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Completed Arcanite vs TheWolfe! Watch out for that machine!

Discussion in 'ASB' started by waterwarrior, Dec 2, 2012.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Sorry I took so long getting this up. I totally didn't forget about this match or anything >.>

    This is actually my first time reffing here, so expect having to remind me to roll for the type once or twice. Anyways, chosen Pokemon go!

    Well this is completely balanced. Arcanite isn't screwed or anything.

    Arcanite sends out and attaches an item
    Wolfe sends out, attaches an item, and orders
    Arcanite orders
    I ref
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Behemoth @ Lucky Egg
  3. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Go Warmech!

    [​IMG]
    Warmech - Metang (-)
    Get equipped with Amulet Coin!

    Zen Headbutt ~ Iron Head ~ Zen Headbutt
    Sub: IF Nidorino uses Dig, THEN use Magnet Rise once and push actions down.
    Sub: IF Zen Headbutt is disabled on A3, THEN use Metal Claw.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
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    Imagination!

    Drill Run x3
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    ^Even more creative

    Pre-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: 100
    EN: 100
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 90
    EN: 100
    3/4/1/4/50

    Show Hide

    Action 1
    Drill Run -> Warmech (6 EN)
    RNG roll (to hit, <=9500 hit) 5044 = hit
    RNG roll (to crit, <=1250 crit) 3298 = no crit
    (8+(3-4)1.5)(1.5) = 9.75 DMG

    Zen Headbutt -> Behemoth (5 EN)
    RNG roll (to hit, <=9000 hit) 2273 = hit
    RNG roll (to crit, <=625 crit) 589 = crit
    (8+3+3+(3-2)1.5)(1.5) = 23.25 DMG

    Action 2
    Drill Run -> Warmech (10 EN)
    RNG roll (to hit) 5996 = hit
    RNG roll (to crit) 572 = crit (another one? @_@ )
    (8+3+(3-4)1.5)(1.5) = 14.25 DMG

    Iron Head -> Behemoth (5 EN)
    RNG roll (to crit) 1063= no crit
    (8+3+(3-2)1.5) = 12.5 DMG

    Action 3
    Drill Run -> Warmech (14 EN)
    RNG roll (to hit) 547 = hit
    RNG roll (to crit) 8469 = no crit
    (8+(3-4)1.5)(1.5) = 9.75 DMG

    Zen Headbutt -> Behemoth (5 EN)
    RNG roll (to hit) 7640 = hit
    RNG roll (to crit) 2148 = no crit
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    RNG roll (for type) 17 = Steel

    Type Listings (open)

    1 = Normal
    2 = Fire
    3 = Fighting
    4 = Water
    5 = Flying
    6 = Grass
    7 = Poison
    8 = Electric
    9 = Ground
    10 = Psychic
    11 = Rock
    12 = Ice
    13 = Bug
    14 = Dragon
    15 = Ghost
    16 = Dark
    17 = Steel


    Behemoth takes a battering, but its still anyone's game, blah blah blah.

    Post-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: 45
    EN: 70
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 56
    EN: 85
    3/4/1/4/50

    Steel-type arena
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
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    Disable Zen Headbutt > Dig > Drill Run
    IF magnet rise is ordered on a1 or a2, replace dig with drill run.
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "On the plus side, this arena is now Steel-typed..."

    Iron Head ~ Iron Defense ~ Iron Head
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Sorry for the wait guys, but I'll ref this tomorrow
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    I'm surprised I even have the energy to ref this, so no flavor for you. Sorry :/

    Pre-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: 45
    EN: 70
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 56
    EN: 85
    3/4/1/4/50

    Steel-type arena

    Show Hide

    Action 1
    Disable -> Warmech (7 EN)
    Warmech's Zen Headbutt is disabled!

    Iron Head -> Behemoth (5 EN)
    RNG roll (to crit) 7034 = no crit
    (11+3+(3-2)1.5) = 15.5 DMG

    Action 2
    Behemoth dug underground! (11 EN)

    Warmech used Iron Defense! (6 EN)
    Shing! (sparkle sparkle)

    Dig -> Warmech
    RNG roll (to crit) 8560 = no crit
    (10+(3-4)1.5)(1.5)-3.5 = 9.25 DMG = 2.3125 recoil

    Action 3
    Drill Run -> Warmech (6 EN)
    RNG roll (to hit) 2478 = hit
    RNG roll (to crit) 3137 = no crit
    (10+(3-4)1.5)(1.5)-3.5 = 9.25 DMG

    Iron Head -> Behemoth (5 EN)
    RNG roll (to crit) 1685 = no crit
    (11+3+(3-2)1.5) = 15.5 DMG

    RNG roll (for type) 17 = Steel type


    And Warmech is now beating the crap out of Behemoth. Not only that, but the arena is Steel-typed for another round. It looks like Arcanite is pretty much shit out of luck...

    Post-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: 12
    EN: 46
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 37
    EN: 69
    3/4/1/4/50
    +2 Def
    Disable (Zen Headbutt- 3a)

    Steel-type arena
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Iron Head ~ Metal Claw ~ Iron Head
    Sub: IF Nidorino uses Dig, THEN use Pursuit.
    Sub: IF Nidorino uses Endure on A1, THEN use Magnet Rise and push actions down.
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    My Attacks should have done more damage, as the arena increases BAP of SE moves on the type by 2. And why did I take recoil damage?

    Protect > Drill Run + Drill Run Combo > Cooldown
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    I did include the BAP bonus (note how they have BAPs of 10 instead of 8), but Iron Defense's boost nullified it. You took recoil damage because of Iron Defense's secondary effect.

    Pre-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: 12
    EN: 46
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 37
    EN: 69
    3/4/1/4/50
    +2 Def
    Disable (Zen Headbutt- 3a)

    Steel-type arena

    Show Hide

    Action 1
    Behemoth used Protect (7 EN)

    Iron Head -> Behemoth (9 EN)
    RNG roll (to crit) 9798 = no crit
    (11+3+(3-2)1.5) = 15.5 DMG = 6.2 EN

    Action 2
    Metal Claw -> Behemoth (3 EN)
    RNG roll (to hit, <=9500 hit) 8535 = hit
    RNG roll (to crit) 4 = crit
    RNG roll (to raise Atk, <=1000 raise) 1076 = no raise
    (8+3+3+(3-2)1.5) = 15.5 DMG
    Behemoth fainted!

    RNG roll (for type) 13 = Bug


    Despite Behemoth gearing up for a full-scale attack, all Warmech had to do was swipe the Nidorino with his claws of metal, striking critically (not that it mattered) and knocking Arcanite's mon out befor it could move!

    Post-Round stats:
    [​IMG]
    Behemoth @ Lucky Egg
    HP: -4
    EN: KO
    3/2/3/1/65
    [​IMG]
    Warmech @ Amulet Coin
    HP: 37
    EN: 57
    3/4/1/4/50
    +1 Def

    Bug-type arena

    Arcanite sends out his next mon and orders
  13. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Land Turtle, it's up to you!
    Earth Power *3
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Pummel that turtle tree thing!"

    Magnet Rise ~ Zen Headbutt ~ Iron Head
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Yay for ignoring the fact that the arena is Bug-typed?

    Pre-Round stats:
    [​IMG]
    Land Turtle
    HP: 100
    EN: 100
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Warmech @ Amulet Coin
    HP: 37
    EN: 57
    3/4/1/4/50
    +1 Def

    Show Hide

    Action 1
    Warmech used Magnet Rise! (6 EN)
    Wheeeeee!!

    Earth Power -> Warmech (5 EN)
    RNG roll (to crit) 1838 = no crit
    RNG roll (to lower SpD) 6724 = no crit
    (3+3+(2-4)1.5)(1.5) = 4.5 DMG

    Action 2
    Zen Headbutt -> Land Turtle (5 EN)
    RNG roll (to crit) 2525 = no crit
    RNG roll (to flinch, <=2000 flinch) 8657 = no flinch
    (8+3+(3-3)1.5) = 11 DMG

    Earth Power -> Warmech (9 EN)
    RNG roll (to crit) 4238 = no crit
    RNG roll (to lower SpD) 5062 = no crit
    (3+3+(2-4)1.5)(1.5) = 4.5 DMG

    Action 3
    Iron Head -> Land Turtle (5 EN)
    RNG roll (to crit) 2175 = no crit
    RNG roll (to flinch) 702 = flinch
    (11+3+(3-3)1.5) = 14 DMG

    Land Turtle flinched!

