Overview
########
Pros:
-Is dog
-Good bulk
-Access to both Defog and Recover
-Extremely good speed tier
-One of the only Fairy types with good bulk and reliable recovery
Cons:
-Primal Groudon makes using Arceus-Fairy slightly more difficult
-Shadow Tag still exists
-Ho-Oh laughs in your face
SET NAME
########
name: Support
move 1: Judgment
move 2: Recover
move 3: Defog
move 4: Will-O-Wisp/Toxic
ability: Multitype
item: Pixie Plate
evs: 248 HP/8 Def/252 Spe
nature: Timid
Moves
========
-Judgment is STAB, and gives it some offensive presence
-Recover heals damage and ensures multiple switch-ins
-Defog removes hazards, which helps for anything that dislikes rocks damage (notably Ho-Oh)
-Will-O-Wisp cripples any physical threats or physical set-up sweepers
-Toxic makes it harder to break through Steel types, but is a good option to surprise Ho-Oh and Primal Groudon
Set Details
========
-248 HP is the ideal HP number for Stealth Rock damage
-252 Speed with a Timid nature is ideal, as it lets Arceus outspeed and damage/burn most of the meta and force speed ties with opposing Arceus formes
Usage Tips
========
-Be wary of opposing Mega Gengar or Gothitelle
-Bring in when possible to clear out hazards or eat up an attack
-Find good opportunities to Defog, such as bringing it in on an opposing Yveltal or Arceus-Dark
-Try to avoid status effects, avoid staying in on something that carries Toxic or Will-O-Wisp (Toxic is more worrying than Will-O-Wisp, however)
Team Options
========
-Place it on a team that would benefit from Defog support, such as a team with Ho-Oh or a team that could use the hazard removal and a switch-in for Yveltal or any Dragon type
-Arceus Fairy fits well on stall teams, where it can force out some of the stronger Dragon types that could threaten your team
-Partner it with a Pursuit trapper such as Tyranitar or Mega Scizor to help deal with Mega Gengar
-Partnering it with cleric support such as Blissey or Heal Bell Gothitelle helps remove any status effects that could be placed on Arceus throughout the match
-A solid Ho-Oh check, such as Primal Groudon or even Mega Diancie is a must, as Arceus-Fairy is extreme Ho-Oh bait
SET NAME
########
name: Calm Mind
move 1: Judgment
move 2: Calm Mind
move 3: Recover
move 4: Earth Power/Will-O-Wisp/Refresh
ability: Multitype
item: Pixie Plate
evs: 248 HP/8 SpA/252 Spe
nature: Timid
Moves
========
-Judgment is STAB
-Calm Mind helps boost your damage output and break through teams
-Recover lets you stay in the game longer and collect more boosts
-Earth Power is a solid way to hit Primal Groudon, Aegislash, and Klefki
-Will-O-Wisp can burn anything physical that is brought out in response to a Calm Mind boost, as well as provide chip damage
-Refresh removes any status effects (Paralysis, Toxic, burn) that could be inflicted
Set Details
========
-248 HP provides ideal bulk and a min number for switching in on Stealth Rock
-252 Speed with a Timid nature ensures that Arceus can outspeed most key threats save for a select few (Mewtwo, Mega Gengar)
Usage Tips
========
-Bring it in on something that you can force a switch on, such as Yveltal or any Dragon type, and begin setting up Calm Minds
-Best used in either a mid-game or a late-game situation, after anything that can phaze it or threaten it is either sufficiently weakened or KO'd.
Team Options
========
-CM Arceus works well as a wallbreaker on either offensive or balanced teams
-Partner it with something like Mega Gengar or Gothitelle, to trap anything standing in the way of a sweep
Other Options
########
-Stealth Rocks can be used on a set
-Roar is an interesting option for phasing
-Alternate status moves (Thunder Wave or Toxic) can be used, though Will-O-Wisp is generally the most ideal option
-Punishment is extremely situational, but can surprise any Gothitelle who attempt to set up on the support variant
-Perish Song is a unique option, as it has very poor distribution and Arceus stands out as one of the better mons to have it, not to mention it can force out CM sweepers on stall teams.
