2v2 doubles
DQ: 24 hours
0 recoveries, 0 chills
ASB Tournament Arena
No Items
All Abilities
Switch=KO
Team Arcanite:
Pupitar (M) Titan
Nature:
Adamant: +1 Atk, -1 Sp Attack
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Original Base Rank Total: 17
EC: 5/9
MC: 0
DC: 0/5
Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch
Outrage
Dragon Dance
Assurance
Dig
Bulldoze
Rock Polish
Servine (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 83
Size Class: 2
Weight Class: 2
Original Base Rank Total: 15
EC: 5/9
MC: 0
DC: 3/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Torment
Safeguard
Glare
Pursuit
Magical Leaf
Team SoS:
Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
EC: 1/6
MC: 0
DC: 1/5
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect
TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Egg:
Me First
Counter
Mirror Coat
Signal Beam
Move Total: 14
Joltik "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 0/5
Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
TM:
Energy Ball
Thunderbolt
Toxic
Egg:
Disable
Pin Missile
Cross Poison
Move Total: 15
SoS has weaker mons which remind me of my own, ref bias has been decided. :P
Arcanite, your actions first, etc. I'll flavour it up when the battling starts.
DQ: 24 hours
0 recoveries, 0 chills
ASB Tournament Arena
No Items
All Abilities
Switch=KO
Team Arcanite:
Pupitar (M) Titan
Nature:
Adamant: +1 Atk, -1 Sp Attack
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
- Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Original Base Rank Total: 17
EC: 5/9
MC: 0
DC: 0/5
Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch
Outrage
Dragon Dance
Assurance
Dig
Bulldoze
Rock Polish
Servine (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 83
Size Class: 2
Weight Class: 2
Original Base Rank Total: 15
EC: 5/9
MC: 0
DC: 3/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Torment
Safeguard
Glare
Pursuit
Magical Leaf
Team SoS:
Plicowatt "Hijinks" (F)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
EC: 1/6
MC: 0
DC: 1/5
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Attacks:
Levelup:
Bubble
Charge
Tackle
Thundershock
Detect
TM:
Scald
Toxic
Ice Beam
Protect
Thunderbolt
Egg:
Me First
Counter
Mirror Coat
Signal Beam
Move Total: 14
Joltik "Coulomb" (F)
Nature: Rash (+SpA, - SpD)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 0/5
Abilities:
CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks:
Levelup:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
TM:
Energy Ball
Thunderbolt
Toxic
Egg:
Disable
Pin Missile
Cross Poison
Move Total: 15
SoS has weaker mons which remind me of my own, ref bias has been decided. :P
Arcanite, your actions first, etc. I'll flavour it up when the battling starts.