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Completed Arcanite and The Royal Guard beat each other up!

Discussion in 'ASB' started by MrcRanger97, Jun 18, 2012.

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  1. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    Rules:
    4v4 Tag-along
    3 Day DQ
    1 Sub
    Arena=ASB
    (Adding these in...)
    All Abilities
    No Items

    Team Arcanite:
    Don Corneo the Donphan (open)

    [​IMG][​IMG]
    Donphan (*) Don Corneo (Male)

    Musical Theme:
    Don of the Slums

    Nature:
    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Original Base Rank Total: 19


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks: (27)
    Fire Fang
    Thunder Fang
    Horn Attack
    Bulldoze
    Odor Sleuth
    Knock Off
    Tackle
    Growl
    Defence Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Magnitude
    Fury Attack
    Rapid Spin
    Slam
    Earthquake
    Giga Impact

    Ice Shard
    Head Smash
    Counter

    Superpower
    Gunk Shot

    Stone Edge
    Protect
    Sandstorm
    Stealth Rock
    Bulldoze

    Squall Leonhart the Scrafty (open)

    [​IMG][​IMG]
    Scrafty (M) Squall Leonhart


    Musical Theme: Maybe I'm A Lion

    Nature:
    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:

    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Original Base Rank Total: 18


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (23)
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Head Smash
    Focus Punch
    Hi Jump Kick

    Zen Headbutt
    Dragon Dance
    Drain Punch
    Fake Out
    ThunderPunch
    Ice Punch
    Fire Punch

    Dig
    Taunt
    Dragon Tail
    Torment
    Protect
    Substitute

    Cloud Strife the Cyclohm (open)

    [​IMG]
    Cyclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: +1 SpA, -1 Atk

    Type:

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks: (29)
    Bide
    Whirlwind
    Weather Ball
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge
    Slack Off
    Hurricane
    Tri attack
    Hyper Beam

    DragonBreath
    Hydro Pump
    Power Gem
    Signal Beam

    Flamethrower
    Sandstorm
    Ice Beam
    Dragon Pulse
    Thunderbolt
    Thunder
    Protect
    Thunder Wave
    Double Team

    Shiva the Vaniluxe (open)

    [​IMG][​IMG]
    Vaniluxe (*) Shiva (Female)

    Nature:
    Relaxed:
    +1 Def, -15% Spd, -10% Evasion

    Type:

    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Abilities:

    • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    • Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Active)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 68 (79/1.15, truncated)
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (23)
    Weather Ball
    Icicle Spear (*)
    Harden (*)
    Astonish (*)
    Uproar (*)
    Icy Wind (*)
    Mist (*)
    Avalanche (*)
    Taunt (*)
    Ice Beam

    Automotize (*)
    Water Pulse (*)
    Ice Shard (*)
    Magnet Rise

    Explosion (*)
    Hail (*)
    Blizzard (*)
    Hidden Power (Ground 7)
    Toxic
    Light Screen
    Substitute
    Protect
    Hyper Beam


    Team TRG:
    Korlyam the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 11
    DC: 5/5

    Attacks:(23)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal
    Fire Fang
    Thunder Fang
    Flare Blitz
    Crunch
    Extremespeed
    Heat Wave

    *Close Combat
    *Morning Sun
    *Heat Wave

    *Aerial Ace
    *Dig
    *Wild Charge
    *Flame Charge
    Protect

    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:(29)
    Agility
    Leer
    Taunt
    Scratch
    Assurance
    Screech
    Fury Swipes
    Faint Attack
    Quick Attack
    Ice Shard
    Embargo
    Revenge
    Metal Claw
    Fling
    Icy Wind
    Nasty Plot
    Night Slash
    Hone Claws
    Dark Pulse

    Counter
    Fake Out
    Crush Claw
    Ice Punch
    Feint
    Bite
    Avalanche

    Protect
    Shadow Claw
    Dig

    VonKarma the Seviper (open)

