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Ubers Arceus-Fighting

Discussion in 'Preliminary Pokedex' started by Blue Jay, Mar 5, 2014.

  1. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

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    Overview
    ########

    In every generation, the introduction of new threats and mechanics causes old favorites to fall from grace, and this time, Fighting Arceus is among the losers. The newly introduced Fairy-types resist its STAB moves and threaten it with their own, and Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new Defog mechanics and the introduction of two Mega Evolutions, respectively. However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in the tier, it alone can comfortably switch into Extreme Killer Arceus and Mega Kangaskhan and threaten them with its STAB moves. By virtue of being an Arceus forme, it has access to well-distributed stats and an excellent movepool. Its weaknesses are pressing, but nonetheless Fighting Arceus can be an effective support Pokemon.


    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    evs: 252 HP / 144 SpA / 112 Spe
    nature: Timid

    Moves
    ========

    Fighting-type Judgment is the defining trait and raison d'être of Fighting Arceus, heavily damaging Extreme Killer Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas, and Gengar. However, Toxic can be used instead to limit activity from the likes of support Arceus and Lugia while also somewhat hampering more offensive Pokemon. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- and Ghost-types. Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-O-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow Fighting Arceus to outspeed everything up to and including a positive-natured Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extreme Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Normal Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP / 252 SpA improves its damage output, but leaves it struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played with excellent prediction. Fairy-types, Ho-Oh, Gengar, and Mewtwo are likely to switch in and should be crippled with status moves or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W to wall or threaten them, although it must beware of status moves. It should not switch directly into full-health Mega Kangaskhan and Extreme Killer Arceus, though, as it cannot OHKO them without some prior damage.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel-types such as Scizor, Aegislash, Bronzong, and Jirachi are crucial in order to check various Fairy-types. Landorus-T and Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, Yveltal easily outlasts Fighting Arceus one-on-one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extreme Killer Arceus; Landorus-T, Tyranitar, and Dialga are good Stealth Rock users. Priority users such as Deoxys-A, Mega Kangaskhan, and Mega Scizor can finish off Extreme Killer Arceus if it survives against Fighting Arceus, while Giratina-O can serve as an effective secondary check while also helping to check Mewtwo.


    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes and halted by Mewtwo. Calm Mind variants struggle to get around Fighting Arceus's usual checks, while Swords Dance variants lack a powerful STAB move to utilize the Attack boost. Fighting Arceus can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can use Sludge Bomb to hit Fairy-types, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat mono-attacking Calm Mind users, but has little other utility.


    Checks and Counters
    ########

    **Fairy-types**: Xerneas, Fairy Arceus, and Sylveon can all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB moves. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus variants that carry Shadow Ball.

    **Mewtwo**: Mewtwo and its Mega Evolutions resist Judgment, avoid 2HKOs from Shadow Ball, outspeed Fighting Arceus, and threaten it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X hates being burned.

    **Yveltal**: As it is 2HKOed by Judgment, Yveltal cannot safely switch in. However, it can outlast Fighting Arceus with Oblivion Wing, as the moves deals considerable damage and heals Yveltal in the process.

    **Mega Scizor**: Mega Scizor can shrug off any attacks from Fighting Arceus. It is immune to Toxic, largely unhampered by Thunder Wave due to its low Speed, has access to priority, and can stall with Toxic.

    **Aegislash**: Aegislash is immune to Judgment and Toxic, is largely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-Immune Pokemon**: Arceus formes with Calm Mind and Refresh as well as Pokemon with Rest and Sleep Talk that are not weak to Fighting-type moves can easily wall or set up on Fighting Arceus. Electric and Poison Arceus are immune to Thunder Wave and Toxic respectively and can comfortably set up against Fighting Arceus.

    Skeleton (open)

    Overview
    ########
    - Competing with Dragonceus for most screwed Arceus forme over the generation shift
    - It hates Fairies and Yveltal and old nemesis Ho-Oh is more prominent than ever
    - Still a decent Ekiller check and cool for Darkrai/Dialga and stuff
    - Can do stuff most support Arceus can
    - Still a god Pokemon

    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    nature: Timid
    evs: 252 HP / 144 SpA / 112 Spe

    Moves
    ========

    - Judgment for STAB, deals heavy damage to Ekiller and nice for Steel/Rock/Dark types
    - Recover is what it says on the label
    - Thunder Wave can cripple some switchins, especially Mewtwo, Gengar and Geo Xern
    - Toxic is cool as it tends to be on support Arceus
    - Defog is nice on support Arceus
    - Shadow Ball hits Gengar, Mewtwo and Aegislash, of which the former greatly threaten Fightceus and the latter walls otherwise
    - Stone Edge lures Ho-Oh and deals heavy damage
    - Ice Beam OHKOs Gliscor which, which really annoys you, and Lando-T
    - Will-o-Wisp can be used to cripple physical attackers, although you hit a lot of them (esp Ekiller) pretty hard with Judgment and you'll want Stone Edge for Ho-Oh if you use it
    - You can run Defog, but Stealth Rock is great for keeping Ho-Oh/Ygod at bay

    Set Details
    ========

    - Enough speed to outspeed Garchomp
    - Enough bulk to check Palkia and survive any attack from +2 LO Ekiller
    - Remainder in SpA to hit Ekiller, Kanga and other stuff hard
    - Can instead use 252 SpA and 144 HP to hit harder (notably you have a much better chance of 2HKOing Yveltal without SR), but you forgo checking Lustkia

    Usage Tips
    ========

    - Don't use it
    - If you must use it, switch freely into Palkia/Dialga since you beat them
    - You can't OHKO bulky Arceus without significant prior damage, so you have to either attack Ekiller and sac something first or sac Fightceus and then use a secondary check or faster priority user like Scarf Ekiller to finish it off
    - Try to predict switches like Ho-Oh (unless you have SR up) with Stone Edge or Mewtwo with Thunder Wave, since you can't OHKO them

    Team Options
    ========

    - Steel types to check Fairies are a must, such as Scizor, Aegislash (yay two awful mons in 1 team), Bronzong or Jirachi
    - Landorus-T or Tyranitar can check Ho-Oh, especially if you lack Stone Edge
    - A Fairy to check Yveltal, such as Xerneas or Sylveon is also necessary
    - Stealth Rock is great considering it limits flying turkey or bacon (why does the tier have so much food flying around); consider the above 2 users or Dialga
    - A secondary Ekiller check or faster priority (eg Deo-A with Espeed or Kanga with Fake Out) since you can't OHKO bulky Ekiller even with SR

    Other Options
    ########

    - Calm Mind, but good luck getting around your biggest checks
    - Swords Dance, but no good STAB and other Arceus formes do it better
    - Perish Song is fun on support Arceus
    - Thunder/bolt hits Ho-Oh/Ygod hard
    - Sludge Bomb hits Fairies

    Checks & Counters
    ########

    **Fairies**: They're pink, they're annoying, they resist your STAB, they hit you hard, and some of them even have Aromatherapy to ruin your status spreading.

    **Ho-Oh**: This thing will shrug off any good attacks you have and demand you dedicate a moveslot to hurting it. Otherwise its Brave Bird will obliterate you.

    **Mega Gengar**: Without Shadow Ball, you cannot hurt it, while it will trap and eliminate you.

    **Mewtwo**: Without Shadow Ball you cannot hurt Mewtwo (although X is crippled by burns), while all its sets can threaten with Psychic STAB.

    **Yveltal**: This evil thing will happily Oblivion Wing you to death. However, Judgment has a chance of 2HKOing offensive variants, preventing it from switching in safely.

    **Aegislash**: Easily shrugs off everything but Shadow Ball and Toxics you.

    **Gliscor**: If you lack Ice Beam you lose.

    **Status immunes**: Calm Mind + Refresh Arceus and RestTalk users that aren't weak to Fighting wall you all day long. Depending on your status move Electric or Poison Arceus also comfortably Calm Mind in your face.
    Last edited: May 4, 2014
    blitzlefan likes this.
  2. Melee Mewtwo

    Melee Mewtwo Is a Fox main.
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    Fightceus NEEDS Thunder Wave because being Mewtwo fodder is horrible in this metagame. It also cripples a lot of usual Fightceus switch-ins. Make it first slash imo.

    Last move is mostly a toss up. Not sure Fightceus is a particularly good defogger as it makes it more Ho-Oh bait and it isn't finding that many free turns. I'd probably opt for another coverage move like Ice Beam (for Gliscor/Lando), Stone Edge, or Shadow Ball. Not sure how you want to handle that slashing, last slot is kinda a toss up and very team dependent.

