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Roleplay Arcanite's Contest Hall: Contest Number II (Sign ups closed)

Discussion in 'ASB' started by Arcanite, Jan 28, 2012.

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  1. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Welcome to Arcanite’s Contest Hall!


    We are pleased to announce the sign ups for our Second contest! (Sorry about the delay!)

    Across the Kanto, Johto, Hoenn and Sinnoh regions, many trainers choose not to battle, but to show their skills off in contests! Famous Co-ordinators such as Wallace, May, Dawn, Zoey and many many more all skillfully combined their pokemon's moves in order to appeal to the spectators. Do you think you will be able to become one of the greatest Co-ordinators?


    Explanation:

    To Enter, Competitors pay 2TC.

    Competitors will enter the first round with one of their Pokémon. They will then use their Pokémon’s moves and abilities in order to make a spectacular appeal! A Panel of three judges (myself, and two others) will judge the appeals, and choose the best appeals! These trainers will then advance to the second round, where they will battle it out in our contest hall!

    Each appeal will be 6 actions long, in this time you should try to be as appealing as possible.

    The number of participants advancing to the second round is given by 2^ (Round down (log2(X/4))), where X is the number of participants. For those who don’t understand, the number of participants is quartered, then rounded down to the next power of 2.

    The Audience will also choose 50% of the second round competitors with a vote. The other 50% is then chosen by the panel myself. (The most appealing will be chosen). Then, the top appeals will advance to the next round.

    In the battle round, As well as battling to defeat the opponent, the competitors must try to make the battle a spectacle for our audience to enjoy. one of the appeals judges will judge how appealing the battle is, but the audience (Any spectators who are not participating in battles) will be able to voice their opinions in the audience thread which will be set up. (This may, or may not influence the judge). The battles will be reffed normally, with the appeals judge controling the appeals gauge, and posting the changes in appeal gauge after each round is reffed.

    The appeal of the Pokémon is counted by the appeal gauge, which is out of 100. After 4 rounds, he battle will conclude, and the Pokémon with the highest combined appeal gauge and HP is the winner.

    Examples: (Subject to changes)
    Show Hide

    • Successful combo: +5
    • Blocking damage (not via protect): +X (X is amount of damaged blocked)
    • Inventive move use: +5
    • Rank Penalty (+2*the Base rank total of your opponents Pokemon)
    • Refs will then give points as to the general appeal of the round. (max 10 appeal points per round)
    General appeal is at the ref’s discretion.


    This contest will be held in the Cinnabar Volcano Crater:

    Arena Rules:

    Contest Prizes:

    Sucessful Co-ordinators will be invited to the Grand Festival, which will be held after 8 contests. The invites will be detirmined by a leaderboard, which is updated after each contest. The Points will be determined by how sucessful you are, and the size of the contest (bigger contests will be worth more!)

    There are also other prizes:

    Show Hide
    Winner:
    40% TC, Normal counters for battles.

    Runner up:
    30% TC, Normal counters for battles.

    3rd:
    20% TC, Normal counters for battles.

    4th:
    20% TC, Normal counters for battles.

    Everyone who makes an appeal (including those who advance):
    1 EC, 1 MC and 1 DC for the participating Pokémon



    Rules:


    • No Posting in Spectator threads if you are participating in the contest.
    • There are No restrictions on Pokemon that can be used in this contest. (However, he Legendaries obtained from the tournament cannot be used)
    • You may use the same, or a different Pokémon in each round, as long as they are not battling or are in another role-play.
    • You must use the same pokemon for every battle in the battle round.
    • Second Round (Battle) Rules:
    STANDARD BATTLE RULES
    NUMBER OF POKEMON: 1v1
    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities
    LENGTH: 4 Rounds

    Turn order will be decided on a coinflip.

    Order of process:
    Show Hide


    1. Signups for competitors and battle round refs/panel.
    2. All competitors have 72 Hours to post appeals in the appeals thread.
    3. Once this time is up, another thread will be posted, so that spectators can vote. The top X will be put through to the second round. Voting will close after 48 Hours. (Spectators can vote for three appeals each)
    4. Then, the remaining participants are chosen by a vote within a panel of 5 judges (including myself).
    5. The Pairings are then announced, and the Referees will run the battles in the normal manner. After each round is reffed, the assigned appeals judge will modify the appeals gauge of each pokemon.
    6. Then the loser of each battle is removed from the contest with the winner advancing to the next knockout round, and the process continues until there is a winner!


    To Sign up, post with two pokemon you will be limited to using in the contest. Remember they must not be participating in other Roleplays at the time they are being used in the contest. If they are not being used in the current round, they can be in other role plays. The Tournament does not count as a roleplay. Sign-ups will last until 23:59 Saturday 11th June.

    You can use pokemon that are battling!

    There will be a top 4 no matter how many participants sign up.

    Feel Free to PM/VM me with any questions.
  2. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I could stretch my legs; I'm certain that my Pokemon share the same sentiment.

    Agamemnon, Canas, do your best out there.

    Agamemnon the Shiny Nidoking (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Mild (+SpA, -Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic
    Mud-Slap
    Sleep Talk
    Aqua Tail
    Outrage

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Quash
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down
    Rest
    Roar
    Hone Claws
    Sunny Day
    Icy Wind
    Incinerate
    Bulldoze
    Fissure
    Blizzard
    Sludge Wave
    Rock Tomb
    Quash

    Total: 67


    Canas the Tomohawk (open)
    [​IMG]
    Tomohawk [Canas] (Male)
    Nature: Modest (+ SpA, - Atk)
    Type:
    Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    BST: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Confuse Ray
    Roost
    Stealth Rock
    Rapid Spin
    Yawn

    Taunt
    Substitute
    Reflect
    Protect
    Safeguard
    SolarBeam
    Earthquake
    Brick Break
    Double Team
    Rock Tomb
    Focus Blast
    Incinerate
    Quash
    Bulldoze
    Grass Knot
    Fly
    Rock Slide

    Total: 41
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I missed this last time, so there's no way I'm passing this opportunity up!

    Ilyana the Cinccino (open)
    [​IMG]
    Chillaccino (Ilyana) (F)
    Nature: Naughty (Attack increased by *, Special Defense decreased by *)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats: 75 / 95 / 60 / 65 / 60 / 115

    HP: 100
    Atk+: **** (4)
    Def: ** (2)
    SpA: *** (3)
    SpD-: * (1)
    Spe: 115

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Bullet Seed
    Rock Blast
    Charm
    Wake-Up Slap

    Aqua Tail (#)
    Endure
    Fake Tears (#)
    Iron Tail (#)
    Knock Off
    Mud-Slap
    Sleep Talk

    Toxic
    Hidden Power [Ice 6] (#)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Thunderbolt (#)
    Thunder
    Dig (#)
    Double Team
    Rest
    Attract
    Thief
    Focus Blast
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute

    Move Count: 42
    Taiyo the Volcarona (open)

    [​IMG]
    Volcarona (Taiyo) (F)
    Nature: Timid (+15% Speed, +15% [15.201%] Accuracy, Attack decreased by *)

    Type: Bug / Fire
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 85 / 60 / 65 / 135 / 105 / 100

    HP: 100
    Atk-: * (1)
    Def: *** (3)
    SpA: ***** (5)
    SpD: **** (4)
    Spe+: 115 (100 * 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Bug Bite
    Double-Edge
    Flame Wheel
    Amnesia
    Thrash
    Flare Blitz
    Gust
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Bug Buzz
    Rage Powder
    Hurricane
    Fiery Dance

    Morning Sun (#)
    Endure (#)
    Zen Headbutt (#)

    Toxic
    Sunny Day (#)
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    SolarBeam (#)
    Psychic
    Double Team
    Flamethrower
    Fire Blast
    Rest
    Overheat
    Will-o-Wisp (#)
    Acrobatics
    Struggle Bug
    U-Turn
    Substitute
    Fly

    Move Count: 43
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    This is going to end so well for me.

    Wooly the lovable puffy cloud bird (open)

    [​IMG]
    Altaria (Wooly)
    Quiet (+Special Attack; -Speed)

    Type
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15=69) (-10% evasion)
    Fluff Class: 2
    Fluff Density Class: 2
    Rank Total: 19

    Ability
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks (24)
    Peck
    Pluck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Dragon Pulse
    Perish Song
    Hyper Beam
    Dragonbreath
    Mirror Move
    Sky Attack
    Cotton Guard
    Dragon Dance

    Ice Beam
    Hidden Power [Electric]
    Double Team
    Earthquake
    Draco Meteor
    Protect
    Fire Blast

    Hyper Voice
    Roost
    Agility
    Heat Wave
    Endure
    Outrage


    Slag the Bropobass (open)

    [​IMG]
    Probopass (Slag) (M)

    Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 4 (+)
    SpD: Rank 6
    Spe: 34 (40/1.15) (-10% evasion)
    Short Class: 3
    Magnetic Force Class: 7
    Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (38):
    Tackle
    Harden
    Rock Throw
    Block
    Thunder Wave
    Power Gem
    Earth Power
    Zap Cannon
    Lock On
    Magnet Rise
    Gravity
    Magnet Bomb
    Iron Defense
    Rest
    Discharge
    Stone Edge
    Rock Slide

    Endure
    Double Edge
    Stealth Rock
    Pain Split
    DynamicPAUNCH
    Role Play
    Ice Punch
    Fire Punch

    Smack Down
    Thunderbolt
    Sandstorm
    Toxic
    Protect
    Flash Cannon
    Volt Switch
    Torment
    Substitute
    Hyper Beam
    Taunt
    Shock Wave
    Earthquake
    Double Team
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    This seems like an strange arena, but we're gonna do the best show either way, this promise to be stunning!

    Éponine (open)

    Togekiss (Éponine) {F}
    [​IMG]

    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type
    : Normal / Flying

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Stats: 37

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash


    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)
    Solarbeam
    Hyper Beam

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack

    Heat Wave
    Heal Bell
    Psycho Shift

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG][​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type
    : Water / Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic:(Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 4
    DC: 5/5



    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Signal Beam
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Zap Cannon
    Thunder Wave
    Double Team
    Thunder Wave
    Skill Swap
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Dive


    Aurora Beam
    Barrier
    Supersonic

    Bide
    ...
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "For my first contest, I may as well use two 'mons who won't mind the lava. (Some place for a contest...)"
    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight
    Endure

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp
    Light Screen
    Overheat
    Substitute
    Hidden Power [Ground 7]
    Safeguard

    Severus the Gengar (open)

    [​IMG]
    Gengar [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks (28):
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch
    Dark Pulse

    Clear Smog
    Disable
    Perish Song

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp
    Sludge Bomb
    Focus Blast
    Energy Ball
    Telekinesis
    Substitute
    Torment
    Hidden Power [Fire 7]
    Taunt
    Protect

    Magic Coat
    Bide
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I assume I'll still be judging?
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG][​IMG][​IMG]
    "A contest on a volcano.....Truffles i think we need to show these guys how chill you can be, even out of your comfort zone! And Dexter you'll fit in just fine, and if you don't you can make it fit you! Let's bring it fellas, Contest Time!"





    Show Hide


    [​IMG]


    Mamoswine(*) [Truffles] (Male)

    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist

    Curse*
    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite
    Sleep Talk

    Ice Beam*
    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Reflect
    Rest
    Hidden Power (Grass 7)
    Double Team

    43 moves

    Show Hide



    [​IMG]
    Dexter the Castform (M)


    Nature: Modest (+special attack, -attack)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18


    MC: 0


    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Ominous Wind
    Hex

    Icy Wind
    Mimic

    Ice Beam
    Flamethrower
    Thunder
    Energy Ball
    Solar Beam

    23 Moves
  9. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Sorry S_o_S, not having an appeals judge this time, it's not worth it, however, I may require refs, depending on several factors.
  10. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    EDIT: Thanks Arcanite!

    Cyclohm (open)

    [​IMG]
    Cyclohm (Aires) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2-2=0
    DC: 2/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *
    Double Hit
    Hurricane
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Discharge
    Slack Off

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*

    Lucario (open)

    [​IMG]
    Lucario [Libra] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW LOCKED): Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15=103.5=104)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Extremespeed
    Heal Pulse

    Detect*
    Iron Defense*
    Sky Uppercut*

    Bulk Up*
    Brick Break*
    Shadow Claw*
    Substitute

    Moves know: 17
    gl
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    "Did you fire the logistics guy for this... unique place to hold a contest? No? Very well... Archeops, Manectric, let's demonstrate our knock for battling and for appeals."

    Manectric (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Charge
    Thunder
    Wild Charge
    Thunder Fang
    Bite

    Ice Fang
    Crunch
    Discharge
    Fire Fang
    Electro Ball
    Curse
    Flame Burst
    Headbutt

    Flamethrower
    Volt Change
    Hidden Power (Grass)
    Thunderbolt
    Protect
    Substitute
    Double Team
    Toxic
    Light Screen
    Snarl
    Endure

    Magnet Rise
    Signal Beam
    Mud-Slap

    Total Moves: 35


    Archeops (M) (open)
    [​IMG]
    Archeops [Rawk] (Male)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Stats:

    Archeops
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Quick Guard
    Dragon Claw
    Crunch
    Acrobatics
    Rock Slide
    DragonBreath
    Endeavor
    Dragon Claw
    Thrash
    U-Turn

    Bite
    Steel Wing
    Head Smash
    Dragon Pulse
    Earth Power

    Smack Down
    Earthquake
    Hone Claws
    Protect
    Toxic
    Taunt
    Substitute
    Dig
    Focus Blast
    Stone Edge
    Dragon Tail
    Torment

    Total Attacks: 35
  12. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Any late takers, you have ~3 Hours from this post!
  13. Axmaster68

    Axmaster68

    Joined:
    Jun 9, 2011
    Messages:
    700
    Sorry, No FE's. I'd lose right away. I'll probably go next run.
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    No more entries! We have 7-9 entries, depending on wether Axmaster and MRCranger can be persuaded that they can have a go.
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