Roleplay Arcanite's Contest Hall #1: Final! Temp V TL V AJ! WE HAVE A WINNER! Audience rqd!

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#1
Welcome to Arcanite's Contest Hall!
Final: Temperantia V TravelLog V AlphaJolt!

Due to an error with one of the Semi-Finals, both of the SemiFinalists from that semifinal advance to the Final!

Arena: Contest Hall!
A Stadium not unlike the CAP ASB Arena, Water sources are available, and Seismic Activity is permitted. However, do the audience want Seismic activity? All Weathers are possible too.
DQ Time: 3 Days
No Switching
No Items

AlphaJolt will be using Argos the Arcanine:
Arcanine* [Argos] (M)
Nature: Rash (+SpA, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 2 (-1)
Spe: 95

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Thunder Fang
Bite
Roar
Fire Fang
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Take Down
Reversal
Flamethrower
Agility
Crunch
Flare Blitz

Howl
Morning Sun
Close Combat

Toxic
Safeguard
Dig
Fire Blast
Swagger
Wild Charge

Temperantia will be using Persephone the Litwick:
Litwick- Persephone (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA(+): 4
Spd: 2
Spe: 20

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Pain Split

Haze
Heat Wave
Acid Armor

Shadow Ball
Solarbeam
Flamethrower

TravelLog will be Using Zephyr the Fidgit
Fidgit [Zephyr] (M) (*)
Nature: Modest (+SpA, -Atk)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:
Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Entrainment(*)
Magic Room
Wonder Room
Rapid Spin
Knock Off
Helping Hand
Comet Punch
Air Slash
Acrobatics
Heal Block
Sludge Bomb
Wide Guard

Earth Power(*)
Wish(*)
Disable(*)

Energy Ball (*)
Toxic(*)
Taunt(*)
Shadow Ball
Stone Edge


Competitors should make their battle a show for the audience, Beuatiful, cool, spectacular, etc. This will then be evaluated using the appeal gauge. The appeal Gauge will work as following:

  • Successful combo: +5
  • Dodging an Attack (Dodge Command): +X (X is amount of damaged dodged)
  • Inventive move use: +5
  • Being unevolved, and battling a Fully evolved pokemon +15
  • Being Not fully evolved (Stage 2 of a 3 stage evo line) and against a fully evolved pokemon: +10
  • Inflicting a Status Effect: +5
  • Erecting a defensive effect (Safeguard, Reflect, etc): +5
  • Changing Weather: +5
  • Removing a status effect from Self: +10
  • Appeal Judges will then give points as to the general appeal of the round. (max 10 appeal points per round)
  • KOing a Pokemon: +10
  • If a Pokemon is ganged up upon significantly: +10
The winner will be the Pokemon who has the highest appeal gauge Score+(HP/Max HP)*100!

The Audience (Any spectators) can PM/VM me a comment, which will be added to the thread. Do not just post here. (Please label which round it is for)

Order:
TravelLog Orders
Alpha Jolt Orders
Temperantia Orders
I Ref and Appeal Gauge
Alpha Jolt Orders
Temperantia Orders
TravelLog Orders
I Ref and Appeal Gauge
Temperantia Orders
TravelLog Orders
Alpha Jolt Orders
I Ref and Appeal Gauge
TravelLog Orders
Alpha Jolt Orders
Temperantia Orders
I Ref, Appeal Gauge, and Announce the Winner!


The Winner gets 6 TC, 2nd gets 4 TC, 3rd gets 2 TC. (You also get more Leaderboard points, which could earn you an invite to the Grand Festival!)
 
#2


Alright Zephyr old friend, you move first, so lets make this spectacular! Open the round by issuing a furious taunt at Litwick to keep him from making things difficult. From there, I want you to use your affinity to the earth to draw on its power, inflicting some damage on Arcanine, but mainly focusing on binding the earth around its feet. Essentially, I want you to draw the ground up like a vise around each of Arcanine's feet, immobilizing it. Thanks to your speed, even digging won't save him! End the round by drawing on all the pain you endured to reach this final in order to create a devastating Shadow Ball, which I want you to launch at Litwick. If however, Litwick has Imprisoned Shadow Ball, replace the action with a Stone Edge!


Summary:
Taunt (Litwick)~Earth Power to immobilize Arcanine~Shadow Ball (Litwick)
IF however, Litwick has Imprisoned Shadow Ball, use Stone Edge instead.



Edit@5:04=The technique with Earth Power is named Gaia's Cuffs
 
#3
"We have ways of getting around silly taunts, don't we Persephone?"

