Arghonaut (OU Analysis)

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Two more CAP Pokemon to go before they're all updated. Here comes Arghonaut! Don't be afraid to post suggestions either.


Arghonaut

<h2>Overview</h2>

<p>Out of all bulky Water-types, it's safe to say that Arghonaut has had the greatest impact on the metagame. Through his unique ability in Unaware and excellent defensive typing, he has single-handedly caused many of the top OU threats, such as Tyranitar, Scizor, and Gyarados, to drop greatly in effectiveness. Arghonaut's Water- and Fighting-typing provides key resistances to Stealth Rock, U-turn, and Pursuit, three factors that a defensive Pokemon does not like. This is backed by having only four weaknesses, two of which (Flying and Psychic) are uncommon. Arghonaut also has Recover to help it repeatedly switch in and threaten dangerous Pokemon. Finally, Arghonaut is no sitting duck like some other defensive Pokemon, as with his base 110 Attack stat, ability to set up, and respectable movepool, he can be a powerful physical force.</p>

<p>Unaware makes stat-boosting a fruitless endeavor for his opponents, resulting in Pokemon that were previously being used as stat-boosters now carrying attacks that hit Arghonaut super effectively. In some cases, this shift has overwhelmed Arghonaut's ability to stop these Pokemon, such as with Zen Headbutt Metagross. Furthermore, Arghonaut faces stiff competition for a spot on the team in Vaporeon, another formidable bulky Water-type. Even though Arghonaut has Unaware to stop threats from setting up, Vaporeon provides her team with valuable Wish support and a handy Water-type immunity, two traits Arghonaut cannot boast. Despite a metagame that has shifted to deal with it and competition from Vaporeon for a teamslot, Arghonaut is still a worthwhile, effective bulky Water-type that can solve many of your weaknesses to dangerous threats.</p>

[SET]
name: Tank
move 1: Recover
move 2: Waterfall
move 3: Low Kick / Revenge
move 4: Ice Punch / Stone Edge / Roar
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

<p>This is Arghonaut's most commonly used set, and for good reason. With his excellent defensive typing, great overall bulk, instant recovery, and high base Attack stat, Arghonaut is one of the most effective tanks in the OU metagame. Not only that, but his ability, Unaware, allows him to counter powerful stat-boosting threats, such as Dragon Dance Gyarados and Tyranitar, Swords Dance Scizor and Lucario, and Calm Mind Suicune. This unique trait instantly differentiates Arghonaut from other tanks like Hippowdon, Vaporeon, and Swampert. All of these elements contribute to Arghonaut becoming a primary candidate for a team in need of a reliable, sturdy tank.</p>

<p>Arghonaut is the only bulky Water-type that has access to instant recovery in the OU metagame, which helps him to continually counter the threats he's switched in on. Waterfall serves as Arghonaut's main STAB attack, providing great overall coverage and hitting non-resistant Pokemon reasonably hard. The choice of using Low Kick or Revenge is up to personal preference. Because the OU metagame is relatively heavy, Arghonaut will be hitting most of his targets for a Base Power of 80 or higher; however, Low Kick fails to hit some of the lighter Pokemon, such as Blissey and Vaporeon, for heavy damage. On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if he has been hit by an attack. The only downfall to this strategy is if the opposing Pokemon refuses to hit Arghonaut with a direct attack. For the last slot, there are several viable options. Ice Punch beats Flygon, Salamence, and Dragonite, while Stone Edge nails Gyarados (which can potentially be a problem if it packs Bounce), still retains the super effective damage against Salamence and Dragonite, and hits other Flying-types like Zapdos harder than Ice Punch would. Since Arghonaut generally forces a lot of switches, Roar can be used to help scout the opponent's team, and force the opponent to take more entry hazard damage.</p>

<p>The EV spread is geared towards maximizing Arghonaut's defensive capabilities. Thankfully, Arghonaut just reaches the defensive threshold to almost never be 2HKOed by Naive Salamence's Life Orb Outrage, as it only does 47% - 56%, allowing Arghonaut to deal hefty damage with Ice Punch or Stone Edge. He also survives Adamant Metagross's Life Orb Zen Headbutt and Gyarados's Life Orb Bounce, even if he has taken a bit of prior damage. If you feel that Arghonaut is not dealing enough damage, you have the option to give him a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall bulk and ability to switch into the dangerous setup threats present in the OU metagame.</p>

<p>Because Arghonaut has Unaware, he makes a reliable pivot for offensive teams, as many of them are vulnerable to dangerous setup threats such as Swords Dance Scizor and Lucario. Arghonaut can help provide his team with reliable protection against the aforementioned threats without slowing down offensive momentum much. Arghonaut is also a valuable Pokemon on defensively-oriented teams, as they are susceptible to many powerful setup threats. Blissey and Skarmory, two common Pokemon on defensive teams, provide Arghonaut with handy Wish and entry hazard support, respectively. Additionally, Blissey's high Special Defense and HP stats help her absorb the frequent Thunderbolts, Grass Knots, Air Slashes, and Psychics directed at Arghonaut, while Skarmory handles the physical Psychic-, Flying-, and Grass-type attacks Arghonaut is weak to, particularly Zen Headbutt from Metagross and Bounce from Gyarados. Another option to consider is using Pokemon that threaten Arghonaut's common switch-ins, such as Celebi, Cresselia, and Skarmory. Tyranitar makes a superb partner in this case, as he can run a Dragon Dance or mixed set to defeat all three.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall
move 4: Recover
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

<p>Arghonaut has all of the essentials to make a SubPunch set effective: high enough base HP to make 101 HP Substitutes, excellent overall bulk and typing, and STAB Focus Punch. This set goes against the grain and makes Arghonaut, normally a defensive Pokemon, one of the most threatening bulky offensive Pokemon in the OU metagame, capable of running through unprepared teams.</p>

<p>Since Arghonaut boasts a high enough HP stat to set up a 101 HP Substitute, it can set up against Seismic Toss users, such as Blissey, with impunity. Arghonaut's natural bulk also makes his Substitutes difficult to break for offensively weak Pokemon, meaning he has several opportunities to set up and fire off high-powered Focus Punches. Waterfall is an excellent secondary STAB attack, hitting Pokemon such as Rotom-A and Cresselia, and providing respectable type coverage in tandem with Focus Punch. One of the major selling points of SubPunch Arghonaut is that he has access to Recover, allowing him to heal off any lost HP from Substitute or attacks and continually set up more Substitutes to wreak havoc. However, if you are not interested in using Recover, there are several other options, including Ice Punch, Swagger, and Bulk Up. Ice Punch is mainly used for the added coverage to hit Salamence and Celebi, both of which are troublesome opponents. Swagger is an interesting option to use in conjunction with Substitute, as it can potentially give Arghonaut a chance to set up a Substitute without taking damage. Also, the Attack boost Swagger provides for the opponent is ignored by Arghonaut's Unaware, so Arghonaut won't be taking severe damage. Lastly, Bulk Up can be used to make Arghonaut's Substitutes harder to break on the physical side and his STAB attacks that much more powerful.</p>

<p>Despite Arghonaut being a complete menace with this set, he still has a few solid counters, most notably Celebi and Cresselia. Celebi resists both of Arghonaut's STAB attacks, and its physical bulk makes it nearly impossible for Arghonaut to beat. Celebi can then cripple Arghonaut with Thunder Wave or hurt him severely with Grass Knot or Psychic. With Cresselia, her gargantuan physical bulk, resistance to Focus Punch, and STAB Psychic also give Arghonaut trouble. It's strongly recommended to use Pokemon that can eliminate the aforementioned Pokemon. Scizor can Pursuit both if you predict them to switch out or destroy them with U-turn should they stay in. Also, Scizor doesn't necessarily despise Thunder Wave, which both Pokemon commonly carry, and can switch into their STAB attacks with impunity. Scizor will want to be wary of Celebi carrying Hidden Power Fire, though. Furthermore, Scizor's Fire-type weakness is accommodated by Arghonaut, while Scizor takes on Arghonaut's Grass- and Psychic-type weaknesses. Besides dealing with Arghonaut's counters, entry hazard support is encouraged. With Stealth Rock in play, Arghonaut is able to 2HKO Salamence and Gyarados with Focus Punch without Intimidate factored in, while Focus Punch can OHKO Scizor with Stealth Rock and a few layers of Spikes. That said, Heatran and Skarmory make great partners to set up Stealth Rock and Spikes, respectively, and they also form a very sturdy defensive core with Arghonaut.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Rest
move 3: Waterfall
move 4: Sleep Talk / ThunderPunch
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

<p>This set gives Arghonaut the ability to act as both a threatening offensive and defensive force through the use of Bulk Up. Like its fellow bulky Water-types Calm Mind Suicune and Curse Swampert, Arghonaut functions similarly by switching into a nonthreatening Pokemon and attempting to gather as many boosts as possible, Resting off any damage taken in the process. Once fully boosted, this Arghonaut becomes ridiculously hard to take down and is fully capable of sweeping entire teams. What makes Arghonaut stand out as a stat-booster is Unaware, an ability that allows him to fearlessly set up Bulk Up boosts against the likes of Swords Dance Lucario and Dragon Dance Gyarados, two Pokemon Suicune and Swampert can't afford to let set up.</p>

<p>Water is one of the best attacking types to use on a RestTalk set, as it has excellent type coverage and very few things are immune to it. This makes Waterfall the primary STAB option, as using Arghonaut's Fighting-type attacks makes it more vulnerable to being stopped by Ghost-types. The choice for the last slot depends entirely on how you want to use this Arghonaut. Sleep Talk prevents Arghonaut from becoming vulnerable after using Rest, as it gives him a chance to use Bulk Up or Waterfall while sleeping. However, going with ThunderPunch provides Arghonaut with additional type coverage, primarily used to hit Vaporeon super effectively, as she's the only common OU Pokemon immune to Water-type attacks.</p>

<p>Celebi is an enormous roadblock to this Arghonaut, as he has no moves that hit it super effectively. Meanwhile, Celebi can hit Arghonaut with Grass Knot or phaze him with Perish Song, all while using Recover to heal any damage taken. For these reasons, it is strongly recommended to pack Pokemon that can defeat Celebi and other bulky Grass-types in general when using this set, as it will greatly enhance Arghonaut's sweeping potential. Heatran has Fire Blast and a 4x resistance to Grass-type attacks, making it a formidable response to Grass-type enemies. If you choose Sleep Talk over ThunderPunch, Vaporeon will wall Arghonaut handily. Celebi makes a wonderful teammate to always threaten Vaporeon with Energy Ball or Leaf Storm. Also, using both Heatran and Celebi with Arghonaut forms the infamous Water/Fire/Grass core based on their fantastic type synergy within each other. Entry hazard support in the form of Toxic Spikes is also greatly appreciated by this Arghonaut, as it can then turn the likes of Vaporeon into a setup opportunity. Roserade is user of Toxic Spikes to consider for her ability to switch into Electric- and Grass-type attacks.</p>

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover / Rest
move 3: Roar / Toxic
move 4: Waterfall
item: Leftovers
nature: Careful
evs: 252 HP / 188 Def / 68 SpD

<p>Stockpile Arghonaut is Arghonaut's most threatening defensive set by far. Stockpile is normally never seen in the OU metagame because of how susceptible it makes the user to setup threats, but Arghonaut's ability, Unaware, makes Stockpile a devastating move. Arghonaut will become ridiculously hard to defeat once he achieves three boosts, so the opponent will be forced to rely on either scoring a critical hit, striking it with Toxic if he doesn't use Rest, or using high-powered STAB super effective attacks to break him down.</p>

<p>Stockpile is the crux of this set, increasing Arghonaut's Defense to a maximum stat of 681 and Special Defense to a maximum of 695 with the given EV spread. The second slot is open to Arghonaut's recovery moves: Recover or Rest. Recover is useful as it instantly heals 50% of Arghonaut's health, making it easier for Arghonaut to set up multiple Stockpile boost, although this makes him vulnerable to poison or burn status, which reduces his effectiveness greatly. With Rest, on the other hand, Arghonaut can remedy his fear of status and works very well if Arghonaut has maxed out his defenses. The only downfall to using Rest is that it's harder to gather Stockpile boosts because the turns Arghonaut spends sleeping gives the opponent ample time to send in an adequate response. In the third slot, Roar and Toxic are both viable options, allowing Arghonaut to either rack up entry hazard damage against the opponent's team or stall the opposing Pokemon with Toxic. To stop Arghonaut from being completely vulnerable to Taunt, Waterfall is preferred as a mandatory STAB attack.</p>

<p>Arghonaut greatly appreciates having entry hazards set up on the opponent's field, particularly Toxic Spikes. With them, Arghonaut can use Roar instead of Toxic to frustrate opponents by forcing their Pokemon to take repeated entry hazard damage. Heatran, Skarmory, and Roserade are great entry hazard supporters. Heatran's decent durability and great offensive prowess make it an effective Stealth Rock user, also resisting Arghonaut's Psychic-, Grass-, and Flying-type weaknesses. Skarmory also resists these types and can set up multiple layers of Spikes thanks to its great physical bulk. Roserade has great Speed, Sleep Powder, Toxic Spikes, and the typing to switch into Electric- and Grass-type moves thrown at Arghonaut. Since Arghonaut will be chipping away at your opponent's Pokemon's health with Roar (if you opt for it and have entry hazard support), using a sweeper to clean up the opponent's weakened team is strongly recommended. Swords Dance Scizor and Lucario are great examples of this, the former having a powerful Bullet Punch, the latter having ExtremeSpeed.</p>

