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[AOT3 - Round 2] BoB: Matezoide vs Someoneelse

Geodude6

Look at my shiny CT!
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Matezoide:
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->
FRJHma6.png

<Steelix> [Thumper] (F)


Nature: Adamant (+Attack, -Sp.Attack)

Type: Ground/Steel


Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: Traded for a Luvdisc before Matezoide made it out from Kalos, Thumper's past is unknown to all but herself. Amidst the humors of a tortured childhood, everyone decided to keep their concerns to themselves, much to her delight.


Abilites:

Rock Head (Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (Passive):

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (HA UNLOCKED, Toggle):

At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Sand Force (Mega, Passive):

This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


Stats

HP: 100
Attack: 4 (+)
Defense: 9
SpA: 1 (-)
SpD: 3
Speed: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22

Mega

HP: 100
Attack: 6 (+)
Defense: 10
SpA: 1 (-)
SpD: 3
Speed: 30
Size Class: 7
Weight Class: 10
Base Rank Total: 25



EC: 6/6
MC: 0
AC: 5/5

Moves

Tackle (*)
Screech (*)
Bind (*)
Rock Throw (*)
Rage (*)
Harden (*)
Mud Sport (*)
Slam (*)
Stealth Rock (*)
Rock Tomb (*)
Sandstorm (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Curse (*)
Gyro Ball (*)
Fire Fang
Thunder Fang
Ice Fang
Autotomize
Crunch
Iron Tail
Sandstorm
Stone Edge
Crunch
Double-Edge


Earthquake (*)
Rock-Slide (*)
Dig (*)
Payback (*)
Protect (*)
Bide
Aqua Tail
Magnet Rise
Toxic
Substitute
Rest
Sleep-Talk
Explosion
Bulldoze
Taunt
Giga-Impact
Rock Tomb
Dragon Tail
Mimic


Block (*)
Heavy Slam (*)
Rollout (*)
Flail (*)
Rock Blast (*)
Spr_5b_470.png

<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (HIDDEN ABILITY UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance
Focus Energy

Aerial Ace
Bide
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor

Endure (*)
Flail (*)
Yawn (*)
Wish
Covet
Spr_5b_232_f.png

<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 1
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Encore
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Iron Tail
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Play Rough
Fissure
iCVmqlE.png

<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Rock Blast

Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic
Knock Off

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type

Someoneelse:
alakazam.png
alakazam-mega.png

Alakazam [Someoneelse] (M)
Nature: Timid
Type: Psychic (Regular); Psychic (Mega)

Abilities:
Synchronize (Passive)
Inner Focus (Passive)
Magic Guard (Passive) (H, unlocked)
Trace (Trigger) (Mega)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
+22% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Foul Play
Future Sight
Grass Knot
Guard Split
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Metronome
Miracle Eye
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Psych Up
Reflect
Recover
Rest
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick
Zap Cannon
---
55 Moves
aggron.png
aggron-mega.png

Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Autotomise
Avalanche
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Counter
Curse
Dig
Double-Edge
Double Team
Dragon Tail
Earthquake
Endeavor
Endure
Fire Blast
Fire Punch
Focus Blast
Focus Punch
Giga Impact
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Outrage
Payback
Power-Up Punch
Protect
Rest
Reversal
Roar
Rock Slide
Rock Tomb
Sandstorm
Shadow Claw
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Punch
Thunder Wave
Toxic
Whirlpool
---
66 Moves
chandelure.png

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Shadow Mend
---
66 Moves
pyroak-f.png

Pyroak [Australia] (F)
Nature: Brave
Type: Fire / Grass

Abilities:
Rock Head (Passive)
Battle Armor (Passive)
Chlorophyll (Passive) (H, unlocked)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double-Edge
Double Team
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
---
89 Moves

Flip the Bastiodon
411.png

[Heads: mate sends first | Tails: SE sends first]

Order of Operations
Someoneelse sends out a Pokemon.
Matezoide sends out a Pokemon and orders.
Soneoneelse orders.
I ref.
 
Didnt notice the massive Pyroak weakness. Meh.


Steelix @ Steelixite


MEGA EVOLVE Sheer Force ON Rock-Slide -> Double-Edge -> Rock-Slide



If you are under the effects of Worry Seed when you are to use Double-Edge, use Stone-Edge that action
If Low Kick AND you didnt use Protect last action, use Protect that action
If Counter, use Stealth Rock that action the first time, Autotomize the second and Sandstorm the third.
 
fGwnFSl.png
pyroak.png

"Hmm, one of these. Monstrous physical defense."
"Let it melt!"
"It's not that simple. Actually, it might be that simple."

Fire Spin > Explosive Conflagration (Overheat + Overheat) > Cooldown (Fire Blast)

IF [Fire Spin misses A1] THEN [Use Lava Plume A2] AND [Use Fire Blast A3].

[09:49am] Alakazam: If the user performs an attack that also uses that source, Fire Spin ends.
[09:49am] elevator_music: the flavor dumb stuff in those moves is silly
[09:49am] FMD: Ignore that part, Alakazam.
[09:49am] ooraloo: Alakazam, nobody enforces that.

If the above is not true, I would like a reorder.
 
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