    [​IMG]
    Seviper [VonKarma] (M)
    Nature: Brave (+*Att, -15% speed)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrator (DW):
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 5(+)
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 56 (-)
    Base Rank Total: 17

    MC: 2
    DC: 1/5


    Attacks:24
    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger
    Haze
    Night Slash
    Poison Jab
    Venoshock
    Wring Out
    Coil


    Night Slash
    Iron Tail
    Body Slam

    Earthquake
    Flamethrower
    Protect
    Toxic
    X-Scissor

    Aqua Tail

    Luna the Ponyta (open)

    [​IMG]
    Ponyta- Luna (F)
    Nature: Mild (SpA raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    Hp: 90
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(15)
    Quick Attack
    Growl
    Tackle
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin

    Low Kick
    Morning Sun
    Hypnosis

    Flamethrower
    Solarbeam
    Hidden Power (Water, 7)


    ORDER:
    TRG's mons
    Arcanite's mons and Actions
    TRG's Action
    I ref
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Me and Arcanite talked and decided it was Singles btw
    9.9 what the...you brought 4 FEs....

    Arcanine lets go!
  3. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Oh, you said 30 move mons....

    I can randomise one of my NFEs in instead of a random FE?

    Mrc, can you RNG 1-4 to choose a FE to sub out, and roll 1-4 again for a NFE (See below) in:
    Land Turtle the Turtwig (open)

    [​IMG]
    Turtwig (M) Land Turtle

    Musical Theme:
    Final Fantasy 3 - Boss Theme

    Nature:

    Brave:
    (+1 Atk, -15% Speed, -10% Evasion)

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Not yet Active)
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (31/1.15, Truncated) (-)
    -10% Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14



    EC: 3/9
    MC: 1
    DC: 2/5

    Attacks: (13)
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Superpower
    Earth Power
    Growth

    Protect
    Energy Ball
    Swords Dance
    Natural Gift

    Wakka the Lombre (open)

    [​IMG]
    Lombre (M) Wakka

    Musical Theme:
    Wakka's Theme

    Nature:

    Quirky:
    No Effect on Stats

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:

    • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    • Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    • Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13


    EC: 5/9
    MC: 3
    DC: 2/5

    Attacks: (14)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Fake Out
    Fury Swipes

    Giga Drain
    Leech Seed
    Synthesis

    Toxic
    Rain Dance
    Scald

    Behemoth the Nidoran♂ (open)

    [​IMG]
    Behemoth (M) Nidoran

    Musical Theme:
    Final Fantasy IV - Battle Theme

    Nature:

    Rash:
    +1 SpA, -1 SpD

    Type:

    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:

    • Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    • Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    • Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC: 3/9
    MC: 1
    DC: 2/5

    Attacks: (15)
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attck
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Disable
    Endure
    Head Smash

    Dig
    Poison Jab
    Protect
    Natural Gift

    Zidane Tribal the Chimchar (open)

    [​IMG]
    Chimchar (M) Zidane Tribal

    Musical Theme:
    Zidane's Theme

    Nature:

    Naughty:
    (+1 Atk, -1 SpD)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    • Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks: (14)
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    ThunderPunch
    Focus Punch
    Encore

    Protect
    Dig
    Flamethrower
    Natural Gift


    Also, I added in the battle tower:
  4. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    ah well.
    Randomization time:
    Subbed Out: 1.
    Don Corneo the Donphan is subbed out!
    Subbed in: 3.
    Behemoth the Nidoran♂ is subbed in!
  5. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Wowwowwow, I don't mind you using all FEs :/
    Makes it fun >:D
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    OK, TRG, your choice...
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Bump for Arcanite to post actions
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Ok, I'll go with FEs.

