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Archeops (Rock Gem)

Discussion in 'Locked / Outdated Analyses' started by epikkyogre78, May 3, 2013.

  1. epikkyogre78

    epikkyogre78 Banned deucer.

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    Archeops (Rock Gem)

    Set:
    Head Smash/Stone Edge
    Acrobatics
    Earthquake/Earth Power/Focus Blast
    U-Turn
    Item: Rock Gem (to power up Head Smash/Stone Edge and give Acrobatics 110 Base Power after it is used)
    Nature: Adamant(to hit as hard as you possibly can)/Jolly(if you really need the speed)/Naive(If you want that extra speed but also want to go mixed)
    EV Spread:252Atk/252Spd/4HP

    Why this set absolutely deserves to be on the site:
    -Rock Gem boosted Head Smash OHKO's many Pokémon in RU.
    -If the matchup is unfavorable, it can U-Turn out into a counter.
    -People don't expect a Rock Gem boosted Head Smash to the face!
    -It puts a LOT of pressure on the opponent.
    Additional Comments:
    -Most of the time, after firing off a Head Smash, Archeops can live the recoil with over half HP to deliver another deadly blow or U-Turn out.
    -On the switch, Head Smash, followed up by a now 110 BPWR Acrobatics, can 2HKO one of RU's best physical walls, Torterra.
    -Can run Focus Blast or Earth Power as a coverage move to take down the biggest physical wall in the tier: Steelix. If the user of Archeops chooses to run Focus Blast on his/her Archeops, then he/she should replace the usual nature(s) with a Naive nature.

    Teammates & Counters:
    -It is almost a must for the user of Archeops to pair the Rock/Flying prehistoric beast with a spinner, as Stealth Rocks will quickly wear Archeops down into Defeatist range, especially after firing off a Head Smash.
    -Pairing a special attacker to counter some of the Pokémon that wall Archeops really helps it out. A good Pokémon for this would be a Water-type like Slowking, Ludicolo, Lapras, etc.
    -If Archeops doesn't carry Focus Blast/Earth Power, Steelix walls it easily and knocks it into Defeatist range with an Iron Head. Only dedicated physical walls will be able to stomach Archeops' hits.
    -Rather than walling it, if you can knock Archeops into Defeatist range, then Archeops will no longer be a problem. Stealth Rock is the best example of this, as after three switch-ins, Archeops will be effectively neutered for the rest of the match. If you want to keep them up, I would suggest packing a Golurk on your team, as it can set up Stealth Rocks as well as spinblock.

    Thank you for reading my (Rock Gem) Archeops set idea thread. I hope you like this set.
    Tell me what you think in your reply.
  2. Magcargo

    Magcargo
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    This set doesn't have the proper set format. It should be like this:
    [SET]
    name: Archeops (Rock Gem)
    move 1: Head Smash/Stone Edge
    move 2: Acrobatics
    move 3: Earthquake
    move 4: U-Turn
    item: Rock Gem
    nature: Adamant / Jolly
    evs: 252Atk / 252Spd / 4HP

    IMO, rock gem archeops isn't as good as flying gem archeops due do flying being a generally better STAB than rock, Head smash/ Stone edge being inaccurate and Head smash's massive recoil.
    I apoligize if I have broken any rules.
  3. epikkyogre78

    epikkyogre78 Banned deucer.

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    Um ok, I don't understand how you know that without even testing it out on the battlefield, but ok, I'll take your opinion.
  4. Magcargo

    Magcargo
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    Well, as for suggestions, remove head smash and slash earth power with earthquake.

    Head smash may be powerful, but archeops will never be able to use it more than once because of the massive recoil, espicially considering Stealth rocks will be on the field most of the time.

    Earth power should be slashed with Earthquake because it hits several pokemon like Steelix and rhydon harder than Earthquake and more accurately than focus blast. If you add EP, remove adamant and replace it with naive. Speed is really important in the metagame, so having a speed increasing nature is much better than a power increasing nature.
  5. epikkyogre78

    epikkyogre78 Banned deucer.

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    Ok thx for the suggestions
  6. epikkyogre78

    epikkyogre78 Banned deucer.

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    Hey, you two are QC guys, right? So what's your opinion on the set idea?
  7. Woodchuck

    Woodchuck i am woodchuck
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    Besides, Rock Gem is already mentioned in the Additional Comments section of Archeops's Acrobatics set:
    There is no need for another analysis.
  8. epikkyogre78

    epikkyogre78 Banned deucer.

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    Yes, it may be mentioned in the other options of the Acro set but this set takes a different approach.
  9. Woodchuck

    Woodchuck i am woodchuck
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    [SET]
    name: Acrobatics
    move 1: Acrobatics
    move 2: Stone Edge
    move 3: Earthquake / Earth Power
    move 4: U-turn / Head Smash
    item: Flying Gem
    nature: Jolly / Naive
    evs: 252 Atk / 4 SpA / 252 Spe

    Your set is literally the same set as the one onsite but with a different item and slightly different slashes.
  10. epikkyogre78

    epikkyogre78 Banned deucer.

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    It's WAAAYY more reckless, it features a ridiculously powerful Rock Gem boosted HEAD SMASH rather than Acrobatics so its more powerful, also Rock and Flying types have different coverage.
  11. epikkyogre78

    epikkyogre78 Banned deucer.

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    So it's really different actually.

    Don't forget we're talking about a STAB Rock Gem boosted Head Smash coming from a Pokémon with base 140 ATTACK!!
    You want him to hit as hard as possible, and this set delivers on that.
  12. epikkyogre78

    epikkyogre78 Banned deucer.

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    Oglemi, what do you think about the set idea?
  13. Punchshroom

    Punchshroom para is worse than sleep
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    The problem is it has much less impact than the Flying Gem set. You have to half kill yourself or hit a Stone Edge before your Flying STAB becomes usable, and consider that you want to pull off the boosted Acrobatics in times of need (ex: on Tangrowth or Poliwrath) should you fail to use the Rock Gem. Sure you could use it up immediately, but Archeops generally likes to save its Gem until it really needs it. Flying Gem Archeops has usable Rock STAB and insanely powerful Flying STAB pre-Flying Gem; Rock Gem Archeops has insanely powerful Rock STAB but weak Flying STAB pre-Rock Gem, thus forcing you to use up your Gem almost immediately to start threatening opponents, while Flying Gem Archeops can fall back on its Rock moves should it want to hold on to its Gem. Then again, after a Head Smash your moves will still be weak if you weaken yourself into Defeatist range.
  14. Oglemi

    Oglemi We broke it. Yes, we were naughty. Completely naughty.
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    so you use the head smash and what? get one kill maybe and now have a useless Archeops because it more than likely got pushed into Defeatist range from the recoil

    whereas with the Flying Gem set, you can both kill something and then still have your Archeops at full health

    you still did not fix the OP to match the format that Magcargo gave you, and I question your intelligence since you can't seem to tell when the same user posts twice in the thread and somehow assumed that he's on the QC team cuz he posted in the thread (unless you were talking to AG which there is even less reason to specifically ask for someone to post in your thread that doesn't even play the metagame your posting in)

    Please do not post in C&C again until you actually read the rules and are able to function at an intelligent capacity

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