Archipelago Action: 2v2 Singles, Blue Tornado vs Frosty (ref DA8828)

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Trick Room: The Pokemon’s eyes glow red and it creates a multicolored wall, ceiling and floor. Then, the room turns invisible, only briefly flashing when a Pokemon is sent out to show that it is still in effect. Inside the room, the Pokemon with the lower speed moves first. Trick Room lasts for five (5) rounds.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Effect Chance: -- | Typing: Psychic

Panic (Larvesta) (M)
HP: 47
Energy: 70%
Boosts/Drops: N/A
Others: Flamethrower Disabled (3 Actions)
Actions: Morning Sun ~ Zen Headbutt ~ Volt Change


Gespenst (Duskull) (M)
HP: 39
Energy: 41%
Boosts/Drops: N/A
Others: N/A
Actions: Night Shade ~ Confuse Ray ~ Night Shade

Round 7: Status Quo Is God

Gespenst causes violent hallucinations with another of his Night Shades, but Panic recovers from it by soaking in the therapeutic heat of the Morning Sun.

Gespenst hisses in anger and Confuse Rays again, but Panic charges towards him anyway and smashes him with a Zen Headbutt.

Eyes aglow, Gespenst inflicts another nasty Night Shade. The combined terror and confusion causes Panic to hit himself in confusion!


Panic (Larvesta) (M)
HP: 45
Energy: 46%
Boosts/Drops: N/A
Others: Confuse’d (1 Action)


Gespenst (Duskull) (M)
HP: 31
Energy: 23%
Boosts/Drops: N/A
Others: N/A

Trick Room: 2 Rounds

bt's actions
 
Flamethrower ~ Zen Headbutt ~ Morning Sun

if he disables flamethrower, swap it with morning sun and change morning sun to volt charge (i don't even know if he can do that)

if he disables morning sun, swap it with flamethrower
 

Panic (Larvesta) (M)
HP: 45
Energy: 46%
Boosts/Drops: N/A
Others: Confuse’d (1 Action)
Actions: Flamethrower ~ Zen Headbutt ~ Morning Sun


Gespenst (Duskull) (M)
HP: 31
Energy: 23%
Boosts/Drops: N/A
Others: N/A
Actions: chill ~ chill ~ Confuse Ray

Round 8: Chillin’ Like Villains

Gespenst, weary from all the attacking he did, chills to recover some energy. Feeling refreshed, he is promptly blasted in the face with Panic’s recently recovered Flamethrower, snapping out of his confusion.

Still not feeling rejuvenated, Gespenst chills again. Still unhappy at the prospect of an un-unconscious opponent, Panic rams the floating skull with a Zen Headbutt.

Reeling from the blow, Gespenst responds with another Confuse Ray, which makes Panic hit himself in confusion! Poor guy.


Panic (Larvesta) (M)
HP: 38
Energy: 19%
Boosts/Drops: N/A
Others: Confuse’d (1 Action)


Gespenst (Duskull) (M)
HP: 11
Energy: 41%
Boosts/Drops: N/A
Others: N/A

Trick Room: 1 Round

frosty go
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
crap. It wasn't supposed to hit itself on confusion this turn....only next turn. Shouldn't have used Confuse Ray >.<. Damn you brain fart.

Let's see if I can salvage this.

Disable Flamethrower - Confuse Ray - Pain Split

If you think you'll faint on turn 2 (read: if it manages to attack despite confusion on turn 1 and is commanded to attack too on turn 2), or if I am not allowed to make such substitution:

Disable Flamethrower - Pain Split - Confuse Ray


and let's hope for the best (hint: go confusion go).
 
Chill ~ Morning Sun ~ Zen Headbutt

this is assuming pain split hits action2 as he can't do that substitution. if, however, he can go for pain split action3 (and he does), go for the following:

Chill ~ Chill ~ Morning Sun
 
Yeah, there’s no way Duskull would know if its opponent could attack turn two, as it goes first in TR. Sucks, sorry.


Panic (Larvesta) (M)
HP: 38
Energy: 19%
Boosts/Drops: N/A
Others: Confuse’d (1 Action)
Actions: chill ~ Morning Sun ~ Zen Headbutt


Gespenst (Duskull) (M)
HP: 11
Energy: 41%
Boosts/Drops: N/A
Others: N/A
Actions: Disable (Flamethrower) ~ Pain Split ~ Confuse Ray

Round 9: Geez Hurry Up And KILL Each Other

Gespenst, still stinging from the flames, Disables Flamethrower again, but Panic is still confuzzled from Gespenst’s earlier Confuse Ray, causing him to hit himself in confusion! The shock from the blow snaps him out, though, so yippee.

Gespenst, however, has other plans. He sucks some life force from Panic in a Pain Split, rejuvenating some health while simultaneously doing damage to his opponent. Panic remedies this by soaking up more Morning Sun, feeling refreshed as ever as he readies himself for the incoming assault.

Gespenst volleys yet another Confuse Ray at Panic, but he overcomes the blow and charges towards Panic, readying a Zen Headbutt…and keels over, out of energy!

Panic is KO’d!

Gespenst and Frosty win!


Panic (Larvesta) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Confuse’d (2 Actions)


Gespenst (Duskull) (M)
HP: 21
Energy: 12%
Boosts/Drops: N/A
Others: N/A

Pawniard gets 1 KOC
Duskull gets 2 KOC
Monohm, Pawniard, Duskull, Larvesta get 1 EC, 1 DC, 2 MC
Blue Tornado and Frosty get 2 TC
I get 3 RC

GG! That was an unexpected turn of events!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
well, it was 50/50 I guess, but yeah. There are better ways to win a battle <_<;.

gg nonetheless, you are a VERY good player.


oh and many thanks for the swift great reffing DA8828.
 
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