Armaldo lock pls

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Grim

The Ghost
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QC: WhiteDMist / Anty / 3
GP: 0 / 2


Overview
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  • One of the few Rapid Spin users in the tier, and the best offensive one.
  • Pretty high Attack stat for PU, allowing it to hit quite hard.
  • Has a wide movepool with a lot of coverage options and multiple utility moves, such as Knock Off for Ghosts.
  • Has Swift Swim, making it a cool rain sweeper that outspeeds and OHKOes most Pokemon on offense.
  • Extreme four moveslot syndrome.
  • Poliwrath is very popular, which is annoying for Armaldo because it walls Armaldo.
  • Lackluster typing leaves it with only two resistances and a weakness to the common Water-types.
  • Low speed and only has non-STAB Aqua Jet to make up for it. Even in the rain Armaldo is not that fast.
  • Weakness to all entry hazards, which is very annoying for a Pokemon that is supposed to remove them.

Offensive Support
########
name: Offensive Support
move 1: Rapid Spin
move 2: Stone Edge / Rock Blast
move 3: Knock Off
move 4: Earthquake / Toxic
ability: Swift Swim
item: Leftovers / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

  • Rapid Spin gets rid of entry hazards on your side of the field, which is especially nice if you have Pokemon with weaknesses to Stealth Rock.
  • Stone Edge is Armaldo's main STAB move, and helps dealing with leads such as Dwebble and Whirlipede by bringing them to 1 HP and then using Rapid Spin to remove their entry hazards. However, Whirlipede can use Endeavor to bring Armaldo down to 1 HP as well.
  • Rock Blast is a weaker yet more accurate Rock-type STAB move that also defeats the aforementioned leads in one attack but does not get a chance to use Rapid Spin against them. However, it does avoid being brought down to 1 HP by Endeavor, and also gets around Substitute from Rotom-F, Ninetales, and Chatot among others.
  • Knock Off hits Ghost-types such as Misdreavus and Gourgeist that switch in to block a Rapid Spin, and is generally a spammable move because it removes items from the foe.
  • Earthquake defeats Steel-types such as Probopass and Pawniard that would otherwise get a safe switch in against Armaldo, and hits Fighting-types for more damage than any other move Armaldo carries.
  • Toxic cripples Pokemon that can wall Armaldo, most notably Poliwrath and defensive Carracosta.
  • X-Scissor can also be used in this moveslot as a secondary STAB attack that hits bulky Grass-types and Psychic-types such as Torterra and Grumpig for super effective damage, as well as Ground-types for neutral damage. However, Armaldo's Rock attacks already hit Psychic-types hard and most Grass-types are already crippled by Knock Off.
  • Stealth Rock can be used if you cannot fit it anywhere else in the team as Armaldo actually hits a lot of common entry hazard removers for super effective damage, but Armaldo already has four moveslot syndrome.
Set Details
========

  • Maximized Attack EVs make Armaldo hit hard, and maximized Speed EVs make it capable of outspeeding most walls. A Jolly nature is used to outspeed Adamant Marowak and Golem so Armaldo can use Rapid Spin against them without having to worry about speed ties. A lot of Pokemon such as Poliwrath and Roselia also use just enough Speed to outspeed invested base 45 Speed Pokemon without a boosting nature.
  • Swift Swim is not particularily useful without rain support, but can help against opposing rain teams.
  • Leftovers grant Armaldo more longevity, allowing it to switch into entry hazards without getting worn down really fast. However, Lum Berry is also good because it can get rid of a burn from Misdreavus once, and hit it with a Knock Off.

Usage Tips
========

  • Even with a Lum Berry predicting a Ghost-type switching in to block a Rapid Spin is important, because they can still do a lot of damage with their STABs, and most of them do not get OHKOed by Knock Off.
  • If the opponent has a Dwebble or Whirlipede, lead with Armaldo and use Rock Blast to limit the hazards they can set.
  • Use Armaldo to get rid of annoying entry hazards for teammates the foe has set up.
  • Rapid Spin against Pokemon such as Roselia, non-Stone Edge Torterra, and Stoutland, which cannot harm Armaldo too much.
  • If the opponent has a counter in their team, use Toxic as they switch in to cripple them.
  • Do not play Armaldo as a tank, because its bulk is actually not that great and coupled with a weakness to all the entry hazards it is supposed to remove and a lack of reliable recovery, it usually can only check threats such as Stoutland once in the game.
  • Do not be afraid to sack Armaldo to get off a Rapid Spin, because the teams which Armaldo is usually used on often rely on entry hazards to be removed to function properly.

Team Options
========

  • Offensive Pokemon weak to entry hazards such as Rotom-F and Dodrio appreciate Armaldo's Rapid Spin support.
  • Pokemon with Focus Sash such as Raichu also like Armaldo removing entry hazards for them.
  • Pokemon that can defeat Fighting-types such as Jumpluff and Arbok are good teammates because Armaldo loathes Fighting-types.
  • Pokemon that can defeat Water-types such as Roselia and Poliwrath are also great teammates because Water-types are very popular in PU and they all check Armaldo.
  • Pawniard can Pursuit trap Ghost-types if you are worried about them blocking Rapid Spin.
  • Poliwrath has exceptional type synergy with Armaldo, covering all of Armaldo's weaknesses while Armaldo covers Poliwrath's Grass-type weakness.

Rain Sweeper
########
name: Rain Sweeper
move 1: Swords Dance
move 2: Stone Edge
move 3: Earthquake
move 4: Aqua Jet / X-Scissor
ability: Swift Swim
item: Life Orb / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

  • Swords Dance boosts Armaldo's attack, making it better capable of wallbreaking and sweeping.
  • Stone Edge is a powerful STAB attack.
  • Earthquake OHKOes Probopass, has generally good coverage with Stone Edge, and can break through offensive Poliwrath variants after a Swords Dance boost and with a little residual damage.
  • Even in the rain Armaldo is not that fast, so Aqua Jet is useful priority that also gets an 1.5 boost from the rain.
  • X-Scissor is a secondary STAB that hits the Grass-types such as Tangela that tend to annoy rain teams.
  • Rapid Spin can remove entry hazards if you have teammates weak to them.
  • Knock Off hits bulky Ghost-types such as Gourgeist and defensive Misdreavus hard, and is generally a good utility attack to remove items. It is especially recommended to use Knock Off if you run Rapid Spin, to defeat Ghost-types more easily.

Set Details
========

  • Maximized Attack EVs and maximized Speed EVs make Armaldo hit as hard as possible and as fast as possible, respectively. An Adamant nature is preferred for extra power, as Armaldo does not achieve anything notable with the additional Speed from Jolly.
  • Swift Swim is needed because the speed boost the whole reason why Armaldo functions well in rain teams in the first place.
  • Life Orb is the item of choice as it makes Armaldo hit much harder.
  • Lum Berry is an option as it protects Armaldo from status such as Volbeat's Thunder Wave and Misdreavus's Will-O-Wisp once.

Usage Tips
========
  • Make sure that rain is up as much as possible when Armaldo is in the field, as without rain this set is lackluster.
  • If the opponent has a Poliwrath that is not defensive and does not have Swift Swim, Armaldo can lure it by using Swords Dance as Poliwrath switches in and KOing it with a boosted Earthquake.
  • This set works best mid- and late-game to either break walls or to clean up the opposing team.
  • Use Armaldo to defeat Grass-types such as Roselia and Tangela that trouble rain teams. However, it is recommended to avoid switching in as much as possible as entry hazard damage + Life Orb recoil already wears Armaldo down fast enough, and switching into a Sleep Powder is terrible.

Team Options
========

  • Rain setters such as Volbeat, Golem, Electrode, and Relicanth can provide Armaldo with rain to activate Swift Swim. Relicanth can also set up Stealth Rock for the team.
  • At least one other Swift Swim user, such as Poliwrath, Golduck, Floatzel, or Carracosta is mandatory because with only one Swift Swim user rain is not nearly as threatening. Especially Poliwrath is a great teammate because it covers all of Armaldo's type weaknesses and Armaldo covers Poliwrath's problems with Grass-types.
  • Water-types without Swift Swim such as Swanna and Simipour can also benefit from the rain as their Water-type STAB is boosted. Swanna can also make good use of Hydration in combination with Rest if rain is up.
  • Entry hazard setters such as the aforementioned Golem and Stunfisk help Armaldo score some extra KOes, such as the guaranteed OHKO with Stone Edge against offensive Roselia after Stealth Rock damage. Spikes users such as Roselia are also very helpful as they grant Armaldo a much higher chance to OHKO offensive Poliwrath with a Swords Dance-boosted Earthquake.