    Also, I'd still use max HP to check Palkia and Ekiler and Mega Kanga properly with the leftover poured in SpAtk. (after creeping Garchomp of course)
  3. malefic

    malefic cheers
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    I'm happy a QC member is taking this analysis. Fightceus might have fallen from grace with the generation shift, but unlike dragonceus, it still retains a distinct, albeit small niche. I have a few comments to make about this although they might be more personal preference than anything...
    • Slash twave before toxic, it's as great a move on fightceus as it was last gen and royally screws over Gengar and Mewtwo, which as you mentioned are popular switchins to fightceus (it works especially great with a max spA shadow ball, too). Actually not slashing first works too, what I'm blabbing about is that emphasis should be made on how twave allows fightceus to cripple 2 pokemon who trouble it greatly much more than toxic would. Ho-Oh doesn't appreciate para too but meh Toxic does work better in that regard.
    • Mention how although Defog can be run on this set simply because it's a supportceus, it isn't really a good one because you're forced to run status + Defog (Defog + stone edge is kinda bad all things considered), and then Ho-oh gets a free switch in
    • Mention phydef Ho-oh in team options; it's a great teammate to remedy Ho-oh problems :3
    EDIT: ninjaed in part by mm2. Darn 502s forcing me to hold back this post heh
  4. malefic

    malefic cheers
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    If I may make a double post (feel free to merge my posts), I think max spA is the way to go here because you are guaranteed to KO Jolly LO ekiller after sr and LO recoil or 2 rounds of LO recoil, while +2 espeed cleanly 2HKOs both 160 and 252 hp fightceus
  5. Melee Mewtwo

    Melee Mewtwo Is a Fox main.
    is a member of the Site Staffis a Smogon IRC AOPis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
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    Q Approved 1/3
    [​IMG]


    Also, max hp is better since you need chip damage on ekiller anyways (ie hitting it when it SDs) and you want to not be super specialized and fail to check things like Palkia when you can. (and when fight arc is already short on things it does)
  6. Fireburn

    Fireburn BARN ALL
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    QC Approved 2/3
  7. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

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    This is ready to be stamped 3/3 best Pokemon ever.
  8. Hack

    Hack formerly Hack He Must
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    qc approve 3/3
  9. sirDonovan

    sirDonovan Guardian of the imaginarium
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    New (open)

    Overview
    ########
    In every generation, the introduction of new threats and mechanics causes old favorites to fall from grace, and this time Fighting Arceus is one of them. The newly introduced Fairy-types resist its STAB and threaten it with their own, while Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new mechanics of Defog and the introduction of two Mega Evolutions, respectively.

    However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in its tier, it alone can comfortably switch into Extreme Killer Arceus and Mega Kangaskhan and threaten them with its STAB. Of course, by virtue of being an Arceus forme, it has access to powerful, well-distributed stats and an excellent movepool. Its weaknesses are pressing, but if they are adequately compensated, Fighting Arceus can be an effective support Pokemon.

    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    nature: Timid
    evs: 252 HP / 144 SpA / 112 Spe

    Moves
    ========

    Judgment is the crux of the set. No, really, it's the reason you're using Fighting Arceus, dealing heavy damage to Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas and Gengar. However, Toxic can be used instead to limit the likes of support Arceus and Lugia, while also somewhat hampering more offensive Pokemon. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- or Ghost-types.

    Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-o-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow it to outspeed everything up to and including Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extreme Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP / 252 SpA improves its damage output at the cost of struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played predictively. Switch-ins such as Fairy-types, Ho-Oh, Gengar, and Mewtwo are likely and should be crippled with status or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W to wall or threaten them, although it must beware of status moves. It must also not switch directly into full health Mega Kangaskhan nor Extreme Killer Arceus, as it cannot OHKO them without some prior damage.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel-types such as Scizor, Aegislash, Bronzong or Jirachi are crucial in order to check various Fairy-types. Landorus-T or Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, Yveltal easily outlasts Fighting Arceus one on one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extreme Killer Arceus; Landorus-T, Tyranitar and Dialga are good Stealth Rock users. Extreme Killer Arceus is also checked reliably by Pokemon such as Mega Scizor and Giratina-O, or Pokemon with faster priority, such as Mega Kangaskhan and Deoxys-A, to finish it off after being heavily damaged by Judgment.

    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes and halted by Mewtwo, as Calm Mind struggles to get around Fighting Arceus' usual checks, and Swords Dance lacks a powerful STAB move to utilize the Attack boost.It can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can also use Sludge Bomb to hit Fairies, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat monoattacking Calm Mind users, but has little other utility.

    Checks and Counters
    ########

    **Fairies**: Xerneas, Fairy Arceus, and Sylveon all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus that carry Shadow Ball.

    **Mewtwo**: All Mewtwo resist Judgment and can avoid a 2HKO from Shadow Ball, while outspeeding Fighting Arceus and threatening it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X by burn.

    **Yveltal**: Although it cannot safely switch in for fear of Judgment 2HKOing it, Yveltal can outlast Fighting Arceus with Oblivion Wing, as it deals considerable damage while healing.

    **Mega Scizor**: Mega Scizor shrugs off any attacks from Fighting Arceus.It is immune to Toxic, largely unhampered by Thunder Wave due to its low Speed and access to priority, and can stall with Toxic.

    **Aegislash**: Aegislash is immune to Judgment and Toxic,islargely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-immune Pokemon**: Arceus using Calm Mind and Refresh and Pokemon with Rest and Sleep Talk that are not weak to Fighting-type easily wall or set up on Fighting Arceus. Electric Arceus and Poison Arceus are immune to Thunder Wave and Toxic respectively, and can comfortably set up againstFighting Arceus.

    Remove
    Add
    Comments

    Changes (open)
    Overview
    ########
    In every generation, the introduction of new threats and mechanics causes old favourites to fall from grace, and this time Fighting Arceus is one of them. The newly introduced FairiesFairy-types resist its STAB and threaten it with their own, while Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new mechanics of Defog and the introduction of two Mega Evolutions, respectively.

    However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in its tier, it alone can comfortably switch into Extremek Killer Arceus and Mega Kangaskhan and threaten them with its STAB. Of course, by virtue of being an Arceus forme, it has access to powerful, well-distributed stats and an excellent movepool. Its weaknesses are pressing, but if they are adequately compensated, Fighting Arceus can be an effective support Pokemon.

    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    nature: Timid
    evs: 252 HP / 144 SpA / 112 Spe

    Moves
    ========

    Judgment is the crux of the set. No, really, it's the reason you're using Fighting Arceus, dealing heavy damage to Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas and Gengar. However, Toxic can be used instead to limit the likes of support Arceus and Lugia, while also somewhat hampering more offensive Pokemon somewhat. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- or Ghost-types.

    Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-o-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow it to outspeed everything up to and including Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extremek Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP and/ 252 SpA improves its damage output at the cost of struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played predictively. Switch -ins such as Fairy -types, Ho-Oh, Gengar, and Mewtwo are likely and should be crippled with status or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W andto wall or threaten them, although it must beware of status moves. It must also not switch directly into full health Mega Kangaskhan nor Extremek Killer Arceus, as it cannot OHKO them without some prior damage. If they can switch in undamaged they must be attacked before switching in Fighting Arceus in order for it to KO them, unless Fighting Arceus is supported by priority which can finish off these threats. This sentence was redundant.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel -types such as Scizor, Aegislash, Bronzong or Jirachi are crucial in order to check various Fairy-types. Landorus-T or Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, itYveltal easily outlasts Fighting Arceus one on one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extremek Killer Arceus; Landorus-T, Tyranitar and Dialga are good Stealth Rock users. A secondary Extremekiller Arceus check, such as Mega Scizor or Giratina-O, or faster priority to pick it off after being heavily damaged by Judgment, such as Mega Kangaskhan or Deoxys-A, help to check Extremekiller Arceus reliably. Extreme Killer Arceus is also checked reliably by Pokemon such as Mega Scizor and Giratina-O, or Pokemon with faster priority, such as Mega Kangaskhan and Deoxys-A, to finish it off after being heavily damaged by Judgment. This sentence was a little confusing, so I tried to reword it while keeping the original idea.

    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes, as the formerand halted by Mewtwo, as Calm Mind struggles to get around Fighting Arceus' usual checks, and the latterSwords Dance lacks a powerful STAB move, and all sweeping attempts would be halted by Mewtwo to utilize the Attack boost. It can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can also use Sludge Bomb to hit Fairies, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat monoattacking Calm Mind users, but has little other utility.

    Checks &and Counters
    ########

    **Fairies**: Xerneas, Fairy Arceus, and Sylveon all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus that carry Shadow Ball.

    **Mewtwo**: All Mewtwo resist Judgment and can avoid a 2HKO from Shadow Ball, while outspdeeding Fighting Arceus and threatening it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X by burns.

    **Yveltal**: Although it cannot safely switch in safely for fear of Judgment 2HKOing it, Yveltal can outlast Fighting Arceus with Oblivion Wing, as it deals considerable damage while healing.

    **Mega Scizor**: Mega Scizor shrugs off any attacks from Fighting Arceus,. It is immune to Toxic and, largely unhampered by Thunder Wave due to its low Speed and access to priority, and Toxic can stall it can stall with Toxic..

