NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. ARCANITE: Vanillish (Move your mouse to reveal the content) Vanillish (open) Vanillish (close) Vanillish (Move your mouse to reveal the content) Vanillish (open) Vanillish (close) Vanillish (*) Shiva (Female) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Type: Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)) Abilities: Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Not yet active) Stats: HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 51 (59/1.15) EC: 4/9 MC: 0 DC: 3/5 KO: 0 Attacks: Icicle Spear (*) Harden (*) Astonish (*) Uproar (*) Icy Wind (*) Mist (*) Avalanche (*) Taunt (*) Ice Beam Automotize (*) Water Pulse (*) Ice Shard (*) Explosion (*) Hail (*) Blizzard (*) Hidden Power (Ground 7) Toxic Light Screen Staryu (Move your mouse to reveal the content) Staryu (open) Staryu (close) Staryu (Move your mouse to reveal the content) Staryu (open) Staryu (close) Staryu (*) Fuma Shuriken Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Not yet active) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 EC: 3/6 MC: 0 DC: 2/5 KO: 0 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift Power Gem Cosmic Power Hydro Pump Light Screen Thunder Thunderbolt Psychic Ice Beam Reflect TEMPERENTIA: Honchkrow (Move your mouse to reveal the content) Honchkrow (open) Honchkrow (close) Honchkrow (Move your mouse to reveal the content) Honchkrow (open) Honchkrow (close) Honchkrow- Eclipse (M) Nature: Lonely (Adds * to Attack, Subtracts * from Defense) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilties: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 110 Atk(+): 6 Def(-): 1 SpA: 4 SpD: 2 Spe: 71 EC: 6/6 MC: 0 DC: 3/5 Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Sucker Punch Taunt Nasty Plot Dark Pulse Roost Sky Attack Psycho Shift Heat Wave Thunder Wave Snarl Toxic Toxicroak (Move your mouse to reveal the content) Toxicroak (open) Toxicroak (close) Toxicroak (Move your mouse to reveal the content) Toxicroak (open) Toxicroak (close) Toxicroak(*) Mr. Bubbles (M) Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense) Type: Poison/Fighting Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Stats: HP: 100 Atk(+): 5 Def: 3 SpA: 3 SpD(-): 2 Spe: 85 EC: 6/6 MC: 0 DC: 5/5 Attacks: Astonish(*) Mud Slap(*) Poison Sting(*) Taunt(*) Pursuit(*) Faint Attack(*) Revenge(*) Swagger(*) Sucker Punch Nasty Plot Mud Bomb Venoshock Vacuum Wave(*) Cross Chop(*) Fake Out(*) Rain Dance(*) Poison Jab(*) Earthquake(*) Stone Edge The coin flips aaaaaaaaaaaand: Temperantia will send out Pokemon. Arcanite will send out Pokemon and issue orders. Temperentia will issue order. I ref, and so on. BATTLE: ON!