LightWolf
lightwoof
I'll do a 3 VS 3 NFE Doubles in the ASB Arena for any who want it? (2 Day DQ) (Unlimited Chills/Recoveries)
It's time for the fated battle to start, Arcanite has been waiting for this battle for a long time now(since p228). Alas he was dumped by his opponent, and is now raging, and ready to destroy someone with his bare Pokeballs(not even painted red-white!!!). No one dares to stand up to him, till a new battler finds his way here, and quickly accepts the berserking Arcanite's now reissued challange. Box doesn't know what he has gotten himself into, this will be no easy first battle!You don't mind if your opponent sucks right?
If you don't, then
Switch: KO
Items: No
Abilities: One
Ohoho my very first battle
Who wants to ref?
Arcanite:
Servine (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: +1 SpA, -1 SpD
Type:
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 83
Size Class: 2
Weight Class: 2
Original Base Rank Total: 15
EC: 7/9
MC: 2
DC: 5/5
Attacks: (21)
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid
Coil
Reflect
Light Screen
Taunt
Torment
Safeguard
Glare
Pursuit
Magical Leaf
Flarelm (M) Barret Wallace
Musical Theme: Barret's Theme
Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion
Type:
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
- Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
- Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)
MC: 1
DC: 4/5
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15, truncated)
-10% Evasion
Size Class: 3
Weight Class: 4
Original Base Rank Total: 16
Attacks: (18)
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Blaze Kick
Earth Power
Seed Bomb
Sunny Day
Will o' Wisp
Flamethrower
Solarbeam
Swords Dance
Nature:
Adamant: +1 Atk, -1 Sp Attack
Type:
- Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Original Base Rank Total: 17
EC: 8/9
MC: 0
DC: 4/5
Attacks: (19)
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch
Outrage
Dragon Dance
Assurance
Dig
Bulldoze
Rock Polish
Protect
Torment
Box:
Vulpix (*) Kyuu (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate, DW Locked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Drought)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks (17 Total):
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory(*)
Energy Ball(*)
Disable(*)
Substitute(*)
Toxic(*)
Fire Blast(*)
Litwick (*) Romeo (Male)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Types:
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Type: Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (Type: Innate, DW Locked)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks (16 Total):
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin(*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Acid Armor (*)
Clear Smog (*)
Endure (*)
Overheat (*)
Shadow Ball (*)
Toxic (*)
Petilil (*) Priscilla (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll (Type: Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Type: Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Type: Innate, DW Locked)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks (14 Total):
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Power (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)
Healing Wish (*)
Ingrain (*)
Charm (*)
Solarbeam (*)
Substitute (*)
Grass Knot (*)
Arcanite sends out his pokemon and decides ability
Box sends out his pokemon decides ability AND issues actions
Arcanite issues actions
I ref