type]
Dark / Ground
[Stats]
[Tokens]
[Attacks] [66/92] [6 CC]
Level Up ( 20 / 21 )
Egg ( 15 / 15 )
TM/HM ( 42 / 45 )
deadfox081
Azumarill [Might] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Stats:
HP: 110
Atk: Rank 3 [6] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]
EC: 9/9
MC: 1
AC: 5/5
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Attacks (49):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool
OTHER
Aqua Ring
Belly Drum
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport
Greninja [Adaptable] (M)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type: Water/Dark
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (122*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Abilities: Torrent, Protean (Unlocked)
Attacks (51):
PHYSICAL
Aerial Ace
Bounce
Dig
Dive
Feint Attack
Fling
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Quick Attack
Rock Slide
Shadow Sneak
Smackdown
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Water Pulse
OTHER
Camouflage
Growl
Mat Block
Mind Reader
Mud Sport
Protect
Sleep Talk
Snatch
Spikes
Smokescreen
Substitute
Taunt
Toxic
Toxic Spikes
Water Sport
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)
Attacks (74):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Final Gambit
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse
OTHER
Agility
Double Team
Calm Mind
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defence
Me First
Metal Sound
Magnet Rise
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
RAID
Dispel
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 9
AC: 5/5
Abilities: Intimidate, Prankster, Justified (Unlocked)
Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief
SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar
OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
RAID
Dispel
Anddddd, let's get it going with more action in Round 3 of the ASB Official Tournament. In this match we have an all-ASB sub/pedantry king, Gale Wing Srock, facing off against the LCT manager, current Dragon Gym Leader, and new Reffing Program Manager, deadfox081. Watch out for Colossoil coming from Gale as a fast and strong beatstick, ready to put in work. Obviously we all have our eyes on deadfox's Adaptable the Greninja as we all are expecting great things. Anywho, let's flip them coins and get to the battle!
Coin Flip
Heads: Gale Wing Srock | Tails: deadfox081
3 Heads : 0 Tails ---> Gale Wing Srock
Order of Operations
Gale Wing Srock sends out
deadfox081 sends out and orders
Gale Wing Srock orders
I ref
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
75 days Time Limit: After 75 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at June 9th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Gale Wing Srock
Shenron Gohan | Dragonite (M)
_______________________________
Shenron Gohan is the last living dragon of Shenron's family line. He doesn't have the power to bestow any wishes yet and needs to be taken care of. He was found by Sher Khan, while he was on his quest to the center of the earth in search of the fire bird; where Sher Khan found Shenron Gohan in a hurt state. Shenron hasn't opened up to anyone and remains quite all the time.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Dragon / Flying
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Inner Focus / Multiscale
Inner Focus | Type: Passive | Mold Breaker-affected: Yes
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale | Type: Passive | Mold Breaker-affected: Yes (✓)
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[Stats]Inner Focus | Type: Passive | Mold Breaker-affected: Yes
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale | Type: Passive | Mold Breaker-affected: Yes (✓)
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [43/x]
Level Up ( 17 / 19 )
Wrap(11,4) | Leer(0,4) | Thunder Wave(0,7) | Twister(7/11,2) | Dragon Rage(10F,4) | Slam (8,5) | Agility(0,7) | Aqua Tail(9,7) | Dragon Dance(0,6) | Outrage(15,7) | Dragon Tail(9,4) | Hyper beam(15,10) | Dragon Rush(13,6) | Hurricane (14, 7) | Fire Punch (8,6) | Thunder Punch (8,6) | Roost (+20,11) |