-Stone Edge to hit Ho-Oh
Checks & Counters
########
-Ho-Oh takes little to no damage from Judgment and can hit extremely hard (especially a Choice Band set)
-Primal Groudon can't be burned, will 2HKO both variants with either Fire Punch or Precipice Blades and will give the support variant an especially hard time
-Mega Gengar resists Judgment and can easily trap and kill both variants
-Gothitelle can trap and set up on the support variant
-Arceus-Poison
-Steel Types such as Klefki or Aegislash threaten Toxic variants
-Status effects will wear down non-Refresh variants
########
Pros:
-Is dog
-Good bulk
-Access to both Defog and Recover
-Extremely good speed tier
-One of the only Fairy types with good bulk and reliable recovery
Cons:
-Primal Groudon makes using Arceus-Fairy slightly more difficult
-Shadow Tag still exists
-Ho-Oh laughs in your face
SET NAME
########
name: Support
move 1: Judgment
move 2: Recover
move 3: Defog
move 4: Will-O-Wisp/Toxic
ability: Multitype
item: Pixie Plate
evs: 248 HP/8 Def/252 Spe
nature: Timid
Moves
========
-Judgment is STAB, and gives it some offensive presence
-Recover heals damage and ensures multiple switch-ins
-Defog removes hazards, which helps for anything that dislikes rocks damage (notably Ho-Oh)
-Will-O-Wisp cripples any physical threats or physical set-up sweepers
-Toxic makes it harder to break through Steel types, but is a good option to surprise Ho-Oh and Primal Groudon
Set Details
========
-248 HP is the ideal HP number for Stealth Rock damage
-252 Speed with a Timid nature is ideal, as it lets Arceus outspeed and damage/burn most of the meta and force speed ties with opposing Arceus formes
Usage Tips
========
-Be wary of opposing Mega Gengar or Gothitelle
-Bring in when possible to clear out hazards or eat up an attack
-Find good opportunities to Defog, such as bringing it in on an opposing Yveltal or Arceus-Dark
-Try to avoid status effects, avoid staying in on something that carries Toxic or Will-O-Wisp (Toxic is more worrying than Will-O-Wisp, however)
Team Options
========
-Place it on a team that would benefit from Defog support, such as a team with Ho-Oh or a team that could use the hazard removal and a switch-in for Yveltal or any Dragon type
-Arceus Fairy fits well on stall teams, where it can force out some of the stronger Dragon types that could threaten your team
-Partner it with a Pursuit trapper such as Tyranitar or Mega Scizor to help deal with Mega Gengar
-Partnering it with cleric support such as Blissey or Heal Bell Gothitelle helps remove any status effects that could be placed on Arceus throughout the match
-A solid Ho-Oh check, such as Primal Groudon or even Mega Diancie is a must, as Arceus-Fairy is extreme Ho-Oh bait
SET NAME
########
name: Calm Mind
move 1: Judgment
move 2: Calm Mind
move 3: Recover
move 4: Earth Power/Will-O-Wisp/Refresh
ability: Multitype
item: Pixie Plate
evs: 248 HP/8 SpA/252 Spe
nature: Timid
Moves
========
-Judgment is STAB
-Calm Mind helps boost your damage output and break through teams
-Recover lets you stay in the game longer and collect more boosts
-Earth Power is a solid way to hit Primal Groudon, Aegislash, and Klefki
-Will-O-Wisp can burn anything physical that is brought out in response to a Calm Mind boost, as well as provide chip damage
-Refresh removes any status effects (Paralysis, Toxic, burn) that could be inflicted
Set Details
========
-248 HP provides ideal bulk and a min number for switching in on Stealth Rock
-252 Speed with a Timid nature ensures that Arceus can outspeed most key threats save for a select few (Mewtwo, Mega Gengar)
Usage Tips
========
-Bring it in on something that you can force a switch on, such as Yveltal or any Dragon type, and begin setting up Calm Minds
-Best used in either a mid-game or a late-game situation, after anything that can phaze it or threaten it is either sufficiently weakened or KO'd.
Team Options
========
-CM Arceus works well as a wallbreaker on either offensive or balanced teams
-Partner it with something like Mega Gengar or Gothitelle, to trap anything standing in the way of a sweep
Other Options
########
-Stealth Rocks can be used on a set
-Roar is an interesting option for phasing
-Alternate status moves (Thunder Wave or Toxic) can be used, though Will-O-Wisp is generally the most ideal option
-Punishment is extremely situational, but can surprise any Gothitelle who attempt to set up on the support variant
-Perish Song is a unique option, as it has very poor distribution and Arceus stands out as one of the better mons to have it, not to mention it can force out CM sweepers on stall teams.
-Stone Edge to hit Ho-Oh
Checks & Counters
########
-Ho-Oh takes little to no damage from Judgment and can hit extremely hard (especially a Choice Band set)
-Primal Groudon can't be burned, will 2HKO both variants with either Fire Punch or Precipice Blades and will give the support variant an especially hard time
-Mega Gengar resists Judgment and can easily trap and kill both variants
-Gothitelle can trap and set up on the support variant
-Arceus-Poison
-Steel Types such as Klefki or Aegislash threaten Toxic variants
-Status effects will wear down non-Refresh variants
Last edited: