[AOT3 - R2: Group SIC(K)] Geodude6 vs Mamoswindle

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, this battle certainty took a while to start. I was convinced I only signed up for one match there for a minute."
"You signed up for two. I have evidence."
"...Yes, thank you."
"You're welcome."
The Rules said:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Team Geodude6

Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: N/A

Moves:
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment

Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch

Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute

Bounce
Knock Off
Low Kick
Snatch
Spite
Trick

Goh [Gengar] (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:

Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Zap Cannon
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Skull Bash
Torment
Attract
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Explosion
Psych Up
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Role Play
Self-Destruct
Skill Swap
Snatch

Confusion
Sludge Wave

Bohma [Salamence] (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22


Bohma [Mega Salamence] (M)
Nature: Hasty (+15% Speed, +22% Acc, -1 Def)
Type:


Mega Ability:
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 4-
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind

Wish

Spy [Ditto] (-)
Nature: Docile (no effect on stats)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter: (Passive) Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: 0
AC: 5/5

Moves:
Transform

"Between Illusion and Imposter shenanigans, I can't really tell who would be a good pick here. I feel like any of them can end up useless or game changing."
Team Mamoswindle

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature:
Brave, -Spe, +Atk

Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 5/5

Attacks (55/112):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Dig
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Focus Punch
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Low Kick
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Sunny Day
Swagger
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt

Clawitzer [Male] [Sheldon]
Types:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion

Stats:
HP: Value 100
Atk: Rank 3
Def: Rank 3
SpA (+): Rank 6
SpD: Rank 3
Spe (-): Value 51
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks (32/57):
Aqua Jet
Aqua Tail
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Dive
Endure
Entrainment
Flail
Flash Cannon
Heal Pulse
Helping Hand
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rock Slide
Shadow Ball
Sludge Wave
Smack Down
Snore
Splash
Swords Dance
Vice Grip
Water Gun
Water Pulse
Water Sport

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24



EC: 6/6
MC: 1
AC: 5/5

Attacks (51/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt

Aggron [Female] [Nutz'N'Boltz]
Types:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Heavy Metal - The Pokemon's body structure is immensely dense, doubling its actual weight.

Nature: Brave, +Atk, -Spe -10% Evasion

Stats:
HP:
100
Atk (+): 5
Def: 8
SpA: 2
SpD: 2
Spe (-): 43
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5



Type:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Ability:
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:
HP:
100
Atk: 6
Def: 10
SpA: 2
SpD: 3
Spe: 43
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Stat Total: 25


Moves (38/113):
Aerial Ace
Avalanche
Body Slam
Brick Break
Counter
Curse
Dig
Earthquake
Endeavor
Endure
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Iron Defense
Iron Head
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Payback
Protect
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Substitute
Superpower
Stealth Rock
Tackle
Take Down
Taunt
Thunderpunch
Thunder Wave

"Nutz'N'Boltz the Aggron is the mon I predict to do well here. She has neutral or better matchups against the entire opposing team, which means a lot in Single Battles."​
"Heads means Geodude sends out first, tails means Mamo does."

Mamoswindle sends out and equips
Geodude6 sends out, equips, and orders
Mamoswindle orders
I ref.​
 

Geodude6

Look at my shiny CT!
Gengar @ Expert Belt

Thunder~Thunderbolt~Thunder
IF Dark Pulse AND Clawitzer has used Dark Pulse earlier in the round THEN use Disable (Dark Pulse).
IF Hyper Beam in a combination THEN use Substitute (15).
IF p/e action AND Clawitzer did not use a p/e action on the previous action THEN use Smog (fog) the first time and Chill the second time.

IF any of these subs are illegal AND NOT for an "lol i am sutpid" reason THEN reorder.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Geodude6

Active:

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 90
EN: 100
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy
Team Mamoswindle

Active:

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: 100
EN: 100
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: -10% Evasion​

Field Effects: None

"A boring damage race happened."
"If you want to do the commentary, that's ok by me, but you need to add more than just that."
"Like what? I said what there was to say."
"How about 'Though Mamoswindle has the HP lead, his Clawitzer having to cool down while he orders first puts him at a severe disadvantage'?"
"Hmpfh. Seems too subjective to me."
"That's how it is supposed to be done. Don't question it."
"Fine."

