Here we are folks, at the well-known ASB Arena! I am your referee, ToastTyrant13, and my oh MY is this a wonderful day for a battle. Today, we have a 1 vs 1 singles between Arcanite and LightWolf, two well known smogonites that are pumped and ready for battle! Let's take a look at the rules and teams. Team Arcanite Zidane Tribal the Scraggy (Move your mouse to reveal the content) Zidane Tribal the Scraggy (open) Zidane Tribal the Scraggy (close) Scraggy (M) Zidane Tribal Musical Theme: Zidane's Theme Nature: Adamant: +1 Atk, -1 SpA Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks: (14) Leer Low Kick Sand Attack Faint Attack Headbutt Swagger Brick Break Payback Zen Headbutt Dragon Dance Drain Punch Dig Taunt Dragon Tail Team LightWolf Franky the Darumaka (Move your mouse to reveal the content) Franky the Darumaka (open) Franky the Darumaka (close) Darumaka [Franky] (M) Nature: Quirky Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: Atk: Rank 3 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Moves: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Endure Encore Yawn Dig Rock Slide U-turn Pufu the Venonat (Move your mouse to reveal the content) Pufu the Venonat (open) Pufu the Venonat (close) Venonat (Pufu) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Giga Drain Toxic Spikes Morning Sun Protect Toxic Venoshock Perona the Yamask (Move your mouse to reveal the content) Perona the Yamask (open) Perona the Yamask (close) Yamask (Perona) (F) Nature: Modest Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Abilities: Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Attacks: Astonish Protect Disable Haze Night Shade Hex Will-O-Wisp Ominous Wind Heal Block Endure Imprison Hidden Power Fighting 7 Energy Ball Psychic Order of Operations! LightWolf makes Actions Arcanite makes Actions ref ref ref Arcanite makes Actions LightWolf makes Actions ref ref ref repeat from step 1 until someone dies PRIZES! :D That being said, you're up, Lightwolf!