    **Aegislash**: Aegislash is immune to Judgment and Toxic and, is largely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-immune Pokemon**: Arceus using Calm Mind and Refresh and Pokemon with Rest and Sleep Talk users that are not weak to Fighting-type easily wall or set up on or wall Fighting Arceus. Electric Arceus and Poison Arceus are immune to Thunder Wave and Toxic respectively, and can comfortably set up against it Fighting Arceus.

    Blue Jay
    Last edited: Mar 15, 2014
  10. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

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    Thanks SirDonovan ! I implemented the changes and did my best to rephrase the sentence which I'd phrased awkwardly.
  11. Kingler12345

    Kingler12345 COOKIE COOKIE COOKIE STARTS WITH C
    is a Contributor to Smogon

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    Hey Blue Jay I might be missing something here, but as far as I checked sirDonovan is not on the GP team, so it's still 0/1. As I said, I might be missing something... Anyway, Fairies and Fairy-types are interchangeable and you shouldn't really have those two first sentences in the first Moves section, as informal writing isn't really allowed, sadly :(
    Spirit likes this.
  12. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

    Joined:
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    Alright Kingler12345 , thanks for letting me know. I'll keep the changes since they should be fine anyway. And I'll rephrase the informal part (although honestly I think "crux" would be justified here, Fighting-type Judgment is literally the only reason to use this over another Arceus forme).
  13. blitzlefan

    blitzlefan shake it off!

    Joined:
    Oct 21, 2012
    Messages:
    1,310
    Nicely done, just don't forget that Oxford Comma!
    NEW (open)
    Overview
    ########

    In every generation, the introduction of new threats and mechanics causes old favorites to fall from grace, and this time, Fighting Arceus is among the losers. The newly introduced Fairy-types resist its STAB moves and threaten it with their own, while Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new Defog mechanics and the introduction of two Mega Evolutions, respectively. However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in the tier, it alone can comfortably switch into Extreme Killer Arceus and Mega Kangaskhan and threaten them with its STAB moves. By virtue of being an Arceus forme, it has access to powerful, well-distributed stats and an excellent movepool. Its weaknesses are pressing, but if they are adequately compensated, Fighting Arceus can be an effective support Pokemon.


    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    evs: 252 HP / 144 SpA / 112 Spe
    nature: Timid

    Moves
    ========

    Fighting-type Judgment is the defining trait and its raison d'être of Fighting Arceus, heavily damaging Extreme Killer Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas, and Gengar. However, Toxic can be used instead to limit the likes of support Arceus and Lugia, while also somewhat hampering more offensive Pokemon. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- and Ghost-types. Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-O-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow Fighting Arceus to outspeed everything up to and including Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extreme Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP / 252 SpA improves its damage output, but leaves it struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played with excellent prediction. Pokemon such as Fairy-types, Ho-Oh, Gengar, and Mewtwo are likely to switch in and should be crippled with status moves or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W to wall or threaten them, although it must beware of status moves. It should not switch directly into full health Mega Kangaskhan and Extreme Killer Arceus, as it cannot OHKO them without some prior damage.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel-types such as Scizor, Aegislash, Bronzong, and Jirachi are crucial in order to check various Fairy-types. Landorus-T and Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, Yveltal easily outlasts Fighting Arceus one-on-one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extreme Killer Arceus; Landorus-T, Tyranitar, and Dialga are good Stealth Rock users. Priority users such as Deoxys-A, Mega Kangaskhan, and Mega Scizor can finish off Extreme Killer Arceus if it survives against Fighting Arceus, while Giratina-O can serve as an effective secondary check while also helping to check Mewtwo.


    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes and halted by Mewtwo. Calm Mind variants struggle to get around Fighting Arceus's usual checks, while Swords Dance variants lack a powerful STAB move to utilize the Attack boost. Fighting Arceus can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can use Sludge Bomb to hit Fairies, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat mono-attacking Calm Mind users, but has little other utility.


    Checks and Counters
    ########

    **Fairies**: Xerneas, Fairy Arceus, and Sylveon can all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB moves. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus variants that carry Shadow Ball.

    **Mewtwo**: Mewtwo and its Mega Evolutions resist Judgment, avoid 2HKOs from Shadow Ball, outspeed Fighting Arceus, and threaten it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X hates being burned.

    **Yveltal**: As it is 2HKOed by Judgment, Yveltal cannot safely switch in. However, it can outlast Fighting Arceus with Oblivion Wing, as the moves deals considerable damage and heals Yveltal in the process.

