4v4 First Stage Doubles
ASB arena
Training Items on
5chill/ 2 recover
2day DQ
Argetlam's pokes:
Ralts*(Psychicae Gladio)(Male)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(40/1.15)(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Level Up Moves:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magic Leaf*
Heal Pulse*
Calm Mind*
Stored Power
Egg Moves
Confuse Ray*
Shadow Sneak*
Will-o-wisp*
TM/HM Moves
Psyshock*
Taunt*
Thunder Bolt*
Shadow Ball
Total Moves:14
Bagon(Male)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)
Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Dragon Claw
Egg Moves
Dragon Dance
Fire Fang
Hydro Pump
TM/HM Moves
Brick Break
Fire Blast
Rock slide
Sneasel(Glacies Rex)(Male)
Type: Ice/Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket(DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 133(115*1.15)(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attacks
Fury Swipes
Agility
Egg Moves:
Counter
Crush Claw
Ice Punch
TM/HM Moves:
Dig
Shadow Claw
X-Scissor
Protowatt(Female)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0
Spe: 110(95*1.5)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Level Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect
Egg Moves:
Counter
Mirror Coat
Muddy Water
TM/HM Moves:
Ice Beam
Thunder Bolt
Double Team
Zeo's Pokes (Note: I will be calling you either Zeo or BM for the entirety of this match. I don't want to type out Blazikenmaster_zeo)
Cranidos(Rictor)(Male)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC:5/6
MC:4
DC:2/5
Level Up Moves
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Egg Moves
Crunch
Iron Head
Thrash
TM/HM Moves
Dig
Flamethrower
Substitute
Total Moves: 13
Abilties
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Magby(Flamehands)(Male)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Nature: Quiet (+SpA, Speed/1.15, -10 evasion)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 63(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC:3/9
MC:0
DC:0/5
Level Up Moves
Ember
Smog
Leer
Fire Punch
Smoke Screen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Egg Moves
Cross Chop
Fire Blitz
Thunder Punch
TM/HM Moves
Protect
Psychic
Flame Thrower
Total Moves: 15
Abilities
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit(DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Scratchet(Beo)(Male)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)
Stats:
HP: 90
Atk: Rank 2(-1)
Def: Rank 4(+)
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:5/6
MC: 2
DC:1/5
Level Up Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Egg Moves:
Nature Power
Roost
Yawn
TM/HM Moves
Taunt
Return
Brick Break
Total Moves: 10
Abilities
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Totodile(Riptide)(Male)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:3/9
MC:0
DC:0/5
Level Up Moves:
Scratch
Leer
Water Gun
Rage
Bite
Ice Fang
Scary Face
Thrash
Egg Moves:
Crunch
Dragon Claw
Rock Slide
TM/HM Moves
Brick Break
Protect
Dig
Total Moves: 14
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Argetlam sends out pokes
Zeo sends out pokes and orders
argetlam orders
I ref
ASB arena
Training Items on
5chill/ 2 recover
2day DQ
Argetlam's pokes:
Ralts*(Psychicae Gladio)(Male)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(40/1.15)(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Level Up Moves:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magic Leaf*
Heal Pulse*
Calm Mind*
Stored Power
Egg Moves
Confuse Ray*
Shadow Sneak*
Will-o-wisp*
TM/HM Moves
Psyshock*
Taunt*
Thunder Bolt*
Shadow Ball
Total Moves:14
Bagon(Male)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)
Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Dragon Claw
Egg Moves
Dragon Dance
Fire Fang
Hydro Pump
TM/HM Moves
Brick Break
Fire Blast
Rock slide
Sneasel(Glacies Rex)(Male)
Type: Ice/Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket(DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 133(115*1.15)(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attacks
Fury Swipes
Agility
Egg Moves:
Counter
Crush Claw
Ice Punch
TM/HM Moves:
Dig
Shadow Claw
X-Scissor
Protowatt(Female)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0
Spe: 110(95*1.5)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Level Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect
Egg Moves:
Counter
Mirror Coat
Muddy Water
TM/HM Moves:
Ice Beam
Thunder Bolt
Double Team
Zeo's Pokes (Note: I will be calling you either Zeo or BM for the entirety of this match. I don't want to type out Blazikenmaster_zeo)
Cranidos(Rictor)(Male)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC:5/6
MC:4
DC:2/5
Level Up Moves
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Egg Moves
Crunch
Iron Head
Thrash
TM/HM Moves
Dig
Flamethrower
Substitute
Total Moves: 13
Abilties
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Magby(Flamehands)(Male)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Nature: Quiet (+SpA, Speed/1.15, -10 evasion)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 63(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC:3/9
MC:0
DC:0/5
Level Up Moves
Ember
Smog
Leer
Fire Punch
Smoke Screen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Egg Moves
Cross Chop
Fire Blitz
Thunder Punch
TM/HM Moves
Protect
Psychic
Flame Thrower
Total Moves: 15
Abilities
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit(DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Scratchet(Beo)(Male)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)
Stats:
HP: 90
Atk: Rank 2(-1)
Def: Rank 4(+)
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:5/6
MC: 2
DC:1/5
Level Up Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Egg Moves:
Nature Power
Roost
Yawn
TM/HM Moves
Taunt
Return
Brick Break
Total Moves: 10
Abilities
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Totodile(Riptide)(Male)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:3/9
MC:0
DC:0/5
Level Up Moves:
Scratch
Leer
Water Gun
Rage
Bite
Ice Fang
Scary Face
Thrash
Egg Moves:
Crunch
Dragon Claw
Rock Slide
TM/HM Moves
Brick Break
Protect
Dig
Total Moves: 14
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Argetlam sends out pokes
Zeo sends out pokes and orders
argetlam orders
I ref