The Litwick looks simultaneously confused by Lenneth's confidence and terrified by its bigger opponents...

"Well thanks for your show of support there... Anyways, combine Will-O-Wisp and Flamethrower to create Mars' Spike to damage and burn Zephyr! You're still attacking, so your enraged state should not be an issue. Finish with an Energy Ball at Zephyr!"


P.S. I need trainer sprites... :(
 
#4
Argos this battle is yours! Show them how a real champion battles. Start with Extreme Swag (extremespeed and swagger) to confuse both of your opponents. For you other action, if you are trapped by earth power, use Flare Blitz on Zephyr. The sheer force of the move will power through the dirt, and if thats not enough, your heat will melt it. If you are not trapped, hit Persephone with a nice hard Crunch.
 
#6
Also Extremespeed and Swagger couldn't target both enemies anyway, not to mention that while you may be able to escape the dirt, you probably couldn't deal damage.

Side note: wow, I'm seriously being ganged up on...
 
#7
Arcanite's Contest Hall: Final!
Round 1:


Start of Round:
|
|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Lenneth (Temperantia) | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
100HP | 90HP | 100HP
100 Energy | 100 Energy | 100 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Actions:
Extreme Swagger | Mars Spike (Zephyr) | Taunt (Litwick)
Combo Cooldown | Combo Cooldown | Gaia's Cuffs (Arcanine)
Flare Blitz (Zephyr) | Energy Ball (Zephyr) | Shadow Ball (Litwick)

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"And Welcome to Arcanite's Contest Hall: This is the Final of our first contest! I am Arcanite, the Head Judge, and I am presiding over this final! AlphaJolt returns with his Arcanine called Argos, Lenneth with her Litwick called Phersephone and TravelLog with his Fidgit called Zephyr! They all look Pumped and Ready to go!"

"Argos wastes no time, and begins by struting quickly, but proudly around the contest Hall, looking Proud, and Regal at the same time. Zephyr and Phersephone are confused by Argos' demeanour, they thought this was meant to be a contest Battle! Zephyr ignores the strutting Arcanine, and uses a many handed, but one fingered salute at Phersephone, enraging her! Phersephone gets furious, and Shoots a stream of blue-white ghostly flames into Zephyr's face, which causes a burn!"

"Argos and Phersephone look slightly tired after their first attack, so decide to calm down a bit befor resuming their battle. Zephyr is not best pleased by this attitude, and starts to glow! The earth below Argos's feet then breaks, and a bright light blasts out, causing Argos quite a bit of pain! His foot also gets stuck in the crack!"

"Zephyr continues his assault by shoosing a Bluey-black sphere at Phersephone, but gets it wrong, and hits one of his flailing arms! Argos grins, wrenching his paw out of the crack, and bounds towards Zephyr, wreathed in flames, and knocks Zephyr flying in a ball of arms and legs! Argos seems to reel slightly from the impact, but he brushes it off. Phersephone grins evilly at the other two, neglecting his presence, drawing up a ball of green energy. However, instead of shooting towards Zephyr, it flies backwards, and hits Phersephone in the face! Argos stops, and Roars with laughter, as does the Audience!

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Let's hear from the Audience!

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End of Round:
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|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Temperantia | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
71HP | 84HP | 60HP
68 Energy | 77 Energy | 81 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Effects:
N/A | +1 Atk (3a) | +1 Atk (3a)
N/A | Confused (1a) | Confused (1a)
N/A | Taunt (3a) | Burn

Action 1:
Argos the Arcanine used Extreme Swagger! (Extremespeed + Swagger) (+2 Priority)*
Hit Rolls: (1/10 = Miss)
Litwick: 5, Hit!
Fidgit: 7, Hit!
Litwick and Fidgit are now confused!
Roll RNG: random number between 2 and 4:
Litwick is confused for: 4 actions!
Fidgit is confused for: 4 Actions
Litwick's Attack sharply Rose!
Fidgit's Attack Sharply Rose!
Energy Cost = (7 + 6)*1.5 = 19.5, Rounded to 20 Energy!

Zephyr the Fidgit uses Taunt! (+1 Priority, Prankster)
Fidgit is confused: (<=5/10 = Hit Self)
Result: 6, Attack Successful!
Litwick is unable to use non attacking moves for 6 actions!
Energy Cost = 10

Phersephone the Litwick uses Mars Spike! (Will o' Wisp + Flamethrower)
Litwick is confused: (<=5/10 = Hit Self)
Result: 9, Attack Successful!

Data Audit Thread said:
Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Typing: Fire | Priority: 0 | CT: Elemental
Data Audit Thread said:
Will-O-Wisp: The Pokemon creates a blue-white ghostly flame that floats into the opponent, searing them with internal burns. Although it does no damage, it always burns the foe.

Attack Power: -- | Accuracy: 75% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Typing: Fire | Priority: 0 | CT: Elemental
Combo: said:
Mars Spike: The Pokemon breathes a Stream of blue-white flames that damages the opponent and always inflicts a Burn.

Attack Power: 10 | Accuracy: 87.5% | Energy Cost: 21 | Attack Type: Special | Effect Chance: 100% | Typing: Fire | Priority: -2
Hit Roll: (1/8 = Miss)
Result = 7, Hit!
Crit Roll: (1/16 = Crit) (Result = 16, No Crit!)
((10+3+0+(4-3)*1.5+0+0-0-0)*1)+(0-0)*1.5
=14.5 Damage, Rounded to 15 damage.
Fidgit is now Burnt!
Energy cost = 20 (STAB)

Fidgit loses 2 HP due to the Burn!

Action 2:


Argos the Arcanine and Phersephone the Litwick Cool down after the Combo!

Zephyr the Fidgit uses Gaia's Cuffs! (Immobilizing Earth Power)
Fidgit is confused: (<=5/10 = Hit Self)
Result: 6, Attck Successful!
Hit Roll: Unnesecary
Sp. Def Drop Roll: (1/10 = Drop) (Result: 9, No Drop)
Crit Roll: (1/16 = Crit) (Result = 3, No Crit!)
((9+3+0+(4-2)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
=22.5 Damage, Rounded to 23 Damage!
Energy Cost = 6 (STAB)
It Failed to Immobilize Argos!**

Fidgit loses 2 HP due to the Burn!

Action 3:


Zephyr the Fidgit used Shadow Ball on Litwick!
Fidgit is confused: (<=5/10 = Hit Self)
Result: 5, Hits self in confusion! (Confusion lowered to 1 action remaining)
((4+0+0+(2-4)*1.5+0+0-0-3)*1)+(2-0)*1.5
=1 Damage
Energy Cost = 3

Argos uses 5 energy to get out of the crack.

Argos the Arcanine uses Flare Blitz on Fidgit!
Hit Roll: Unnesecary
Burn Roll: Unnesecary
Crit Roll: (1/16 = Crit) (Result = 1, Crit!)
((12+3+3+(4-4)*1.5+0+0-0-0)*1)+(0-0)*1.5
=18 Damage
Argos takes 6 Damage in Recoil
Energy Cost = 7 (STAB)

Phersephone the Litwick uses Energy Ball on Fidgit!
Fidgit is confused: (<=5/10 = Hit Self)
Result: 5, Hits self in confusion! (Confusion lowered to 1 action remaining)
((4+0+0+(1-2)*1.5+0+0-0-0)*1)+(2-0)*1.5
=5.5 rounded to 6 Damage
Energy Cost = 3

Fidgit loses 2 HP due to the Burn!

*This is a Non-Codified, Ref Discretion Combo, as AlphaJolt ordered it to be an attempt to confuse both Pokemon, which I see as reasonable.
** How does Blast of Light Immobilize A Pokemon by trapping it's feet?
Data Audit Thread said:
Earth Power: The Pokemon exudes a golden aura, and the earth on the field cracks open with a golden light. The light erupts violently from the ground, blasting upward and smashing into the opponent. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Typing: Ground | Priority: 0 | CT: Elemental

 
#8
Appeals Gauge:

Argos the Arcanine: Succesful Combo, confusing 2 Pokemon, General Appeal of 8 (Spectacular blow on Zephyr, acted like an Arcanine should, showing off it's Regal fur)
5+(2x5)+8 = 23

Phersephone the Litwick: Succesful Combo, Burning one Pokemon, Being unevolved and battling 2 unevolved pokemon, General appeal of 5 (Mars Spike was pretty, but hitting self in confusion was silly)
5+(2x15)+5 = 40

Zephyr the Fidgit: Ganged up on, Creative Move use, General appeal of 5 (Not espescially exciting, Taunt was funny, but so was hitting itself in confusion!)
10+5+5 = 20
 
#11
Yeah, you do get the 10 for being ganged up on, but cracked ground isn't significantly going to trap an Arcanine's Paw when it's at least 20 cm across. (It escapes with some extra energy lost)

In Future, can you VM or PM disputes about reffing to me, rather than post them in the thread please. (Delete previous non action posts please, this is supposed to be spectator fun)
 
#12
Nice going so far. Start this of with a Flaming Backlash (Crunch + Fire Blast). First dash up to Persephone and put out her candle with Crunch, but then as you are doing that Fire a Blast from your tail to hit Zephyr. Finish up by bringing light into the area and healing yourself with Morning Sun. If either opponent attempts to block it use Dig and stay underground till next round when you can pummel one of them.
 