Action 1
Order: Gengar, Clawitzer
Gengar used Thunder! (-8 EN)
Hits? (203): Yes
Crits? (400): No
Effect? (895): No
DMG: ((11 + 7.5 + 2 - 4.5) * 1.5)=24 HP
Clawitzer HP: 76
Gengar EN: 92

Clawitzer used Shadow Ball! (-6 EN)
Crits? (432): No
Effect? (344): No
DMG: ((8 + 10 - 4.5) * 1.5)=20.25 HP
Gengar HP: 69.75
Clawitzer EN: 94

Action 2
Order: Gengar, Clawitzer
Gengar used Thunderbolt! (-7 EN)
Crits? (765): No
Effect? (623): No
DMG: ((9 + 7.5 + 2 - 4.5) * 1.5)=21 HP
Clawitzer HP: 55
Gengar EN: 85

Clawitzer used Shadow Ball! (-10 EN)
Crits? (121): No
Effect? (906): No
DMG: ((8 + 10 - 4.5) * 1.5)=20.25 HP
Gengar HP: 49.5
Clawitzer EN: 84

Action 3
Order: Gengar, Clawitzer
Gengar used Thunder! (-8 EN)
Hits? (441): Yes
Crits? (968): No
Effect? (445): No
DMG: ((11 + 7.5 + 2 - 4.5) * 1.5)=24 HP
Clawitzer HP: 31
Gengar EN: 77

Clawitzer used Pitch Black Pulse of Doom! (-28 EN)
Crits? (236): No
DMG: ((18 + 10 + 3 - 4.5) * 1.5)=39.75 HP
Gengar HP: 9.75
Clawitzer EN: 56


Post-Round

Team Geodude6

Active:

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 10
EN: 77
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy
Team Mamoswindle

Active:

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: 31
EN: 56
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: -10% Evasion, Cooldown (1a)​

Field Effects: None

Mamoswindle orders
Geodude6 orders
I ref.​
 
Cooldown ~ Aqua Jet ~ Aqua Jet

IF Gengar is under the effects of Endure when you would act AND you are not taunted AND you are not already under the effects of Endure THEN use Endure
IF Gengar uses a damaging electric type move AND you are not under the effects of Endure THEN use protect, not-consecutively
IF Gengar uses Will-O-Wisp AND you are under the effects of Endure AND you didn't use Protect the previous action THEN use Protect
 

Geodude6

Look at my shiny CT!
The above shouldn't count as a DQ warning; I was on LoA.

Thunderbolt~Skull Bash~Skull Bash
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Geodude6

Active:

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 10
EN: 77
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy
Team Mamoswindle

Active:

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: 31
EN: 56
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: -10% Evasion, Cooldown (1a)​

Field Effects: None

"Sorry for tagging you on LoA, I didn't realize."
"Let me try the commentary again: By lowering its nonexistent skull, Gengar manages to boost its Defense and survive the round."
"Now you've got the hang of it!"
"Really, though. Gengar don't have skulls."

Action 1
Order: Gengar, Clawitzer
Gengar used Thunderbolt! (-7 EN)
Crits? (343): No
Effect? (292): No
DMG: ((9 + 7.5 + 2 - 4.5) * 1.5)=21 HP
Clawitzer HP: 10
Gengar EN: 70

Clawitzer cooled down!

Action 2
Order: Gengar (charge), Clawitzer, Gengar (attack)
Gengar lowered its skull! (-4 EN)
Gengar's Defense rose![/B]
Gengar EN: 66

Clawitzer used Aqua Jet! (-3 EN)
Crits? (230): No
DMG: (4 + 3 + 4.5 + 2 - 3 + -1 * 2)=8.5 HP
Gengar HP: 1.5
Clawitzer EN: 53

Gengar used Skull Bash! (-4 EN)
Crits? (261): No
DMG: (13 + 3 - 4.5)=11.5 HP
Clawitzer HP: -1.5
Clawitzer fainted!
Gengar EN: 62


Post-Round

Team Geodude6

Active:

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, +1 Defense (1r), 1 KOC
Team Mamoswindle

Active:

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO​

Field Effects: None

Mamoswindle sends out and equips
Geodude6 orders
Mamoswindle orders
I ref.​
 

Geodude6

Look at my shiny CT!
[MEGA EVOLVE] Hyper Voice~Double-Edge~Hyper Voice
IF Metal Burst THEN Roar the first time and Rage each subsequent time.
IF Counter on Double-Edge THEN use Hyper Beam that action instead and use Air Cutter the next action.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Geodude6

Active:

Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie
HP: 100
EN: 100
Stats: 5/2/4/3/115
SC/WC/BRT: 4/5/22
Status: +12% Accuracy

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 90
EN: 100
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: -10% Evasion

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

"And I once again get confused with Birkal. Although this time our roles were reversed. Oh well, on to the round proper."
"A damage race between two completely different Pokemon occurs, and Sableye wins it handily despite beginning with an HP disadvantage, thanks to Salamence's terrible Ice weakness, even when Mega Evolved."

Salamence Mega Evolved into Mega Salamence!
Salamence Intimidated Sableye!
Sableye's Attack fell!


Action 1
Order: Salamence, Sableye
Salamence used Hyper Voice! (-6 EN)
Crits? (791): No
DMG: (9 + 3 + 7.5 + 2 - 4.5)=17 HP
Sableye HP: 73
Salamence EN: 94

Sableye used Ice Punch! (-6 EN)
Crits? (459): No
Effect? (956): No
DMG: ((8 + 9 - 6) * 2.25 + -1 * 2)=22.75 HP
Salamence HP: 77.25
Sableye EN: 94

Action 2
Order: Sableye, Salamence
Sableye used Fake Out! (-4 EN)
Crits? (702): No
DMG: (4 + 9 - 6 + -1 * 2)=5 HP
Salamence HP: 72.25
Sableye EN: 90

Salamence flinched!

Action 3
Order: Salamence, Sableye
Salamence used Hyper Voice! (-6 EN)
Crits? (1077): No
DMG: (9 + 3 + 7.5 + 2 - 4.5)=17 HP
Sableye HP: 56
Salamence EN: 88

Sableye used Ice Punch! (-6 EN)
Crits? (843): No
Effect? (1012): No
DMG: ((8 + 9 - 6) * 2.25 + -1 * 2)=22.75 HP
Salamence HP: 49.5
Sableye EN: 84


Post-Round

Team Geodude6

Active:

Mega Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie/Aerilate
HP: 49
EN: 88
Stats: 6/4/5/3/138
SC/WC/BRT: 4/5/27
Status: +22% Accuracy

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 56
EN: 84
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: -10% Evasion, -1 Attack (Permanent)

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

Mamoswindle orders
Geodude6 orders
I ref.​
 
Ice Punch[Stall] ~ Ice Punch[Stall] ~ Shadow Sneak

IF Salamence uses Substitute THEN use Snatch and push back
IF Salamence uses Endure a1 THEN start the chain Will-O-Wisp ~ Ice Punch[Stall] ~ Ice Punch[Stall]
IF Salamence uses Hyper Voice THEN use Torment and push back first instance
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Geodude6

Active:

Mega Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie/Aerilate
HP: 49
EN: 88
Stats: 6/4/5/3/138
SC/WC/BRT: 4/5/27
Status: +22% Accuracy

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 56
EN: 84
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: -10% Evasion, -1 Attack (Permanent)

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

"That was a devastating combo. Too bad for the Salamence that it's a sitting dragon now."
"You know, if that Headbutt hadn't flinched I'd have called this pretty much even. Now, though, whoever Mamoswindle chooses has to handle a half HP Salamence, itself, and also do damage to that Gengar. Have fun!"

Action 1
Order: Salamence, Sableye
Salamence used Headbutt! (-4 EN)
Crits? (513): No
Effect? (137): Yes
DMG: (7 + 3 + 9 + 2 - 7.5)=13.5 HP
Sableye HP: 42.5
Salamence EN: 84

Sableye flinched!

Action 2
Order: Salamence, Sableye
Salamence used Supa Mega Giga Impact! (-45.5 EN)
Crits? (1083): No
DMG: (36 + 3 + 9 + 2 - 7.5)=42.5 HP
Sableye HP: 0
Sableye fainted!
Salamence EN: 38.5

Salamence's Moxie boosted its Attack!


