HypnoEmpire
Yokatta...
QC: [Calloflochie] [] []
Taken over from Sapphire.
Fire Doge
Overview
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name: Defensive
move 1: Morning Sun
move 2: Will-O-Wisp / Toxic
move 3: Flare Blitz
move 4: Extreme Speed / Roar
ability: Intimidate
item: Leftovers
nature: Impish
evs: 248 HP / 8 Atk / 252 Def
Moves
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name: Offensive
move 1: Flare Blitz
move 2: Extreme Speed
move 3: Close Combat
move 4: Wild Charge / Crunch
ability: Flash Fire / Intimidate
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
Moves
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**Entry Hazards**: Entry hazards of any kind from Pokemon such as Forretress and Nidoqueen can severaly lower Arcanine's life span.
**Strong Special Attackers**: Strong Special attackers such as Chandelure, Nidoking, and Mega Ampharos can switch into defensive Arcanine fairly easily and can proceed to OHKO or 2HKO it, especially the former of the three since it only fears Toxic and if it runs Substitute, even that isn't a problem.
**Bulky Water-types**: If Arcanine lacks Wild Charge, then they can bulk out most attacks and stall it out. Swampert in particular is immune to Wild Charge, resists Flare Blitz, and takes neutral from other coverage.
**Faster Pokemon**: While they can struggle to switch in safely, faster Pokemon, especially ones that resist Extreme Speed, can threaten to KO offensive Arcanine. Some examples of these are Mega Aerodactyl, Flygon, and Hydreigon.
Taken over from Sapphire.
Fire Doge
Overview
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- Good stats all around
- Intimidate + good bulk + reliable recovery
- Mostly outclassed by other Fire-types in full offensive roles.
- ExtremeSpeed, good coverage options, and good abilities set it apart from other Fire-types offensively.
- Stealth Rock weakness.
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name: Defensive
move 1: Morning Sun
move 2: Will-O-Wisp / Toxic
move 3: Flare Blitz
move 4: Extreme Speed / Roar
ability: Intimidate
item: Leftovers
nature: Impish
evs: 248 HP / 8 Atk / 252 Def
Moves
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- Morning Sun + Intimidate is a great combination. The former provides recovery while the latter can make Arcanine temporarily bulky on the physical side.
- Will-O-Wisp cripples physical attackers. Toxic can be run to chip away at bulky Water-types that usually come in against Arcanine.
- Flare Blitz is for a powerful STAB to prevent Arcanine from being set-up bait, although recoil can suck.
- Extreme Speed allows for Arcanine to pick off weakened attackers.
- Roar can be used to force out special attackers that switch in and helps spread status. Particularly useful with hazard support.
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- Intimidate allows for Arcanine to buffer physical hits a lot better than its stats suggest.
- Max HP and Defense for maximum bulk on the physical side. 248 HP EVs to take less from Stealth Rock.
- Lefties are for recovery.
- An alternative spread of 248 HP / 196 Def / 64 Spe can be run to outpace Adamant Honchkrow and burn it.
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- It's a great check to a variety of physical attackers such as Victini, Mienshao, and many others.
- If Arcanine is weakened and doesn't have time to heal up, it is useful as a clutch Intimidator to lower an opponent's Attack before going down.
- Will-O-Wisp/Toxic is generally the safest move to go for earlier in the game to catch walls trying to tank a Flare Blitz.
- Don't use Flare Blitz too often since recoil hurts.
- Morning Sun has low PP, so use it sparingly.
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- Defensive Grass-types to tank Water and Ground moves aimed at Arcanine such as Shaymin or Celebi.
- Anti-Hazard Pokemon such as Mega Blastoise, Aerodactyl, or Starmie. Starmie and Mega Blastoise are particularly useful as they can force out the Ground- and Rock-types that threaten Arcanine.
- Special walls to take on the special attacks that Arcanine can't handle well. They can wall Pokemon that they wouldn't otherwise thanks to Arcanine's Intimidate.
- Wish and Heal Bell support is nice as Morning Sun's PP is low and Arcanine is vulnerable to Toxic.
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name: Offensive
move 1: Flare Blitz
move 2: Extreme Speed
move 3: Close Combat
move 4: Wild Charge / Crunch
ability: Flash Fire / Intimidate
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
Moves
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- Flare Blitz hits hard and is Arcanine's best STAB.
- Extreme Speed allows for Arcanine to hit faster threats and take them out if they've been adequately weakened.
- Close Combat is for Rhyperior, Mega Houndoom, and Hydreigon
- Wild Charge to hit bulky Water-types.
- Crunch hits Victini and Chandelure for super effective damage.
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- EVs maximize Attack and Speed while an Adamant nature is chosen because Arcanine functions as a wallbreaker and needs to deal as much damage to walls as it can manage.
- Flash Fire can give Arcanine a free switch-in on a predicted Fire-type move.
- Intimidate can be run to give Arcanine a better time switching in against physical attackers.
- Life Orb to switch moves at the cost of recoil. Because of reliance on recoil moves like Flare Blitz, Choice Band can be run as well, but inability to switch moves is not too great.
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- Functions as a wall breaker and can occasionally revenge kill and clean up late-game thanks to Extreme Speed.
- Switch into a predicted Fire-type move if running Flash Fire. If running Intimidate, then try to switch in safely.
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- Rapid Spin and Defog support is great for Arcanine from Pokemon such as Mega Blastoise and Empoleon. Mega Blastoise is also useful in taking out Rock- and Ground-types that threaten Arcanine.
- Grass-types such as Shaymin and Celebi to take care of bulky Water-types as well as Rhyperior.
- Bulky teammates such as Florges and Umbreon to take hits for Arcanine.
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- Special attacking set.
- Howl boosting set.
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**Entry Hazards**: Entry hazards of any kind from Pokemon such as Forretress and Nidoqueen can severaly lower Arcanine's life span.
**Strong Special Attackers**: Strong Special attackers such as Chandelure, Nidoking, and Mega Ampharos can switch into defensive Arcanine fairly easily and can proceed to OHKO or 2HKO it, especially the former of the three since it only fears Toxic and if it runs Substitute, even that isn't a problem.
**Bulky Water-types**: If Arcanine lacks Wild Charge, then they can bulk out most attacks and stall it out. Swampert in particular is immune to Wild Charge, resists Flare Blitz, and takes neutral from other coverage.
**Faster Pokemon**: While they can struggle to switch in safely, faster Pokemon, especially ones that resist Extreme Speed, can threaten to KO offensive Arcanine. Some examples of these are Mega Aerodactyl, Flygon, and Hydreigon.
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