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Completed Arcanite vs. Son_of_Shadoo: Arcanite's First Big One

Discussion in 'ASB' started by Korski, Nov 3, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    BATTLE ON!

    Arena:

    ASB Tournament Arena

    Rules:

    6vs6 Singles
    2-Day DQ
    2 Recoveries / 5 Chills
    Abilities=ALL
    Items=OFF
    Switch=OK

    Teams:

    Arcanite:
    Firion the ARCANINE (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return
    Rest
    Sleep Talk
    Facade
    Sir. Auron the LUCARIO (open)

    [​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (31)
    Dark Pulse
    Detect
    Metal Claw
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Bone Rush
    Metal Sound
    Swords Dance
    Extremespeed
    Aura Sphere
    Close Combat
    Dragon Pulse
    Nasty Plot
    Heal Pulse
    Quick Guard

    Blaze Kick (*)
    Hi Jump Kick (*)
    Crunch (*)
    Circle Throw

    Ice Punch
    ThunderPunch

    Drain Punch (*)
    Work Up (*)
    Rock Slide (*)
    Protect
    Earthquake
    Stone Edge
    Dig
    Brick Break
    Psychic
    Shadow Ball
    Flash Canon
    Endure
    Bahamut the DRAGONITE (open)

    [​IMG][​IMG]
    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Original Base Rank Total: 22


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (33)
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake
    Bide
    Surf

    Draco Meteor
    Tailwind
    Cloud Strife the CYCLOHM (open)

    [​IMG]
    Cyclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: +1 SpA, -1 Atk

    Type:

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (29)
    Bide
    Whirlwind
    Weather Ball
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge
    Slack Off
    Hurricane
    Tri attack
    Hyper Beam

    DragonBreath
    Hydro Pump
    Power Gem

    Flamethrower
    Sandstorm
    Ice Beam
    Dragon Pulse
    Thunderbolt
    Thunder
    Protect
    Thunder Wave
    Moogle the CINCCINO (open)

    [​IMG][​IMG]
    Cinccino (M) Moogle


    Musical Theme: Critter Tripper Fritter!?

    Nature:
    Naive:
    +15% Speed, +20% Accuracy, -1 SpD)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 133 (115*1.15, Rounded up)
    Accuracy Boost = 20% (133*133/870, Rounded down)
    Size Class: 1
    Weight Class: 1
    Original Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (20)
    Rock Blast
    Bullet Seed
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Hyper Voice
    Wake Up Slap

    Aqua Tail
    Mud Slap
    Fake Tears

    Protect
    Thunder Wave
    U-Turn
    Dig
    Thunderbolt
    Double Team
    Grass Knot
    Light Screen
    Zidane Tribal the SCRAFTY (open)

    [​IMG][​IMG]
    Scrafty (M) Zidane Tribal


    Musical Theme: Zidane's Theme

    Nature:
    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:

    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Original Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (23)
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Head Smash
    Focus Punch
    Hi Jump Kick

    Zen Headbutt
    Dragon Dance
    Drain Punch
    Fake Out
    ThunderPunch

    Dig
    Taunt
    Dragon Tail
    Torment
    Protect
    Substitute

    Son_of_Shadoo:
    George the LICKILICKY (open)
    [​IMG]
    Lickilicky(*) [George] (Male)
    Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43(-) (50 / 1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

    Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]

    Attacks:
    Lick*
    Supersonic*
    Defence Curl*
    Knock Off*
    Wrap*
    Stomp*
    Disable*
    Hammer Arm*
    Muddy Water*
    Zen Headbutt*
    Ice Beam*
    Dig*
    Double Team*
    Power Whip
    Swords Dance
    Return
    Refresh
    Earthquake
    Flamethrower
    Protect
    Toxic
    Shadow Ball
    Counter
    Thunderbolt
    Bide

    Move Total: 26
    Mama the TYRANITAR (open)
    [​IMG]
    Tyranitar "Mama" (F)
    Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)
    -10 Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Levelup:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Crunch
    Stone Edge
    Earthquake
    Payback
    Giga Impact
    Dark Pulse

    TM:
    Bulldoze
    Protect
    Brick Break
    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Toxic
    Thunder Wave
    Substitute

    Egg:
    Dragon Dance
    AncientPower
    Pursuit
    Iron Defense
    Stealth Rock
    Stomp

    Tutor:
    Earth Power

    Move Total: 33
    Eoleo the ARGHONAUT (open)
    [​IMG]
    Arghonaut (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Cross Chop
    Punishment
    Taunt
    Helping Hand
    Overhead Throw

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch
    Wide Guard

    BW TM:
    Rock Slide
    Waterfall
    Brick Break
    Substitute
    Drain Punch
    Surf
    Toxic

    Move Total: 24
    Fiyero the VOODOOM (open)
    [​IMG]
    Voodoom (Fiyero) (M)
    Nature: Rash - adds rank to special attack, subtracts rank from special defense.