Post-Round

Team Geodude6

Active:

Mega Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie/Aerilate
HP: 49
EN: 38
Stats: 6/4/5/3/138
SC/WC/BRT: 4/5/27
Status: +22% Accuracy, +1 Attack (permanent), Cooldown (1a), Sluggish (2a), 1 KOC

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 0
EN: 84
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: KO

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

Mamoswindle sends out and equips
Geodude6 orders
Mamoswindle orders
I ref.​
 
Alright, if I trust anyone to do this it's Aurora, that and I'll be needing priority if I manage to make it to the Gengar

Lucario @ Solar Ray
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Geodude6

Active:

Mega Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie/Aerilate
HP: 49
EN: 38
Stats: 6/4/5/3/138
SC/WC/BRT: 4/5/27
Status: +22% Accuracy, +1 Attack (permanent), Cooldown (1a), Sluggish (2a), 1 KOC

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Lucario (F) @ Solar Ray
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified
HP: 100
EN: 100
Stats: 4/3/5/2/104
SC/WC/BRT: 3/4/20
Status: +12% Accuracy

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 0
EN: 84
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: KO

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

"Lucario makes good use of its Solar Ray to finish off the Salamence while not losing too much of its own health."
"Of course, Lucario now gets destroyed by Ditto, but..."
"Shush, Mzee. You're not supposed to tell the players what to do."
"But it's so obvious!"

Lucario's Solar Ray hit it with a 0 BAP Dark-type Fake Out!
Lucario's Attack rose!
Lucario's Speed rose!


Action 1
Order: Lucario, Salamence
Lucario used Ice Punch! (-6 EN)
Crits? (182): No
Effect? (744): No
DMG: ((8 + 6 - 6) * 2.25 + 1 * 2)=20 HP
Salamence HP: 29
Lucario EN: 94

Salamence cooled down!
Sluggishness -1a

Action 2
Order: Lucario, Salamence
Lucario used Stone Edge! (-7 EN)
Hits? (490): Yes
Crits? (1127): No
DMG: ((10 + 6 - 6) * 1.5 + 1 * 2)=17 HP
Salamence HP: 12
Lucario EN: 87

Salamence used Incinerate! (-4 EN)
Crits? (384): No
DMG: ((6 + 7.5 - 3) * 1.5)=15.75 HP
Lucario HP: 84.25
Salamence EN: 34

Action 3
Order: Lucario, Salamence
Lucario used Ice Punch! (-6 EN)
Crits? (665): No
DMG: ((8 + 6 - 6) * 2.25 + 1 * 2)=20 HP
Salamence HP: -8
Salamence fainted!
Lucario EN: 81


Post-Round

Team Geodude6

Active:

Mega Salamence (M) @ Salamencite
Type: Dragon/Flying
Abilities: Intimidate/Moxie/Aerilate
HP: -8
EN: 34
Stats: 6/4/5/3/138
SC/WC/BRT: 4/5/27
Status: 1 KOC, KO

Gengar (F) @ Expert Belt
Type: Ghost/Poison
Ability: Levitate
HP: 1
EN: 62
Stats: 2/2/5/3/127
SC/WC/BRT: 3/3/19
Status: +19% Accuracy, 1 KOC

Team Mamoswindle

Active:

Lucario (F) @ Solar Ray
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified
HP: 84
EN: 81
Stats: 4/3/5/2/182
SC/WC/BRT: 3/4/20
Status: +12% Accuracy, +1 Attack (permanent), +1 Speed (permanent), 1 KOC

Sableye (F) @ Everstone
Type: Dark/Ghost
Abilities: Keen Eye/Stall/Prankster
HP: 0
EN: 84
Stats: 6/5/3/3/43
SC/WC/BRT: 1/2/16
Status: KO

Clawitzer (M) @ Rare Candy
Type: Water
Ability: Mega Launcher
HP: -2
EN: 53
Stats: 3/3/7/3/51
SC/WC/BRT: 3/3/19
Status: KO

Field Effects: None

Geodude6 replaces Salamence
Mamoswindle orders
Geodude6 orders
I ref.​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top