Exiline
Banned deucer.
Welcome to my 100th post RMT! With the coming of Hoopa, I decided to build a balanced team around it and showcase it here. The main goal of the team is a late game sweep from Sword Dance Scizor-Mega or Bulk up Talonflame--which are the two main winning conditions. To help them sweep, I use Hoopa-Unbound's fantastic ability to break opposing walls and make the sweep of Talonflame/Scizor easier. But seeing as how Hoopa is frail, I add two Volt Switch/U-turn (Scizor and Raikou) users to place it more easily on the field. Finally, I add some defensive backbone and hazards maintenance (Hippowdon and Starmie).
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 248 Atk / 8 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Energy Ball
- Focus Blast
- Gunk Shot
The star of the team! The goal of this monster is to destroy/weaken opposing walls with is amazing fire power (he 2HKOs all the meta. ban this thing omg) to open up the talonflame/scizor sweep. I choose the dark/fight/poison coverage because nobody resists to all these 3 moves, and I added energy ball because my team struggles a bit against rotom. Also, it hits the other bulky waters and hippodown. Hyperspace fury is chosen over knock off to hit mega-pokemon like scizor-mega and sableye-mega (in addition it hits under substitute and protect and doesn't have any contact (hi garchomp and ferrothorn). I use focus blast over drainpunch to hit a harder against skarmory and ferrothorn.
Generally, I don't directly switch in hoopa but send it in the battle with the help of u-turn or volt switch.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
The first main condition, his role is to bring momentum with u-uturn and obviously trying to sweep in later game. I choose sword dance and u-uturn on the same mon because when I end the game with scizor it's only with bullet punch and i don't really need extra coverage. Also u-turn is very useful to pivot around certain threat (scizor causes many switchs) and get the momentum advantage.
The given EVs are to Outspeed adamant max speed Azumarill and take special hits better.
It's also my main answer against things such as kyurem-white, metagross, hp fire-less venusaur, weavile...also it is able to switch on knock off hoopa without fire punch.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Will-O-Wisp
- Roost
The second main condition, it's role is burn everything, bring priority and like scizor sweep in lategame. I choose bulk up + will-o-wisp over taunt because my team is very weak to sableye-mega and talonflame without bulk up lose against sableye and Will-o-Wisp is absolutely needed.
It's my best answer to Charizard Y, Altaria-mega, Scizor, Clefable, Sableye... It's probably the most important team member, keep it alive. I use many speed EVS for beat opposing stallbreaker talonflame.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 140 Def / 112 SpD / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
The Stealth Rock setter! Most of the teams (especially the balanced) need a ground type for stop the volt switch spam and hippowdon is one of the best ground type at the moment: amazing physically bulk and decent special bulk, acces to stealth rock, bring sandstorm...
It's my main answer against raikou, manectric-mega, charizard x, offensive talonflame, and in general most of the physical attacker.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
The second part of my Volturn core, I choose Raikou because it brings more speed in my team (even though I have Starmie and two strong priority users). It also checks many special attackers, builds momentum and helps me against Rotom-W (which is a threat for this team). Finally, it is a good bird check and is my main answer to Manaphy. I put Shadow Ball over Extrasensory because I do not need the extra coverage against Venusaur or Amoonguss.
Signal Beam over Shadow Ball is also a very nice option to kill Hoopa.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
- Scald
- Thunderbolt
- Rapid Spin
- Recover
With Talonflame in my team, I obviously need some hazard control.
Starmie spins the rocks while checking Keldeo and Heatran (both being threatening towards my two win conditions). Starmie is very good on this metagame because the hazard stacking strategy from Skarmory + Garchomp or Hippowdon is everywhere, and Starmie just spins their hopes and dreams away. I use Thunderbolt over Reflect Type/Psyschock because that hit keldeo and other water (especially gyarados).
Note that you need to play carefully if your opponent has a Pursuit trapper (but Scaldburn them all!)
Apocalypse (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 248 Atk / 8 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Energy Ball
- Focus Blast
- Gunk Shot
Steelwings (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Sunset (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Will-O-Wisp
- Roost
Earthwall (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 140 Def / 112 SpD / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Amplified (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Geometry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
- Scald
- Psyshock
- Rapid Spin
- Recover
Ability: Magician
EVs: 248 Atk / 8 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Energy Ball
- Focus Blast
- Gunk Shot
Steelwings (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Sunset (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Will-O-Wisp
- Roost
Earthwall (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 140 Def / 112 SpD / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Amplified (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Geometry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
- Scald
- Psyshock
- Rapid Spin
- Recover
Reverb Noruega Vinc2612 for grammar check, thank you bro :D
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