#13
"Well, this can't end well... For the Arcanine that is! Ohoho, teach him that his tactics are a bit misinformed, Persephone! After he fails to put out your fire (but still does damage) hit with a combo of your own! Combine Smog and Smokescreen to create a repeat of Smoke of Hades from your last match, spraying Arcanine's face with a damaging poison mist and blinding him also. This time, it'll work. Finish with a Shadow Ball at Arcanine. If your combo fails because you hit yourself in confusion the first action, move Smoke of Hades to the second action."
 
#14


Not sure how Fire Blast from a tail works, but we best be careful. Open the round by combining Heal Block and Wide Guard to create Barrier of Apollo, which should work on Fire Blast as it's part of a combo that deals damage to both opponents. It should also cause Morning Sun to fail while not technically disrupting it as per AlphaJolt's sub. Regardless, take a moment to cooldown, then close things up with a Shadow Ball on Litwick.

IF, however, you are confused A1 and hit yourself in confusion, then use Wish to get yourself some health back, and close the round out with a Toxic on Litwick.
 
#15
Arcanite's Contest Hall: Final!
Round 2:


Start of Round:
|
|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Temperantia | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
71HP | 84HP | 60HP
68 Energy | 77 Energy | 81 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Effects:
N/A | +1 Atk (3a) | +1 Atk (3a)
N/A | Confused (1a) | Confused (1a)
N/A | Taunt (3a) | Burn
Actions:
Crunch (Litwick)* | Smoke of Hades (Arcanine) | Barrier of Apollo
Fire Blast (Fidgit)* | Combo Cooldown | Combo Cooldown
Morning Sun | Shadow Ball (Arcanine) | Shadow Ball (Litwick)

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"Welcome Back! The Pokemon look slightly Tired, but they are just getting Started!"

"Zephyr starts making complex motions with his many hands, but he obviously hasn't practiced, as he gets muddled up, and ties himself up! Argosruns towards Phersephone, and Crunches down hard. Most Pokemon's mouth's would be burnt by a Litwick's Flame, But Arcanie just absorbs it's heat, and makes himself stronger! When He releases Phersephone, she shoots a murky black smoke into Argos's Face. Argos looks a bit sick, he must have been poisoned! His eyes are also looking hazy too..."

"Phersephone calms down after her exhalation, whilst Zephyr wishes that this contest was going better for him. Argos notices that Zephyr is sitting Still, and manages to shoot a Falming Kanji from his tail that Smacks Zephyr!"

"Fidgit looks fed up. He then Spurts toxic blobs at Litwick, who joins Argos in feeling Sick. Argos then roars, and the sun shine extra bright, healing him! Phersephone doesn't like the sun, so she fires a sphere of Murky Blobs at Argos, which stop him healing more than he would like."

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Right then, Let's hear from Maxim!
Well, I must say, the Litwick is doing pretty darn well for trying to beat two fully evolved mons. She also seems to be using her combos well. She definately stole this round, being the only one to execute a combo and poisoning both opponents.

As for the Arcanine, that extreme swagger combo from last round is doing a number on both opponents. But in this round, he did do well to activate his ability using Litwick's anatomy, but otherwise the moves were unspectacular.

Finally, Fidgit is just having no luck, with both of it's combos doing nothing for different reasons and hitting itself in confusion. I don't have much to say, though spewing toxic at Litwick was probably a good idea in order to bridge the gap in points.

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End of Round:
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|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Temperantia | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
69HP | 66HP | 33HP
39 Energy | 61 Energy | 55 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Effects:
Poisoned (2) | Badly Poisoned (2 next Round) | Burned
-1 Accuracy (3a) | Exinguished Candle (-2 BAP on Fire Moves) | Wish (End of next round)
Flash Fire Activated | N/A | N/A

Action 1:

Zephyr (Fidgit) uses Barrier of Apollo! (Wide Guard + Heal Block) (+4 Priority)

Data Audit Thread said:
Heal Block: The Pokemon creates an invisible aura around any opponents, negating healing from moves, abilities, and items. This includes the healing effects of Ingrain, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish, Milk Drink, Slack Off, and Synthesis. The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch and Leech Seed will still do damage, but they will not recover any health for the user. The abilities Water Absorb and Volt Absorb are also negated and Pokemon with those abilities take damage from attacks they would have otherwise absorbed. Leftovers and Black Sludge will not restore health. This effect lasts for four (4) rounds. This move targets all opponents in a multi-battle.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Typing: Psychic | Priority: 0 | CT: Passive
Data Audit Thread said:
Wide Guard: The Pokemon dashes in front of its allies and releases a pulse that expands horizontally and vertically (but not forward) at amazing speed. The pulse blocks all moves that can hit multiple Pokemon, even in single battles. This move fails if used on successive actions. This move targets all allied Pokemon in a multi-battle.

Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Typing: Rock | Priority: 3 | CT: Passive
Combo said:
Barrier of Apollo: The Pokemon Dashes in front of it's allies creating an invisible aura around any opponents, and a Pulse that expands vertically and Horizontally, blocking itself and its allies from all attacks that can hit multiple targets. It also negates healing from moves, abilities, and items. This includes the healing effects of Ingrain, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish, Milk Drink, Slack Off, and Synthesis. The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch and Leech Seed will still do damage, but they will not recover any health for the user. The abilities Water Absorb and Volt Absorb are also negated and Pokemon with those abilities take damage from attacks they would have otherwise absorbed. Leftovers and Black Sludge will not restore health. This effect lasts for four (4) rounds. This move targets all opponents in a multi-battle.

Attack Power: -- | Accuracy: 100% | Energy Cost: 26 | Attack Type: Other | Effect Chance: -- | Typing: Rock | Priority: 3 | CT: Passive
Fidgit is confused: (<=5/10 = Hit Self)
Result: 5, Hits self in confusion! (Confusion lowered to 0 actions remaining)
((4+0+0+(2-4)*1.5+0+0-0-3)*1)+(2-0)*1.5
=1 Damage
Energy Cost = 3
Argos (Arcanine) used Crunch on Litwick! (Put out candle)
Hit Roll (Unnesecary)
Crit Roll: (1/16 = Crit) (Result = 9, No Crit)
Defence drop roll: (1/5 = Drop) (Result = 5, No Drop)
((8+0+0+(4-2)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
=16.5, Rounded to 17 Damage
Energy Cost = 6Biting down on Litwick's Flame activates Falsh Fire!
The Candle is slightly extinguished -2 BAP on Fire type moves!


Phersephone (Litwick) uses Smoke of Hades! (Smog + Smokescreen)

Data Audit Thread said:
Smog: The user releases a cloud of poisonous smog from its body. The toxic smog may poison the opponent.

Attack Power: 4 | Accuracy: 70% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 40% | Typing: Poison | Priority: 0 | CT: Elemental
Data Audit Thread said:
SmokeScreen: The Pokemon releases a cloud of smoke onto the opponent's side of the field, obscuring vision and lowering their accuracy by one (1) stage. This move targets up to three (3) adjacent opponents in a multi-battle. This move locks its changed stat for the round within which it was used.

Attack Power: -- | Accuracy: 100% | Energy Cost: 4 + Value of Locked-In Stage (If Negative) | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive
Combo said:
Smoke of Hades: The Pokemon exhales a thick Black smoke, making it difficult for a Pokemon to see, and possibly poisoning them. This always lowers accuracy by one stage.

Attack Power: 4 | Accuracy: 85% | Energy Cost: 11 + Value of Locked-In accuracy Stage (If Negative) | Attack Type: Special | Effect Chance: 40% | Typing: Poison | Priority: -2 | CT: Combo
Litwick is confused (<=5/10 = Hit Self) (Result =7, Success!)
Hit Roll: (<=17/20 =Hit) (Result = 6, Hit!)
Poison Roll: (<=4 = Poison) (Result = 3, Poison!)
Crit Roll: (1/16 = Crit) (Result = 16, No Crit)
((4+0+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
=7 Damage
Energy Cost = 11
Arcanine's Accuracy fell one stage.
Arcanine is now Poisoned!

Argos (Arcanine)
loses 2 HP from Poison!
Zephyr (Fidgit) loses 2 HP for Burn!

Action 2:


Phersephone: Combo Cooldown!

Zephyr (Fidgit) uses Wish!
At the End of Round 3, Fidgit will get +20 HP
Energy cost = 17

Argos (Arcanine) uses Fire Blast! (on Fidgit)
Accuracy = 64%
Hit Roll: (<=64 = Hit) (Result = 60, Hit)
Burn Roll: Unnesecary
Crit Roll: (1/16 = Crit) (Result = 6, No Crit)
((12(+2)+3+0+(5-3)*1.5+0+0-0-0)*1)+(0-0)*1.5
=20 Damage
Energy Cost = 7 (STAB)
Argos (Arcanine)
loses 2 HP from Poison!
Zephyr (Fidgit) loses 2 HP for Burn!

