So These guys have some little mons, and they want them to get stronger. Fastest way to get stronger? Fight! And they choose to fight where they'll likely fight most often in their Career. So without further ado. Allow me to present the mons!Sending out a challenge.
2v2 LC Doubles
3 Day DQ (I am traveling for the next two weeks, so I kind of need this...)
2 Recoveries/5 Chills
Opponent may choose arena. (But not the Ref's Mind please)Ill Ref this guys. PM me the mons.I'll take it Maxim
Training Items On
No switches obviously
All abilities
Just ASB arena
Team Argetlam
Ralts*(Psychicae Gladio)(Male)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(40/1.15)(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Level Up Moves:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magic Leaf*
Heal Pulse*
Calm Mind*
Stored Power
Egg Moves
Confuse Ray*
Shadow Sneak*
Will-o-wisp*
TM/HM Moves
Psyshock*
Taunt*
Thunder Bolt*
Shadow Ball
Total Moves:14
Bagon(Male)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)
Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Dragon Claw
Egg Moves
Dragon Dance
Fire Fang
Hydro Pump
TM/HM Moves
Brick Break
Fire Blast
Rock slide
Team Maxim
Pawniard [Fischer] (M)
OT: Galladiator
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
DC: 3/5
Attacks (16):
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Swords Dance
Iron Head
Night Slash
Sucker Punch
Pursuit
Revenge
Brick Break
Aerial Ace
Low Sweep
Thunder Wave
Necturine [Pandora] (F)
Nature: Bashful (No effect on stats)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Power Whip
Shell Smash
Leaf Blade
Natural Gift
Protect
Payback
Double Team
So guys, Im not one to hold you back. Let's start this shindig!
Argetlam orders
Maxim Orders
I ref
Here's and inspirational photo =D