*snooze* Team Arcanite: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Scraggy (M) Zidane Tribal Musical Theme: Zidane's Theme Nature: Adamant: +1 Atk, -1 SpA Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 4/6 MC: 0 DC: 3/5 Attacks: (19) Leer Low Kick Sand Attack Faint Attack Headbutt Swagger Brick Break Payback Crunch Head Smash Focus Punch Hi Jump Kick Zen Headbutt Dragon Dance Drain Punch Dig Taunt Dragon Tail Torment Team devoninja: Gastly (Move your mouse to reveal the content) Gastly (open) Gastly (close) Gastly(*) (F) Nature: Modest (+1 SpA, -1 Atk) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 80 Size Class: 3 Weight Class: 1 Base Rank Total: 15 EC: 0/9 MC: 0 DC: 0/5 Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Disable(*) Clear Smog(*) Grudge(*) Thunderbolt(*) Energy Ball(*) Will-o-Wisp(*) 14 Moves Arcanite, choose your ability, then devoninja orders.