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Armaldo (Update)

Discussion in 'Uploaded Analyses' started by complete legitimacy, May 13, 2012.

  1. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    [​IMG]
    Armaldo
    Credit to waterwarrior for the original analysis.

    [Overview]

    <p>Armaldo enjoys significant usage in NU for one thing and one thing only: Rapid Spin. Of course, this is in a metagame where many of the top threats require Rapid Spin support, and Armaldo is one of the few viable Pokemon that can provide it. Armaldo stands out among spinners in NU for two reasons; it has the greatest offensive presence of any spinner in NU, as its access to Swords Dance allows it to break through common spinblockers such as Misdreavus and Drifblim. On top of this, Armaldo is one of just a handful of Pokemon that have access to both Stealth Rock and Rapid Spin, which allows it to fill two would-be teamslots by itself. Offensive sets are also effective, as Armaldo can use the aforementioned Swords Dance or utilize a Choice Band to bust through defensive cores. Armaldo is blessed with awesome dual STABs as well, as Rock is a solid offensive type in NU, but it is Armaldo's access to a Bug-type STAB move that allows it to break through the premier physical wall in NU: Tangela. Unfortunately, that's where the positives come to an end.</p>

    <p>While Armaldo's 75 / 100 / 80 defenses might look attractive, especially on the physical side, in reality, Armaldo is extremely slow and prone to being KOed by most decently powered special STAB moves. Even more powerful physical STAB moves, such as Braviary's Brave Bird, will leave Armaldo unable to do to much for the remainder of the game. In addition, Armaldo's typing is poor defensively. Although it only has three weaknesses, it has no useful resistances as well; it takes full damage from the most prominent attacking types in NU, namely Flying, Fighting, and Fire. It is also weak to Stealth Rock, and furthermore takes full damage from Spikes and Toxic Spikes, all of which are highly undesirable in a spinner. To top it all off, Armaldo lacks reliable recovery, which leaves it easily worn down to the point where it is easily outsped and KOed. Despite its glaring weaknesses Armaldo is still one of the best candidates for the job of spinning in NU, with its access to Stealth Rock setting itself apart from Cryogonal.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rapid Spin
    move 3: Stone Edge
    move 4: X-Scissor / Earthquake
    item: Lum Berry / Leftovers
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>Armaldo is one of the best spinners in NU, and this set is one of the major reasons why. Swords Dance lets it break through every spinblocker in the tier, including Misdreavus, that are using a fast spread or that have taken previous damage. After a single Swords Dance, Armaldo reaches an Attack stat of 766, more than enough to let it plow through almost everything in sight. In fact, counters to +2 Armaldo exist only because of Armaldo's four-moveslot syndrome. Bastiodon and Probopass can take on Armaldo that lack Earthquake, while Tangela and Torterra are thorns in Armaldo's side should it lack X-Scissor. However, the primary purpose of this set is not to sweep, but to break through your opponent's spinblocker in order to successfully get a Rapid Spin off, and allow a teammate to sweep. While Armaldo is almost impossible to wall at +2, its lack of Speed and defensive investment leave it prey to common offensive teams; Pokemon such as Magmortar, Gorebyss, and Braviary can halt Armaldo's sweep.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move; although its accuracy might let you down at times, it can still do massive damage to most switch-ins. It helps Armaldo break through spinblockers as well; specifically, after a boost, it OHKOes Drifblim and does upwards of 70% to Misdreavus. The last moveslot is left up to the trainer: X-Scissor is a more reliable secondary STAB move that provides essential coverage on Tangela and Torterra, while Earthquake allows Armaldo to hit Steel-types such as Probopass and Bastiodon, as well as Fighting-types such as Sawk and Gurdurr. While the EdgeQuake combo certainly has its benefits, X-Scissor is usually the preferred choice because it is one of Armaldo's main niches over Golem, other than Rapid Spin. Although Rapid Spin is the main reason to use this set, X-Scissor makes Armaldo a fantastic Tangela lure.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs might look a bit confusing, but they are rather simple. Maximum investment in Attack, along with an Adamant nature, allows Armaldo to hit as hard as possible, and 124 Speed EVs let it outrun uninvested Tangela and 2HKO it after a boost. The remaining EVs increase Armaldo's bulk; 4 EVs are taken out of HP to reduce Stealth Rock damage, which might allow Armaldo a fifth switch into Stealth Rock. Lum Berry is the preferred item as it enables Armaldo to get past spinblockers such as Misdreavus, Drifblim, and Frillish without getting burned by Will-O-Wisp, or even Scald in the latter Pokemon's case. It also comes in handy against foes such as Alomomola, Tangela, Quagsire, and Amoonguss, who will either aim to put Armaldo to sleep or shorten its lifespan with Sleep Powder, Spore, and Toxic, respectively. However, Leftovers is also a good option to grant Armaldo greater longevity. Note that Leftovers enables Armaldo to possibly spin more than once, although not as well, while Lum Berry allows Armaldo to do a better job spinning the first time, with reduced performance after it has been consumed.</p>

    <p>While Battle Armor is the default ability of choice for overall usefulness, this set can also be used with Swift Swim to function on a rain team. With a Swift Swim boost, Armaldo can outspeed Swellow, as well as neutral-natured Choice Scarf Braviary and Gardevoir. In fact, this set is very useful on rain teams because Armaldo packs STAB X-Scissor to hit pesky Grass-types that trouble them, most notably Ludicolo, which takes neutral damage from Ice Beam, rain teams' most common weapon against Grass-types. Should you decide to take this route, a Jolly nature and a spread of 48 HP / 252 Atk / 208 Spe should be used to maximize Attack power while also being able to outpace neutral-natured base 80 Speed Choice Scarf users in rain. Life Orb and Leftovers would be such a set's primary item choices for power and longevity, respectively.</p>

    <p>Even outside of rain, this Armaldo has many other options. Although it is one of the main reasons to use Armaldo in the first place, you can drop Rapid Spin if this task is being handled by a teammate such as Cryogonal. Armaldo can thus use both X-Scissor and Earthquake, which makes it a better standalone sweeper and much harder to wall. Swords Dance can be dropped as well, but this is less recommended as the boosting move is vital in allowing Armaldo to break through spinblockers and become a threatening sweeper. The one exception to this rule is if your team desperately needs a Stealth Rock user; feel free to run Stealth Rock over one of these moves if so. While the support set fills this role more reliably, this set has advantages in greater coverage and power. Finally, an interesting move that Armaldo can also use effectively is Aqua Tail; although illegal with Swift Swim, it is useful to hit unsuspecting Golem. However, it should only be used if Armaldo doesn't require Swords Dance or Rapid Spin, as these moves are generally superior.</p>