Action 3:


Zephyr (Fidgit) uses Toxic on Litwick! (+1 Priority)
Hit Roll: (1/10 = Miss) (Result = 10, Hit)
Litwick is now Badly Poisoned!
Energy Cost = 6 (STAB)

Argos (Arcanine) uses Morning Sun:
+25 HP
Energy Cost = 16

Phersephone (Litwick) used Shadow Ball on Arcanine!
Hit Roll: (Unnesecary)
Crit Roll: (1/16 = Crit) (Result = 14, No Crit)
Sp. Def Drop Roll: (1/5 = Drop) (Result = 2, No Drop)
((8+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
= 14 Damage
Energy Cost = 5 (STAB)

Argos (Arcanine)
loses 2 HP from Poison!
Zephyr (Fidgit) loses 2 HP for Burn!
Phersephone (Litwick) loses 1 HP from Poison!
*This was interpreted this way, as it is intended as two seperate moves, on two seperate targets.

 
#16
Appeal Gauge:

Argos (Arcanine):
Last Round's score, Inventive move use (extinguishing crunch), General appeal 8 (Shooting Fire blast out of tail, impressive sunrise)
23+5+8 = 36

Phersephone (Litwick):
Last Round's Score, Poisoning a Pokemon, Successful Combo, General appeal of 5 (Smoke and Shadow Ball not hugely appealing, but Ok nonetheless)
40+5+5+5 = 55

Zephyr (Fidgit):
Last Round's Score, Poisoning a pokemon, General appeal of 4 (Didn't do anything impressive, and made another pokemon feel sick, not very appealing)
20+5+4 = 29

Temperantia, you're up, followed by TravelLog, Followed by AlphaJolt. (Temp, you skipped the order on round 1)
 
#17
"Good job, Persephone! We can do this! Awake, the restless spirits of the dead; let your vengeance shine and curse our foul opponent! Persephone, combine Confuse Ray and Hex to create a Spectre's Wrath to hassle Argos! If this combo doesn't work for any reason the first action, use it on the second. Finish with a Minimize to prepare for next round."
 
#18


That certainly didn't go as planned, so this time we need to pull out all the stops. I want you to open the round by Copycating Argos' Morning Sun for a creative method of heal yourself. Now here is where things will get interesting. I want you to combine Earth Power and Shadow Ball--to form Fury of Tartarus-- as follows. Use your earthen affinity to link yourself with the ground, then I want you to imbue the earth with the umbral energy of Shadow Ball, causing what would normally be light emerging from the ground to become spectral tendrils, lashing at Litwick, disrupting his own tenebrous energies, ideally leaving him unable to act and lowering his mental defenses. End the round by cooling down.

IF your combo would fail for any reason, though its in Argos' interest for it to succeed, I want you to instead use Toxic on yourself so as to soothe your burn with your natural element, and close the round by launching a Stone Edge at Argos. This Stone Edge will be a bit unusual though, as I want you to first shatter it with one fist, then use your other seven fists to launch the shrapnel, part of it at Argos directly, the rest around him, such that when he moves, he will be unavoidably encountering razor sharp shards of rock, hindering his movement while causing minor damage over time.
 
#19
Nice job, this is going well, except you are getting low on energy now. Start off by surrounding yourself with a Safeguard. You can't be confused or get any more status while this is up, and that will make Persephone's move fail against you. Then hit Zephyr with a Flamethrower. Due to your Flash Fire boost, it will be hotter, prettier, bigger, more colorful including white and blue flames besides the normal red and orage, and do much more damage. Finish the round by chilling to get some energy back.
 
#21
Arcanite's Contest Hall: Final!
Round 3:


Start of Round:
|
|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Temperantia | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
69HP | 66HP | 33HP
39 Energy | 61 Energy | 55 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Effects:
Poisoned (2) | Badly Poisoned (2 next Round) | Burned
-1 Accuracy (3a) | Exinguished Candle (-2 BAP on Fire Moves) | Wish (End of next round)
Flash Fire Activated | N/A | N/A
Actions:
Safeguard | Spectre's Wrath (Arcanine) | Copycat (Arcanine)
Flamethrower (Fidgit) | Combo Cooldown | Fury of Tartarus
Chill | Minimize | Combo Cooldown

-------------------------------------------------------------------------------------------------------------

"Welcome Back! The Pokemon look Tired, but they are just getting Started!"