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Levelup:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Substitute
    Revenge
    Night Slash
    Wrap
    Aura Sphere
    Substitute
    Close Combat

    BW TM:
    Toxic
    Psychic
    Double Team
    Protect

    Egg:
    Mach Punch
    Perish Song
    Psycho Cut

    Move Total: 24
    Spiffy the CYCLOHM (open)
    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide
    Discharge
    Tri Attack
    Dragon Tail

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam
    Thunder
    Endure

    Egg:
    Heal Bell
    Hydro Pump
    Spark

    Tutor:
    Draco Meteor
    Signal Beam

    Move Total: 32
    Hijinks the KRILOWATT (open)
    [​IMG]
    Krilowatt "Hijinks" (F)
    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    EC: 6/6
    MC: 6
    DC: 5/5

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    Attacks:
    Levelup:
    Ice Shard
    Aqua Jet
    Imprison
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Heart Swap
    Hydro Pump
    Discharge
    Copycat
    Volt Switch

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Dive
    Surf
    Substitute
    Attract
    Torment

    Tutor:
    Earth Power

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 28

    Arcanite releases Poke --> SoS releases Poke, issues Actions --> Arcanite issues Actions --> Korski refs
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Iiiiiiiiiiit's Moogle Time!

    (That title has baaaaaad connotations)
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Hmm, that chinchilla would appear a worthy foe. But we shall crush our foe beneath our heels!

    [​IMG]
    Fiyero, show him what you're made of!

    Aura Sphere >>> Revenge >>> Aura Sphere
    If Protect is used, and you do not have a substitute up, use Substitute (20) and push the queue down.
    If Light Screen is used, Copycat ONCE and push the queue down.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Expectedly, Voodoom has come out. Moogle, you are outmatched, so let's set up for someone else! We'll also get you out unscathed if all goes to plan!

    Light Screen > Encore > U-Turn
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    ~ROUND 1 BEGINS~
    [​IMG]
    Poke: Cinccino
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Voodoom
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    Sorry but the flavor will have to start later :(

    --------------------

    Action 1:

    Cinccino: Light Screen (-8 energy, Light Screen active for 6 Actions)
    Voodoom: Copycat [Light Screen] (-10 energy, Light Screen active for 6 Actions)

    Action 2:

    Cinccino: Encore (-9 energy, Voodoom Encored for 2 Actions)
    Voodoom: Light Screen (fails, -8 energy)

    Action 3:

    Cinccino: U-turn (7 damage, -5 energy, crit fails)
    Voodoom: Light Screen (fails, -8 energy)

    End of Round: U-turn (Cinccino switched out)

    ~ROUND 1 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Cinccino
    HP: 100
    Energy: 78
    Boosts: None
    Other: None

    Poke: ???
    Team Effects: Light Screen (4 Actions)

    VS.
    [​IMG]
    Poke: Voodoom
    HP: 93
    Energy: 74
    Boosts: None
    Other: Light Screen (4 Actions), cannot be Encored (1 Action)

    Aranite releases new Poke, issues Actions --> SoS issues Actions --> Korski refs
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Bahamut! You're up!

    Go for a Rain Dance, then a Hurricane then a Surf.
    If protect is used on a2, Dragon Dance then hurricane.
    If Protect is used on a3, Dragon Dance instead of Surf.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Well, that was some epic trolling right there. Also, fuck Multiscale. Fortunately, I have a plan...