<h2>Team Options</h2>

<p>For Arghonaut's offensive sets, specifically SubPunch, he enjoys having a few layers of entry hazards set up to help score certain OHKOs and 2HKOs. For example, with Stealth Rock and two layers of Spikes, SubPunch Arghonaut's Focus Punch is capable of OHKOing 248 HP Scizor. Also, Stealth Rock helps Arghonaut 2HKO offensive Gyarados and Salamence without Intimidate factored in. Skarmory has the ability to use both Stealth Rock and Spikes in the same set to good effect, thanks to its very high defense and numerous opportunities to switch in and set up. Skarmory also has resistances to Arghonaut's Psychic-, Flying-, and Grass-type weaknesses. Defensive Arghonaut, particularly Bulk Up and Stockpile variants, loves to have Toxic Spikes support. This way, it can set up against troublesome threats, such as Vaporeon and Celebi, and stall them until poison damage gets to the point where they are unable to stay in. Roserade is a very successful user of Toxic Spikes with its great Speed and access to Sleep Powder, and it also resists Arghonaut's Electric- and Grass-type weaknesses.</p>

<p>The main way to take down Arghonaut is by using high-powered STAB super effective attacks, and so this is a big problem Arghonaut will encounter. It's strongly recommended to prepare for Pokemon that commonly use these kinds of moves, such as Psychic Azelf, Draco Meteor Salamence, and Leaf Storm Roserade. Thankfully, Choice Scarf Heatran is able to deal with all of the aforementioned threats. It resists their STAB moves, outpaces them, and finishes them off with the appropriate attack. Other Pokemon you can look into are Bronzong and Choice Scarf Jirachi.</p>

<p>Stall teams in general really benefit from Arghonaut's presence, mainly because Arghonaut can easily handle the dangerous wall-breakers that often defeat stall teams, such as Infernape, Lucario, and some Salamence. Major components of stall teams include Blissey, Skarmory, and Rotom-A. All three of these Pokemon have fantastic synergy in tandem with Arghonaut, making this combination a very difficult defensive core to plow through. Arghonaut also finds excellent use on bulky offensive teams to help prevent powerful set-up threats, such as Gyarados and Lucario, from sweeping the team. He also acts as a sturdy pivot with which to double-switch in frail offensive Pokemon.</p>

<h2>Optional Changes</h2>

<p>There are many other options Arghonaut can use with his quite decent movepool. On the supportive side, Yawn is an option to force switches or put something to sleep. Protect works well with Yawn, allowing Arghonaut to put the opponent to sleep without getting hit by a move. Taunt is useful in general as it can prevent some Pokemon from setting up, such as Spikes Skarmory. Psych Up is a good way to abuse Unaware by stealing the opponent's ignored stat boosts to power up Arghonaut. That means Arghonaut can potentially obtain Dragon Dance boosts from Gyarados and Salamence. Psych Up also works nicely in tandem with Swagger, since Unaware ignores the Attack boost on your opponent but Arghonaut can use the Attack bonus for himself. Arghonaut also makes an effective Rain Dance user with his high overall bulk. Finally, Aqua Ring can be used to heal Arghonaut's health by an additional 6% every turn.</p>

<p>Offensively, Punishment helps hit Psychic- and Ghost-types, such as Azelf and Rotom-A, and stat-boosting Pokemon in general since Punishment's effect activates even with Unaware ignoring boosts. Arghonaut also has base 70 Special Attack and Hydro Pump, which can 2HKO the standard Skarmory with minimum Special Attack investment and a Life Orb, though it's not very useful for anything else in particular. Arghonaut can use Cross Chop instead of Low Kick or Revenge for a consistent 100 Base Power STAB attack, Superpower to let Arghonaut hit something for great damage, Drain Punch to heal itself every time it attacks, Earthquake to provide decent overall coverage, Zen Headbutt for a possible flinch like Waterfall, and Avalanche to potentially become a 120 Base Power Ice-type move. He also has access to both Aqua Jet and Mach Punch, meaning he can use those moves to pick off Pokemon that are in KO range. Finally, while Arghonaut has the attacking options to pull together a Choice Band or Choice Scarf set, mediocre attacking STABs and Speed limit those sets' usefulness.</p>

<h2>CAP Metagame</h2>

<p>Arghonaut's excellent typing, ability, and overall bulk help it fare exceptionally well against several CAP Pokemon. Syclant, one of the most dangerous boosting sweepers in CAP, is completely walled by Arghonaut because of Arghonaut's resistance to both of his STAB attacks and ability to ignore Syclant's Tail Glow or Swords Dance boosts. Offensive Revenankh encounters a similar problem, as his Bulk Up boosts are nullified unless he uses Mold Breaker to defeat the pirate octopus. Fidgit isn't able to deal enough damage to remotely threaten Arghonaut, while he is destroyed by Waterfall. Arghonaut is able to survive Stratagem's Energy Ball or Giga Drain, allowing him OHKO it with Waterfall. Lastly, Colossoil has a difficult time dealing with Arghonaut's immense physical bulk; however, if he manages to achieve a Guts and Life Orb boost, he can 2HKO Arghonaut with Earthquake.</p>

<p>The remaining CAP Pokemon are very troublesome for Arghonaut, though. Defensive Revenankh can wall Arghonaut to no end, crippling him with Will-O-Wisp disposing of his Leftovers with Knock Off. Arghonaut is the perfect setup bait for Dragon Dance Pyroak, as he's not powerful enough to severely damage Pyroak and Pyroak can beat Arghonaut with STAB Wood Hammer despite him having Unaware. Kitsunoh has two moves that Arghonaut generally hates: Will-O-Wisp and ShadowStrike. Will-O-Wisp significantly hinders Arghonaut's ability to damage opposing Pokemon, which essentially means Arghonaut is useless offensively. ShadowStrike's 50% chance to drop Arghonaut's Defense also makes it difficult for Arghonaut to consistently wall Kitsunoh. Cyclohm and Krilowatt also give Arghonaut an incredibly hard time, as they resist Arghonaut's Waterfall, have excellent physical bulk, and have a super effective Thunderbolt with which they can OHKO Arghonaut</p>

<h2>Counters</h2>

<p>Any Pokemon with high Defense that can threaten Arghonaut in some way are generally perfect switch-ins to Arghonaut. These include Celebi, Suicune, Vaporeon, Rotom-A, Zapdos, Skarmory, and Cresselia, among many others. Celebi's resistances to both of Arghonaut's STAB attacks and access to Grass Knot and Psychic easily make it one of the primary defensive counters to Arghonaut. Suicune with Hidden Power Electric and Vaporeon with Toxic are excellent bulky Water-types to use against Arghonaut, and Vaporeon is even able to completely wall RestTalk + Bulk Up Arghonaut. Rotom-A, particularly a RestTalk version, is also a reliable counter to Arghonaut, capable of crippling Arghonaut with Will-O-Wisp or eliminating it with Thunderbolt. Like Rotom-A, Zapdos is a powerful Electric-type that deals with Arghonaut effectively with Thunderbolt. Zapdos can also remove its weaknesses to Stone Edge and Ice Punch, one of which Arghonaut is bound to carry, with Roost. Skarmory's high Defense stat also gives Arghonaut a bit of trouble, as he can set up multiple layers of Spikes against him or hit him super effectively with Brave Bird. Skarmory needs to be wary of Focus Punch, however, as its negative priority will make it super effective if he's used Roost. Cresselia's huge defenses, resistance to Arghonaut's STAB Fighting-type moves, and access to Psychic make her basically impossible for Arghonaut to beat.</p>

<p>Powerful Pokemon that have high-powered, STAB, super effective attacks give Arghonaut a lot of trouble. Gyarados isn't really threatened by much from Arghonaut, while, thanks to Intimidate, it can leave Arghonaut almost helpless when attacking and 2HKO it with Bounce. Salamence works the same way as Gyarados with his Draco Meteor, except he needs to be slightly more cautious about Ice Punch. Metagross's great physical bulk and attack power help it utterly destroy Arghonaut with a Life Orb Zen Headbutt. Roserade resists both of Arghonaut's STAB attacks and can either put it to sleep with Sleep Powder or OHKO it with Leaf Storm. Although not as common in the OU metagame, Staraptor has the perfect traits to counter Arghonaut easily: Intimidate to weaken its attacks, Roost to avoid taking super effective damage from Ice Punch or Stone Edge, and Brave Bird to score a clean OHKO.</p>

<p>Another way to cripple Arghonaut's effectiveness is by Tricking it a Choice item. Jirachi is the perfect candidate for this role, because not only is it one of the best Choice Scarf users around, it generally lures Arghonaut in to take its Iron Head, Fire Punch, Ice Punch, or U-turn, giving it many opportunities to catch Arghonaut off-guard. Toxic Spikes also massively hinders Arghonaut that lacks Rest, as it is no longer capable of stalling out Pokemon like Dragon Dance Gyarados and Calm Mind Suicune.</p>
 
the tank set needs to do something. arghonaut is like swampert, who can come in and set stuff up and then spam roar, not attacking until he needs to. arghonaut really needs roar as well. the set as it is is good at walling a lot of stuff but being unable to do anything to it and can become set-up bait. yeah also change it to impish because bulky argh needs the defense far more than the attack (especially when it's only running two attacks). also does anybody use stone edge ?_?

on the bulk up set, sleep talk should probably be the primary option, with thunderpunch second (low kick doesn't hit much that you can't hit with like a +2 waterfall; thunderpunch hits da bitches like vaporeon, suicune, skarmory, and gyarados. also low kick hits very few taunt users >_>)

minor point but imo put waterfall first on the first set with recover second
 

Frizy

dont change my ct fuckers
is a Battle Simulator Moderator Alumnusis a Past SPL Championis a Past WCoP Champion
also does anybody use stone edge ?_?
I remember I use to back in the day on my stall team, and tbh I found it pretty underwhelming. It does a decent amount to bulkydos when not intimidated, but considering Gyara outspeeds, dodges Stone Edge with Bounce and then hits Arghonaut for a truck load of damage with said Bounce, it doesn't really help. I guess hitting both Mence and Gyara for super-effective damage with one move is kinda cool, but other than that it's kinda useless. Everything else you hit with it has to be hit on the switch (Zapdos, Togekiss, Pyroak). So imo I think it should be de-slashed and get a mention in the set comments.
 
Yeah, I want to make Arghonaut more sturdy so it can take the powerful assaults fired at it, such as Gyarados' Bounce and Salamence's Outrage. I was thinking of just going max HP and Defense with an Impish nature. Arghonaut will sit at 256 Attack, which I think is still quite reasonable. I also disagree that Arghonaut is a sitting duck like you say it is. It has access to Waterfall and Low Kick/Revenge, two pretty great moves with good Base Power. I don't think it needs Roar (it's not like it's threatened by most stat boosters anyway). Furthermore, Arghonaut has Unaware, so it isn't technically setup bait to the likes of Gyarados or Salamence. It will win in the end. More opinions on Roar would be nice.

The sole reason, in my opinion, to use Stone Edge is hitting both Gyarados and Salamence super effectively. Catching Zapdos and Togekiss and stuff is just a bonus. If you run Ice Punch, Gyarados can still be a bit troublesome. I think I'll keep it slashed for now and see what others think.
 
<h2>Overview</h2>

<p>Out of all bulky Water-types, it's safe to say that Arghonaut is perhaps the best. Through his (i... won't go there) unique ability in Unaware and excellent defensive typing, it singlehandedly caused many of the top OU threats to greatly drop in effectiveness. Swords Dance and Choice Band Scizor, Dragon Dance Gyarados, and Dragon Dance and Choice Band Tyranitar (why specify? arghonaut stops all variants of these pokemon and this is unnecessarily lengthy) are some of the threatening sweepers Arghonaut stops cold. Its Water- and Fighting-type provide (?) Arghonaut with key resistances to Stealth Rock, U-turn, and Pursuit, three factors that a defensive Pokemon does not like being affected by, and only four weaknesses, three of which (Flying, Grass, and Psychic) are uncommon. On top of this, Arghonaut has instant recovery in Recover to help it repeatedly switch in and threaten dangerous Pokemon. Finally, Arghonaut is no sitting duck like some other defensive Pokemon are, as with its base 110 Attack stat and access to moves such as Focus Punch, Low Kick, Waterfall, and Stone Edge, it can be a powerful physical force.</p>

<p>Because Arghonaut's Unaware basically made boosting their stats a waste of time for opponents, hard-hitting attackers are catching on and Pokemon that were previously being used as stat boosters now carry attacks that hit Arghonaut super effectively. The popularization of the aforementioned attacks (or replace the beginning of the sentence with "this") caused Arghonaut to lose some of its viability as a defensive Pokemon, because it's starting to take assaults that it can't handle, such as Salamence's Draco Meteor, Metagross's Zen Headbutt, and Gyarados's Bounce. Furthermore, Arghonaut faces competition with Vaporeon, another formidable bulky Water-type, for a spot on the team. Even though Arghonaut has Unaware to stop threats from setting up, Vaporeon provides its team with valuable Wish support and a handy Water immunity, two traits Arghonaut does not boast. Despite the unfavorable metagame changes Arghonaut caused and fighting with Vaporeon to be on a team, Arghonaut is still a worthwhile, effective bulky Water-type that can solve many of your issues with (or "weaknesses to") dangerous threats.</p>

[SET]
name: Tank
move 1: Recover
move 2: Waterfall
move 3: Low Kick / Revenge
move 4: Ice Punch / Stone Edge / Roar
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

<p>This is Arghonaut's most commonly used set, and for good reasons. With its excellent defensive typing, great overall bulk, instant recovery, and high base Attack stat, Arghonaut is one of the most effective tanks in the OU metagame. Not only that, but its ability, Unaware, allows it to counter powerful set-up threats, such Dragon Dance Gyarados and Tyranitar, Swords Dance Scizor and Gliscor, and Calm Mind Suicune (is this necessary). This unique trait instantly differentiates Arghonaut from other tanks like Hippowdon, Vaporeon, and Swampert, as no other tank can boast such a powerful (not the word i would use to describe unaware, especially when vaporeon and hippowdon also have excellent abilities) ability. All of these elements contribute to Arghonaut becoming (passive voice) a primary candidate for a team in need of a reliable, sturdy tank. (this paragraph seems a bit like a rehash of the overview)</p>

<p>Arghonaut's (i would prefer arghonaut is) the only bulky Water-type that has access to instant recovery in the OU metagame, which helps it to continually counter the threats it's switched in on (consider rewording). Waterfall serves as Arghonaut's main STAB attack, providing great overall coverage and hitting non-resistant Pokemon reasonably hard. The choice of using Low Kick or Revenge is up to personal preference. Because the OU metagame is relatively heavy, Arghonaut will be hitting most of its targets for a Base Power of 80 or higher; however, Low Kick fails to hit some of the lighter Pokemon, such as Blissey and Vaporeon, for heavy damage. On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if it has been hit by an attack, and with Arghonaut being quite slow, it has a good chance to do so. The only downfall to this strategy is if the opposing Pokemon is slower than Arghonaut or refuses to attack. If you opt to use Revenge, you may choose to use 0 Speed IVs and a Relaxed nature to increase Arghonaut's chance of being hit first before attacking. For the last slot, there are several viable options. Ice Punch penetrates Flygon, Salamence, and Dragonite, while Stone Edge nails Gyarados (which can potentially be a problem if it packs Bounce), still retains the super effective damage against Salamence and Dragonite, and hits other Flying-types like Zapdos harder than Ice Punch does. roar strongth</p>

<p>The EV spread is geared towards maximizing Arghonaut's defensive capabilities. Thankfully, Arghonaut reaches just the amount of defensive bulk to have a small chance at never being 2HKOed by Naive Salamence's Life Orb Outrage, as it only does 47% - 56%, allowing Arghonaut to deal hefty damage with Ice Punch or Stone Edge. It also survives Adamant Metagross's Life Orb Zen Headbutt and Gyarados's Life Orb Bounce, even if it has taken a bit of prior damage. If you feel that Arghonaut is not dealing enough damage, you have the option to give it a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall bulk to continually switch into the dangerous setup threats present in the OU metagame.</p>

<p>Because Arghonaut has Unaware, it makes a reliable pivot point for offensive teams, as many of them are vulnerable to dangerous setup threats such as Swords Dance Scizor and Lucario. That said, Arghonaut can help compensate for those weaknesses by providing its team with reliable protection against the aforementioned threats, giving its teammates an easier time unleashing their power. Arghonaut is also a valuable Pokemon on defensively-oriented teams, as they are also susceptible to powerful setup threats that they are incapable of stopping. Blissey and Skarmory, two common Pokemon found on defensive teams, provide Arghonaut with handy Wish and entry hazard support, respectively. Additionally, Blissey's high Special Defense and HP stats help her absorb the frequent Thunderbolts, Grass Knots, Air Slashes, and Psychics directed at Arghonaut, while Skarmory handles the physical Psychic-, Flying-, and Grass-type attacks that Arghonaut is weak to, particularly Zen Headbutt from Metagross and Bounce from Gyarados. Another point to consider is utilizing Pokemon that threaten Arghonaut's common switch-ins, such as Celebi, Cresselia, and Skarmory. Tyranitar makes a superb partner in this case, as it can use a Dragon Dance set with Fire Punch to defeat all three or a mixed set with Fire Blast to destroy Skarmory and physically defensive Celebi and Crunch or Dark Pulse to wipe out Cresselia.</p>

<h2>Counters</h2>

<p>Grass-types are excellent counters to Arghonaut, especially Celebi. With its resistances to Arghonaut's STAB attacks, great defensive bulk, and access to Grass Knot and Psychic, Arghonaut will always be threatened. Vaporeon with Toxic stands out as the only bulky Water-type to effectively handle Arghonaut (it also walls RestTalk + Bulk Up Arghonaut (or any arghonaut; vaporeon without toxic will also beat argh most of the time by spamming HP elec for a crit taking 0 from waterfall and even less from low kick/icepunch. bulk up with a fighting move [or thunderpunch] is the only set that has a chance) ), as other Waters like Swampert and Suicune don't deal enough damage with their attacks and are unable to take advantage of their stat-boosting moves because of Arghonaut's Unaware. Rotom-A is a very reliable switch-in to Arghonaut, particularly RestTalk versions due to their ability to constantly switch into it and threaten it with Will-O-Wisp and Discharge. Zapdos is another Electric-type that can deal with Arghonaut effectively, either by Toxic stalling or Thunderbolting it. It can also remove its weakness to Stone Edge and Ice Punch, one of two moves Arghonaut is bound to carry, with Roost. Skarmory's high defensive prowess also gives Arghonaut a bit of trouble, as it can set up multiple Spikes against it or hit it super effectively with Brave Bird.</p>

<p>Pokemon that carry STAB moves Arghonaut is weak to is a great way to... poke it in the eyes
<p>
sorry somebody started playing the last spring and my attention kinda dropped in the middle :x i did check for mindless grammar mistakes and didn't see any though
 
Thanks a lot for the proofread Dan, I'll implement your changes now. Next time, though, wait until I'm done the analysis o_o. I still want to change some of my wording in places because this analysis is being so stubborn with me for some reason. I'll let you and everyone else know when I'm in need of proofreading!

All I have left to do is SubPunch, Stockpile, Team Options, Optional Changes, CAP Metagame, and Counters. Will try to get them done soon!
 

Darkmalice

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In the Bulk Up set:

<p>Celebi will be an enormous roadblock to this Arghonaut, as it has no moves that hit Celebi super effectively. In return, Celebi can smack Arghonaut with Grass Knot or affect it with Perish Song, while Recovering off any damage it has taken so it can continuously counter Arghonaut.
Otherwise, excellent analysis :)
 
I will be putting things in brackets if they should be removed. Usually this is because they are redundant. Any rewordings I suggest are obviously just one option, but I will not be making purely stylistic recommendations. If I suggest a rewording, it's because the existing wording is somehow not correct. I can provide an explanation for an individual change if you'd like, but I will not clutter the proof with them all.

Two more CAP Pokemon to go before they're all updated. Here comes Arghonaut! Don't be afraid to post suggestions either.


Arghonaut

<h2>Overview</h2>

<p>Out of all bulky Water-types, it's safe to say that Arghonaut is perhaps the best. Through its unique ability in Unaware and excellent defensive typing, it has singlehandedly caused many of the top OU threats, such as Tyranitar, Scizor, and Gyarados, to drop greatly in effectiveness. Its Water- and Fighting-type provides Arghonaut with key resistances to Stealth Rock, U-turn, and Pursuit, three factors that a defensive Pokemon does not like being affected by, (hanging preposition; consider changing to just ". . . does not like.") and only four weaknesses, three of which (Flying, Grass, and Psychic) are uncommon. On top of this, Arghonaut has instant recovery in Recover to help it repeatedly switch in and threaten dangerous Pokemon. Finally, Arghonaut is no sitting duck like some other defensive Pokemon are, as with its base 110 Attack stat and access to moves such as Focus Punch, Low Kick, Waterfall, and Stone Edge, it can be a powerful physical force.</p>

<p>Because Arghonaut's Unaware has basically made boosting their stats a waste of time for opponents, hard-hitting attackers are catching on. Pokemon that were previously being used as stat boosters now carry attacks that hit Arghonaut super effectively. This popularization of the aforementioned Pokemon has caused Arghonaut to lose some of its viability as a defensive Pokemon (What aforementioned Pokemon? You are talking about popularization of sets, not species), because it's starting to take assaults that it can't handle (It's not necessarily taking the assaults. Consider changing to ". . . starting to face threats it can't handle . . ." or similar), such as Salamence's Draco Meteor, Metagross's Zen Headbutt, and Gyarados's Bounce. Furthermore, Arghonaut faces competition with Vaporeon, another formidable bulky Water-type, for a spot on the team. Even though Arghonaut has Unaware to stop threats from setting up, Vaporeon provides its team with valuable Wish support and a handy Water immunity, two traits Arghonaut does not boast. Despite the unfavorable metagame changes Arghonaut caused (This is awkward; try "Despite a metagame that has shifted to deal with it . . . .") and fighting with Vaporeon to be on a team, Arghonaut is still a worthwhile, effective bulky Water-type that can solve many of your weaknesses to dangerous threats. (Compound subject with one noun and one gerund is always weak; consider changing to ". . . and competion from Vaporeon for a slot . . . .")</p>

[SET]
name: Tank
move 1: Recover
move 2: Waterfall
move 3: Low Kick / Revenge
move 4: Ice Punch / Stone Edge / Roar
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

<p>This is Arghonaut's most commonly used set, and for good reasons. With its excellent defensive typing, great overall bulk, instant recovery, and high base Attack stat, Arghonaut is one of the most effective tanks in the OU metagame. Not only that, but its ability, Unaware, allows it to counter powerful set-up threats, such Dragon Dance Gyarados and Tyranitar, Swords Dance Scizor and Gliscor, and Calm Mind Suicune. This unique trait instantly differentiates Arghonaut from other tanks like Hippowdon, Vaporeon, and Swampert[, as no other tank can boast such ability]. (not needed) All of these elements contribute to Arghonaut becoming a primary candidate for a team in need of a reliable, sturdy tank.</p>

<p>Arghonaut is the only bulky Water-type that has access to instant recovery in the OU metagame, (Even in Ubers, only Splash Plate Arceus can claim this; I would just say that it's the only one. There is also Hydration Rest, so maybe say ". . . that has access to instant recovery without support . . . .") which helps it to counter continually the threats on which it's switched in. Waterfall serves as Arghonaut's main STAB attack, providing great overall coverage and hitting non-resistant Pokemon reasonably hard. The choice of using Low Kick or Revenge is up to personal preference. Because the OU metagame is relatively heavy, Arghonaut will be hitting most of its targets for a Base Power of 80 or higher; however, Low Kick fails to hit some of the lighter Pokemon, such as Blissey and Vaporeon, for heavy damage. On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if it has been hit by an attack, and with Arghonaut being quite slow, it has a good chance to do so. The only downfall to this strategy is if the opposing Pokemon is slower than Arghonaut or refuses to attack. If you opt to use Revenge, you may choose to use 0 Speed IVs and a Relaxed nature to increase Arghonaut's chance of being hit first before attacking. For the last slot, there are several viable options. Ice Punch penetrates Flygon, Salamence, and Dragonite, while Stone Edge nails Gyarados (which can potentially be a problem if it packs Bounce), still retains the super effective damage against Salamence and Dragonite, and hits other Flying-types like Zapdos harder than Ice Punch does. Since Arghonaut generally forces many switches, Roar can be used to cause even more switches, help scout the opponent's team, and force the opponent to take more entry hazard damage.</p>

<p>The EV spread is geared towards maximizing Arghonaut's defensive capabilities. Thankfully, Arghonaut reaches just the amount of defensive bulk to have a small chance at never being 2HKOed by Naive Salamence's Life Orb Outrage, as it only does 47% - 56%, allowing Arghonaut to deal hefty damage with Ice Punch or Stone Edge. ("small chance at never" does not make sense; how can there be a low probability of something never happening? Revise this to make it clear what you mean.) It also survives Adamant Metagross's Life Orb Zen Headbutt and Gyarados's Life Orb Bounce, even if it has taken a bit of prior damage. If you feel that Arghonaut is not dealing enough damage, you have the option to give it a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall bulk to continually switch into the dangerous setup threats present in the OU metagame. (some subject-verb issues here; you recommend that the player capitalize, but then you refer to Arghonaut continually switching, another split infinitive that needs fixing by the way. Maybe change to "great overall bulk and ability to switch" or "great overall bulk as a means to switch.")</p>

<p>Because Arghonaut has Unaware, it makes a reliable pivot point for offensive teams, as many of them are vulnerable to dangerous setup threats such as Swords Dance Scizor and Lucario. [That said,] (I will explain this one b/c you do it a bunch. This is an ablative absolute which usually acts as a concessive clause, meaning that this sentence will contrast the previous one. Even when it doesn't, it signals a change or turn in the flow of ideas. Here, the following sentence directly continues the previous one.) Arghonaut can help compensate for those weaknesses by providing its team with reliable protection against the aforementioned threats, ("compensate for those weaknesses" and "provide reliable protection" are redundant; just keep one) giving its teammates an easier time unleashing their power. Arghonaut is also a valuable Pokemon on defensively-oriented teams, as they are also susceptible to powerful setup threats, which they are often incapable of stopping. Blissey and Skarmory, two common Pokemon found on defensive teams, provide Arghonaut with handy Wish and entry hazard support, respectively. Additionally, Blissey's high Special Defense and HP stats help her absorb the frequent Thunderbolts, Grass Knots, Air Slashes, and Psychics directed at Arghonaut, while Skarmory handles the physical Psychic-, Flying-, and Grass-type attacks to which Arghonaut is weak [to], particularly Zen Headbutt from Metagross and Bounce from Gyarados. Another option to consider is using Pokemon that threaten Arghonaut's common switch-ins, such as Celebi, Cresselia, and Skarmory. Tyranitar makes a superb partner in this case, as it can use a Dragon Dance set with Fire Punch to defeat all three or a mixed set with Fire Blast to destroy Skarmory and physically defensive Celebi and Crunch or Dark Pulse to wipe out Cresselia.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall
move 4: Recover
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

<p>Arghonaut has all of the essentials a SubPunch Pokemon wants; high enough base HP to make 101 HP Substitutes, excellent overall bulk and typing, and a STAB boost on Focus Punch. Because [most] Arghonaut are generally used with a defensive bias, this set goes against that idea and makes Arghonaut one of the most threatening bulky offensive Pokemon in the OU metagame, capable of running through unprepared teams.</p>

<p>Since Arghonaut boasts a high enough HP stat to set up a 101 HP Substitute, it can fearlessly set up against Seismic Toss users, such as Blissey, with impunity. ("fearlessly" and "with impunity" are redundant; keep just one) Also, Arghonaut's natural bulk makes its Substitutes difficult to break for offensively weak Pokemon, meaning it has several opportunities to set up and fire off high-powered Focus Punches. Waterfall is an excellent secondary STAB attack, hitting Pokemon such as Rotom-A and Cresselia, and it also provides great type coverage in tandem with Focus Punch. One of the major selling points of SubPunch Arghonaut is that it has access to Recover, allowing it to heal off any lost HP from Substitute or the opponent's attacks and continually set up more Substitutes to wreak havoc. However, if you are not interested in using Recover, there are several other options, including Ice Punch, Swagger, and Bulk Up. Ice Punch is mainly used for the added coverage to hit Salamence and Celebi, both of which are troublesome opponents. Swagger is an interesting option to use in conjunction with Substitute, as it can potentially give Arghonaut a chance to set up a Substitute without taking damage. Also, the Attack boost Swagger provides for the opponent is ignored by Arghonaut's Unaware, so Arghonaut won't be taking severe damage. Lastly, Bulk Up can be used to make Arghonaut's Substitute harder to break on the physical side and its STAB attacks much more powerful.</p>

<p>Despite Arghonaut being a complete menace with this set, it still has a few solid counters, most notably Celebi and Cresselia. Celebi resists both of Arghonaut's STAB attacks, and its physical bulk makes it nearly impossible for Arghonaut to beat. (not literally impossible; a crit +1 Focus Punch will OHKO after SR) Celebi can then cripple Arghonaut with Thunder Wave or penetrate it with Grass Knot or Psychic. With Cresselia [on the other hand], her gargantuan physical bulk, resistance to Focus Punch, and STAB Psychic also give Arghonaut an incredibly hard time. It's strongly recommended to use Pokemon that can eliminate the aforementioned Pokemon. Scizor immediately comes to mind, capable of Pursuiting both threats if you predict them to switch out or destroying them with U-turn should they stay in. Also, Scizor doesn't necessarily despise Thunder Wave, which both Pokemon commonly carry, and can switch into their STAB attacks with impunity. Furthermore, Scizor's Fire weakness is accommodated by Arghonaut, while Scizor takes on Arghonaut's Grass and Psychic weaknesses. Besides dealing with Arghonaut's counters, entry hazard support is encouraged. With Stealth Rock in play, Arghonaut is able to 2HKO Salamence and Gyarados with Focus Punch without Intimidate factored in, while Focus Punch can OHKO Scizor with Stealth Rock and a few layers of Spikes. [That said,] Heatran and Skarmory make great partners to set up Stealth Rock and Spikes, respectively, and they also form a very sturdy defensive core with Arghonaut.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Rest
move 3: Waterfall
move 4: Sleep Talk / ThunderPunch
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

<p>All of Arghonaut's sets tend to fill either an offensive or defensive role, but this set gives Arghonaut the ability to act as both [a threatening offensive and defensive force] through the use of Bulk Up. Like its fellow bulky Waters Calm Mind Suicune and Curse Swampert, Arghonaut follows the same footsteps of switching into an unthreatening Pokemon and attempting to gather as many boosts as possible, Resting off any damage taken in the process. Once fully boosted, this Arghonaut becomes ridiculously hard to take down and is fully capable of sweeping entire teams with ease. Also, what makes Arghonaut stand out as a stat-booster is Unaware, an ability that the aforementioned Water-types lack. This means that Arghonaut can not only act as a reliable switch-in to dangerous boosting threats, it can fearlessly set up Bulk Up boosts against the likes of Swords Dance Lucario and Dragon Dance Gyarados, two Pokemon Suicune and Swampert can't afford to let set up.</p>

<p>Water is one of the best types of attacks to use on a RestTalker, as it has excellent overall type coverage and lacks types immune to it. This makes Waterfall [is] the primary STAB option to choose, as going with one Arghonaut's Fighting-type attacks makes it more vulnerable to being stopped, specifically by Ghost-types. The choice for the last slot depends entirely on how you want to use this Arghonaut. Sleep Talk prevents Arghonaut from becoming a sitting duck after using Rest, as it now has a chance to use Bulk Up or Waterfall while sleeping. However, going with ThunderPunch provides Arghonaut with additional type coverage, primarily used to hit Vaporeon super effectively, as it's the only common OU Pokemon immune to Water-type attacks. By using ThunderPunch, though, you will become easy setup bait to opposing Pokemon carrying stat boosting moves; however, due to Arghonaut's Unaware ability, this is thankfully not an issue.</p>

<p>Celebi will be an enormous roadblock to this Arghonaut, as it has no moves that hit Celebi super effectively. In return, Celebi can smack Arghonaut with Grass Knot or affect it with Perish Song, while Recovering off any damage it has taken so it can continuously counter Arghonaut. For these reasons, it is strongly recommended to pack Pokemon that can defeat Celebi and other bulky Grass-types in general, as it will greatly enhance Arghonaut's sweeping potential. Heatran comes immediately to mind, sporting Fire Blast and a 4x resistance to Grass-type attacks, making it a formidable counter to Grass-type enemies. If you choose Sleep Talk over ThunderPunch, Vaporeon will be the bane of this Arghonaut's existence, as it is immune to Waterfall, Arghonaut's only attacking option. Therefore, Celebi makes a wonderful teammate to always threaten Vaporeon with Grass Knot. Also, a great thing to note about using both Heatran and Celebi with Arghonaut is that it forms the infamous Water/Fire/Grass combination, meaning the three Pokemon have fantastic synergy within each other.</p>

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover / Rest
move 3: Roar / Toxic
move 4: Waterfall
item: Leftovers
nature: Careful
evs: 252 HP / 188 Def / 68 SpD

<p>Stockpile Arghonaut is [declared] Arghonaut's most threatening defensive set by far. Stockpile is normally never seen in the OU metagame, mainly because it's not deemed competitive; however, Arghonaut holds a niche that makes Stockpile a devastating move. A common problem that Stockpilers encounter is they are completely setup bait to boosting threats, but with Arghonaut's Unaware ability, this is not the case. Arghonaut can freely boost its defenses without worrying about sweepers boosting their stats[, as they are blatantly ignored by Unaware]. This essentially means that Arghonaut will become ridiculously hard to defeat once it achieves three boosts, so the opponent will be forced to rely on scoring a critical hit or using high-powered STAB super effective attacks [to give Arghonaut a hard time stalling].</p>

<p>The moveset is straightforward. Stockpile is obviously the crux of this set, increasing Arghonaut's Defense to a maximum stat of 681 and Special Defense to a maximum [stat] of 695 with the given EV spread. The second slot is open to Arghonaut's recovery moves: Recover and Rest. Recover is useful as it instantly heals 50% of Arghonaut's health, making it easier for Arghonaut to set up multiple Stockpile boosts; however, this leaves Arghonaut vulnerable to poison or burn status, which damages Arghonaut's effectiveness greatly. With Rest, on the other hand, Arghonaut can remedy the problem of fearing status; it works very well if Arghonaut has maxed out its defenses. The only downfall to using Rest is that it's harder to gather Stockpile boosts because the two turns Arghonaut is immobilized give the opponent more than enough time to send out a powerful attacker and hit it for heavy damage. In the third slot, Roar and Toxic are both viable options, allowing Arghonaut to either rack up entry hazard damage against the opponent's team or stall the opposing Pokemon with Toxic. To stop Arghonaut from being completely vulnerable to Taunt, Waterfall is preferred to hit Pokemon when needed.</p>

<p>Arghonaut greatly appreciates having entry hazards set up on the opponent's field, particularly Toxic Spikes. With them, Arghonaut can use Roar instead of Toxic to frustrate opponents by forcing their Pokemon to take repeated entry hazard damage, gradually making their health low enough for your sweepers to finish them off. [That said,] Heatran, Skarmory, and Roserade are great entry hazard supporters. Heatran's decent durability and great offensive prowess make it an effective Stealth Rock user, also resisting Arghonaut's Psychic-, Grass-, and Flying-type weaknesses. Skarmory also resists these types and can set up multiple layers of Spikes thanks to its great physical bulk. Roserade has great Speed, Sleep Powder, and the typing to switch into Electric- and Grass-type moves thrown at Arghonaut. Since Arghonaut will be chipping away at your opponent's Pokemon's health with Roar (if you opt for it and have entry hazard support), using a sweeper to clean up the [opposing] weakened team is strongly recommended. Scizor and Lucario are great examples of this, the former having a powerful Bullet Punch, [while] the latter having ExtremeSpeed. They each have Swords Dance as well, which adds to their excellent late-game sweeping abilities.

<h2>Team Options</h2>

<p>For Arghonaut's offensive sets, specifically SubPunch, it enjoys having a few layers of entry hazards set up on the field to help it score certain OHKOs and 2HKOs. For example, with Stealth Rock and two layers of Spikes, Arghonaut's Focus Punch is capable of OHKOing 248 HP Scizor. Also, Stealth Rock helps Arghonaut 2HKO offensive Gyarados and Salamence without Intimidate factored in. Skarmory has the ability to use both Stealth Rock and Spikes in the same set to good effect, thanks to its very high defense and numerous opportunities to switch in and set up. Skarmory also has resistances to most of Arghonaut's weaknesses in Psychic, Flying, and Grass. Defensive Arghonaut, particularly RestTalk and Stockpile, loves to have Toxic Spikes support. This way, it can set up against troublesome threats, such as Vaporeon and Celebi, and stall them until poison damage racks up to the point where they are unable to stay in. Roserade is a very successful user of Toxic Spikes with its great Speed and access to Sleep Powder, and it also resists Arghonaut's Electric and Grass weaknesses.</p>

<p>The main way to take down Arghonaut is by using high-powered STAB super effective attacks, and so this is a big problem Arghonaut will encounter. It's strongly recommended to prepare for Pokemon that commonly use these kind of moves, such as Psychic Azelf, Draco Meteor Salamence, and Leaf Storm Roserade. Thankfully, Choice Scarf Heatran is able to deal with all of the aforementioned threats. It resists their STAB moves, outpaces them, and finishes them off with the appropriate attack. Other Pokemon you can look into are Hidden Power Ice Bronzong and Choice Scarf Jirachi.</p>

<p>Stall teams in general really benefit from Arghonaut's presence, mainly because Arghonaut can easily handle the dangerous wall-breakers that often defeat stall teams [lose to], such as Infernape, Lucario, and some variations of Salamence. [Having said that,] Major components of stall teams include Blissey, Skarmory, and Rotom-A. All three of these Pokemon have fantastic synergy in tandem with Arghonaut, making this combination a very difficult defensive core to plow through. Arghonaut also finds excellent use on bulky offensive teams to help prevent powerful set-up threats, such as Gyarados and Lucario, from sweeping the team. He also acts as a sturdy pivot point to bring in certain offensive Pokemon [to the field, whom otherwise do not have the opportunity to].</p>

<h2>Optional Changes</h2>

<p>There are many other options Arghonaut can use with its quite decent movepool. On the supportive side, Yawn is an option to force switches or put something to sleep. Protect works pretty well with Yawn, allowing Arghonaut to put the opponent to sleep without getting hit by a move. Taunt is useful in general as it can prevent some Pokemon from setting up, such as Spikes Skarmory. Psych Up is a good way to abuse Unaware by stealing the opponent's ignored stat boosts to power up Arghonaut. That means Arghonaut can potentially steal Dragon Dance boosts from Gyarados and Salamence. Psych Up also works nicely in tandem with Swagger, since Unaware ignores the Attack boost on your opponent while Psych Up lets Arghonaut [can] use the +2 Attack bonus for itself. Arghonaut also makes an effective Rain Dance user with its high overall bulk. Finally, Aqua Ring can be used to heal Arghonaut's health by an additional 6% every turn.</p>

<p>Offensively, Punishment helps hit Psychic- and Ghost-types, such as Azelf and Rotom, and stat-uppers in general since Punishment's effect activates even with Unaware ignoring any boosts. Dive could be used to PP stall your opponent, and it works reasonably well with your opponent being poisoned. Arghonaut also has base 70 Special Attack and Hydro Pump, which can 2HKO the standard Skarmory with minimum Special Attack investment and a Life Orb, though it's not very useful for anything else in particular. Arghonaut can use Cross Chop instead of Low Kick or Revenge for a consistent 100 Base Power STAB attack, Superpower to let Arghonaut hit something for great damage, Drain Punch to heal itself every time it attacks, Earthquake to provide decent overall coverage, Zen Headbutt which can provide a flinch like Waterfall, and Avalanche to potentially become a 120 Base Power Ice-type move. It also has access to both Aqua Jet and Mach Punch, meaning it can use those moves to pick off Pokemon that are in KO range. Finally, you could try to throw together a gimmicky Choice set, but be advised that mediocre STAB attacks hurt it, since STAB Waterfall from Choice Band Arghonaut sometimes isn't strong enough to deal a great deal of damage.</p>

<h2>CAP Metagame</h2>

<p>Arghonaut's excellent typing, ability, and overall bulk help it fare exceptionally well against several CAP Pokemon. Syclant, one of the most dangerous boosting sweepers in CAP, is completely walled by Arghonaut because of Arghonaut's resistance to both of its STAB attacks and ability to ignore Syclant's Tail Glow or Swords Dance boosts. Offensive Revenankh encounters a similar problem, as its Bulk Up boosts are nullified as well and it is generally forced to use Mold Breaker if it wants to defeat the pirate octopus. Fidgit isn't able to deal nearly enough damage to remotely threaten Arghonaut, ("nearly" and "remotely" are redundant; keep just one) while it is destroyed by Waterfall. Arghonaut is able to survive Stratagem's Energy Ball or Giga Drain, allowing it to return with an OHKO with Waterfall. Lastly, Colossoil has a difficult time dealing with Arghonaut's immense physical bulk; however, if it manages to achieve a Guts and Life Orb boost, it can 2HKO Arghonaut with Earthquake.</p>

<p>However, the remaining CAP Pokemon are very troublesome. Defensive Revenankh can wall Arghonaut to no end, crippling it with Will-O-Wisp, disposing of its Leftovers with Knock Off, and repeatedly smacking it with decently-powered Hammer Arms. Arghonaut is basically the perfect setup bait for Dragon Dance Pyroak, as it's not powerful enough to severely damage Pyroak. Despite Arghonaut ignoring Pyroak's Dragon Dance boost thanks to its Unaware, Pyroak's STAB Wood Hammer utterly destroys Arghonaut regardless. Kitsunoh has two moves that Arghonaut generally hates: Will-O-Wisp and ShadowStrike. Will-O-Wisp significantly hinders Arghonaut's ability to damage opposing Pokemon, which essentially means Arghonaut is useless offensively. ShadowStrike's 50% chance to drop Arghonaut's Defense also makes it difficult for Arghonaut to consistently wall Kitsunoh. Cyclohm and Krilowatt also give Arghonaut an incredibly hard time, as they resist Arghonaut's Waterfall, have excellent physical bulk, and have super effective Thunderbolts to shock Arghonaut into oblivion.</p>

<h2>Counters</h2>

<p>Any Pokemon with high Defense and the ability to threaten Arghonaut in some way are generally perfect switch-ins to Arghonaut. These include Celebi, Suicune, Vaporeon, Rotom-A, Zapdos, Skarmory, and Cresselia, among many others. Celebi's resistances to both of Arghonaut's STAB attacks and access to Grass Knot and Psychic easily make it one of the primary defensive counters to Arghonaut. Suicune with Hidden Power Electric and Vaporeon with Toxic are excellent bulky Waters to use against Arghonaut, and Vaporeon is even able to completely wall RestTalk + Bulk Up Arghonaut. Rotom-A, particularly a RestTalk version, is also a reliable counter to Arghonaut, capable of crippling Arghonaut with Will-O-Wisp or eliminating it with Thunderbolt. Like Rotom-A, Zapdos is another Electric-type that deals with Arghonaut effectively, either by Toxic stalling or Thunderbolting it. Zapdos can also remove its weaknesses to Stone Edge and Ice Punch, one of which Arghonaut is bound to carry, with Roost. Skarmory's high defensive prowess also gives Arghonaut a bit of trouble, as it can set up multiple Spikes against it or hit it super effectively with Brave Bird. Cresselia's huge defenses, resistance to Arghonaut's STAB Fighting moves, and access to Psychic make her basically impossible for Arghonaut to pass through.</p>

<p>Besides using defensive Pokemon, powerful Pokemon that have high-powered STAB super effective attacks give Arghonaut a lot of trouble. Gyarados isn't really threatened by much from Arghonaut besides the uncommon Stone Edge, while, thanks to Intimidate, it can leave Arghonaut almost helpless when attacking and 2HKO it with Bounce. Salamence works the same way as Gyarados, except it needs to be slightly more cautious about Ice Punch [, but]. It slams Arghonaut with a very powerful Draco Meteor. Metagross has great physical bulk and attack power, helping it utterly destroy Arghonaut with a Life Orb Zen Headbutt. Roserade resists both of Arghonaut's STAB attacks and can either put it to sleep with Sleep Powder or OHKO it with Leaf Storm. Although not as common in the OU metagame, Staraptor has the perfect traits to counter Arghonaut easily: Intimidate to weaken its attacks, Roost to avoid taking super effective damage from Ice Punch or Stone Edge, and Brave Bird to score a clean OHKO.</p>

<p>Another way to cripple Arghonaut's effectiveness is by Tricking it a Choice item. Jirachi is the perfect candidate for this role, because not only is it one of the best Choice Scarfers around, it generally lures Arghonaut in to take its Iron Heads, Fire Punches, Ice Punches, or U-turns, giving it many opportunities to catch Arghonaut off-guard. Toxic Spikes also massively hinders Arghonaut that lacks Rest, as they are no longer capable of stalling out Pokemon like Dragon Dance Gyarados and Calm Mind Suicune.</p>
 
Glad to see this finally getting done!

Additions in bold, removals in red.
<h2>Overview</h2>

<p>Out of all bulky Water-types, it's safe to say that Arghonaut is perhaps the best has had the greatest impact on the metagame. Through its his unique ability in Unaware and excellent defensive typing, it he has single-handedly caused many of the top OU threats, such as Tyranitar, Scizor, and Gyarados, to drop greatly in effectiveness. Its His Water- and Fighting-typinge provides Arghonaut with key resistances to Stealth Rock, U-turn, and Pursuit, three factors that a defensive Pokemon does not like being affected by., This is backed by having and only four weaknesses, three of which (Flying, Grass, and Psychic) are uncommon. On top of this, Arghonaut also has instant recovery in Recover to help it repeatedly switch in and threaten dangerous Pokemon. Finally, Arghonaut is no sitting duck like some other defensive Pokemon are, as with its his base 110 Attack stat, ability to set up, and respectable movepool access to moves such as Focus Punch, Low Kick, Waterfall, and Stone Edge, it can be a powerful physical force.</p>

<p>Because Arghonaut's Unaware basically made boosting their stats a waste of time for opponents, Unaware makes stat-boosting a fruitless endeavor for his opponents, resulting in hard-hitting attackers are catching on and Pokemon that were previously being used as stat boosters now carry attacks that hit Arghonaut super effectively. This popularization of the aforementioned Pokemon shift has caused Arghonaut to lose some of its viability as a defensive Pokemon, because it's starting to take assaults that it can't handle, such as Salamence's Draco Meteor, Metagross's Zen Headbutt, and Gyarados's Bounce. Furthermore, Arghonaut faces stiff competition for a spot on the team with in Vaporeon, another formidable bulky Water-type, for a spot on the team. Even though Arghonaut has Unaware to stop threats from setting up, Vaporeon provides its her team with valuable Wish support and a handy Water immunity, two traits Arghonaut does not boast. Despite the unfavorable metagame changes Arghonaut caused and fighting with Vaporeon to be on a team, Arghonaut is still a worthwhile, effective bulky Water-type that can solve many of your weaknesses to dangerous threats.</p>

[SET]
name: Tank
move 1: Recover
move 2: Waterfall
move 3: Low Kick / Revenge
move 4: Ice Punch / Stone Edge / Roar
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

<p>This is Arghonaut's most commonly used set, and for good reasons. With its his excellent defensive typing, great overall bulk, instant recovery, and high base Attack stat, Arghonaut is one of the most effective tanks in the OU metagame. Not only that, but its his ability, Unaware, allows it him to counter powerful set-up stat-boosting threats, such as Dragon Dance Gyarados and Tyranitar, Swords Dance Scizor and Lucario Gliscor, and Calm Mind Suicune. This unique trait instantly differentiates Arghonaut from other tanks like Hippowdon, Vaporeon, and Swampert, as no other tank can boast such a thing ability. All of these elements contribute to Arghonaut becoming a primary candidate for a team in need of a reliable, sturdy tank.</p>

<p>Arghonaut is the only bulky Water-type that has access to instant recovery in the OU metagame, which helps it to him continually counter the threats it's he's switched into on. Waterfall serves as Arghonaut's main STAB attack, providing great overall coverage and hitting non-resistant Pokemon reasonably hard. The choice of using Low Kick or Revenge is up to personal preference. Because the OU metagame is relatively heavy, Arghonaut will be hitting most of its his targets for a Base Power of 80 or higher; however, Low Kick fails to hit some of the lighter Pokemon, such as Blissey and Vaporeon, for heavy damage. On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if it he has been hit by an attack, and with Arghonaut being quite slow, it he has a good chance to do so. The only downfall to this strategy is if the opposing Pokemon is slower than Arghonaut or refuses to attack. If you opt to use Revenge, you may choose to use 0 Speed IVs and a Relaxed nature to increase Arghonaut's chance of being hit first before attacking. For the last slot, there are several viable options. Ice Punch penetrates beats Flygon, Salamence, and Dragonite, while Stone Edge nails Gyarados (which can potentially be a problem if it packs Bounce), still retains the super effective damage against Salamence and Dragonite, and hits other Flying-types like Zapdos harder than Ice Punch does. Since Arghonaut generally forces many switches, Roar can be used to cause even more switches, help scout the opponent's team, and force the opponent to take more entry hazard damage.</p>

<p>The EV spread is geared towards maximizing Arghonaut's defensive capabilities. Thankfully, Arghonaut just reaches just the amount of the defensive threshold bulk to have a small chance at almost never being 2HKOed by Naive Salamence's Life Orb Outrage, as it only does 47% - 56%, allowing Arghonaut to deal hefty damage with Ice Punch or Stone Edge. It He also survives Adamant Metagross's Life Orb Zen Headbutt and Gyarados's Life Orb Bounce, even if it he has taken a bit of prior damage. If you feel that Arghonaut is not dealing enough damage, you have the option to give it him a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall impressive bulk to continually switch into the dangerous setup threats present in the OU metagame.</p>

<p>Because Arghonaut has Unaware, it he makes a reliable pivot point for offensive teams, as many of them are vulnerable to dangerous setup threats such as Swords Dance Scizor and Lucario. That said, Arghonaut can help compensate for those weaknesses by providing its provide his team with reliable protection against the aforementioned threats without slowing down offensive momentum much, giving its teammates an easier time unleashing their power. Arghonaut is also a valuable Pokemon on defensively-oriented teams, as they are also susceptible to many powerful setup threats that they are incapable of stopping. Blissey and Skarmory, two common Pokemon found on defensive teams, provide Arghonaut with handy Wish and entry hazard support, respectively. Additionally, Blissey's high Special Defense and HP stats help her absorb the frequent Thunderbolts, Grass Knots, Air Slashes, and Psychics directed at Arghonaut, while Skarmory handles the physical Psychic-, Flying-, and Grass-type attacks that Arghonaut is weak to, particularly Zen Headbutt from Metagross and Bounce from Gyarados. Another point to consider is utilizing Pokemon that threaten Arghonaut's common switch-ins, such as Celebi, Cresselia, and Skarmory. Tyranitar makes a superb partner in this case, as it can use run a Dragon Dance or mixed set with Fire Punch to defeat all three or a mixed set with Fire Blast to destroy Skarmory and physically defensive Celebi and Crunch or Dark Pulse to wipe out Cresselia.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall
move 4: Recover
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

<p>Arghonaut has all of the essentials to make a SubPunch Pokemon set wants effective:; high enough base HP to make 101 HP Substitutes, excellent overall bulk and typing, and a STAB boost on Focus Punch. Because most Arghonaut are generally used with a defensive bias, tThis set goes against that idea the grain and makes Arghonaut, normally a defensive Pokemon, one of the most threatening bulky offensive Pokemon in the OU metagame, capable of running through unprepared teams.</p>

<p>Since Arghonaut boasts a high enough HP stat to set up a 101 HP Substitute, it can fearlessly set-up against Seismic Toss users, such as Blissey, with impunity. Also, Arghonaut's natural bulk makes its Substitutes difficult to break for offensively weak Pokemon, meaning it has several opportunities to set-up and fire off high-powered Focus Punches. Waterfall is an excellent secondary STAB attack, hitting Pokemon such as Rotom-A and Cresselia, and it also provides great providing respectable type coverage in tandem with Focus Punch. One of the major selling points of SubPunch Arghonaut is that it has access to Recover, allowing it to heal off any lost HP from Substitute or the opponent's attacks and continually set up more Substitutes to wreak havoc. However, if you are not interested in using Recover, there are several other options, including Ice Punch, Swagger, and Bulk Up. Ice Punch is mainly used for the added coverage to hit Salamence and Celebi, both of which are troublesome opponents. Swagger is an interesting option to use in conjunction with Substitute, as it can potentially give Arghonaut a chance to set-up a Substitute without taking damage. Also, the Attack boost Swagger provides for the opponent is ignored by Arghonaut's Unaware, so Arghonaut won't be taking severe damage. Lastly, Bulk Up can be used to make Arghonaut's Substitute harder to break on the physical side and make his STAB attacks much more powerful.</p>

<p>Despite Arghonaut being a complete menace with this set, it he still has a few solid counters, most notably Celebi and Cresselia. Celebi resists both of Arghonaut's STAB attacks, and its physical bulk makes it literally impossible for Arghonaut to beat. Celebi can then cripple Arghonaut with Thunder Wave or penetrate it hurt him severely with Grass Knot or Psychic. With Cresselia, on the other hand, her gargantuan physical bulk, resistance to Focus Punch, and access to Psychic also gives Arghonaut an incredibly hard time trouble. It's strongly recommended to utilize Pokemon that can eliminate the aforementioned Pokemon. Scizor immediately comes to mind, capable of can Pursuiting both threats if you predict them to switch out or destroying them with U-turn should they stay in. Also, Scizor doesn't necessarily despise Thunder Wave, which both Pokemon commonly carry, and can switch into their STAB attacks with impunity. Scizor will want to be wary of Celebi carrying Hidden Power Fire, though. Furthermore, Scizor's Fire-type weakness is accommodated by Arghonaut, while Scizor takes on Arghonaut's Grass- and Psychic-type weaknesses. Besides dealing with Arghonaut's counters, entry hazard support is encouraged. With Stealth Rock in play, Arghonaut is able to 2HKO Salamence and Gyarados with Focus Punch without Intimidate factored in, while Focus Punch can OHKO Scizor with Stealth Rock and a few layers of Spikes. That said, Heatran and Skarmory make great partners to set up Stealth Rock and Spikes, respectively, and also form a very sturdy defensive core with Arghonaut.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Rest
move 3: Waterfall
move 4: Sleep Talk / ThunderPunch
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

<p>All of Arghonaut's sets tend to fill either an offensive or defensive role, but tThis set gives Arghonaut the ability to act as both a threatening offensive and defensive force through the use of Bulk Up. Like the other bulky Waters Water-types, Calm Mind Suicune and Curse Swampert, Arghonaut follows the same footsteps of functions similarly by switching into an nonthreatening unthreatening Pokemon and attempting to gather as many boosts as possible, Resting off any damage taken in the process. Once fully boosted, this Arghonaut becomes ridiculously hard to take down and is fully capable of sweeping entire teams with ease. Also, what makes Arghonaut stand out as a stat booster is Unaware, an ability that the aforementioned Water-types lack. This means that Arghonaut can not only act as a reliable switch-in to dangerous boosting threats, it can allows it to fearlessly set up Bulk Up boosts against the likes of Swords Dance Lucario and Dragon Dance Gyarados, two Pokemon Suicune and Swampert can't afford to let set up.</p>

<p>Water is one of the best type of attacks attacking types to use on a RestTalker set, as it has excellent overall type coverage and very few things are immune to it lacks types immune to it. That said, Waterfall is the primary STAB option to choose, as going with one using Arghonaut's Fighting-type attacks makes it more vulnerable to being stopped, specifically by Ghost-types. The choice for the last slot depends entirely on how you want to use this Arghonaut. Sleep Talk prevents Arghonaut from becoming a sitting duck vulnerable after using Rest, as it now has a chance to use Bulk Up or Waterfall while sleeping. However, going with ThunderPunch provides Arghonaut with additional type coverage, primarily used to hit Vaporeon super effectively, as it's she's the only common OU Pokemon immune to Water-type attacks. By using ThunderPunch, though, you will become easy setup bait to opposing Pokemon carrying stat boosting moves and a phazing move; however, due to Arghonaut's Unaware ability, this is thankfully not an issue. Unaware largely makes this a nonissue, however.</p>

<p>Celebi will be is an enormous roadblock to this Arghonaut, as it he has no moves that hit Celebi it super effectively. In return, Meanwhile, Celebi can smack hit Arghonaut with Grass Knot or affect phaze it with Perish Song, all while using Recover to heal any damage taken. ing off any damage it has taken so it can continuously counter Arghonaut. Having said that, it It is strongly recommended to pack Pokemon that can defeat Celebi and other bulky Grass-types in general when using this set, as it will greatly enhance Arghonaut's sweeping potential. Heatran comes immediately to mind, sporting has a 4x resistance to Grass-type attacks and access to STAB Fire Blast, making it a formidable counter response to Grass-type enemies. If you choose Sleep Talk over ThunderPunch, Vaporeon will be the bane of this Arghonaut's existence wall Arghonaut handily with her Water Absorb., as it is immune to Waterfall, Arghonaut's only attacking option. Therefore, Celebi makes a wonderful teammate to always threaten Vaporeon with Grass Knot Energy Ball or Leaf Storm. Also, a great thing to note about using both Heatran and Celebi with Arghonaut is that it forms the infamous Water/Fire/Grass combination core, meaning the three Pokemon have based on their fantastic type synergy within each other. Entry hazard support in the form of Toxic Spikes is greatly appreciated by this Arghonaut, as it can then turn the likes of Vaporeon into a setup opportunity. Roserade makes an user of Toxic Spikes to consider for its ability to switch into Electric- and Grass-type attacks.</p>

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover / Rest
move 3: Roar / Toxic
move 4: Waterfall
item: Leftovers
nature: Careful
evs: 252 HP / 188 Def / 68 SpD

<p>Stockpile Arghonaut is declared Arghonaut's most threatening defensive set by far. Stockpile is normally never seen in the OU metagame because of how susceptible it makes the user to setup threats,, mainly because it's not deemed competitive; however, but Arghonaut's ability, Unaware, holds a niche that makes Stockpile a devastating move. A common problem that Stockpilers encounter is they are completely setup bait to boosting threats, but with Arghonaut's Unaware ability, this is not the case. Arghonaut can freely boost its defenses without worrying about sweepers boosting their stats, as they are blatantly ignored by Unaware. This essentially means that Arghonaut will become ridiculously hard to defeat once it achieves three boosts, meaning the opponent must rely on scoring a critical hit, striking it with Toxic if he doesn't use Rest, or using high-powered STAB super effective attacks to break it down give Arghonaut a hard time stalling.</p>

<p>The moveset is straightforward. Stockpile is obviously the crux of this set, increasing Arghonaut's Defense to a maximum stat of 681 and Special Defense to a maximum stat of 695 with the given EV spread. The second slot is open to Arghonaut's recovery moves: Recover and Rest. Recover is useful as it instantly heals 50% of Arghonaut's health, making it easier for Arghonaut to set up multiple Stockpile boosts; however, it he becomes vulnerable to poison or burn status, which drains Arghonaut's effectiveness greatly. With Rest, on the other hand, Arghonaut can remedy the problem of fearing his fear of status and works very well if Arghonaut has maxed out its his defenses. The only downfall to using Rest is that it's harder to gather Stockpile boosts because the turns Arghonaut spends sleeping gives the opponent ample time to send in an adequate response. the two turns Arghonaut is immobilized give the opponent more than enough time to send out a powerful attacker and hit it for heavy damage. In the third slot, Roar and Toxic are both viable options, allowing Arghonaut to either rack up entry hazard damage against the opponent's team or Toxic stalling the opposing Pokemon. To stop Arghonaut from being completely vulnerable to Taunt, Waterfall is preferred as a mandatory STAB attack to hit Pokemon when needed.</p>

<p>Arghonaut greatly appreciates having entry hazards set up on the opponent's field, particularly Toxic Spikes. With them, Arghonaut can use Roar instead of Toxic to frustrate opponents by forcing their Pokemon to take repeated entry hazard damage, gradually making their health low enough for your sweepers to finish them off. That said, Heatran, Skarmory, and Roserade are great entry hazard supporters. Heatran's decent durability and great offensive prowess make it an effective Stealth Rock user, also resisting Arghonaut's Psychic-, Grass-, and Flying-type weaknesses. Skarmory also resists the same types Heatran resists does and can set up multiple layers of Spikes thanks to its great physical bulk. Roserade has great Speed, Sleep Powder, Toxic Spikes, and the typing to switch into Electric- and Grass-type moves thrown at Arghonaut. Since Arghonaut will be chipping away at your opponent's Pokemon's health with Roar (if you opt for it and have entry hazard support), using a sweeper to clean up the opposing opponent's weakened team is strongly recommended. Swords Dance Scizor and Lucario are great examples of this, the former having a powerful Bullet Punch, while the latter having ExtremeSpeed. They each have Swords Dance as well, which adds to their excellent late-game sweeping abilities.

<h2>Team Options</h2>

<p>For Arghonaut's offensive sets, specifically SubPunch, it he enjoys having a few layers of entry hazards set up on the field to help it score certain OHKOs and 2HKOs. For example, with Stealth Rock and two layers of Spikes, SubPunch Arghonaut's Focus Punch is capable of OHKOing 248 HP Scizor. Also, Stealth Rock helps Arghonaut 2HKO offensive Gyarados and Salamence without Intimidate factored in. Skarmory has the ability to use both Stealth Rock and Spikes in the same set to good effect, thanks to its very high defense and numerous opportunities to switch in and set up. Skarmory also has resistances to most of Arghonaut's Psychic-, Flying-, and Grass-type weaknesses in Psychic, Flying, and Grass. Defensive Arghonaut, particularly RestTalk Bulk Up and Stockpile variants, loves to have Toxic Spikes support. This way, it can set up against troublesome threats, such as Vaporeon and Celebi, and stall them until poison damage racks up gets to the point where they are unable to stay in. Roserade is a very successful user of Toxic Spikes with its great Speed and access to Sleep Powder, and it also resists Arghonaut's Electric- and Grass-type weaknesses.</p>

<p>The main way to take down Arghonaut is by using high-powered STAB super effective attacks, and so this is a big problem Arghonaut will encounter. It's strongly recommended to use Pokemon that commonly use can switch in on the users of these moves. these kind of moves, such as Pokemon to watch out for include Psychic Azelf, Draco Meteor Salamence, and Leaf Storm Roserade. Thankfully, Choice Scarf Heatran is able to deal with all of the aforementioned threats. It resists their STAB moves, outpaces them, and finishes them off with the appropriate attack. Other Pokemon you can look into are Hidden Power Ice Bronzong and Choice Scarf Jirachi.</p>

<p>Stall teams in general really benefit from Arghonaut's presence, mainly because Arghonaut can easily handle the dangerous wall-breakers stall teams lose to, such as Infernape, Lucario, and some variations of Salamence. Having said that, major components of stall teams include Blissey, Skarmory, and Rotom-A. All three of these Pokemon have fantastic synergy in tandem with Arghonaut, making this combination a very difficult defensive core to plow through. Arghonaut also finds excellent use on bulky offensive teams to help prevent powerful set-up threats, such as Gyarados and Lucario, from sweeping the team. It He also acts as a sturdy pivot point with which to bring double-switch in certain frail offensive Pokemon to the field, whom otherwise do not have the opportunity to.</p>

<h2>Optional Changes</h2>

<p>There are many other options Arghonaut can use with its his quite decent movepool. On the supportive side, Yawn is an option to force switches or put something to sleep. Protect works pretty well with Yawn, allowing Arghonaut to put the opponent to sleep without getting hit by a move. Taunt is useful in general as it can prevent Pokemon from setting up, such as Spikes Skarmory. Psych Up is a good way to abuse Unaware by stealing the opponent's ignored stat boosts to power up Arghonaut. That means Arghonaut can potentially steal obtain Dragon Dance boosts from Gyarados and Salamence. Psych Up also works nicely in tandem with Swagger, since Unaware ignores the Attack boost on your opponent but with Psych Up, Arghonaut can use the +2 Attack bonus for itself. Arghonaut also makes an effective Rain Dance user with its high overall bulk. Finally, Aqua Ring can be used to heal Arghonaut's health by an additional 6% every turn.</p>

<p>Offensively, Punishment helps hit Psychic- and Ghost-types, such as Azelf and Rotom-A, and stat-uppers boosting Pokemon in general since Punishment's effect activates even with Unaware ignoring any boosts. Dive could be used to PP stall your opponent, and it works reasonably well with your opponent being poisoned. Arghonaut also has base 70 Special Attack and Hydro Pump, which can 2HKO the standard Skarmory with minimum Special Attack investment and a Life Orb, though it's not very useful for anything else in particular. Arghonaut can use Cross Chop instead of Low Kick or Revenge for a consistent 100 Base Power STAB attack, Superpower to let Arghonaut hit something for great damage, Drain Punch to heal itself every time it attacks, Earthquake to provide decent overall coverage, Zen Headbutt which can provide a for a possible flinch like Waterfall, and Avalanche to potentially become use a 120 Base Power Ice-type move. It He also has access to both Aqua Jet and Mach Punch, meaning it he can use those moves to pick off Pokemon that are in KO range. Finally, while Arghonaut has the attacking options to pull together a Choice Band or Choice Scarf set, mediocre attacking STABs and Speed limit those sets' usefulness. Finally, you could try to throw together a gimmicky Choice set, but be advised that mediocre STAB attacks hurt it, since STAB Waterfall from Choice Band Arghonaut sometimes isn't strong enough to deal a great deal of damage.</p>

<h2>CAP Metagame</h2>

<p>Arghonaut's excellent typing, ability, and overall bulk help it fare exceptionally well against several CAP Pokemon. Syclant, one of the most dangerous boosting sweepers in CAP, is completely walled by Arghonaut because of Arghonaut's resistance to both of its his STAB attacks and ability to ignore Syclant's Tail Glow or Swords Dance boosts. Offensive Revenankh encounters a similar problem, as its his Bulk Up boosts are nullified as well and is generally forced to unless he uses Mold Breaker if it wants to defeat the pirate octopus. Fidgit isn't able to deal nearly enough damage to remotely threaten Arghonaut, while it he is destroyed by Waterfall. Arghonaut is able to survive Stratagem's Energy Ball or Giga Drain, allowing it him to return with an OHKO it with Waterfall. Lastly, Colossoil has a difficult time dealing with Arghonaut's immense physical bulk; however, if it he manages to achieve a Guts and Life Orb boost, it he can 2HKO Arghonaut with Earthquake.</p>

<p>However, tThe remaining CAP Pokemon are very troublesome for Arghonaut, though. Defensive Revenankh can wall Arghonaut to no end, crippling it him with Will-O-Wisp, and disposing of its his Leftovers with Knock Off, and repeatedly smacking it with decently-powered Hammer Arms. Arghonaut is basically the perfect setup bait for Dragon Dance Pyroak, as it's he's not powerful enough to severely damage Pyroak and Pyroak's can beat Arghonaut with STAB Wood Hammer despite him having Unaware. Despite Arghonaut ignoring Pyroak's Dragon Dance boost thanks to its Unaware, Pyroak's STAB Wood Hammer utterly destroys Arghonaut regardless. Kitsunoh has two moves that Arghonaut generally hates: Will-O-Wisp and ShadowStrike. Will-O-Wisp significantly hinders Arghonaut's ability to damage opposing Pokemon, which essentially means Arghonaut is useless offensively. ShadowStrike's 50% chance to drop Arghonaut's Defense also makes it difficult for Arghonaut to consistently wall Kitsunoh. Cyclohm and Krilowatt also give Arghonaut an incredibly hard time, as they resist Arghonaut's Waterfall, have excellent physical bulk, and have super effective Thunderbolts to shock with which they can OHKO Arghonaut into oblivion.</p>

<h2>Counters</h2>

<p>Any Pokemon with high Defense and that can threaten Arghonaut in some way, such as Celebi, Suicune, Vaporeon, Rotom-A, Zapdos, Skarmory, and Cresselia, are generally perfect makes a good switch-ins to Arghonaut, such as Celebi, Suicune, Vaporeon, Rotom-A, Zapdos, Skarmory, and Cresselia, among many others. Celebi's resistances to both of Arghonaut's STAB attacks and access to Grass Knot and Psychic easily make it one of the primary defensive counters to Arghonaut. Suicune with Hidden Power Electric and Vaporeon with Toxic are excellent bulky Waters Water-types to use against Arghonaut, and Vaporeon is even able to completely wall RestTalk + Bulk Up Arghonaut. Rotom-A, particularly a RestTalk version, is also a reliable counter to Arghonaut, capable of crippling Arghonaut with Will-O-Wisp or eliminating it with Thunderbolt. Like Rotom-A, Zapdos is another a powerful Electric-type that deals with Arghonaut effectively with Thunderbolt, either by Toxic stalling or Thunderbolting it. Zapdos can also remove its weakness to Stone Edge and Ice Punch, one of two moves Arghonaut is bound to carry, with Roost. Skarmory's high Defense stat defensive prowess also gives Arghonaut a bit of trouble, as it can set up multiple Spikes against it or hit it super effectively with Brave Bird. Skarmory needs to be wary of Focus Punch, however, as its negative priority will make it super effective if he's used Roost. Cresselia's huge defenses, resistance to Arghonaut's STAB Fighting-type moves, and access to Psychic make her basically impossible for Arghonaut to beat pass through.</p>

<p>Besides using defensive Pokemon, pPowerful Pokemon that have high-powered, STAB, super effective attacks give Arghonaut a lot of trouble. Gyarados isn't really threatened by much from Arghonaut besides the uncommon Stone Edge, while it can leave Arghonaut almost helpless when attacking thanks to Intimidate and 2HKO it with Bounce. Salamence works the same way as Gyarados with its Draco Meteor, except it needs to be slightly more cautious about Ice Punch, but it slams Arghonaut with a very powerful Draco Meteor. Metagross's has great physical bulk and attack power, help it utterly destroy Arghonaut with a Life Orb Zen Headbutt. Roserade resists both of Arghonaut's STAB attacks and can either put it to sleep with Sleep Powder or OHKO it with Leaf Storm. Although not as common in the OU metagame, Staraptor has the perfect traits to counter Arghonaut easily: Intimidate to weaken its attacks, Roost to avoid taking super effective damage from Ice Punch or Stone Edge, and Brave Bird to score a clean OHKO.</p>

<p>Another way to cripple Arghonaut's effectiveness is by Tricking it a Choice item. Jirachi is the perfect candidate for this role, because not only is it one of the best Choice Scarfers users around, Arghonaut is generally lured in to take its Iron Heads, Fire Punches, Ice Punches, or U-turns, giving it several opportunities to catch Arghonaut off-guard. Toxic Spikes also massively hinders Arghonaut that lacks Rest, as it is no longer capable of stalling out Pokemon like Dragon Dance Gyarados and Calm Mind Suicune.</p>

You also really need to go through and clean out the "it"s that are everywhere; I know that I missed a bunch. It's up to you, currently, if you want to use "it (gender)" for Pokemon like Jirachi, but if you do so, just keep it consistent.

Good job!
 
Just a note.
On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if he has been hit by an attack, and with Arghonaut being quite slow, he has a good chance to do so. The only downfall to this strategy is if the opposing Pokemon is slower than Arghonaut or refuses to attack. If you opt to use Revenge, you may choose to use 0 Speed IVs and a Relaxed nature to increase Arghonaut's chance of being hit first before attacking.
I'm pretty sure that Revenge has a priority of -4, which means that only Roar/Whirlwind/Trick Room/slower Revenge or Avalanche users (and possibly other moves too, by Bulbapedia is down at the moment so I can't confirm it) are going to hit Argho last when he uses it.
 

Zystral

めんどくさい、な~
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DAUGH WHY AM I DOING THIS>

This is backed by having only four weaknesses, three of which (Flying, Grass, and Psychic) are uncommon.
grass is common enough to be worried about. we talked this on irc

Arghonaut is the only bulky Water-type that has access to instant recovery in the OU metagame, which helps him to continually counter the threats that he's switched in on.
If you feel that Arghonaut is not dealing enough damage, you have the option to give him a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall bulk and ability to switch into the dangerous setup threats present in the OU metagame.
I don't like how this sentence works in general
Arghonaut can be more offensive by using an Adamant nature and increasing his EV investment, although capitalizing on his great overall bulk and ability to switch into dangerous set-up threats is better in general.
Arghonaut has all of the essentials to make a SubPunch set effective: high enough base HP to make 101 HP Substitutes, excellent overall bulk and typing, and STAB Focus Punch.
Also, Arghonaut's natural bulk also makes its Substitutes difficult to break for offensively weak Pokemon, meaning it has several opportunities to set up and fire off high-powered Focus Punches.
Swagger is an interesting option to use in conjunction with Substitute, as it can potentially give Arghonaut a chance to set-up a Substitute without taking damage.
Like its fellow bulky Water-types, Calm Mind Suicune and Curse Swampert, Arghonaut functions similarly by switching into a non-threatening Pokemon and attempting to gather as many boosts as possible, Resting off any damage taken in the process. Once fully boosted, this Arghonaut becomes ridiculously hard to take down and is fully capable of sweeping entire teams. Also, What makes Arghonaut stand out as a stat-booster is Unaware, an ability that allows him to fearlessly set up Bulk Up boosts against the likes of Swords Dance Lucario and Dragon Dance Gyarados, two Pokemon Suicune and Swampert can't afford to let set up.
Arghonaut will become ridiculously hard to defeat once it achieves three boosts, so the opponent will be forced to rely on either scoring a critical hit, striking it with Toxic if he doesn't use Rest, or using high-powered STAB, super effective attacks to break it down.
<p> Stockpile is the crux of this set, increasing Arghonaut's Defense to a maximum stat of 681 and Special Defense to a maximum of 695 with the given EV spread.
Recover is useful as it instantly heals 50% of Arghonaut's health, making it easier for Arghonaut to set up multiple Stockpile boosts, although this makes him he vulnerable to poison or burn status, which damages his effectiveness greatly.
yeah I missed some of the Counters section. Will do that later.
 
Okay, doing a quick glance-over of the fixed thing to check for any grammar or prose issues.

Additions in bold, removals in red.
<h2>Overview</h2>

<p>Out of all bulky Water-types, it's safe to say that Arghonaut has had the greatest impact on the metagame. Through his unique ability in Unaware and excellent defensive typing, he has single-handedly caused many of the top OU threats, such as Tyranitar, Scizor, and Gyarados, to drop greatly in effectiveness. His Water- and Fighting-typing provides Arghonaut with key resistances to Stealth Rock, U-turn, and Pursuit, three factors that a defensive Pokemon does not like. This is backed by having only four weaknesses, two of which (Flying and Psychic) are uncommon. Arghonaut also has Recover to help it repeatedly switch in and threaten dangerous Pokemon. Finally, Arghonaut is no sitting duck like some other defensive Pokemon, as with his base 110 Attack stat, ability to set up, and respectable movepool, he can be a powerful physical force.</p>

<p>Unaware makes stat-boosting a fruitless endeavor for his opponents, resulting in Pokemon that were previously being used as stat-boosters to now carrying attacks that hit Arghonaut super effectively. In some cases, this shift has overwhelmed Arghonaut's ability to stop these Pokemon, such as with Zen Headbutt Metagross. This shift has caused Arghonaut to lose some of its viability as a defensive Pokemon, because it's starting to face threats it can't handle, such as Salamence's Draco Meteor, Metagross's Zen Headbutt, and Gyarados's Bounce.Furthermore, Arghonaut faces stiff competition for a spot on the team in Vaporeon, another formidable bulky Water-type. Even though Arghonaut has Unaware to stop threats from setting up, Vaporeon provides her team with valuable Wish support and a handy Water-type immunity, two traits Arghonaut does cannot boast. Despite a metagame that has shifted to deal with it and competition from Vaporeon for a teamslot, Arghonaut is still a worthwhile, effective bulky Water-type that can solve many of your weaknesses to dangerous threats.</p>

[SET]
name: Tank
move 1: Recover
move 2: Waterfall
move 3: Low Kick / Revenge
move 4: Ice Punch / Stone Edge / Roar
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

<p>This is Arghonaut's most commonly used set, and for good reason. With his excellent defensive typing, great overall bulk, instant recovery, and high base Attack stat, Arghonaut is one of the most effective tanks in the OU metagame. Not only that, but his ability, Unaware, allows him to counter powerful stat-boosting threats, such as Dragon Dance Gyarados and Tyranitar, Swords Dance Scizor and Lucario, and Calm Mind Suicune. This unique trait instantly differentiates Arghonaut from other tanks like Hippowdon, Vaporeon, and Swampert. All of these elements contribute to Arghonaut becoming a primary candidate for a team in need of a reliable, sturdy tank.</p>

<p>Arghonaut is the only bulky Water-type that has access to instant recovery in the OU metagame, which helps him to continually counter the threats he's switched in on. Waterfall serves as Arghonaut's main STAB attack, providing great overall coverage and hitting non-resistant Pokemon reasonably hard. The choice of using Low Kick or Revenge is up to personal preference. Because the OU metagame is relatively heavy, Arghonaut will be hitting most of his targets for a Base Power of 80 or higher; however, Low Kick fails to hit some of the lighter Pokemon, such as Blissey and Vaporeon, for heavy damage. On the other hand, with Revenge, Arghonaut can have a shot at boosting the Base Power to 120 if he has been hit by an attack. The only downfall to this strategy is if the opposing Pokemon refuses to hit Arghonaut with a direct attack. For the last slot, there are several viable options. Ice Punch beats Flygon, Salamence, and Dragonite, while Stone Edge nails Gyarados (which can potentially be a problem if it packs Bounce), still retains the super effective damage against Salamence and Dragonite, and hits other Flying-types like Zapdos harder than Ice Punch does would. Since Arghonaut generally forces many a lot of switches, Roar can be used to help scout the opponent's team, and force the opponent to take more entry hazard damage.</p>

<p>The EV spread is geared towards maximizing Arghonaut's defensive capabilities. Thankfully, Arghonaut just reaches the defensive threshold to almost never be 2HKOed by Naive Salamence's Life Orb Outrage, as it only does 47% - 56%, allowing Arghonaut to deal hefty damage with Ice Punch or Stone Edge. He also survives Adamant Metagross's Life Orb Zen Headbutt and Gyarados's Life Orb Bounce, even if he it has taken a bit of prior damage. If you feel that Arghonaut is not dealing enough damage, you have the option to give him a more offensive direction by using an Adamant nature and more Attack EVs; however, it's recommended to capitalize on Arghonaut's great overall bulk and ability to switch into the dangerous setup threats present in the OU metagame.</p>

<p>Because Arghonaut has Unaware, he makes a reliable pivot for offensive teams, as many of them are vulnerable to dangerous setup threats such as Swords Dance Scizor and Lucario. Arghonaut can help provide his team with reliable protection against the aforementioned threats without slowing down offensive momentum much. Arghonaut is also a valuable Pokemon on defensively-oriented teams, as they are susceptible to many powerful setup threats. Blissey and Skarmory, two common Pokemon on defensive teams, provide Arghonaut with handy Wish and entry hazard support, respectively. Additionally, Blissey's high Special Defense and HP stats help her absorb the frequent Thunderbolts, Grass Knots, Air Slashes, and Psychics directed at Arghonaut, while Skarmory handles the physical Psychic-, Flying-, and Grass-type attacks Arghonaut is weak to, particularly Zen Headbutt from Metagross and Bounce from Gyarados. Another option to consider is using Pokemon that threaten Arghonaut's common switch-ins, such as Celebi, Cresselia, and Skarmory. Tyranitar makes a superb partner in this case, as he can run a Dragon Dance or mixed set to defeat all three.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall
move 4: Recover
item: Leftovers
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

<p>Arghonaut has all of the essentials to make a SubPunch set effective: high enough base HP to make 101 HP Substitutes, excellent overall bulk and typing, and STAB Focus Punch. This set goes against the grain and makes Arghonaut, normally a defensive Pokemon, one of the most threatening bulky offensive Pokemon in the OU metagame, capable of running through unprepared teams.</p>

<p>Since Arghonaut boasts a high enough HP stat to set up a 101 HP Substitute, it can set up against Seismic Toss users, such as Blissey, with impunity. Arghonaut's natural bulk also makes his Substitutes difficult to break for offensively weak Pokemon, meaning he has several opportunities to set up and fire off high-powered Focus Punches. Waterfall is an excellent secondary STAB attack, hitting Pokemon such as Rotom-A and Cresselia, and providing respectable type coverage in tandem with Focus Punch. One of the major selling points of SubPunch Arghonaut is that he has access to Recover, allowing him to heal off any lost HP from Substitute or attacks and continually set up more Substitutes to wreak havoc. However, if you are not interested in using Recover, there are several other options, including Ice Punch, Swagger, and Bulk Up. Ice Punch is mainly used for the added coverage to hit Salamence and Celebi, both of which are troublesome opponents. Swagger is an interesting option to use in conjunction with Substitute, as it can potentially give Arghonaut a chance to set up a Substitute without taking damage. Also, the Attack boost Swagger provides for the opponent is ignored by Arghonaut's Unaware, so Arghonaut won't be taking severe damage. Lastly, Bulk Up can be used to make Arghonaut's Substitutes harder to break on the physical side and his STAB attacks that much more powerful.</p>

<p>Despite Arghonaut being a complete menace with this set, he still has a few solid counters, most notably Celebi and Cresselia. Celebi resists both of Arghonaut's STAB attacks, and its physical bulk makes it nearly impossible for Arghonaut to beat. Celebi can then cripple Arghonaut with Thunder Wave or hurt him severely with Grass Knot or Psychic. With Cresselia, her gargantuan physical bulk, resistance to Focus Punch, and STAB Psychic also give Arghonaut trouble. It's strongly recommended to use Pokemon that can eliminate the aforementioned Pokemon. Scizor can Pursuit both if you predict them to switch out or destroy them with U-turn should they stay in. Also, Scizor doesn't necessarily despise Thunder Wave, which both Pokemon commonly carry, and can switch into their STAB attacks with impunity. Scizor will want to be wary of Celebi carrying Hidden Power Fire, though. Furthermore, Scizor's Fire-type weakness is accommodated by Arghonaut, while Scizor takes on Arghonaut's Grass- and Psychic-type weaknesses. Besides dealing with Arghonaut's counters, entry hazard support is encouraged. With Stealth Rock in play, Arghonaut is able to 2HKO Salamence and Gyarados with Focus Punch without Intimidate factored in, while Focus Punch can OHKO Scizor with Stealth Rock and a few layers of Spikes. That said, Heatran and Skarmory make great partners to set up Stealth Rock and Spikes, respectively, and they also form a very sturdy defensive core with Arghonaut.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Rest
move 3: Waterfall
move 4: Sleep Talk / ThunderPunch
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