Other Options
########

  • A Life Orb-boosted Aerial Ace lures in non-defensive variants of Poliwrath and 2HKOes it on the switch provided that Stealth Rock or at least one layer of Spikes is up.
  • Aqua Tail gets a 1.5 boost in rain, and hits Machoke for neutral damage and Ground-types such as Marowak for super effective damage.
  • Superpower does more damage than Earthquake and hits the same targets, but lowers Attack and Defense after use.
  • Rock Slide is an alternative to Stone Edge if 80% is not your thing, but it's much weaker.
  • The offensive support set can use HP investment over Speed because even with investment Armaldo is not outspeeding a lot, and has decent bulk to make good use of HP EVs.
  • A physically defensive set is an option to Rapid Spin against Pokemon such as Stoutland and Ursaring, but does worse against spinblockers and is much more passive than offensive sets. It also faces competition from other defensive entry hazard removers such as Avalugg, Pelipper, and Torkoal.
  • Armaldo could also be a possible user of Assault Vest but the Special Defense boost doesn't help it take any particular attack and having to lose Stealth Rock and Toxic as well as Leftovers recovery is incredibly detrimental to a Pokemon which is susceptible to all entry hazards and weak to Stealth Rock. For this reason that set is not recommended
Checks & Counters
########

**Ghost-types**: Although they hate switching into a Knock Off, Ghost-types such as Misdreavus, Gourgeist, Haunter, and Dusknoir can block Armaldo's Rapid Spin, preventing it from doing its primary job. However, they do not take on the rain sweeper set particularly well.

**Fighting-types**: Poliwrath and Machoke can wall all Armaldo sets except lure sets with Aerial Ace, and can set up a Rain Dance or Bulk Up on Armaldo. They have a slightly harder time walling the rain sweeper set but can still check it at the very least.

**Faster Pokemon**: Armaldo is easy to wear down because it often takes hazard damage, and coupled with its low Speed and potential Life Orb recoil, faster Pokemon such as Swanna, Pawniard, and Aurorus can usually revenge kill it quite easily. Opposing Swift Swim users such as Golduck and Poliwrath and fast Choice Scarf users such as Raichu and Simipour can also revenge kill Armaldo even in the rain. Especially faster special attackers are problematic because of Armaldo's low Special Defense.

**Status**: Armaldo is vulnerable to all kinds of status. Burns make Armaldo very easy to wall, paralysis makes the rain sweeper set very easy to revenge kill, and Toxic makes both sets even easier to wear down.
 
Last edited:

Grim

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Ready for QC. Armaldo has a lot of options so not sure if all move slashes are right, but they seem fine.
 

Anty

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This should probably be the main set for the swift swim set:
http://www.smogon.com/forums/thread...quicksuspect-vote.3528897/page-3#post-6082528

EQ is pretty much a staple for this set, as most things other moves like knock off hit are KOd by a +2 stone edge, while eq has the ability to severely cripple poliwrath, which is a huge threat to rain.
Life Orb should still be slashed however, and the other moves you have slashed should just be moved to moves


For the offensive support set, i think aqua jet should be removed as it doesnt do much damage to anything, especcially considering the main pokes revenging it are the omnipresent water types (and if that is your teams best way of revenge killing you are doing something wrong). I also feel x-scissor should be moved to moves, as crippling poliwrath is incredibly valuable, however being able to hit pokes like torterra is also nice (then again most targets are crippled by toxic). Other QC thoughts pls


This looks solid, and i will give it a more thorough run through later, as the fixes are mainly nitpicks (eg beartic isnt a rainmaldo partner as rain teams mostly run beartic/armaldo + water type ss)
GrimoireGod
 
I'll QC this after muh fren Anty does but Jolly should be the only slash on the Rapid Spin set, as it lets you spin on most Poliwrath, Golem, and Marowak, which is really important because the main reason you should be using Armaldo is that your team absolutely needs to get hazards off the field, while the extra power isn't nearly as important.
 

