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Completed Arcanite vs Son of Shadoo

Discussion in 'ASB' started by Lord Jesseus, Sep 9, 2011.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,978
    2v2 doubles
    DQ: 24 hours
    0 recoveries, 0 chills
    ASB Tournament Arena
    No Items
    All Abilities
    Switch=KO

    Team Arcanite:
    Titan the Pupitar (open)

    [​IMG]
    Pupitar (M) Titan

    Nature:
    Adamant:
    +1 Atk, -1 Sp Attack

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Original Base Rank Total: 17


    EC: 5/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite
    Leer
    Sandstom
    Screech
    Chip Away
    Rock Slide
    Thrash
    Scary Face
    Earthquake
    Stone Edge
    Crunch

    Outrage
    Dragon Dance
    Assurance

    Dig
    Bulldoze
    Rock Polish

    Edge the Servine (open)
    [​IMG]
    Servine (M) (Edge)

    Musical Theme: Troian Beauty

    Nature:
    Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Original Base Rank Total: 15


    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Reflect
    Light Screen
    Taunt
    Torment
    Safeguard

    Glare
    Pursuit
    Magical Leaf


    Team SoS:
    Hijinks (open)
    [​IMG]
    Plicowatt "Hijinks" (F)
    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    EC: 1/6
    MC: 0
    DC: 1/5

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Attacks:
    Levelup:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 14

    Coulomb (open)
    [​IMG]
    Joltik "Coulomb" (F)
    Nature: Rash (+SpA, - SpD)
    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 0/5

    Abilities:
    CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Levelup:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    TM:
    Energy Ball
    Thunderbolt
    Toxic

    Egg:
    Disable
    Pin Missile
    Cross Poison

    Move Total: 15

    SoS has weaker mons which remind me of my own, ref bias has been decided. :P
    Arcanite, your actions first, etc. I'll flavour it up when the battling starts.
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ... I'm fucked. But thanks for getting this up Lord BOSSeus.
  3. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Edge, Let's stop Hijinks' Hijinks with a Taunt! Then, glare Joltik, then Pilcowatt!

    Pupitar, go for a rock slide, then a stone edge on Joltik, then another rock slide.
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Oh my. This may not end at all well for me...

    Hijinks: Detect >>> Scald (Pupitar) >>> Ice Beam (Servine)

    Coulomb: Energy Ball (Pupitar) >>> Disable (Glare, Servine) >>> Disable (Stone Edge, Pupitar)
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,978
    Today, Arcanite and Son of Shadoo find themselves battling at the boring and generic ASB Arena.
    SoS sends out his two Pokemon, Plicowatt and Joltik! This is however unsurprising to all, as he had said he would use them beforehand.
    The surprise is Arcanite's choices - Servine and Pupitar! These pokemon are not only evolved but carry a significant type advantage against the smaller creatures. SoS is already faced with a disadvantage, can he overcome it?

    Hijinks begins the Hijinks, using Detect to ward off Edge's Taunt! Joltik gathers the energies of nature around him in the form of an Energy Ball which causes Pupitar some harm. His vengeance comes quickly however in the form of a Rock Slide which crushes both his foes!
    Plicowatt then decides to support his teammate's endeavours, piling the pain onto Pupitar with Scalding water! Servine, apparently angry at his friend's peril seems only able to Glare menacingly, but the glare is enough to Paralyse Joltik. This allows Titan to get the jump on the poor spider, whalloping him with Stone Edge. Adding insult to injury, Coulomb finds himself unable to move due to paralysis!
    Hijinks begins the next action in a cold manner, firing upon Edge with an Ice Beam! However, the snakes' Glaring continues and stiffen's plicowatt's muscles, allowing Servine to overtake him as fastest kid on the track. Titan unleashes another Rock Slide, and Joltik cramps up again - major bummer.
    It's not looking good for Team SoS!
    Round 1 Standings (open)

    Team SoS:
    Joltik/Plicowatt
    34 HP/56 HP
    94 EN/80 EN
    PAR(10%)/PAR(20%)

    Team Arcanite:
    Servine/Pupitar
    74 HP/57 HP
    74 EN/81 EN
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
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    2,958
    Oh damn, thought I posted. Oh well.

    Hijinks: Scald x3 @ Pupitar
    If Pupitar faints, use Ice Beam @ Servine.

    Coulomb: Energy Ball x3 @ Pupitar
    If Pupitar faints, use Bug Bite @ Servine.
  7. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Titan: Stone Edge Joltik, then Rock Slide, then Stone Edge Joltik! (If Joltik faints, attack Pilcowatt)

    Edge: Torment Joltik, Torment Pilcowatt, Leaf Storm on Pilcowatt!
  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,978
    It goes from bad to worse almost immediately for team SoS as Edge Torment's Joltik in such a way the he is unable to do anything! A Stone Edge from Pupitar adds considerable pain too. Plicowatt manages to get off an Ice Beam...
    But a second Torment prevents that too! Oh god! A Titanic Rock Slide finishes of Joltik leaving Hijinks alone and defenseless.
    A Leaf Storm and a Stone Edge later and its all over folks!

    1 EC, 2 MC, 1 DC for all pokemon.
    2 KOC for Pupitar
    2 TC for both trainers.
    4 RC for myself
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    GG Arcanite. You finally beat me after like 3 times lol.

    Thanks for reffing, Jesseus!
  10. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Yes, gg. (Quick counters is what you asked for!)

    This is the third attempt, and the previous two, well the first you counterteamed (No surprise) and the second was dead close (Dammned Arghonaut). So i'd say we're pretty even!

    We need to have a 6 Vs6 sometime! (Maybe in october! After gyms are sorted)
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    The second, you SHOULD have won, but both Blaze Kicks in the last round missed. Phloem is a ninja apparently. And deal, we are officially rivals for life.
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