    RNG roll (for type) 12 = Ice-type arena


    Post-Round stats:
    [​IMG]
    Land Turtle
    HP: 75
    EN: 86
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Warmech @ Amulet Coin
    HP: 28
    EN: 41
    3/4/1/4/50
    Magnet Rise (3a)

    Ice-type arena
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "But we're not using Bugs! But since you brought it up, I'll switch out Warmech for this guy."

    [​IMG]
    Frostbite - Scylant (M)
    Get equipped with Amulet Coin.

    Icicle Spear ~ Blizzard ~ Icicle Spear
    Sub: IF Grotle uses a successful protective move, THEN use Hone Claws and push actions down.
  17. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Oh god.
    Giga Drainx3
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Blah blah Grotle is fucked blah

    Pre-Round stats:
    [​IMG]
    Land Turtle
    HP: 75
    EN: 86
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Frostbite @ Amulet Coin
    HP: 100
    EN: 100
    5/2/4/3/121
    Wolfe's bench (open)

    [​IMG]
    Warmech @ Amulet Coin
    HP: 28
    EN: 41
    3/4/1/4/50


    Ice-type arena

    Show Hide

    Action 1
    Icicle Spear -> Land Turtle (6 EN)
    RNG roll (for # of hits, 1-2 3 hits, 3-4 4 hits, 5-6 5 hits) 4 = 4 hits
    RNG roll (to crit) 8435, 4662, 4249, 9299 = no crits
    ((3x4)+3+3+(5-3)1.5)(1.5) = 31.5 DMG

    Giga Drain -> Frostbite (11 EN)
    RNG roll (to crit) 4190 = no crit
    (8+3+(2-3)1.5)(.67) = 6.4 DMG = 3.2 recovered

    Action 2
    Blizzard -> Land Turtle (7 EN)
    RNG roll (to crit) 1497 = no crit
    RNG roll (to freeze) 7931 = no freeze
    (12+3+3+(4-3)1.5)(1.5) = 29.25 DMG

    Giga Drain -> Frostbite (15 EN)
    RNG roll (to crit) 4325 = no crit
    (8+3+(2-3)1.5)(.67) = 6.4 DMG = 3.2 recovered

    Action 3
    Icicle Spear -> Land Turtle (6 EN)
    RNG roll (for # of hits) 2 = 3 hits
    RNG roll (to crit) 9830, 904, 5019 = no crits
    ((3x3)+3+3+(5-3)1.5)(1.5) = 27 DMG
    Land Turtle fainted!


    And despite Land Turtle giving all he can to gain HP while damaging Frostbite, Frostbite simply shrugs off the Grotle's assault and blasts him with blasts of both icicles and storms, knocking Land Turtle out! TheWolfe has won the match!

    Post-Round stats:
    [​IMG]
    Land Turtle
    HP: -6
    EN: KO
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Frostbite @ Amulet Coin
    HP: 87
    EN: 81
    5/2/4/3/121
    Wolfe's bench (open)

    [​IMG]
    Warmech @ Amulet Coin
    HP: 28
    EN: 41
    3/4/1/4/50


    Prizes woo!

    TheWolfe gets 4 CC
    Frostbite the Syclant gets 3 MC and 1 KOC
    Warmech the Metang gets 1 EC, 2 MC, 1 DC, and 1 KOC

    Arcanite gets 2 CC
    Behemoth the Nidorino gets 1 EC, 2 MC, 1 DC, and 1 extra EC/DC
    Land Turtle the Grotle gets 1 EC, 2 MC, and 1 DC

    I get 4 UC (weee...)

    Good game guys, and thanks for playing!
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Thanks for reffing waterwarrior and good game Arcanite. Hopefully, we'll play a better match where it's not so lopsided. :]
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