Separate names with a comma.
Discussion in 'Archives' started by eric the espeon, Jul 12, 2009.
Ok DTN, fixed.
On the Choice Band set for the Flygon analysis, it says that Flygon has a resistance to Ground. It should say immunity to Ground and Electric.
fixed, thanks ^_^
Something else I came across:
Under the Metal Sound set:
I can only assume that this read "only Salamence and Dragonite" previously. Anyways, "them" and "they are" should be singular, as in "him" and "he is".
In the Umbreon analysis, under the Curse set, the final sentence is incomplete:
Took care of these.
On Shoddy Flash Fire gives you a boost through Protect as demonstrated here:
Sunbow used Protect.
Sunbow protected itself!
Heatran used Fire Blast.
Sunbow's Flash Fire raised its fire power!
Sunbow's leftovers restored its health a little!
Sunbow restored 6% of its health.
I was curious so I tested it in game (I have two DSs so I did it in wi-fi). My Heatran used Protect as Machamp (>_>) used Flamethrower and Heatran failed to get a Flash Fire boost. I repeatedly used Protect until Protect failed (which was the third time), and it then recieved a boost. I know Shoddy isn't being updated anymore because of work on shoddy 2 (or is it?), but I think it should be mention in the Flash Fire description that you don't recieve a boost through Protect, because it mentions Substitute.
Done, thanks B)
After I found out about the glitch above, I was curious as to what happened with Volt Absorb and Water Absorb. The same thing happens in Shoddy; If a Pokemon with either ability uses Protect they are still healed from the appropriate move. I tested it in game, and came up with the result that it doesn't heal when the Water/Volt Absorb Pokemon through Protect, but it does heal them when they are behind a Substitute. The Volt Absorb and Water Absorb pages have nothing about either of these, I'm not sure if it just wants you to infer from Flash Fire, but I think it should be added.
At the bottom of the analysis for Jynx, it should read Team Options, Optional Changes, and Counters, not TEAM OPTIONS, OPTIONAL CHANGES, and COUNTERS.
Took care of this.
The Leafeon analysis page (http://www.smogon.com/dp/pokemon/leafeon):
Should be "its".
Got it Banedon.
The Nidoqueen analysis page (http://www.smogon.com/dp/pokemon/nidoqueen):
Dugtrio is currently UU.
Fixed, thanks :)
Under Latios's "All-Out Attacker" set, second paragraph:
and in the "Optional Changes" Section, fourth paragraph:
There shouldn't be a space between the highlighted words and commas.
Also under the "Dual Screen Memento" set, near the end of the second paragraph:
I think the author was going for "useable", although I think "usable" is the preferred/more common spelling.
In the Hippowdon analysis, a sentence in the Counters section is missing something.
Should probably say
Sorry to be so nitpicky, but I just noticed this and thought I should mention it. If this is in the wrong place, can a mod move it? Thanks.
Yes I got it.
The Little Cup Rock Polish Gligar set needs to have Rock Polish changed to Agility. Agility has higher PP, and thus competitively there is absolutely no reason to have Rock Polish listed instead. I know it is a very minor difference, especially considering that I doubt that there has EVER been a PP stall war in LC, but there is just no reason for Rock Polish at all.
i suggested this before and it was shot down (i don't remember why, or if there was a reason at all) so i don't think this is what we're looking for. sorry!
still, if somebody else could tell me what they think, that'd be nice.
Honestly, if there is any reason at all I would suspect that it would be because it's not worth the time to implement something so minor. But that's just me.
Couldn't figure it out, so I asked in #stark. Could not find a good reason NOT to use agility. Agility does have the following illegal movesets for LC:
~Agility + Power Trick,
~Agility + Sand Tomb,
~Agility + Dream Eater,
~Agility + Mimic,
~Agility + Cross Poison + Double-Edge,
Don't really see how any of these matter, though.