    **Mega Scizor**: Mega Scizor can shrug off any attacks from Fighting Arceus. It is immune to Toxic, largely unhampered by Thunder Wave due to its low Speed, has access to priority, and can stall with Toxic.

    **Aegislash**: Aegislash is immune to Judgment and Toxic, is largely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-Immune Pokemon**: Arceus formes with Calm Mind and Refresh as well as Pokemon with Rest and Sleep Talk that are not weak to Fighting-type moves can easily wall or set up on Fighting Arceus. Electric Arceus and Poison Arceus are immune to Thunder Wave and Toxic respectively, and can comfortably set up against Fighting Arceus.

    CHANGES (open)
    Overview
    ########
    In every generation, the introduction of new threats and mechanics causes old favorites to fall from grace, and this time, Fighting Arceus is amone ofg them losers. The newly introduced Fairy-types resist its STAB moves and threaten it with their own, while Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new Defog mechanics of Defog and the introduction of two Mega Evolutions, respectively.

    However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in itsthe tier, it alone can comfortably switch into Extreme Killer Arceus and Mega Kangaskhan and threaten them with its STAB. Of course, b moves. By virtue of being an Arceus forme, it has access to powerful, well-distributed stats and an excellent movepool. Its weaknesses are pressing, but if they are adequately compensated, Fighting Arceus can be an effective support Pokemon.

    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    nature: Timid
    evs: 252 HP / 144 SpA / 112 Spe
    nature: Timid

    Moves
    ========

    Fighting-type Judgment is the defining trait and its raison d'être of Fighting Arceus, heavily damaging Extremek Killer Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas, and Gengar. However, Toxic can be used instead to limit the likes of support Arceus and Lugia, while also somewhat hampering more offensive Pokemon. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- orand Ghost-types.

    Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-oO-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow Fighting Arceus to outspeed everything up to and including Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extreme Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP / 252 SpA improves its damage output at the cos, but leaves it of struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played with excellent predictively. Switch-inson. Pokemon such as Fairy-types, Ho-Oh, Gengar, and Mewtwo are likely to switch in and should be crippled with status moves or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W to wall or threaten them, although it must beware of status moves. It must alsoshould not switch directly into full health Mega Kangaskhan norand Extreme Killer Arceus, as it cannot OHKO them without some prior damage.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel-types such as Scizor, Aegislash, Bronzong or, and Jirachi are crucial in order to check various Fairy-types. Landorus-T orand Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, Yveltal easily outlasts Fighting Arceus one on -on-one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extreme Killer Arceus; Landorus-T, Tyranitar, and Dialga are good Stealth Rock users. Priority users such as Deoxys-A, Mega Kangaskhan or, and Mega Scizor can finish off Extreme Killer Arceus if it survives against Fighting Arceus, while Giratina-O can serve as an effective secondary check while also helping to check the Mewtwo that threaten Fighting Arceus.

    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes and halted by Mewtwo, as. Calm Mind variants struggles to get around Fighting Arceus's usual checks, andwhile Swords Dance variants lacks a powerful STAB move to utilize the Attack boost.It Fighting Arceus can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can also use Sludge Bomb to hit Fairies, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat mono-attacking Calm Mind users, but has little other utility.


    Checks and Counters
    ########

    **Fairies**: Xerneas, Fairy Arceus, and Sylveon can all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB moves. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus variants that carry Shadow Ball.

    **Mewtwo**: All Mewtwo and its Mega Evolutions resist Judgment and can, avoid a 2HKOs from Shadow Ball, while outspeeding Fighting Arceus, and threatening it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X hates byeing burned.

    **Yveltal**: Although its it is 2HKOed by Judgment, Yveltal cannot safely switch in for fear of Judgment 2HKOing it, Yveltal. However, it can outlast Fighting Arceus with Oblivion Wing, as ithe moves deals considerable damage while heand heals Yveltal ing the process.

    **Mega Scizor**: Mega Scizor can shrugs off any attacks from Fighting Arceus. It is immune to Toxic, largely unhampered by Thunder Wave due to its low Speed and, has access to priority, and can stall with Toxic.

    **Aegislash**: Aegislash is immune to Judgment and Toxic, is largely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-iImmune Pokemon**: Arceus usingformes with Calm Mind and Refresh ands well as Pokemon with Rest and Sleep Talk that are not weak to Fighting-type moves can easily wall or set up on Fighting Arceus. Electric Arceus and Poison Arceus are immune to Thunder Wave and Toxic respectively, and can comfortably set up against Fighting Arceus.