Raiza

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Hello there didn't really play the Rain Sweeper set, i gave it a look and it seems alright so will focus on the Offensive Support,

Overview
########

Mentioning weakness to Stealth Rock is important since they limit Armaldo's potential as a spinner
Add that Armaldo finds competition from other offensive Stealth Rock setters but its niche, which consists in access to rapid spin, makes it unique
Talk a bit about Armaldo typing not being that great, as it makes it weak to common types
Great coverage along with high Attack let Armaldo threaten common spinblockers

Moves
========

Nitpick there but can mention that Knock Off limits switch ins into Armaldo in general, and isn't restricted to Ghosts only

Usage Tips
========

Armaldo shouldn't be played as a tank yes, but its bulk is still decent, also when you cite its weakness to stealth rock and the fact it gets worn down quickly, I think this could be moved to overall as it is one of the main Armaldo's drawbacks (i already mentioned stealth rocks, and how they limit its potential, so you can expand that point) and discuss its lack of recovery too maybe

Team Options
========

Mention Pokemon with Sturdy and Focus Sash also appreciate the removal of Entry hazards provided by Armaldo
Kadabra can't take unnecessary hits, and fighting-type Pokemon will mostly switch-in on Armaldo's rapid spin or attacking move, so to defeat them you will either rely on double switches or going into revengekilling, yes Kadabra can tank a hit but there is also a chance to get hit by Circle Throw so yeah wouldn't really list it as a reliable Pokemon to beat them.

nice analysis keep up da work dude GrimoireGod
 
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Grim

The Ghost
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Hello there didn't really play the Rain Sweeper set, i gave it a look and it seems alright so will focus on the Offensive Support,

Overview
########

Mentioning weakness to Stealth Rock is important since they limit Armaldo's potential as a spinner
Add that Armaldo finds competition from other offensive Stealth Rock setters but its niche, which consists in access to rapid spin, makes it unique
Talk a bit about Armaldo typing not being that great, as it makes it weak to common types
Great coverage along with high Attack let Armaldo threaten common spinblockers

Moves
========

Nitpick there but can mention that Knock Off limits switch ins into Armaldo in general, and isn't restricted to Ghosts only

Usage Tips
========

Armaldo shouldn't be played as a tank yes, but its bulk is still decent, also when you cite its weakness to stealth rock and the fact it gets worn down quickly, I think this could be moved to overall as it is one of the main Armaldo's drawbacks (i already mentioned stealth rocks, and how they limit its potential, so you can expand that point) and discuss its lack of recovery too maybe

Team Options
========

Mention Pokemon with Sturdy and Focus Sash also appreciate the removal of Entry hazards provided by Armaldo
Kadabra can't take unnecessary hits, and fighting-type Pokemon will mostly switch-in on Armaldo's rapid spin or attacking move, so to defeat them you will either rely on double switches or going into revengekilling, yes Kadabra can tank a hit but there is also a chance to get hit by Circle Throw so yeah wouldn't really list it as a reliable Pokemon to beat them.

nice analysis keep up da work dude GrimoireGod
Thanks! I didn't add the part about competition as an offensive Stealth Rock user because Stealth Rock is not slashed in the main set. Stealth Rock Armaldo is not that bad but it has really bad 4MSS. :[
 

WhiteDMist

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Overview
########
- Well Throh is gone, so yeah
- Just remove all banned mons in whole analysis in general

Moves
========
- Note for Knock Off that it hits Gourgeist-XL over Haunter, as its Rock STAB already deals with Haunter

Rain Sweeper
########
- Is Leftovers really necessary to be slashed? As a sweeper, longevity isn't really the main goal after all. QC can debate about this I guess. IDK about Lum, but it's probably more helpful imo.

Moves
========
- Throh's gone, so does Aqua Tail need to be in Moves anymore?

Set Details
========
- Armaldo hits 378 Speed with an Adamant nature under Rain, which outspeeds up to Timid Zebstrika. Seeing as Scarf Rotom-F and above still outspeeds Jolly Armaldo in Rain (414 for Armaldo to 447 for Scarf Rotom-F), as does Timid Electrode (416 but not too big of a deal), is there a reason for Jolly to be slashed for the Rain sweeper set? I'm hardly going to be desperate enough to run jolly just to account for sticky web so that i can beat out Leavanny (this set lacks Rapid Spin, and Leavanny kind of hates Stone Edge as much as Armaldo hates Leaf Blade/Storm). What else does Jolly do, because I'm drawing a blank here?
- You make no mention of Lum Berry here.

Team Options
========
- Note Spikers with entry hazards too. Spikes gives Armaldo a much better chance of OHKOing 200 HP special Poliwrath with +2 EQ than Stealth Rock (though having both guarantees it). With Earthquake being a a main move, this KO is particularly important to emphasize.

Checks & Counters
########
- Really just Poliwrath and Machoke now.
- I would also note Special attackers in general, as most can deal a lot of damage to Armaldo's poor special defense. Place that with faster attackers.
- In the end, Ghost-types do stop Armaldo from spinning, so they should be first.
- I would even place Swift Swimmers in faster attackers, as they outspeed Armaldo in Rain as well and have the advantage of super-effective Water moves.
 

Grim

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Did WhiteDMist

Just removed Leftovers from rain sweeper because it doesn't seem that useful (slashes are originally from Magnemite's Armaldo post in the main thread), and put Aqua Tail in OO because it only hits some Ground-types, and I guess Machoke but how good that Pokemon is is still uncertain.
 
Offensive Support:

I honestly think Rock Blast is worse than Stone Edge on the first set (I dislike Rock Blast as a move in general because it's really unreliable but this is a completely seperate reason from my bias against it) because leaving suicide leads at 1 HP means you can spin on them to kill them and remove their hazards at the same time, removing the need to find another time to spin later. Endeavor users can take you down to 1 HP, but on most teams you'd use Armaldo on having a healthy Armaldo with hazards still on the field is worse than no hazards being up but losing Armaldo. The two moves are basically interchangeable otherwise, so i think it makes more sense to slash Stone Edge first on this set, but it's really up to you.

I think that the move order on the fourth slot should be Earthquake / Toxic / X Scissor as Poliwrath isn't as important in this metagame and being able to hit Probopass and catch Pawniard on the switch is really nice since otherwise you're more or less a free switch for them. Poliwrath also takes a decent chunk from Earthquake.

Leftovers is much better than Lum Berry, Misdreavus has fallen way out of favor lately and Armaldo really needs the longevity in order to be able to spin successfully in such a hazard centric metagame.

Mention in usage tips not to be afraid of letting Armaldo die in order to get a spin off, as it can often be the only way to spin at all, which is important as most teams that use Armaldo rely on hazards being off the field in order to function properly.

Remove Barbaracle and Golem from team options, Sash Barbaracle (other than the lead set) is bad and Golem is usually used as a lead and has poor overall synergy with Armaldo.


Rain Sweeper:

Jumpluff isn't a problem for rain since basically every swift swimmer has ice beam / is beartic, so I'd mention another Grass type that Armaldo beats

Mention Relicanth as a rain setter, it's by far the best SR + Rain Dance lead. I wouldn't mention Stunfisk as a rain setter, it's too slow and easily Taunted and Relicanth + Volbeat is all you need on the majority of rain teams.


Also I haven't used it but apparently defensive Armaldo is decent on some teams so I'd make more of a mention of it (and why you would / wouldn't use it) in OO. Also if you want you can mention AV and why it's terrible on this because some people apparently actually use that.

I won't stamp this right away to give other QC members the chance to comment on these changes if they want to as there are quite a lot of them lol.
 

Anty

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1st set:
mention rock blast is weaker but has more accuracy
Also say eq hits fighting types for more than its other moves

I think xscissor should be left at moves (no slash) as u hit psychics hard anyway, and torterra is p much the only grass not crippled by knock off/stone edge, but hates toxic (toxic and eq are also pretty important)

in TO you should give examples of pokes to beat water types

2nd set is good

in oo dont mention av if its terrible (which is rly is)

For c&c mention scarf pokes that can rk the rain sweeper (which is every scarfer)

looking good QC 2/3
 
"Armaldo could also be a possible user of Assault Vest but the Special Defense boost doesn't help it take any particular attack and having to lose Stealth Rock and Toxic as well as Leftovers recovery is incredibly detrimental to a Pokemon which is susceptible to all entry hazards and weak to Stealth Rock. For this reason that set is not recommended"

This is the best way to explain why av is not good so please put it in OO

Also SR should be in moves for the first set for sure
 
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