    <p>Pokemon that appreciate a field free of entry hazards, such as Charizard, Rotom-S, and Swellow, are naturally great partners for Armaldo. Likewise, entry hazard users, such as Golem, Garbodor, and Cacturne, are also good teammates that complement Armaldo on the offensive side. Quagsire stops this set cold due to Unaware and its resistance to Stone Edge; Grass-types that can switch in and pose an immediate threat to it, such as Exeggutor and Torterra, therefore make for fine partners. In particular, Torterra is probably the greatest partner this set could ask for as it can set up Stealth Rock to weaken defensive cores, provide complementary offense with Swords Dance, Rock Polish, or a Choice Band, and counter Golem with Bullet Seed, thereby preventing it from even setting up Stealth Rock. This set is especially useful on offensive teams because it has great offensive presence of its own along with the capability to provide Rapid Spin support. Gardevoir, Golem, and Garbodor are all exceptional leads for these types of teams, and the former is also a prime choice to set up Rain Dance. One mainstay on offensive teams is Sawk; it and other Fighting-types can easily force out Probopass and Golem. Not only can Armaldo spin away hazards to preserve Sawk's Sturdy, it can also bring Misdreavus to the brink of death, which lets Sawk clean up afterwards.</p>

    [SET]
    name: Support
    move 1: Rapid Spin
    move 2: Stealth Rock
    move 3: Rock Blast / Rock Slide
    move 4: X-Scissor / Knock Off
    item: Leftovers
    ability: Battle Armor
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>While the Swords Dance set is better if Armaldo merely wants to clear the field once, Armaldo can also take advantage of its unique qualities to use Rapid Spin in a more supporting role. This set takes advantage of Armaldo's high base 100 Defense stat to set up Stealth Rock and use Rapid Spin multiple times. While Armaldo's typing is usually a burden defensively, it is uniquely helpful for countering Sawsbuck, one of the most threatening sweepers in NU. Once again, the focus of this set is Rapid Spin, which is is a godsend in a tier where many of the top sweepers are weak to Stealth Rock. Armaldo is one of the few viable users of Rapid Spin in NU, and this set's main difference from the Swords Dance one is its greater utility on more types of teams. Every competitive team should have a Stealth Rock user, and Armaldo might sometimes be the only Pokemon on the team that can set it up. Rather than use the Swords Dance set to spin more effectively, you must compromise and trade the ability to beat spinblockers for the unique qualities of this set; countering certain threats and setting up Stealth Rock.</p>

    <p>Even without investment, Armaldo's attacks still pack a punch thanks to its high base Attack. Dual STAB is usually the way to go, as they have crucial coverage in NU, such as on Swellow and Torterra. Rock Blast is the preferred Rock-type move as it has the same accuracy as Rock Slide, and will usually be at least as powerful, if not more. Being a multi-hit move, it can also break through the frail Substitutes of Haunter, Kadabra, Rotom-S, and Ninjask. However, Rock Slide is still an option for greater reliability. X-Scissor is the move of choice in the last slot, and is especially useful for Sawsbuck, Musharna, and Torterra. Despite this, Knock Off is a solid team support option, as there is an abundance of both Eviolite users and Choice Scarf revenge killers in NU. Using Knock Off on these Pokemon as they switch in will make them much harder to wall or revenge kill. However, X-Scissor is usually the superior choice because Knock Off is very prediction-reliant and Armaldo needs all the longevity it can get.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in HP and Defense, as well as an Impish nature, increases Armaldo's physical defense capabilities as much as possible. However, this set can be more offensively inclined as well; investing in Attack instead of Defense and using an Adamant nature would make Armaldo an offensive tank that can set up Stealth Rock while your opponent switches out. Leftovers is the only item for Armaldo, as it is Armaldo's only form of reliable recovery. Battle Armor is a great ability for a defensive Pokemon, and should be used accordingly. While you'll never notice its effects, critical hits are what usually spell doom for almost all defensive Pokemon. Swift Swim could be used to better check rain teams, but it won't usually make a difference because Armaldo is so hilariously slow, especially uninvested, that every rain sweeper will be able to outspeed it even with Swift Swim active. Stick to Battle Armor.</p>

    <p>There are a few optional changes that can be made to this set. Stone Edge is generally stronger than Rock Blast, and hits a lot harder than Rock Slide. However, the accuracy will let you down and Rock Blast has a lot more utility. Using Toxic over one of Armaldo's attacking moves can make it less of a tank and more of a wall. The loss in coverage won't be a big issue as Armaldo can already break through Substitutes with Rock Blast. However, it won't be able to effectively Toxic stall due to its lack of reliable recovery. Chesto Berry + Rest can rectify Armaldo's need for recovery and give it a second chance at pulling off Rapid Spin, but Armaldo will have to sacrifice coverage. RestTalk should not be considered, however, because this set's main value is its access to both Stealth Rock and Rapid Spin, and a Pokemon that runs Rapid Spin as its only attacking move epitomizes setup fodder.</p>