Egg ( 5 / 9 )
Aqua Jet(4,4) | Dragon Pulse(12,6) | Extreme Speed(8,6) | Haze(0,6) | Iron Tail(10,7) |
Prev Gens (Tutor / TM / HM) / Event ( 16 / 30 )
Endure(0,15) | Skull Bash(13,8) | Icy Wind(6,5) | Bide(d*1.75,6+D/2) | Rage(4,3) | Water Gun(4,3) | Whirlpool(12,5) | Hydro Pump | Defog | Air Cutter | Dynamic Punch | Swift | Mud-Slap | Zap Cannon(12,9) | Mimic(0,5) | Heal Bell |
Gen 6 TM/HM/Tutor ( 40 / 61 )
Rest(+12,15) | Sleep Talk(3 + m) | Fire Blast(11, 8) | Thunder(11,8) | Blizzard(11,8) | Protect(0,7+d/2.5) | Substitute(0,12) | Facade(14,8) | Double Team(4*C) | Draco Meteor(16,9) | Rain Dance(0,10) | Hail(0,10) | Surf(9,7) | Ice Beam(9,7) | Light Screen(0,10) | Thunderbolt(9,7) | Flamethrower(9,7) | Hidden Power [Ground] (6,4) | Toxic(0,7) | Frustration(10,7) | Fly | Surf | Dive | Hone Claws | Focus Blast | Sky Drop | Roar | Earthquake | Brick Break | Rock Tomb | Stone Edge | Bulldoze | Rock Slide | Heat Wave | Ice Punch | Iron Head | Superpower | Tailwind | Dragon Claw | Giga Impact |
Zapper | Rotom (N)
________________________
Zapper was the ghost in the Lost Hotel, modestly roaming around the guest rooms and sometimes possessing appliances to relax and have some fun. Fletchner took notice of Zapper while he visited the Lost Hotel and after a difficult battle with his Fletchling, he was able to capture the electrifying Ghost and claimed him as Zapper.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Ghost [Ice, Grass, Water]
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Levitate
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[Stats]
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Total: 16
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Total: 16
[Stats: Rotom-F]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 4
Weight Class: 5
Total: 20
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 4
Weight Class: 5
Total: 20
[Stats: Rotom-C]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 2
Weight Class: 3
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 2
Weight Class: 3
Total: 20
[Stats: Rotom-W]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 3
Weight Class: 4
Total: 20
[Tokens]Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 3
Weight Class: 4
Total: 20
EC: N | A
AC: N | A
MC: 0
KOC: 0
AC: N | A
MC: 0
KOC: 0
[Attacks] (39/54)
Level Up ( 14 / 14 )
Discharge(11,5) | Charge(7) | Trick(7) | Astonish(4,3) | Thunder Wave(6) | Confuse Ray(5) | Uproar(9,6) | Double Team(4*c) | Shock Wave(6,4) | Substitute(15,12) | Hex(7 / 13, 8) | Electro Ball(6-15, 9) | Ominous Wind(6,4) | Thunder Shock(7,2) / Blizzard(14,7) / Leaf Storm (16,8) / Hydro Pump (14, 8)
Prev Gen Tutor/TM/HM ( 12 / 14 )
Telekinesis(7) | Endure(15) | Pain Split(+D/2 -D/2, 6+D/2) | Dark Pulse(8,6) | Mud-Slap(4,4) | Sucker Punch(8,6) | Swift(6,4) | Electroweb(9,4) | Signal Beam(8,6) | Snatch(4+m) | Spite(6) | Foul Play(10,7) |
Gen 6 TM/HM/Tutor Moves ( 16 / 26 )
Light Screen(10) | Protect(7+D/2.5) | Thunder(14,7) | Shadow Ball(11,5) | Reflect(10) | Will-o-Wisp(7) | Volt Switch(10,4) | Rest(+12,15) | Sleep Talk(3+m) | Thunderbolt(12,6) | Hidden Power[Ground](6,4) | Rain Dance(10) | Charge Beam(8,5) | Toxic(7) | Psych Up(7) | Facade(14/7,5/8) | Sunny Day(10) | Thief(6,4) |
Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Abilities]
Dry Skin / Illuminate
Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 15 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7) | Moonlight (20,14) | Final Gambit
Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)
Prev Gens (Tutor / TM / HM) ( 0 / x )
Gen 6 TM/HM/Tutor ( 24 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7) | Double Team (4*c) | Dazzling Gleam (8,6) | Explosion | Flame Charge | Thief
Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7) | Heal Bell (7)
Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)
[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound / Guts / Pressure
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 2
KOC: 0
AC: 5 | 5
MC: 2
KOC: 0
[Attacks] [66/92] [6 CC]
Level Up ( 20 / 21 )