    Go Shiva (Vanilluxe). Take an Ice gem
  9. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    I Choose Arcanine!
  10. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    I though you posted first, I'm fine either way

    Arcanine Fire Fang-Close Combat-Fire Fang
    If your target is protected swithc that action to Leer and push actions down
  12. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Hail > toxic > Water Pulse

    (Person who sends out first always orders second)
  13. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    Team The Royal Guard:
    [​IMG]
    HP: 100
    EN: 100
    Other: None

    VS
    Team Arcanite!
    [​IMG]
    HP:100
    EN:100
    Other: Ice Gem (5)

    Calcs (open)

    Action 1
    Arcanine used Fire Fang!
    6013 no crit
    (7+3+(5-4)*1.5)*1.5=17.25DMG -4ENG
    3660 no flinch, 8026 no burn
    Vanilluxe used Hail!
    It started to hail! -9ENG
    Arcanine is damaged by hail! -2HP
    Vanilluxe is healed by hail! +2HP
    Action 2
    Vanilluxe used Toxic!
    4506 hit
    Arcanine is badly poisoned! -7ENG
    Arcanine used Close Combat!
    2655 no crit
    (12+(5-4)*1.5)*1.5=20.25DMG -8ENG
    Arcanine's def and spd dropped!
    Arcanine is damaged by hail! -2HP
    Arcanine is hurt by toxic! -1HP
    Vanilluxe is healed by hail! +2HP
    Action 3
    Vanilluxe used Water Pulse!
    1565 no crit
    (6+(4-2)*1.5)*1.5+(1*1.75)=8.75DMG -4ENG
    7596 no confusion
    Arcanine used Fire fang!
    5776 no crit
    (7+3+(5-4)*1.5)*1.5+(2*1.75)=17.25DMG -4ENG
    5535 no burn, 2742 no flinch
    Arcanite is hurt by hail! -2HP
    Arcanite is hurt by posion! -1HP
    Vanilluxe is healed by hail! +2HP
    END


    Team The Royal Guard:
    [​IMG]
    HP: 83
    EN: 80
    Other: -1Def, -1SpD (2A) Badly poisoned (2DPA)

    VS
    Team Arcanite!
    [​IMG]
    HP:45
    EN:80
    Other: Ice Gem (5),

    Arcanite, TRG, me
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Weak armour is can be enabled, and it was not, so my defence and speed should be +0.
  15. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    Fixed, but didnt feel like re arranging the calcs, not that it matters...
  16. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Water Pulse > Blizzard > Water pulse

    If you have 20 HP or less, replace action with explosion, unless an evasing damaging, or protective move is used.
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Close Combat-Close Combat+Close Combat-Cooldown
  18. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    I'm going to find a subref.
  19. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Sub reffing this. Expect post in a sec.
  20. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Team The Royal Guard:

    [​IMG]
    HP: 83
    EN: 80
    Other: -1Def, -1SpD (2A) Badly poisoned (2DPA)

    VS

    Team Arcanite
    [​IMG]
    HP:45
    EN:80
    Other: Ice Gem (5) ​

    Ladies and Gentlemen! We are here gathered today to witness the unio---erm...battle between Arcanite and The Royal Guard. I am Frosty your subref and I shall be your host in this rendezvous.

    And Round 2 starts with Korlyamm the Arcanite getting reeeally close to Shiva. How romanti--WHAT THE HELL ARE YOU DOING! THE ARCANITE IS PUNCHING AND KICKING Mrs Ice cream in a Close-quarters Combat! how it manages to trap Shiva like this in such an open place like this arena remains a mystery, but oh well.

    Meanwhile, Shiva summons the power of the water and emits a Pulse that, combined with Hail, Poison and orly's low guard, deals quite some damage.

    After some time to retreat and regroup, Shiva moves first on the second turn, which is kinda weird, honestly, but I don't judge. The Vanilluxe uses the hail to fuel a massive Blizzard that, even with resistance proves to be quite a challenge for orly to overcome. And the Arcanite is focues, blood is in his eyes, he prepares himself for the kill and with a mighty roar he jumps, gets really close and ends the combat in a vicious manner.