    <p>As with all spinners, Pokemon that can take advantage of a hazard-free field, such as Magmortar, Swellow, Rotom-S, and Braviary, benefit enormously from Armaldo's presence. As this set can't power through spinblockers, Pursuit support is recommended. Both Absol and Skuntank are great choices for this, but take care not to switch them into Misdreavus's Will-O-Wisp. Wish support benefits Armaldo greatly, as it will frequently be worn down from hazard damage and powerful hits. Alomomola, Flareon, and Lickilicky are all fine candidates for the job, with the former taking on physical attackers and the latter two defending your team against special attackers; the latter two also have access to Heal Bell to help your team even more. Armaldo can be paired with either Lickilicky or Flareon to make a great stall core, as they provide ideal Stealth Rock, Rapid Spin, Wish, and Heal Bell support. As Gorebyss and Quagsire can switch into this set and destroy it all day, Ludicolo is a good partner that can get rid of both of these Pokemon. A spinblocker that can keep Stealth Rock on your opponent's side of the field would be a wise investment; Misdreavus, Drifblim, and Lampent are all Pokemon that can fill this role.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: X-Scissor
    move 4: Superpower
    item: Choice Band
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>While most Armaldo sets take advantage of its access to Stealth Rock, Rapid Spin, or both, this set uses Armaldo's offensive capabilities rather than letting it support other offensive Pokemon. Armaldo is a fine user of Choice Band thanks to its high Attack stat, good bulk, and excellent coverage; it hits hard off the bat and powers through Pokemon that attempt to switch in on Stealth Rock, Rapid Spin, or Swords Dance. It can not only break through some of Armaldo's usual offensive checks, such as Gorebyss, Samurott, and Golem, but even common physical walls, namely Tangela, Torterra, and Regirock. This set fits best on balanced teams that can both provide hazards for Armaldo to take advantage of, and provide complementary offense to break down Armaldo's checks. Additionally, Armaldo can't be counted on to take hits, so defensive teammates are necessary as well.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move and the one that it should be using the most often; it is particularly helpful against the many Flying-type Pokemon in NU. Earthquake is a necessity to hit Steel- and Fighting-types such as Gurdurr and Probopass, and completes the EdgeQuake combination. One of Armaldo's greatest assets is its Bug-type STAB; this set is no exception. X-Scissor is a wonderful secondary STAB to have in the NU metagame, as it is not only reliable but useful for 2HKOing Tangela and Torterra, which Armaldo's other moves fail to do. Rounding out the set is Superpower, which gets coverage on Normal-type special walls that Armaldo can easily switch into, such as Miltank, Lickilicky, and Audino. It's worth noting that Superpower is more powerful than Earthquake against Normal-, Ice-, and Dark-type Pokemon over two turns, but if you expect Armaldo to stay in for three turns or more at a time, Earthquake is the superior choice.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack in tandem with an Adamant nature allows Armaldo to hit as hard as possible. The listed Speed EVs let Armaldo outpace uninvested Tangela to 2HKO it with X-Scissor. The remaining EVs are placed in HP, but take four EVs out of HP so Armaldo can switch into Stealth Rock five times. Battle Armor is the superior choice if you're not using this set on a rain team, but if you are using Swift Swim, run a spread of 48 HP /252 Atk / 208 Spe along with a Jolly nature; this lets Armaldo outrun Swellow and neutral-natured base 80 Choice Scarf users, such as Gardevoir and Braviary. While Aqua Tail is illegal with Swift Swim, it finds some use otherwise by hitting Golem, who is a common switch-in to Armaldo. Rock Blast is also useful on this set for breaking Focus Sashes and Substitutes. Armaldo can switch into Ninjask with ease, and destroy it behind a Substitute before it has a chance to Baton Pass its boosts to a threatening sweeper.</p>

    <p>Ironically, Rapid Spin support is a must when using this set because Armaldo is weak to Stealth Rock and can't afford to switch into it many times. You could run Rapid Spin over Superpower if you can't fit another spinner onto your team; however, it is generally not advised because Cryogonal, Wartortle, and Tentacool can all pick up the slack. Torterra is a great partner for any Armaldo set, and helps this set in particular by setting up Stealth Rock to aid Armaldo's ability to break through walls and clean up after said walls have been broken. Armaldo can get rid of two troublesome Pokemon for Torterra, namely Tangela and opposing Torterra, while Torterra easily gets rid of bulky Water-types that wall Armaldo, such as Quagsire and Alomomola. Cacturne is another great partner for this set, as it can switch into the aforementioned bulky Water-types with ease and set up Spikes for Armaldo to take advantage of. Alternatively, you could pair Armaldo up with Ludicolo, who can switch into both bulky Grass / Poison types such as Amoonguss and Vileplume, as well as Quagsire and Alomomola, and power through them all with Ice Beam or STAB Giga Drain.</p>

    [Other Options]

    <p>A Rock Polish set is very viable on Armaldo, with Life Orb boosting its attack power and Rock Polish doubling its Speed. Stone Edge, Earthquake, and X-Scissor provide an amazing combination of both power and coverage, with each move being useful in the correct circumstances. This set plays very differently to any other set, because it tries to break down walls over time before setting up a sweep against faster revenge killers by using Rock Polish. An EV spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature is the recommended spread, as this lets Armaldo outspeed base 80 Choice Scarf users and Swellow after a single Rock Polish. The main reason that this set doesn't have a more detailed write-up in the main analysis is that it has to make a crucial choice when choosing natures; a Jolly-natured Armaldo is almost completely outclassed by Golem, because even with its super effective STAB, Armaldo only has a very small chance to 2HKO Tangela. Golem has a much better typing both offensively and defensively, as it is granted both STAB EdgeQuake and a resistance to Stealth Rock. While an Adamant nature remedies the lack of power, losing out to Swellow and Choice Scarf Braviary isn't exactly ideal either. The only way this set can beat Tangela is with a little prior damage, and even then the vine monster can just switch out and recover health, then deal with Armaldo later.</p>

    <p>Unfortunately, aside from Rock Polish, every other useful move in Armaldo's movepool is either extremely situational or leaves it outclassed in some way by another Pokemon. Curse is an interesting prospect that Armaldo has the stat spread to use well; it boosts Armaldo's already high Attack and Defense while lowering its already pitiful Speed. Curse is best used on a mono-attacking RestTalk set that tries to accumulate multiple boosts over time. However, using RestTalk leaves Armaldo at the mercy of BW's sleep mechanics; worse still, Armaldo will be easily outsped and KOed by a strong special attack, such as Gorebyss's Hydro Pump. Another boosting move that Armaldo has access to is Hone Claws, which shores up Stone Edge's accuracy issues while also boosting the power of Armaldo's other attacks. However, it is largely outclassed by Swords Dance.</p>

    <p>Finally, Armaldo can be a good sun supporter with its access to Sunny Day. Pokemon such as Charizard require Rapid Spin support, and Armaldo is the best candidate for the job. Not only is Armaldo's weakness to Water-type attacks neutered, Armaldo can also set up Stealth Rock to aid sun sweepers. Cryogonal doesn't appreciate its weakness to Fire-type attacks being amplified, while Wartortle doesn't like its already pitiful Scald being weakened even further.</p>

    [Checks and Counters]