    GP 1/2 [​IMG]
    Last edited: Mar 16, 2014
    Blue Jay likes this.
  14. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

    Joined:
    May 20, 2013
    Messages:
    361
    Thanks blitzlefan , I'll try to work on it!

    Implemented all the changes.
  15. GatoDelFuego

    GatoDelFuego This is what is technically known as a Firecat
    is a Smogon Media Contributoris a Contributor to Smogon
    Mentor

    Joined:
    May 29, 2011
    Messages:
    2,931
    Blue Jay

    REMOVE CHANGE COMMENTS

    Show Hide

    Overview
    ########

    In every generation, the introduction of new threats and mechanics causes old favorites to fall from grace, and this time, Fighting Arceus is among the losers. The newly introduced Fairy-types resist its STAB moves and threaten it with their own, while and Yveltal can outlast it with Oblivion Wing. Meanwhile, its old nemeses, Ho-Oh and Mewtwo, are empowered by the new Defog mechanics and the introduction of two Mega Evolutions, respectively. However, although it has a lot of threats hampering its effectiveness, it maintains a niche. As the only bulky Fighting-type in the tier, it alone can comfortably switch into Extreme Killer Arceus and Mega Kangaskhan and threaten them with its STAB moves. By virtue of being an Arceus forme, it has access to powerful, well-distributed stats and an excellent movepool. Its weaknesses are pressing, but if they are adequately compensated, Fighting Arceus can be an effective support Pokemon.


    Support
    ########
    name: Support
    move 1: Judgment
    move 2: Recover
    move 3: Thunder Wave / Toxic
    move 4: Shadow Ball / Stone Edge
    item: Fist Plate
    evs: 252 HP / 144 SpA / 112 Spe
    nature: Timid

    Moves
    ========

    Fighting-type Judgment is the defining trait and its raison d'être of Fighting Arceus, heavily damaging Extreme Killer Arceus, Mega Kangaskhan, Dialga, Darkrai, and Kyurem-W. Recover allows Fighting Arceus to make the most of its substantial bulk and repeatedly check the aforementioned threats. Thunder Wave cripples many threats that otherwise switch into Fighting Arceus easily, such as Mewtwo, offensive Xerneas, and Gengar. However, Toxic can be used instead to limit activity from the likes of support Arceus and Lugia, (RC) while also somewhat hampering more offensive Pokemon. Shadow Ball provides good coverage alongside Judgment, hitting Psychic- and Ghost-types super effectively, notably 2HKOing Mega Gengar. Stone Edge can be used to deal heavy damage to Ho-Oh, OHKOing it after some prior damage, but will leave Fighting Arceus unable to deal significant damage to Psychic- and Ghost-types. Fighting Arceus can also use Ice Beam to OHKO Gliscor, which otherwise counters Fighting Arceus, and Landorus-T, but the attack has few other targets as a super effective Ice Beam is no more powerful than a neutral Judgment. Will-O-Wisp can be used to cripple physical attackers, but Fighting Arceus already hits many of them hard with Judgment. It can also use Defog, as any support Arceus can, but this makes it more vulnerable to Ho-Oh and Yveltal.

    Set Details
    ========

    112 Speed EVs with a Timid nature allow Fighting Arceus to outspeed everything up to and including positive- or neutral-natured??? Garchomp. The HP investment gives it good mixed bulk, notably allowing it to survive any attack from Life Orb Extreme Killer Arceus after a Swords Dance and allowing it to wall Lustrous Orb Palkia in the absence of rain. The remaining EVs maximize its power, allowing it to heavily damage Normal Arceus and Mega Kangaskhan with Judgment. Alternatively, a spread of 144 HP / 252 SpA improves its damage output, but leaves it struggling to check Lustrous Orb Palkia.

    Usage Tips
    ========

    Due to its many weaknesses to prominent metagame threats, Fighting Arceus must be played with excellent prediction. Pokemon such as Fairy-types, Ho-Oh, Gengar, and Mewtwo are likely to switch in and should be crippled with status moves or hit with an appropriate coverage move. Its weaknesses aside, Fighting Arceus can switch liberally into threats such as Palkia, Dialga, and Kyurem-W to wall or threaten them, although it must beware of status moves. It should not switch directly into full-health Mega Kangaskhan and Extreme Killer Arceus, though, as it cannot OHKO them without some prior damage.