    Toxic >>> Chill >>> Pain Split
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
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    Messages:
    2,142
    ~ROUND 2 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Cinccino
    HP: 100
    Energy: 78
    Boosts: None
    Other: None

    [​IMG]
    Poke: Dragonite
    HP: 100
    Energy: 100
    Boosts: None
    Other: Light Screen (4 Actions)

    VS.
    [​IMG]
    Poke: Voodoom
    HP: 93
    Energy: 74
    Boosts: None
    Other: Light Screen (4 Actions), cannot be Encored (1 Action)

    --------------------

    Arcanite sends out Bahamut the Dragonite to take over for the outmatched Moogle, and Fiyero responds with a gross Toxic strike that badly poisons the beefy dragon. Bahamut's opening move is a Rain Dance that causes a strong rainfall to begin in the Arena, which it immediately takes advantage of with a mighty Hurricane as Fiyero just Chills out for some reason! Fiyero then shares its pain with Bahamut with a Pain Split of middling importance, while Bahamut hits neutrally with a mighty Surf!

    --------------------

    Action 1:

    Voodoom: Toxic (-7 energy, Dragonite Toxic Poisoned)
    Dragonite: Rain Dance (-10 energy, weather changes to Rain for 4 Rounds)

    End of Action: Toxic (Dragonite -1 HP)

    Action 2:

    Voodoom: Chill (+12 energy, 1/5 Chills)
    Dragonite: Hurricane (22 damage, -7 energy, crit fails, Confusion fails)

    End of Action: Toxic (Dragonite -1 HP)

    Action 3:

    Voodoom: Pain Split (13 damage, +14 HP, -15 energy, 1/2 Recoveries)
    Dragonite: Surf (13 damage, -7 energy, crit fails)

    End of Action: Toxic (Dragonite -1 HP)

    ~ROUND 2 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Cinccino
    HP: 100
    Energy: 78
    Boosts: None
    Other: None

    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Light Screen (1 Action), Toxic Poisoned (2 DPA)

    VS.
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: Light Screen (1 Action)

    Field Effects: Rain (3 Rounds)

    SoS --> Arcanite --> Korski
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Bah, you have no chance here, Fiyero. Come back!
    [​IMG]
    Hijinks, I'm switching you in! Do me proud! Would you care to counterswitch, Arcanite?
  10. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Get back Out there Moogle!

    Bullet Seed > Hyper voice > Bullet seed!

    If Krill is ordered to use mirror coat on a2, use thunder wave a2, and encore a3.
    If Krill is ordered to use counter on a1 or a3, use thunder wave on that action, follow with encore and then Hyper Voice.
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Hmph, it'll take more than that.

    Discharge >>> Scald >>> Discharge
  12. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    ~ROUND 3 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 100
    Energy: 78
    Boosts: None
    Other: Light Screen (1 Action)

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Krilowatt
    HP: 125
    Energy: 100
    Boosts: None
    Other: Light Screen (1 Action)

    Field Effects: Rain (3 Rounds)

    --------------------

    As the two trainers switch, Moogle and Hijinks exchange blows with an incredible lack of hax!

    --------------------

    Action 1:

    Cinccino: Bullet Seed (30 damage, -8 energy, crits fail)
    Krilowatt: Discharge (11 damage, -5 energy, crit fails, Paralysis fails)

    Action 2:

    Cinccino: Hyper Voice (12 damage, -6 energy, crit fails)
    Krilowatt: Scald (19 damage, -5 energy, crit fails, Burn fails)

    Action 3:

    Cinccino: Bullet Seed (30 damage, -8 energy, crits fail)
    Krilowatt: Discharge (16 damage, -5 energy, crit fails, Paralysis fails)

    ~ROUND 3 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 54
    Energy: 56
    Boosts: None
    Other: None

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Krilowatt
    HP: 53
    Energy: 85
    Boosts: None
    Other: None

    Field Effects: Rain (2 Rounds)

    SoS --> Arcanite --> Korski
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    [​IMG]
    Goddamn it, I went for the weaker options because I really needed them statuses... Y U DO THIS HIJINKS! Your job is to unleash those hijinks on my opponent, not me T_T

    Scald >>> Discharge >>> Scald
    If he uses Dig, use Dive.
    If he uses Bullet Seed, use Counter.
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    I see an opening!

    Chill > Double Bullet Seed Combo!
  15. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Messages:
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    ~ROUND 4 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 54
    Energy: 56
    Boosts: None
    Other: None

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Krilowatt
    HP: 53
    Energy: 85
    Boosts: None
    Other: None

    Field Effects: Rain (2 Rounds)

    --------------------

    Whoah the hax kicks in for Hijinks but it's not enough as Moogle scores the KO with a bunch of Bullet Seeds!

    --------------------

    Action 1:

    Cinccino: Chill (+12 energy, 1/5 Chills)
    Krilowatt: Scald (19 damage, -5 energy, crit fails, Burn successful, Cinccino Burned)

    End of Action: Burn (Cinccino -2 HP)

    Action 2:

    Cinccino: Bullet Seed x2 Combo (53 damage, -40 energy, KO)
    Krilowatt: KO'd

    End of Action: Burn (Cinccino -2 HP)

    ~ROUND 4 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 31
    Energy: 28
    Boosts: None
    Other: Burned

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Krilowatt
    HP: 0
    Energy: 80
    Boosts: Done
    Other: Gone

    Field Effects: Rain (1 Round)

    SoS releases new Poke --> Arcanite issues Actions --> SoS issues Actions --> Korski refs
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    I really do hate how combos circumvent subs. It is retarded.
    [​IMG]
    George my boy, show him why you were my first mon.
  17. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Even if it did/didn't, you were KOed, so wouldn't have time to counter!

    Double Team 3 Clones > Light Screen > Chill
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    Point stands.
    [​IMG]
    Also, tsk tsk, somebody needs to read movepools a bit more closely...

    Earthquake to dispel the clones via an arena-wide quake >>> Swords Dance >>> Hammer Arm
  19. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Joined:
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    Messages:
    2,142
    ~ROUND 5 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 31
    Energy: 28
    Boosts: None
    Other: Burned

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Lickilicky
    HP: 110
    Energy: 100
    Boosts: None
    Other: None

    Field Effects: Rain (1 Round)

    --------------------

    Moogle's been plowing through the opposition, but George is ready to put a stop to the carnage! Moogle arrogantly uses Double Team to try and confuse George, but he's having none of it and decides to just shake the arena with an Earthquake, eliminating the clones and doing moderate damage to the little rodent! Moogle, sensing the end is near, throws up a Light Screen and Chills while George readies up a Swords Dance and finishes off the Cinccino with a nasty Hammer Arm! Exciting stuff!

    ---------------------

    Action 1:

    Cinccino: Double Team [3 Clones] (-12 energy)
    Lickilicky: Earthquake (12 damage, -7 energy, crit fails)

    End of Action: Burn (Cinccino -2 HP)

    Action 2:

    Cinccino: Light Screen (-8 energy, Light Screen active for 6 Actions)
    Lickilicky: Swords Dance (-6 energy, +2 Atk)

    End of Action: Burn (Cinccino -2 HP)

    Action 3:

    Cinccino: Chill (+12 energy)
    Lickilicky: Hammer Arm (15 damage, -7 energy, -1 Spe, KO)

    ~ROUND 5 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Dragonite
    HP: 84
    Energy: 76
    Boosts: None
    Other: Toxic Poisoned

    [​IMG]
    Poke: Cinccino
    HP: 0
    Energy: 20
    Boosts: Done
    Other: Gone
    Team Effects: Light Screen (5 Actions)

    VS.
    Back in the Pokeball (open)
    [​IMG]
    Poke: Voodoom
    HP: 72
    Energy: 64
    Boosts: None
    Other: None

    [​IMG]
    Poke: Lickilicky
    HP: 110
    Energy: 80
    Boosts: +2 Atk, -1 Spe (1 Round)
    Other: None

    Field Effects: None

    Arcanite releases new Poke --> SoS --> Arcanite --> Korski
  20. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Whoops, oh well, Cinccino, you did your job! Go Zidane Tribal (Scrafty)
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    [​IMG]
    And that's why nobody fucks with Lickilicky. Hammer Arm all up in this. Now why didn't I do that before.
    [​IMG]
    George, as tempting as it is to leave you in with that boost, we're switching out. Come back!
    [​IMG]
    Fiyero, let's try again!
  22. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
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    Can you really counterswitch like that? if you can, you have to order first.
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Yes, you can switch when an opponent sends out a new mon. Pretty sure of that. See Terrador vs. Athenodoros for reference. And you're able to counterswitch yourself if you so desire.
  24. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
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    OK, Zidane can deal with voodoom, you're up!
  25. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
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    [​IMG]
    Let's test the waters, Fiyero...
    [​IMG]
    Every time I look at your sprite, I like it more and notice new things. It's amazing. Now go all out.

    Aura Sphere >>> Aura Sphere >>> Close Combat
    If Protect is used, Chill.
    If Hi Jump Kick is used, Protect once and push actions down.
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