"Zephyr wastes no time, in copying Phersephone's Shadow Ball! He must have really liked Phersephone's Shadow Ball, as he can use it himself! Argos guffaws like the regal canine he is, and creates a veil of protective rings around himself. Litwick then Summons a Fiend out of thin air, who shoots a beam of Umbral light towards Argos. It reduces in intensity as it passes through the protective veil, but still hurts."

"Phersephone decides, yet again to cool down, whilst Arcanine breaths a stream of intense flames at Fidgit. Unusually, they have a slight blue tinge to them. Maybe swallowing Phersephone's candle flame had an effect? Zephyr then glows with a bright light and causes cracks in the ground and out emerge spectral tendrils that strike at Phersephone, doing huge damage!"

"Now Zephyr has to cool down, But Argos ddecdes to chill out too. The Audience start to boo, and then Litwick shrinks to a fraction of it's original size. The audience aren't impressed, they can hardly see Phersephone from their seats."

"This is such a close contest, with everything still to play for!"

-------------------------------------------------------------------------------------------------------------

Let's Hear from the Audience!​

-------------------------------------------------------------------------------------------------------------

End of Round:
|
|

Argos the Arcanine | Phersephone the Litwick | Zephyr the Fidgit
AlphaJolt | Temperantia | TravelLog
4/3/5/2/95 | 1/2/4/2/20 | 2/4/4/3/105
36HP | 25HP | 27HP
35 Energy | 33 Energy | 28 Energy
Intimidate | Flash Fire | Persistent
Flash Fire | Flame Body | Vital Spirit
Justified | N/A | Prankster
Effects:
Poisoned (2) | Badly Poisoned (3 next Round) | Burned
Flash Fire Activated | Exinguished Candle (-2 BAP on Fire Moves) | N/A


Action 1:

Zephyr (Fidgit) used Copycat! (+1 Priority)
It Copied Shadow Ball (Arcanine)
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) (Result = 15, No Crit)
Sp. Def Drop Roll: (1/5 = Drop) (Result = 5, No Drop)
((8+0+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
=11 Damage
Energy cost = 2+6 = 8

Argos (Arcanine) used Safeguard!
Arcanine is protected from Status for 4 rounds!
Energy Cost = 10

Phersephone (Litwick) used Spectre's Wrath!

Data Audit Thread said:
Hex: The Pokemon summons a pitch black horror that opens its eye piercingly at their opponent, overtaking their body and sending shock waves through it. The pain is exacerbated (Base Attack Power doubled) if the opponent is suffering a major status condition (Poison, Paralysis, Burn, Freeze, Sleep).

Attack Power: 5 or 10 | Accuracy: 100 | Energy Cost: 7 | Attack Type: Special | Effect Chance: -- | Typing: Ghost | Priority: 0 | CT: Elemental
Data Audit Thread said:
Confuse Ray: The Pokemon shoots out a bright beam of light towards its opponent, causing it to become confused. The light can be spread out, but this will decrease its range.

Attack Power: -- | Accuracy: 100% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Typing: Ghost | Priority: 0 | CT: Passive
Combo said:
Spectre's Wrath: The Pokemon summons a pitch black horror that opens its eye piercingly at their opponent, shooting a beam of Dark light, overtaking their body and sending shock waves through it. The pain is exacerbated (Base Attack Power doubled) if the opponent is suffering a major status condition (Poison, Paralysis, Burn, Freeze, Sleep). The Pokemon is then confused.
Attack Power: 5 or 10 | Accuracy: 100% | Energy Cost: 18 | Attack Type: Ghost | Effect Chance: 100% | Typing: Ghost | Priority: -2
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) (Result = 8, No Crit)
((10+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
=16 Damage
((5+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5 (If Safeguard removes Status)
=11 Damage

The Safeguard blocks the confusion!
Energy Cost = 17 (STAB)
Argos (Arcanine) loses 2 HP due to Poison!
Phersephone (Litwick) loses 2 HP due to Poison!
Zephyr (Fidgit) loses 2 HP due to Burn!


Action 2:


Phersephone (Litwick) cools down after Combo!