    Team Options
    ========

    Fighting Arceus must be supported by a solid defensive backbone due to its many weaknesses. Steel-types such as Scizor, Aegislash, Bronzong, and Jirachi are crucial in order to check various Fairy-types. Landorus-T and Tyranitar can check Ho-Oh, and are especially important if Fighting Arceus lacks Stone Edge. A Fairy-type or Tyranitar is needed to check Yveltal, as although it cannot switch into Judgment easily, Yveltal easily outlasts Fighting Arceus one-on-one with Oblivion Wing. Stealth Rock is very important for Fighting Arceus, as it limits Ho-Oh considerably, guarantees a 2HKO with Judgment on Yveltal attempting to switch in, and weakens Mega Kangaskhan and Extreme Killer Arceus; Landorus-T, Tyranitar, and Dialga are good Stealth Rock users. Priority users such as Deoxys-A, Mega Kangaskhan, and Mega Scizor can finish off Extreme Killer Arceus if it survives against Fighting Arceus, while Giratina-O can serve as an effective secondary check while also helping to check Mewtwo.


    Other Options
    ########

    Fighting Arceus has access to Calm Mind and Swords Dance, but is outclassed as a sweeper by other Arceus formes and halted by Mewtwo. Calm Mind variants struggle to get around Fighting Arceus's usual checks, while Swords Dance variants lack a powerful STAB move to utilize the Attack boost. Fighting Arceus can use Thunder or Thunderbolt to hit Ho-Oh and Yveltal, but Shadow Ball generally has more utility. It can use Sludge Bomb to hit Fairy-types, but this leaves it easily walled by Poison-types and Aegislash. It also has access to the rare Perish Song, which can help stall teams to beat mono-attacking Calm Mind users, but has little other utility.


    Checks and Counters
    ########

    **Fairy-types**: Xerneas, Fairy Arceus, and Sylveon can all easily absorb any attack from Fighting Arceus and threaten it with powerful STAB moves. Xerneas and Sylveon may also run Aromatherapy, preventing Fighting Arceus from crippling them or their teammates with status.

    **Ho-Oh**: Without Stone Edge, Fighting Arceus cannot deal significant damage to Ho-Oh, which can OHKO it in return with Brave Bird. Although status limits it somewhat, Regenerator and Roost allow it to heal off most Toxic damage.

    **Mega Gengar**: Mega Gengar can trap and eliminate most sets, although it is crippled by paralysis and must sacrifice itself to eliminate Fighting Arceus variants that carry Shadow Ball.

    **Mewtwo**: Mewtwo and its Mega Evolutions resist Judgment, avoid 2HKOs from Shadow Ball, outspeed Fighting Arceus, and threaten it with their STAB moves. However, all Mewtwo are crippled by paralysis, and Mega Mewtwo X hates being burned.

    **Yveltal**: As it is 2HKOed by Judgment, Yveltal cannot safely switch in. However, it can outlast Fighting Arceus with Oblivion Wing, as the moves deals considerable damage and heals Yveltal in the process.

    **Mega Scizor**: Mega Scizor can shrug off any attacks from Fighting Arceus. It is immune to Toxic, largely unhampered by Thunder Wave due to its low Speed, has access to priority, and can stall with Toxic.

    **Aegislash**: Aegislash is immune to Judgment and Toxic, is largely unhampered by Thunder Wave, and can Toxic Fighting Arceus. It also avoids a 2HKO from Shadow Ball.

    **Gliscor**: Gliscor is effectively immune to status and can quite comfortably absorb neutral or resisted attacks, which are usually those which Fighting Arceus has against it. It can also cripple Fighting Arceus with Toxic.

    **Status-Immune Pokemon**: Arceus formes with Calm Mind and Refresh as well as Pokemon with Rest and Sleep Talk that are not weak to Fighting-type moves can easily wall or set up on Fighting Arceus. Electric Arceus and Poison Arceus are immune to Thunder Wave and Toxic respectively, (RC) and can comfortably set up against Fighting Arceus.
    [​IMG]
    2/2
    Great work!
    Last edited: Mar 19, 2014
  16. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

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    Messages:
    361
    Thanks for the check GatoDelFuego ! I believe implemented all the changes appropriately now (assuming Speed-natured was acceptable phrasing for Garchomp)

    And I assume I don't need to message you separately to let you know this is finished.
  17. GatoDelFuego

    GatoDelFuego This is what is technically known as a Firecat
    is a Smogon Media Contributoris a Contributor to Smogon
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    Joined:
    May 29, 2011
    Messages:
    2,931
    Blue Jay It should be "positive-natured" or "Garchomp with a Speed-boosting nature"
  18. Blue Jay

    Blue Jay The notorious J Lube
    is a Community Contributoris a Contributor to Smogon

    Joined:
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