    <p>While few Pokemon can switch into any of offensive Armaldo's moves due to its impressive combination of power and coverage, there are a few Pokemon that stand above the rest. Quagsire is the best counter to Armaldo bar none, as Armaldo can't 2HKO Quagsire even with Choice Band X-Scissor, while Quagsire can use Scald or Toxic to KO Armaldo sooner or later. Alomomola is arguably the best check to Armaldo, as only the Swords Dance set stands a chance of beating it. The only move that 2HKOes Alomomola is +2 Stone Edge, and in return, Waterfall always 2HKOes Armaldo after Stealth Rock. Toxic is an unreliable option, however, as Armaldo is often seen carrying a Lum Berry. Vileplume and Amoonguss are two defensive Grass-types that aren't weak to X-Scissor, and therefore aren't hit hard by Armaldo. They can both take even a +2 Stone Edge and put Armaldo to sleep with either Spore or Sleep Powder. However, as noted before, most Swords Dance Armaldo will carry a Lum Berry to prevent this exact scenario. Weezing is another top-notch check to all Armaldo variants, as it can take a +2 Stone Edge and burn Armaldo before getting rid of its boosts with Clear Smog. Misdreavus can counter all of Armaldo's sets, and most importantly, can prevent it from using Rapid Spin. Misdreavus outspeeds Armaldo and can hit it twice with Will-O-Wisp before Armaldo can connect twice with a Swords Dance-boosted Stone Edge.</p>

    <p>While the list of Pokemon that can switch into offensive Armaldo is small, support variants—especially those that lack Earthquake—are much easier to counter. Regirock, Probopass, and Golem can shrug off all support Armaldo's attacks not named Earthquake, retaliate with STAB Rock-type attacks, or set up Stealth Rock as Armaldo switches out, which not only renders Armaldo's efforts for naught, but also compromises its ability to switch back in. Fighting-types resist both Armaldo's STABs and are dangerous for Armaldo to stay in on. Gurdurr, for example, can boost its stats and recover all of its health back with Drain Punch. Wartortle is a huge pain for Armaldo as it can spin away Armaldo's Stealth Rock and Haze away any boosts that Armaldo has acquired before wrecking it with Scald. Similarly, Gorebyss and Samurott can switch into the support set's weak attacks and OHKO it with Hydro Pump.</p>
  2. DTC

    DTC ˢᵉʳᶦᵒᵘˢ
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    -Where you mention Aqua Tail, mention that it is unfortunately illegal with Swift Swim.

    -Mention Armaldo's merits on a rain team as a rain sweeper. (Gets past rain checks such as Ludicolo)

    -Mention Curse in OO because there's almost nothing there

    -Mention in AC of support a 252 atk spread that uses Adamant > Impish

    -Talk about how Armaldo can be a decent sun supporter where you mention Sunny day

    QC Approve 1/3
  3. breh

    breh ● ︿ ●
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    SD and Rock Polish shouldn't be running Battle Armor. Run Swift Swim instead; although crits become an issue occasionally, it gives you a big advantage against rain teams.
  4. Raseri

    Raseri here to help
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    maybe the support set should be first? It seems to be much more common then the Swords Dance set. Just a suggestion though
  5. erisia

    erisia (macho) brace yourselves
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    Yeah, going by usage statistics alone, Swords Dance is only used 4.3% of the time, and Rock Polish doesn't even appear. Support should be the first set, followed by Swords Dance, followed by Rock Polish, followed by Choice Band, in my opinion. In fact, I'm not really sure if a Rock Polish set is worth being up on site, does it actually achieve something that Golem doesn't? It doesn't even 2HKO Tangela with X-Scissor without an Adamant nature ((43.71 - 52.09%) -- 10.16% chance to 2HKO). You might just be better off mentioning Double Dance in the AC of Swords Dance.
  6. Zebraiken

    Zebraiken what's important
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    Agreeing that Rock Polish should only be mentioned in AC of Swords Dance. Only having a very small chance to 2HKO a common physical wall with your super effective STAB attack isn't particularly great. Is there any benefits to it outside of surprise factor? I hardly find the time to set up with Armaldo anyway... :(

    Regarding the order of the sets, I think it's primarily a decision between which aspect of Armaldo we want to highlight more: spinning, or the combination of Rapid Spin + SR (which I think only Torkoal and Baltoy have in NU, unless I'm forgetting something). In my experience, the SD set has always been superior, but then again I didn't use the defensive set nearly as much. What are your thoughts, guys?
  7. Django

    Django
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    I think Swords Dance is overall a more effective set, but often building a team I come to the point where I need to fit a number of roles onto the same Pokemon, and having Rapid Spin + Stealth Rock is one of the main reasons to use Armaldo over Golem or Regirock. The set I found to be most effective is Stealth Rock / Rapid Spin / X-Scissor with Rock Blast or Aqua Tail in the last slot, running an max Adamant with something like 140 Speed EVs to outspeed most Golem. It comes out on top against most hazard setters in NU, and still hits really hard even without an SD boost. Its a shame it can't break through Misdreavus as well, but the idea is hazards won't be going up in the first place.

    For these reasons, I still think Swords Dance should be the first set. Its the most effective spinning set Armaldo can run, which is primarily what it should be used for. On the support set, an AC mention of an offensive spread would be nice. It still provides team support, just with more of an offensive presence while doing so. Aqua Tail also should be mentioned here, it hits Golem and Probopass much harder.
  8. Steamroll

    Steamroll resident zombie
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    you really have the choice between either setting up and breaking through ghosts to spin, or having another mon take care of ghosts for you. It really does come down to the way your team is built and what you need Armaldo to do. In all honesty Swords Dance should be first because Armaldo has the ability to break through spinners and generally make people think twice before trying to spinblock, while Support has the issue of not being able to break through misdreavus. Just highlight the difference between Swords Dance and Support in the Explanation of Support.
  9. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    I'm pretty busy so I can't update this now, but Oglemi made a post in the RU Aerodactyl analysis that said that the better set should be listed before the more popular set because we should be encouraging people to use the better set for the metagame. Right now it looks like the general consensus is that Swords Dance is the better set, so that'll stay first in the analysis at least right now.
  10. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
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    Ok, I'm finally able to get back to working on this, and I've implemented DTC's changes for QC 1/3. Like my previous post says, I've left SD above Support. As for Rock Polish, I'm not really sure what to do. You could run Adamant to have a good chance to 2HKO Tangela, but then you're slower than Swellow and neutral base 80 Scarfers at +2. Whether we should make it differentiate from Golem to make a worse set or make a better set almost completely outclassed by Golem is the problem, and there's always the question if it shouldn't have a set at all.
  11. Zebraiken

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    Very thorough skeleton. One thing, though; I'd like to see CB Sawk or Fighting-types in general (although Sawk benefits most) in AC of the SD set. Armaldo lures and brings Misdreavus to the brink of death, and it handles Tangela and Musharna with a +2 X-Scissor. Armaldo also spins off SR or Spikes that would break Sawk's Sturdy. Sawk / Gurdurr scare off the Probopass, Golem, and other Pokemon that usually beat Armaldo one-on-one because they resist its STAB moves. You already have Torterra mentioned for beating Quagsire, but I'd like you to mention that it beats Golem really easily too (and it can even prevent SR from coming up in the first place with Bullet Seed). I also like Django's suggestion of having Aqua Tail in AC, especially since a lot of people seem to think Armaldo is easy pickings for Golem and friends.

    As far as Rock Polish goes... I really don't like the set at all. It'd be better if Armaldo could both 2HKO Tangela -and- outrun Swellow and friends, but having to pick between one or the other is really a deal breaker for me. Not being able to 2HKO a wall with your super effective STAB attack isn't exactly my idea of "good", y'know? And if you're really just in it for the Speed boost, you certainly could just run the standard SD set on a rain team with Swift Swim, and then you get Rapid Spin and a way to boost your Attack as well. It just seems inferior in most situations... just leave it as an OO mention, really.

    I'm so disappointed it doesn't get Rain Dance itself. :< Is ChestoRest worth a mention in OO or perhaps AC of the bulky set? Armaldo has no recovery outside of that, and ChestoRest could give Armaldo a second shot at spinning away hazards.

    In Checks and Counters, mention Fighting-types (Gurdurr, specifically, although others work too). They resist both of Armaldo's STABs and Gurdurr/Throh can simply set up all over Armaldo, especially the bulkier set. I would also give a slight nod to Probopass and Bastiodon when you mention Golem, since they can both set up SR and resist almost Armaldo's STAB moves as well (although EQ sucks).

    Outside of that, I think you got pretty much everything. Good job. Once my changes are implemented, QC APPROVED (2/3)


    Also, since it seems no one addressed this:

    While Swift Swim does get you a nifty Speed boost in rain, it's really not as much as an advantage as you might think. Opposing rain teams demolish Armaldo (hi Gorebyss/Floatzel/Ludicolo/etc) and they all outspeed even in rain, mostly because Armaldo is abysmally slow. It can just barely outrun Modest Gorebyss if you're running max Speed + Jolly, but that's really a stretch and Modest Gorebyss is the rarer of the two options, anyway. A big mention in AC is what I'd do, and it's what the OP has already.
  12. Steamroll

    Steamroll resident zombie
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    jesus christ zebraiken...

    QC Approved 3/3
  13. Raseri

    Raseri here to help
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    I know it is a bit late but would an AC mention of Rapid Spin on the Choice Band set be viable? One of the defining features of Armaldo compared to every other rock-type is Rapid Spin. It would be set up fodder but sometimes you desperately need to spin. It just seems like a waste of Armaldo's potential to not mention his best move.
  14. complete legitimacy

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    I'll mention it, but I think I'll say that it's generally not advised since you would be carrying a spinner to partner with that set already.

    EDIT: This is written now.
  15. Perfexionist

    Perfexionist

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    I went through this and did an amateur GP check. Overall, it was a good write-up. I made a few technical changes, in addition to some changes I think help with clarity and flow.

    Changes Illustrated (open)
    [Overview]

    <p>Armaldo enjoys significant usage in NU for one thing and one thing only: Rapid Spin. Of course, this is an a metagame where many of the top threats require Rapid Spin support, and Armaldo is one of the few viable Pokemon able to provide it. Armaldo stands out among spinners in NU for two reasons;. First, it has the largest offensive presence of any spinner in NU, as its access to Swords Dance allows it to break through common spinblockers such as Misdreavus and Drifblim, a. Second, Armaldo is even fewer among thoseamong the few that have access to both Stealth Rock and Rapid Spin, allowing it to fill two would-be teamslots by itself. Offensive sets are also effective, as Armaldo can use the aforementioned Swords Dance or utilize a Choice Band to bust through defensive cores. In addition, Armaldo is blessed with awesome dual STABs as well, with– Rock and Bug. Rock-type attacks beingare a solid offensive type in NU, but it isand Armaldo' has access to a Bug-type STAB move, X-Scissor, that allows it to break through the premier physical wall in NU: Tangela. Unfortunately, that's where the positives come to an end is the extent of Armaldo’s advantages.</p>

    <p>While Armaldo's 75/100/80 defenses may look attractive, especially on the physical side, in reality Armaldo is extremely slow and prone to being killed by most decently powered special STAB moves. Even the more powerful physical STAB moves such as Braviary's Brave Bird will leave Armaldo unable to do to much for the remainder of the game. This also Furthermore, this is not aided by Armaldo's poor applications of its typing on the defensive sidedefensive typing; although it only has three weaknesses, it has virtually no resistances, as well, takingnd it takes full damage from the most prominent attacking types in NU, such as: Flying-, Fighting-, and Fire-type attacks. Armaldo's typing also leaves it weak to Stealth Rock, which is undesirable enough for a spinner, not even including that; in addition, Armaldo takes full damage from Spikes and Toxic Spikes as well. Armaldo cannotis unable to adequately compensate for its weaknesses enough as a spinner asbecause it lacks reliable recovery, allowing it to be easily worn down to the point where it is easily outsped and KOed. Nevertheless, despite its glaring weaknesse. Nevertheless, Armaldo is still one of the best spinner candidates for the job of spinning in NU, especially whenin NU, especially considering that its access to Stealth Rock allows it to sets itself apart from Cryogonal.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rapid Spin
    move 3: Stone Edge
    move 4: X-Scissor / Earthquake
    item: Lum Berry / Leftovers
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>Armaldo is one of the best spinners in NU, and this set is one of the major reasons why. Armaldo can use Swords Dance to break through every spinblocker in the tier, including Misdreavus if it's using a fast spread or has taken previoustaking down an enemy Misdreavus if it is running a fast set or has already taken damage. After a single Swords Dance, Armaldo reaches an Attack stat of 766, which is more than enough to plow through almostnearly everything in sight. In fact, the only reason a few Pokemon are able to wall Armaldo at +2 are only able to do so because of itsis because Armaldo suffers from four-moveslot -syndrome. Bastiodon and Probopass can take any Armaldo that lacks Earthquake, while Tangela and Torterra are thorns in Armaldo's side should it lack X-Scissor. However, the primary purpose of this set is not to sweep, it isbut to break through yourthe opponent's spinblocker in order to successfully get a Rapid Spin off, allowin the hopes of enabling a teammate to sweep. Of course, that is not to say that Armaldo is not capable of sweeping,; but although, while it is practically unwallable at +2, its lack of Speed and defensive investment make it prey to commonplace run-of-the-mill offensive teams, using that use Pokemon such as Magmortar, Gorebyss, and Braviary to halt Armaldo's sweep.</p>

    <p>Stone Edge is the most powerful STAB move Armaldo has access to, and a. Although it's accuracy may let you down at times, it is still capable of doing massive damage to most switch-ins. It is very importantn addition, it is a crucial tool to break through spinblockers as well, OHKOing Drifblim and doing upwards of 70% to Misdreavus at +2. The last moveslot is up for grabs by two moves, mainlyprimarily filled by one of two moves: X-Scissor and Earthquake. X-Scissor is a more reliable secondary STAB move that is alsoand is essential for coverage, laying the hurt on Tangela and Torterra which would otherwise stand in Armaldo's way. However, Earthquake is also a great choice that, allowsing Armaldo to hit Steel-types such as Probopass and Bastiodon, as well asin addition to Fighting-types such as Sawk and Gurdurr. While the EdgeQuake combo certainly has its benefits, X-Scissor is usually the preferred choice because it is one of Armaldo's main niches over Golem, other than Radvantage, besides rapid Sspin. Although Rapid Spin is the main reason to use this set, X-Scissor makes Armaldo a fantastic Tangela lure among other benefits.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs may look a bit confusing, but they are ratheractually quite simple. Maximum investment in Attack along with an Adamant nature allows Armaldo to hit as hard as possible, and 124 Speed EVs are necessary to outspeed minimum Speed Tangela, which is 2HKOed at +2. The remaining EVs are used to increase Armaldo's bulk, with 4 EVs taken out of HP to reduce Stealth Rock damage, allowing Armaldo a possible fifth switch-in to Stealth Rock should it come to that, if needed. Lum Berry is theis set’s preferred item to, allowing Armaldo to get past spinblockers such as Misdreavus, Drifblim, and Frillish without getting burned by Will-O-Wisp, or even Scald in the latter's case. It -- or Scald in the case of the latter. A Lum Berry also comes in handy against foes such as Alomomola, Tangela, Quagsire, and Amoonguss, which will either aim toaim to either put Armaldo to sleep with Sleep Powder or Spore, or shorten its lifespan by using Toxic. However, Leftovers is also a goosolid option, ensurgranting Armaldo has greater longevity. Note that Leftoversum Berry's primary purpose is to allows Armaldo to possibly spin more than once, although not as well, while Lum Berry allows Armaldo to do a better job spinning the firstdo an exceptional job with one spin, whereas Leftovers gives Armaldo the opportunity to spin multiple times, with reduced performance after it has been consumedalbeit not as effectively.</p>

    <p>While Battle Armor is the default ability of choice for its overall usefulness, this set can also be used with Swift Swim to function on a rain team. In the rain with a Swift Swim boost, Armaldo can outspeed Swellow, Adamant Choice Scarf Braviary, and Modest Choice Scarf Gardevoir. In fact, this set is very useful on rain teams because Armaldo can hit the pesky Grass-types that trouble rain teams with its STAB X-Scissor, m. Most notably, Armaldo hits Ludicolo, which takes neutral damage from Ice Beam, the most common move used on rain teams use to hit Grass-types. If you are using this set on a rain team with Swift Swim, a Jolly nature and a spread of 48 HP / 252 Atk / 208 Spe should be used to maximize Attack power while also being able to outpace neutral-nature Choice Scarf base 80 Speed Pokemon at +2 Speed. A Life Orb or Leftovers would be the primary item choices of this build, with ts for this build. The former grantings added power, and the latter grantings added longevity.</p>

    <p>Even when not being used on aoutside of rain teams, Armaldo stillthis set has many more options when using this set than justthan the moves listed. Although it is one of the main reasons to use Armaldo in the first place, you can drop Rapid Spin if it is already handled by a teammate such as Cryogonal. This opens up Armaldo to be able is already using it. This allows Armaldo to use both X-Scissor and Earthquake, making it a better standalone sweeper, capable of muscling through Tangela and Torterra as well as Probopass. Likewise, you can drop Swords Dance in orderf you want to add more coverage while keepmaintaining Rapid Spin. However, this is not recommended, as Swords Dance allows Armaldois the reason Armaldo is able to break through spinblockers and become a threatening sweeper in the first place. However, tThe one exception to this rule is if you so desperately need Stealth Rock on your team, but lack a teammate that can set it up. While this is borderings on the support set's territory, this seit has advantages such as greater coverage and more power. Finally, another interesting move that Armaldo can also use effectively is Aqua Tail. Although illegal with Swift Swim, it is useful to hit unsuspecting Golem. However, itAqua Tail should only be used if Armaldo doesn't require Swords Dance or Rapid Spin as; otherwise, it' is inferior to Armaldo's other moves available to it.</p>

