Apparently, obnoxiously pestering people for a ref will get you one.

1v1 FE singles
1 day DQ
2 chills, 1 recover
2 subs
One ability
Training items
switch=lol


Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.


Matezoide said:

<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (7, Electric) (*)
Hyper Beam
Ice Beam
Rain Dance (*)
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Geodude6 said:

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Superpower
Whirlwind
Sky Drop
Brave Bird
Thrash

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind

Toxic
Bulk Up
Protect
Facade
Rest
Shadow Claw
Giga Impact
Rock Slide
U-turn
Fly
You send out and order
Ref
 
Day 74. 25 Jun. Akela has yet to admit he agreed to ref because i seduced him. The wolves are getting angrier. Running out of supplies, will have to leave the shelter soon.



Omastar will have an Exp.Share and Swift Swim


Ice Beam -> Rain Dance -> Ice Beam


If Fly AND Braviary didnt use Tailwind AND it is not raining, use Rain Dance that action and change the following ones to Ice Beam*2

If Fly AND Braviary used Tailwind AND it is raining, use Shell Smash that action, but only once.
 

Braviary
110
100
Status:
Defiant
EXP Share



Omastar
100
100
Status:
Swift Swim
EXP Share

Action 1
Braviary's Brave Bird
Crit Check (625): 5476 (NO)
Damage: (10 + 12 + 3 + 8.5 - 7.5) * 0.67 = 17.42
Recoil: 17.42 / 3 = 5.80667
EN Check: 7 + 12/2 - 1 = 12

Omastar's Ice Beam
Crit Check (625): 7220 (NO)
Effect Chance (1000): 5371 (NO)
Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5
EN Check: 7

Action 2
Braviary's Superpower
Crit Check (625): 7714 (NO)
Damage: (12 + 8.5 - 7.5) * 1.5 = 19.5
EN Check: 8

Omastar's Rain Dance
EN Check: 10 - 1 = 9

Action 3
Omastar's Ice Beam
Crit Check (625): 6737 (NO)
Effect Chance (1000): 2250 (NO)
Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5
EN Check: 7

Braviary's Brave Bird
Crit Check (625): 1838 (NO)
Damage: (10 + 12 + 3 + 8.5 - 7.5) * 0.67 - 2 * 1 = 15.42
Recoil: 15.42/3 = 5.14
EN Check: 7 + 12/2 - 1 = 12

Arena Effect: 1 (Braviary)
Damage: 10



Braviary
110 - (5.80667 + 19.5 + 19.5 + 5.14 + 10) = 50.05333
100 - (12 + 8 + 12) = 68
Status: -1 ATK for 1 round
-1 DEF for 1 round
Defiant
EXP Share



Omastar
100 - (17.42 + 19.5 + 15.42) = 47.66
100 - (7 + 9 + 7) = 77
Status:
Swift Swim
EXP Share



Braviary
50
68
Status: -1 ATK for 1 round
-1 DEF for 1 round
Defiant
EXP Share



Omastar
48
77
Status:
Swift Swim
EXP Share

You order
Ref
 

Geodude6

Look at my shiny CT!
If this is a switch=ok I would like a reorder.

U-turn~Superpower~Superpower
IF successful p/e action THEN use Tailwind the first time and Roost the second time and push actions back.
 

Braviary
50
68
Status: -1 ATK for 1 round
-1 DEF for 1 round
Defiant
EXP Share



Omastar
48
77
Status:
Swift Swim
EXP Share

Action 1
Omastar's Ice Beam
Crit Check (625): 4608 (NO)
Effect Chance (1000): 9695 (NO)
Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5
EN Check: 7 + 4 = 11

Braviary's U-Turn
Crit Check (625): 6341 (NO)
Damage: (7 + 8.5 - 7.5) - 2 * 1 = 6
EN Check: 5

Action 2
Braviary's Superpower
Crit Check (625): 1375 (NO)
Damage: (12 + 8.5 - 7.5) * 1.5 = 19.5
EN Check: 8

Omastar's Brine + Brine
Crit Check (625): 632 (NO)
Damage: (13 * 2.25 + 3 + 7.5 - 4.5) = 35.25
EN Check: (8 + 8 + 4) * 1.75 - 1 = 34



Braviary
50 - (19.5 + 35.25) = -4.75
68 - (5 + 8) = 55
Status: KO
Defiant
EXP Share



Omastar
48 - (6 + 19.5) = 22.5
77 - (11 + 34) = 32
Status: 1 KOC
Swift Swim
EXP Share


Braviary
-5
55
Status: KO
Defiant
EXP Share



Omastar
22
32
Status: 1 KOC
Swift Swim
EXP Share

Matezoide wins
Payout:
Matezoide: 1 CC
-Omastar: 4 MC + 1 KOC
Geodude: 1 CC
-Braviary: 4 MC
akela: 2 UC
 

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