    AND SHIVA THE VANILLUXE IS KO'D!

    Also, this is freezing. Can someone please turn this hail off?

    ze data (open)


    Turn 1:

    Arcanine - Close Combat at Vanilluxe: 12 + 1.5 = 13.5*1.5 = 20.25 damage for 8 energy
    Crit: 13/16 (no)
    -2HP due to poison
    -2hp due to hail

    Vanilluxe - Water Pulse at Arcanine: 6 + 3 = 9*1.5 +3.50 = 17 damage for 4 energy
    Crit: 16/16 (no)
    Confusion: 3/10 (no)

    Turn 2:

    Vanilluxe - Blizzard at Arcanine: 12 + 3 + 3 = 18*0.67 +3.5 = 15.50 damage for 7 energy
    Crit: 8 (no)
    Freeze: 5 (no)

    Arcanine - Like Super Close Combat: (12*2.25 +1.5)1.5 = Enough damage for 49 (!!!) energy.
    Hit: no matter
    Crit: also no matter
    -2hp due to poison
    -2hp due to hail

    Hail for 3 more rounds


    [​IMG]
    HP: 42
    EN: 23
    Other: -3Def and -3SpD (will decay in 2A) Badly poisoned (3DPA)

    VS

    Team Arcanite
    [​IMG]
    HP:KO
    EN:KO
    Other:KO ​

    Arcanite sends out pokemon with item
    TRG gives actions
    Arcanite gives actions
    I Ref
  21. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Cloud Strife (Cyclohm), have an expert belt (with >9000 materia slots)!
  22. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Heat Wave-Flame Charge-Heat Wave
  23. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Sandstorm > Weather Ball > Power Gem
  24. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    [​IMG]
    HP: 42
    EN: 23
    Other: -3Def and -3SpD (will decay in 2A) Badly poisoned (3DPA)

    VS

    Team Arcanite
    [​IMG]
    HP:110
    EN:100
    Other: ​

    Hail for 3 more rounds


    With Vaniluxe KO'd, Arcanite sends out his second pokemon: Cloud Strife the dullest FF Charact--I mean Cyclohm. Orly probably would give a menacing roar to show the newcomer who is the boss, but it just Cools down. Claude seizes the opportunity to rise the temperature here and summons a Sandstorm. Thanks pal! My name may be Frosty, but I am not fond of cold and all.

    But I digress.

    Orly gets his act together and hits Cloud with Flame Charge boosting its speed tenfold. Not that it was needed, as it was already faster. Also, static paralysis it, adding insult to injury. Oh well. Cloud then responds with METEO, erm Weather Ball - Rock, leaving the fiery dog in a tough stop.

    Which got even worse after Orly realized that he is slower due to paralysis and can't escape Cloud's Power Gem, which KOes the Arcanine.


    Os Dados (open)


    Turn 1

    Arcanine: Cooldown.
    -3hp due to poison
    -2hp due to sand

    Cyclohm: Sandstorm for 10 energy

    Turn 2

    Arcanine: Flame Charge: 5 + 3 + 1.5 = 9.5*0.67 = 6.36 damage for 3 energy
    Crit: 7 (no)
    Static: 28 (yes)
    -3hp due to poison
    -2hp due to sand

    Cyclohm: Weather Ball: 10 + 4.5 = 14.5*1.5 + 3*1.75 = 27 damage for 7 energy
    Crit: 6 (no)

    Turn 3

    Cyclohm: Power gem: KO for 5 energy.




    [​IMG]
    HP: KO
    EN: KO
    Other: KO

    VS

    Team Arcanite
    [​IMG]
    HP:104
    EN:91
    Other: ​

    Sandstorm for 4 more rounds


    TRG sends out pokemon
    Arcanite gives orders
    TRG gives orders
    I Ref.
  25. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    Cyclohm doesn't take damage from Bad Weather due to Overcoat (DW Ability)

    trg, your mon, my orders, your orders
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