Arcanine (Argos) Uses Flamethrower on Zephyr (Fidgit)!
Accuracy = 75%
Hit Roll: (1/4 = Miss) (Result = 4, Hit!)
Crit Roll: (1/16 = Crit) (Result = 3, No Crit)
Burn Roll: Unnesecary
((10+2+3+0+(5-3)*1.5+0+0-0-0)*1)+(0-0)*1.5
=18 Damage
Energy Cost = 6 (STAB)

Zephyr (Fidgit) Uses Fury of Tartarus on Litwick (Earth Power + Shadow Ball)!
Data Audit Thread said:
Earth Power: The Pokemon exudes a golden aura, and the earth on the field cracks open with a golden light. The light erupts violently from the ground, blasting upward and smashing into the opponent. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Typing: Ground | Priority: 0 | CT: Elemental
Data Audit Thread said:
Shadow Ball: The Pokemon creates a ball out of shadows and hurls it at its opponent. The shadows may penetrate the opponent's mind and lower their Special Defense by one (1) stage until the end of the next round.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 20% | Typing: Ghost | Priority: 0 | CT: Elemental
Combo said:
Fury of Tartarus: The Pokemon causes the Field to crack open, with Umbral Tendrills emerging and striking the Target.
Attack Power: 17 | Accuracy: 100% | Energy Cost: 20 | Attack Type: Special | Effect Chance: 30% | Typing: Ground| Priority: -2
Hit Roll: Unnesecary
Crit Roll: (1/16 = Crit) (Result = 8, No Crit)
Sp.Def Drop Roll: (<=3/10 = Drop) (Result = 6, No Drop)
((17+3+0+(4-2)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
=34.5, Rouned to 35 Damage
Energy Cost = 19 (STAB)
Argos (Arcanine) loses 2 HP due to Poison!
Phersephone (Litwick) loses 2 HP due to Poison!
Zephyr (Fidgit) loses 2 HP due to Burn!

Action 3:


Zephyr (Fidgit) Cools down After Combo!

Argos (Arcanine) Chills!
+12 Energy

Phersephone (Litwick) uses Minimize!
+2 Evasion
12 Energy

Argos (Arcanine) loses 2 HP due to Poison!
Phersephone (Litwick) loses 2 HP due to Poison!
Zephyr (Fidgit) loses 2 HP due to Burn!

 
#22
Appeal Gauge:

Argos (Arcanine):
Last Round's score, Defensive Effect, General Appeal of 6 (Okay appeal wise, but chilling isn't ideal).
36+5+6=47

Phersephone (Litwick):
Last Round's Score, Combo, General appeal of 7, (Nice Combo, but shrinking lowers the possibility for next turn)
55+5+7=67

Zephyr (Fidgit):
Last Round's Score, Combo, General Appeal of 9 (Great Combo!)
29+5+9=43
 
#23
I copied Argos' last action, which was Morning Sun, so shouldn't I have used that? If I had copycat'd Persephone, then I would have used Shadow Ball. Also, I should have gained +20 HP from last round's use of Wish, which may or may not be worth additional points for forward planning. Also, Litwick's Bad Poison should be 3 DPA for next round. Arcanine's accuracy should also be back to normal.
 
#24
I've fixed the errors in the end of round, however:

Data Audit thread said:
Copycat: The Pokemon thinks about the last attack and repeats it exactly, duplicating the attack, but letting you choose a new target for the move. This move will fail if Copycat is the first move used in the battle, the last used move was Copycat, or the attack requires more energy than the user has. Charge-up actions and priority are ignored for a move copied by Copycat; all of its effects execute immediately when Copycat is used. (eg. If Copycat copies Revenge, it executes immediately. Likewise, if it copies Sky Attack, both the charge and the damage happen at once, and thus the move cannot be stopped by multi-hit attacks)

Attack Power: -- | Accuracy: -- | Energy Cost: 2 + Copied Attack | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: None
The Last attack was shadow ball, so it copies that. The Argos is the target of the move. I will check this however.
 
#25
I hope I can use Morning Sun, as otherwise I would have targeted Persephone, especially since when I've used it in a doubles match I got to choose which opponents last move I used.

_______________________


Well, since I don't want to hold this up, I'll post two action sets based on whether or not I get to use Morning Sun:

If I do get to use it:
Excellent work so far old friend. This is going to be the last round, so let's make everything count! Start by using Toxic on yourself for a creative way of removing that burn status with your natural element as a salve. From there, finish the round by combining a massive Earth Power and Stone Edge by first using your Earthen affinity to crack the earth, summoning powerful energy which I want you to imbue into the sharpened stones. Launch the resulting Assault of Terra at Argos and finish the round by cooling down.

If using the combo would leave you at zero energy, use the attacks separately.


If I can't use Morning Sun:

Start by using Healing Beam on yourself! It's unorthodox, but this is a contest (and since you have long arms, hopefully you can bend at the elbow and aim at yourself)! From there, use an Earth Power on Argos. End the contest by launching a Stone Edge at him!

If an opponent uses a combo A1, creatively copycat it A2 (and pull off using a combo in a single action with no cooldown to boot!) on the opponent it would be most effective against, and finish with Earth Power on Argos.
 
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