<p>This set gives Arghonaut the ability to act as both a threatening offensive and defensive force through the use of Bulk Up. Like its fellow bulky Water-types Calm Mind Suicune and Curse Swampert, Arghonaut functions similarly by switching into a nonthreatening Pokemon and attempting to gather as many boosts as possible, Resting off any damage taken in the process. Once fully boosted, this Arghonaut becomes ridiculously hard to take down and is fully capable of sweeping entire teams. What makes Arghonaut stand out as a stat-booster is Unaware, an ability that allows him to fearlessly set up Bulk Up boosts against the likes of Swords Dance Lucario and Dragon Dance Gyarados, two Pokemon Suicune and Swampert can't afford to let set up.</p>

<p>Water is one of the best attacking types to use on a RestTalk set, as it has excellent type coverage and very few things are immune to it. This makes Waterfall the primary STAB option, as using Arghonaut's Fighting-type attacks makes it more vulnerable to being stopped by Ghost-types. The choice for the last slot depends entirely on how you want to use this Arghonaut. Sleep Talk prevents Arghonaut from becoming vulnerable after using Rest, as it now has gives him a chance to use Bulk Up or Waterfall while sleeping. However, going with ThunderPunch provides Arghonaut with additional type coverage, primarily used to hit Vaporeon super effectively, as she's the only common OU Pokemon immune to Water-type attacks. By using ThunderPunch, though, you will become easy setup bait to opposing Pokemon carrying a stat boosting moves. Unaware largely makes this a non-issue, however.</p>

<p>Celebi is an enormous roadblock to this Arghonaut, as he has no moves that hit Celebi it super effectively. Meanwhile, Celebi can hit Arghonaut with Grass Knot or phaze him with Perish Song, all while using Recover to heal any damage taken. For these reasons, it is strongly recommended to pack Pokemon that can defeat Celebi and other bulky Grass-types in general when using this set, as it will greatly enhance Arghonaut's sweeping potential. Heatran has Fire Blast and a 4x resistance to Grass-type attacks, making it a formidable response to Grass-type enemies. If you choose Sleep Talk over ThunderPunch, Vaporeon will wall Arghonaut handily with her Water Absorb. Therefore, Celebi makes a wonderful teammate to always threaten Vaporeon with Energy Ball or Leaf Storm. Also, using both Heatran and Celebi with Arghonaut forms the infamous Water/Fire/Grass core based on their fantastic type synergy within each other. Entry hazard support in the form of Toxic Spikes is also greatly appreciated by this Arghonaut, as it can then turn the likes of Vaporeon into a setup opportunity. Roserade is user of Toxic Spikes to consider for her ability to switch into Electric- and Grass-type attacks.</p>

[SET]
name: Stockpile
move 1: Stockpile
move 2: Recover / Rest
move 3: Roar / Toxic
move 4: Waterfall
item: Leftovers
nature: Careful
evs: 252 HP / 188 Def / 68 SpD

<p>Stockpile Arghonaut is Arghonaut's most threatening defensive set by far. Stockpile is normally never seen in the OU metagame because of how susceptible it makes the user to setup threats, but Arghonaut's ability, Unaware, makes Stockpile a devastating move. Arghonaut will become ridiculously hard to defeat once he achieves three boosts, so the opponent will be forced to rely on either scoring a critical hit, striking it with Toxic if he doesn't use Rest, or using high-powered STAB super effective attacks to break him down.</p>

<p>Stockpile is the crux of this set, increasing Arghonaut's Defense to a maximum stat of 681 and Special Defense to a maximum of 695 with the given EV spread. The second slot is open to Arghonaut's recovery moves: Recover and or Rest. Recover is useful as it instantly heals 50% of Arghonaut's health, making it easier for Arghonaut to set up multiple Stockpile boost, although this makes him vulnerable to poison or burn status, which damages reduces his effectiveness greatly. With Rest, on the other hand, Arghonaut can remedy his fear of status and works very well if Arghonaut has maxed out his defenses. The only downfall to using Rest is that it's harder to gather Stockpile boosts because the turns Arghonaut spends sleeping gives the opponent ample time to send in an adequate response. In the third slot, Roar and Toxic are both viable options, allowing Arghonaut to either rack up entry hazard damage against the opponent's team or stall the opposing Pokemon with Toxic. To stop Arghonaut from being completely vulnerable to Taunt, Waterfall is preferred as a mandatory STAB attack.</p>

<p>Arghonaut greatly appreciates having entry hazards set up on the opponent's field, particularly Toxic Spikes. With them, Arghonaut can use Roar instead of Toxic to frustrate opponents by forcing their Pokemon to take repeated entry hazard damage. Heatran, Skarmory, and Roserade are great entry hazard supporters. Heatran's decent durability and great offensive prowess make it an effective Stealth Rock user, also resisting Arghonaut's Psychic-, Grass-, and Flying-type weaknesses. Skarmory also resists these types and can set up multiple layers of Spikes thanks to its great physical bulk. Roserade has great Speed, Sleep Powder, Toxic Spikes, and the typing to switch into Electric- and Grass-type moves thrown at Arghonaut. Since Arghonaut will be chipping away at your opponent's Pokemon's health with Roar (if you opt for it and have entry hazard support), using a sweeper to clean up the opponent's weakened team is strongly recommended. Swords Dance Scizor and Lucario are great examples of this, the former having a powerful Bullet Punch, the latter having ExtremeSpeed.</p>

<h2>Team Options</h2>

<p>For Arghonaut's offensive sets, specifically SubPunch, he enjoys having a few layers of entry hazards set up to help score certain OHKOs and 2HKOs. For example, with Stealth Rock and two layers of Spikes, SubPunch Arghonaut's Focus Punch is capable of OHKOing 248 HP Scizor. Also, Stealth Rock helps Arghonaut 2HKO offensive Gyarados and Salamence without Intimidate factored in. Skarmory has the ability to use both Stealth Rock and Spikes in the same set to good effect, thanks to its very high defense and numerous opportunities to switch in and set up. Skarmory also has resistances to Arghonaut's Psychic-, Flying-, and Grass-type weaknesses. Defensive Arghonaut, particularly Bulk Up and Stockpile variants, loves to have Toxic Spikes support. This way, it can set up against troublesome threats, such as Vaporeon and Celebi, and stall them until poison damage gets to the point where they are unable to stay in. Roserade is a very successful user of Toxic Spikes with its great Speed and access to Sleep Powder, and it also resists Arghonaut's Electric- and Grass-type weaknesses.</p>

<p>The main way to take down Arghonaut is by using high-powered STAB super effective attacks, and so this is a big problem Arghonaut will encounter. It's strongly recommended to prepare for Pokemon that commonly use these kinds of moves, such as Psychic Azelf, Draco Meteor Salamence, and Leaf Storm Roserade. Thankfully, Choice Scarf Heatran is able to deal with all of the aforementioned threats. It resists their STAB moves, outpaces them, and finishes them off with the appropriate attack. Other Pokemon you can look into are Bronzong and Choice Scarf Jirachi.</p>

<p>Stall teams in general really benefit from Arghonaut's presence, mainly because Arghonaut can easily handle the dangerous wall-breakers that often defeat stall teams, such as Infernape, Lucario, and some Salamence. Major components of stall teams include Blissey, Skarmory, and Rotom-A. All three of these Pokemon have fantastic synergy in tandem with Arghonaut, making this combination a very difficult defensive core to plow through. Arghonaut also finds excellent use on bulky offensive teams to help prevent powerful set-up threats, such as Gyarados and Lucario, from sweeping the team. He also acts as a sturdy pivot with which to double-switch in frail offensive Pokemon.</p>

<h2>Optional Changes</h2>

<p>There are many other options Arghonaut can use with his quite decent movepool. On the supportive side, Yawn is an option to force switches or put something to sleep. Protect works well with Yawn, allowing Arghonaut to put the opponent to sleep without getting hit by a move. Taunt is useful in general as it can prevent some Pokemon from setting up, such as Spikes Skarmory. Psych Up is a good way to abuse Unaware by stealing the opponent's ignored stat boosts to power up Arghonaut. That means Arghonaut can potentially obtain Dragon Dance boosts from Gyarados and Salamence. Psych Up also works nicely in tandem with Swagger, since Unaware ignores the Attack boost on your opponent but Arghonaut can use the Attack bonus for himself. Arghonaut also makes an effective Rain Dance user with his high overall bulk. Finally, Aqua Ring can be used to heal Arghonaut's health by an additional 6% every turn.</p>

<p>Offensively, Punishment helps hit Psychic- and Ghost-types, such as Azelf and Rotom-A, and stat-boosting Pokemon in general since Punishment's effect activates even with Unaware ignoring boosts. Arghonaut also has base 70 Special Attack and Hydro Pump, which can 2HKO the standard Skarmory with minimum Special Attack investment and a Life Orb, though it's not very useful for anything else in particular. Arghonaut can use Cross Chop instead of Low Kick or Revenge for a consistent 100 Base Power STAB attack, Superpower to let Arghonaut hit something for great damage, Drain Punch to heal itself every time it attacks, Earthquake to provide decent overall coverage, Zen Headbutt for a possible flinch like Waterfall, and Avalanche to potentially become a 120 Base Power Ice-type move. He also has access to both Aqua Jet and Mach Punch, meaning he can use those moves to pick off Pokemon that are in KO range. Finally, while Arghonaut has the attacking options to pull together a Choice Band or Choice Scarf set, mediocre attacking STABs and Speed limit those sets' usefulness.</p>

<h2>CAP Metagame</h2>

<p>Arghonaut's excellent typing, ability, and overall bulk help it fare exceptionally well against several CAP Pokemon. Syclant, one of the most dangerous boosting sweepers in CAP, is completely walled by Arghonaut because of Arghonaut's resistance to both of his STAB attacks and ability to ignore Syclant's Tail Glow or Swords Dance boosts. Offensive Revenankh encounters a similar problem, as his Bulk Up boosts are nullified unless he uses Mold Breaker to defeat the pirate octopus. Fidgit isn't able to deal enough damage to remotely threaten Arghonaut, while he is destroyed by Waterfall. Arghonaut is able to survive Stratagem's Energy Ball or Giga Drain, allowing him OHKO it with Waterfall. Lastly, Colossoil has a difficult time dealing with Arghonaut's immense physical bulk; however, if he manages to achieve a Guts and Life Orb boost, he can 2HKO Arghonaut with Earthquake.</p>

<p>The remaining CAP Pokemon are very troublesome for Arghonaut, though. Defensive Revenankh can wall Arghonaut to no end, crippling him with Will-O-Wisp disposing of his Leftovers with Knock Off. Arghonaut is the perfect setup bait for Dragon Dance Pyroak, as he's not powerful enough to severely damage Pyroak and Pyroak can beat Arghonaut with STAB Wood Hammer despite him having Unaware. Kitsunoh has two moves that Arghonaut generally hates: Will-O-Wisp and ShadowStrike. Will-O-Wisp significantly hinders Arghonaut's ability to damage opposing Pokemon, which essentially means Arghonaut is useless offensively. ShadowStrike's 50% chance to drop Arghonaut's Defense also makes it difficult for Arghonaut to consistently wall Kitsunoh. Cyclohm and Krilowatt also give Arghonaut an incredibly hard time, as they resist Arghonaut's Waterfall, have excellent physical bulk, and have a super effective Thunderbolt with which they can OHKO Arghonaut</p>

<h2>Counters</h2>

<p>Any Pokemon with high Defense that can threaten Arghonaut in some way are generally perfect switch-ins to Arghonaut. These include Celebi, Suicune, Vaporeon, Rotom-A, Zapdos, Skarmory, and Cresselia, among many others. Celebi's resistances to both of Arghonaut's STAB attacks and access to Grass Knot and Psychic easily make it one of the primary defensive counters to Arghonaut. Suicune with Hidden Power Electric and Vaporeon with Toxic are excellent bulky Water-types to use against Arghonaut, and Vaporeon is even able to completely wall RestTalk + Bulk Up Arghonaut. Rotom-A, particularly a RestTalk version, is also a reliable counter to Arghonaut, capable of crippling Arghonaut with Will-O-Wisp or eliminating it with Thunderbolt. Like Rotom-A, Zapdos is a powerful Electric-type that deals with Arghonaut effectively with Thunderbolt. Zapdos can also remove its weaknesses to Stone Edge and Ice Punch, one of which Arghonaut is bound to carry, with Roost. Skarmory's high Defense stat also gives Arghonaut a bit of trouble, as it can set up multiple layers of Spikes against it or hit it super effectively with Brave Bird. Skarmory needs to be wary of Focus Punch, however, as its negative priority will make it super effective if he's used Roost. Cresselia's huge defenses, resistance to Arghonaut's STAB Fighting-type moves, and access to Psychic make her basically impossible for Arghonaut to beat.</p>

<p>Powerful Pokemon that have high-powered, STAB, super effective attacks give Arghonaut a lot of trouble. Gyarados isn't really threatened by much from Arghonaut besides the uncommon Stone Edge, while, thanks to Intimidate, it can leave Arghonaut almost helpless when attacking and 2HKO it with Bounce. Salamence works the same way as Gyarados with his Draco Meteor, except he needs to be slightly more cautious about Ice Punch. Metagross's great physical bulk and attack power help it utterly destroy Arghonaut with a Life Orb Zen Headbutt. Roserade resists both of Arghonaut's STAB attacks and can either put it to sleep with Sleep Powder or OHKO it with Leaf Storm. Although not as common in the OU metagame, Staraptor has the perfect traits to counter Arghonaut easily: Intimidate to weaken its attacks, Roost to avoid taking super effective damage from Ice Punch or Stone Edge, and Brave Bird to score a clean OHKO.</p>

<p>Another way to cripple Arghonaut's effectiveness is by Tricking it a Choice item. Jirachi is the perfect candidate for this role, because not only is it one of the best Choice Scarf users around, it generally lures Arghonaut in to take its Iron Head, Fire Punch, Ice Punch, or U-turn, giving it many opportunities to catch Arghonaut off-guard. Toxic Spikes also massively hinders Arghonaut that lacks Rest, as it is no longer capable of stalling out Pokemon like Dragon Dance Gyarados and Calm Mind Suicune.</p>

Looks good to me other than the few things I found. Good job!
 
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