    <p>Pokemon that appreciatethrive in a field free of entry hazards are by default great partners for Armaldo. Some of the more prominent threats that fall into this category are Charizard, Rotom-S, and Swellow. Likewise, Pokemon that can set up entry hazards are also good teammates, allowing Armaldo to better complete its job better on the offensive side. Golem, Garbodor, and Cacturne are all great choices. Quagsire stops this set cold due to Unaware and its resistance to Stone Edge; because of this, Grass-types that can switch in and pose an immediate threat such as Exeggutor and Torterra are also fine partners. In particular, Torterra is probably the greatmay be the best partner this set could ask for as i. It can set up Stealth Rock to weaken defensive cores, provide complimentary offense with either Swords Dance, Rock Polish, or a Choice Band, and it counters Golem by preventing it from even setting up Stealth Rock with Bullet Seed. This set is especially useful on offensive teams because it has a large offensive presence of its own while, and is still able to providinge Rapid Spin support. Gardevoir, Golem, and Garbodor are all exceptional leads for these types of teams, and the former is also a prime choice to set up Rain Dance. One mainstay on offensive teams is Sawk; it and other Fighting-types can easily force out Probopass and Golem, andwhile Armaldo can bring Misdreavus to the brink of death leaving Sawk able to clean up, but not before, in addition to spinning away hazards to ensure that Sawk's Sturdy stays intact, leaving Sawk to clean up.</p>

    [SET]
    name: Support
    move 1: Rapid Spin
    move 2: Stealth Rock
    move 3: Rock Blast / Rock Slide
    move 4: X-Scissor / Knock Off
    item: Leftovers
    ability: Battle Armor
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>While the Swords Dance set is better if Armaldo is merely trying to get a Rapid Spin off, Armaldo can also take advantage ofutilize its unique qualities to use, using Rapid Spin in a more supportingve role. This set utilizes Armaldo's high base 100 Defense stat to set up Stealth Rock and use Rapid Spin over a long period of time. While Armaldo's typing is usually a burden defensively, it is unique in that it is very helpful for countering Sawsbuck, one of the most threatening new Pokemon in NU. Once again, the focus of this set isis set is built around Rapid Spin, and how to get the most out of it. Quite frankly, the move is a godsend in NU, whereas many of the top sweepers are weak to Stealth Rock. Armaldo is one of the few viable users of Rapid Spin in NU, and this set differentiates from the Swords Dance set is that itby findsing more utility on more typesa wider range of teams. Every competitive team should have a Stealth Rock user, and sometimes Armaldo is the only candidate to set it up on the team. Rather than use its Swords Dance set to become a better spinner, youit must compromise and trade the ability to beat spinblockers for the qualities that this set provides;: being a utility counter against certain threats and access to Stealth Rock. Stealth Rock is very important to get up because, as mentioned numerous times already, many of the top threats are weak to it and there areis a lack of viable spinners to get rid of it.</p>

    <p>Even without investment, Armaldo can still take advantage of its high base Attack by using its attacking moves. Usually, Armaldo's dual STABs are the way to go, as they both hit crucial Pokemon in NU such as Swellow and Torterra. Rock Blast is the preferred Rock-type STAB move, because it has the same accuracy as Rock Slide, and will usually be at least as powerful, if not more powerful most of the time, than it. It also holds the advantages of being a multi-hit move, such asable to breaking through the frail Substitutes of Haunter, Kadabra, Rotom-S, and Ninjask. However, Rock Slide is still an option to, ensureing reliability. X-Scissor is the move of choice in the last slot, and is especially useful for Sawsbuck, Musharna, and Torterra, all of which can pose a major threat to a team. Despite this, Knock Off is a solid option as well to support the team. Knock Off is a great move in NU, where there is an abundance of Eviolite users as well asnd Choice Scarf-holding revenge killers. Using Knock Off as they switch in is a great boost to your team's sweepers, as they will bemaking them harder to wall and impossible to revenge kill. However, X-Scissor is usually the superior choice because Knock Off is very prediction-reliant and Armaldo needs all the longevity it can get.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in HP and Defense, in tandem with an Impish nature, increases Armaldo's physically defense capabilities as much as possible in tandem with an Impish nature. However, this set can also be more offensively inclined as well. Using 252 Attack EVs instead of putting them in Defense makes Armaldo an offensive tank that can set up Stealth Rock while your opponent switches out. An Adamant nature would be preferred over Impish in this case. Leftovers is a very important item for Armaldo, as it is the only form of reliable recovery that it has access to. Therefore, no other item should be considered. Battle Armor is a great ability for a defensive Pokemon, and should be used accordingly. While you'll never notice its effects, critical hits are what usually spell doom for almost all defensive Pokemon. Swift Swim could be used to better check rain teams better, thoweverugh it really won't make a difference because Armaldo is so hilariously slow, especially uninvested, that every rain sweeper will be able to outspeed it, even with Swift Swim active. Stick to Battle Armor.</p>

    <p>There are a few optional changes that can be made to this set. Stone Edge is more reliable than Rock Blast, and has a greater chance of being more powerfulhitting harder than Rock Blast as well as Rock Slide. However, the accuracy will let you down and Rock Blast has a lotmuch more utility. Using Toxic over one of Armaldo's attacking moves can make it less of a tank and more of a wall. The loss in coverage won't be a big issue, since Armaldo can already break through Substitutes with Rock Blast. However, Armaldo won't be able to effectively stall out Toxic due to its lack of recovery. In an attempt to rectify Armaldo's need for recovery, Rest can be used along with a Chesto Berry to give Armaldo a second chance at getting off a Rapid Spin or aiding the team. Although,If you go this route, you will once again you will have to make the choice between X-Scissor or a Rock-type STAB move. This is a much better option than using RestTalk, because this set is mainly valued for is having both Stealth Rock and Rapid Spin, and hleaving Rapid Spin as your only attacking move is the epitome of setup fodder.</p>