Bite(9,3) | Body Slam(11,9) | Bubble Beam(7,4) | Leer(0,4) | Rapid Spin(4,6) | Tackle(8,6) | Dig(11,9) | Muddy Water(9,6) | Bounce(11,13) | Peck(4,3) | Drill Run(11,5) | Horn Attack(7,5) | Rototiller(+1 Atk +1 SpA, 8) | Crunch(11,5) | Megahorn(12,8) | Horn Drill(25,16) | Pursuit(7,4) | Magnitude(18,5) | Stockpile(0,8) | Swallow(+30HP, 17) |
Still to get: Spit Up(30,15)
Still to get: Spit Up(30,15)
Egg ( 15 / 15 )
Double-Edge(17,10) | Fake Out(4,4) | Foul Play(13,6) | Mud Shot(9,3) | Water Spout(15,8) | Encore(0,10) | Sucker Punch(11,5) | Sand Tomb(7,4) | Fire Fang(7,5) | Thunder Fang(7,5) | Mud Bomb(10,4) | Fissure(28,13) | Flail(20,13) | Screech(0,6) |
Tutor ( 8 / 8 )
Iron Tail(10,7) | Snatch(3+m) | Aqua Tail(9,7) | Super Power(12,8) | Dive(8,10) | Knock Off(13,6) | Ancient Power(6,4) | Roll Out(4 + 4 + n*3, 4 + n) |
Still to get:
Prev Gen TM/HM ( 1 / 2 )Still to get:
Endure(0,15)
Still to get: Natural Gift(10,7) |
Still to get: Natural Gift(10,7) |
TM/HM ( 42 / 45 )
Earthquake(13,6) | Dark Pulse(11,5) | Sludge Bomb(9,7) | Taunt(0,9) | Quash(0,4) | Rock Slide(8,6) | Protect(0,7+d/2.5) | Substitute(0,12) | Sleep Talk(3+m) | Payback(10,6) | Dragon Tail(6,5) | Poison Jab(8,6) | Brick Break(8,6) | Smack Down(5,4) | U-Turn(7,5) | Giga Impact(19,13) | Bulldoze(9,4) | Facade(14,8) | Thief(9,3) | Stone Edge(10,7) | Rain Dance(0,10) | Rest(+12,15) | Retaliate(14,8) | Double Team(4*C) | Rock Tomb(6,4) | Snarl(9,4) | Roar(9,6) | Hidden Power(6,4)[Ice] | Rock Smash(4,3) | Embargo(0,4) | Sandstorm(0,9) | Toxic(0,7) | Sunny Day(0,10) | Confide(0,5) | Earth Power(12,6) | Sludge Wave(10,7) | Return(10,7) | Frustration(10,7) | Swagger(0,7) | Snore(5,3) | Attract(0,6) | Secret Power(7,5)
deadfox081
Azumarill [Might] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Stats:
HP: 110
Atk: Rank 3 [6] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19]
EC: 9/9
MC: 1
AC: 5/5
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Attacks (49):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool
OTHER
Aqua Ring
Belly Drum
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport
Greninja [Adaptable] (M)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type: Water/Dark
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (122*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Abilities: Torrent, Protean (Unlocked)
Attacks (51):
PHYSICAL
Aerial Ace
Bounce
Dig
Dive
Feint Attack
Fling
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Quick Attack
Rock Slide
Shadow Sneak
Smackdown
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Water Pulse
OTHER
Camouflage
Growl
Mat Block
Mind Reader
Mud Sport
Protect
Sleep Talk
Snatch
Spikes
Smokescreen
Substitute
Taunt
Toxic
Toxic Spikes
Water Sport
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)
Attacks (74):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Final Gambit
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse
OTHER
Agility
Double Team
Calm Mind
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defence
Me First
Metal Sound
Magnet Rise
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
RAID
Dispel
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 9
AC: 5/5
Abilities: Intimidate, Prankster, Justified (Unlocked)
Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief
SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar
OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
RAID
Dispel
Anddddd, let's get it going with more action in Round 3 of the ASB Official Tournament. In this match we have an all-ASB sub/pedantry king, Gale Wing Srock, facing off against the LCT manager, current Dragon Gym Leader, and new Reffing Program Manager, deadfox081. Watch out for Colossoil coming from Gale as a fast and strong beatstick, ready to put in work. Obviously we all have our eyes on deadfox's Adaptable the Greninja as we all are expecting great things. Anywho, let's flip them coins and get to the battle!
Coin Flip
Heads: Gale Wing Srock | Tails: deadfox081
3 Heads : 0 Tails ---> Gale Wing Srock
Order of Operations
Gale Wing Srock sends out
deadfox081 sends out and orders
Gale Wing Srock orders
I ref