    <p>As with all spinners, Pokemon that can take advantage of a hazard-free field benefit enormously from Armaldo's presence. Magmortar, Swellow, Rotom-S, and Braviary are all Pokemon that can deal more damage when Stealth Rock isn't up. Since this set can't power through spinblockers, Pursuit support is recommended to trap and kill them. Both Absol and Skuntank are great choices for this, although you must take care as to not switch them into Will-O-Wisp from Misdreavus. Wish support benefits Armaldo greatly, as it will frequently be worn down from hazard damage and powerful hits. Alomomola, Flareon, and Lickilciky are all fine candidates for the job, with t. The former takinges on physical attackers, and the latter two defending against special attackers, while also having and have access to Heal Bell to, which only helps the team even more. Using Lickilicky or Flareon with Armaldo makes a great core for stall teams, as they provide ideal support of Stealth Rock, Rapid Spin, Wish, and Heal Bell. Since Gorebyss and Quagsire can switch into this set and destroy wit all dayh ease, Ludicolo is a good partner that can get rid of both of these Pokemonthreats. A spinblocker that can keep Stealth Rock on your opponent's side of the field would be a wise investment; Misdreavus, Drifblim, and Lampent are all Pokemon that can fulfill this role.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: X-Scissor
    move 4: Superpower
    item: Choice Band
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>While most Armaldo sets take advantage of its access to Stealth Rock, Rapid Spin, or both, this set uses Armaldo's offensive capabilities rather than, as opposed to supporting other offensive Pokemon. Armaldo is a fine user of Choice Band user due to its high Attack stat, good bulk, and excellent coverage. This set hits hard off the bat to power through Pokemon that attempt to switch in on either Stealth Rock, Rapid Spin, or Swords Dance. Therefore, it can break through some of Armaldo's offensive checks such as Gorebyss, Samurott, and Golem. The coverage of Armaldo's moves alone makes this set difficult to wall, and Armaldo can break through common physical walls such as Tangela, Torterra, and Regirock. This set fits best on balanced teams that can not only provide hazards for Armaldo to take advantage of, but also provide complimentary offense that breaks down Armaldo's checks. Armaldo also can't be counted on to take hits, making defensive Pokemon that are common on balanced teams necessary as well.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move, and the one that it should be using thuse most often. It is helpful against the many Flying-type Pokemon in NU, and just in general should beshould be generally used to hit bulky Water-types such as Alomomola (although notwith the exception of Quagsire) and Grass / Poison type Pokemon such as Vileplume and Amoonguss. Earthquake is a necessity to hit Steel-types and Fighting-types such as Gurdurr and Probopass, and completes the EdgeQuake combination. One of Armaldo's greatest assets on any set is its Bug-type STAB move, and this set is no exception. X-Scissor is a wonderful secondary STAB to have in the NU metagame, as it is not only reliable but useful for 2HKOing Tangela and Torterra, that which Armaldo's other moves fail to do. Rounding out the set is Superpower, which gets coverage on Normal-type special walls that Armaldo should be able to switch into easily, such as Miltank, Lickilicky, and Audino. Armaldo should always be able to force these Pokemon out, and if they don't see it as a threat then they will find out that Armaldo's bite is worse than its bark by, getting destroyed by Superpower. It's worth noting that Superpower is more powerful than Earthquake over two turns, but if you expect Armaldo to stay in for three turns or more thean Earthquake is the superior choice.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack in tandem with an Adamant nature allows Armaldo to hit as hard as possible. The recommended Speed EVs are used to outspeed minimum Speed Tangela as it, which is 2HKOed by X-Scissor; the remaining EVs are placed in HP. Taking four EVs out of HP and moving them to Defense allows Armaldo to hit an HP numberreach an HP stat that allows Armaldo to switch into Stealth Rock five times, whileereas not removing the EVs only grants it a maximum of four Stealth Rock switch-ins. Battle Armor is the superior choice if not using this set on a rain team, but if that is the case. If it is being used on a rain team, then a different EV spread should be used. A spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature allows Armaldo to retain near maximum power, while also allowing it to outspeeding Swellow and neutral-nature Choice Scarf users with base 80 Speed, such as Gardevoir and Braviary. WhileThough Aqua Tail is illegal with Swift Swim, it finds some use otherwise by hitting Golem, which tends to switch into Armaldo frequently. While most players expect nothing more than Rock Blast or X-Scissor from Armaldo, using Aqua Tail, either on the switch or once Golem's Sturdy, is broken eliminates the giant rock once and for all. Speaking of Rock Blast, it is also useful on this set as a utility move for breaking Focus Sashes and Substitutes. Armaldo can switch into Ninjask with ease, and destroy it behind a Substitute before it has a chance to Baton Pass its boosts to a threatening sweeper.</p>

    <p>Ironically, Rapid Spin support is a must when using this set, because Armaldo is weak to Stealth Rock and can't afford to switch into it many times when it' is not running Rapid Spin. You could run Rapid Spin over Superpower if you can't fit another spinner onto your team; however, it is generally not advised because Cryogonal, Wartortle, and Tentacool can all pick up the slack. Torterra is a great partner for any Armaldo set, and helps this set in particular by setting up Stealth Rock to aid Armaldo's ability to break through walls, as well as provideing complimentary offense afteronce those walls are broken. Armaldo can get rid of two troublesome Pokemon for Torterra, such as Tangela and opposing Torterra, while Torterra easily gets rid of bulky Water-types that wall Armaldo, such as Quagsire and Alomomola. Cacturne is another great partner for this set, as it switches into the aforementioned bulky Water-types with ease and can set up Spikes for Armaldo to take advantage of as they switch out. Alternatively, you could pair Armaldo up with Ludicolo and achieve optimum results. Ludicolo can switch into both bulky Grass / Poison types such as Amoonguss and Vileplume (although it has to watch out for Spore or Sleep Powder), as well asin addition to Quagsire and Alomomola. It can then power through them all with Ice Beam or a STAB Giga Drain.</p>

    [Other Options]

    <p>A Rock Polish set is very viable on Armaldo, with Life Orb boosting its attack power and Rock Polish doubling its Speed without resorting to Swift Swim. Stone Edge, Earthquake, and X-Scissor provide an amazing combination of both power and coverage, with each move being useful in the correct circumstances. This set plays very differently to any other set, because it tries to break down walls over time before setting up a sweep against faster revenge killers by using Rock Polish. An EV spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature is the sread that should be used, outspeeding Choice Scarf users with base 80 Speed, as well as Swellow, after a single Rock Polish. The main reason that this set doesn't have a more detailed write-up in the main analysis is that it has to make a crucial choice between Jolly or Adamant when choosing natures; a. A Jolly-natured Armaldo is almost completely outclassed by Golem, because even with its super effective STAB move, Armaldo only has a very small chance to 2HKO Tangela. Golem has much better typing both offensively and defensively, as it is granted both STAB EdgeQuake and a resistance to Stealth Rock. While an Adamant nature remedies this issue, losing out to Swellow and Choice Scarf Braviary at +2 isn't exactly ideal eitherideal. The only way this set can beat Tangela is with a little prior damage, and even then the vine monster can just switch out and recover its health to deal with Armaldo later.</p>

    <p>Unfortunately, aside from Rock Polish, every other useful move in Armaldo's movepool is either extremely situational or is outclassed in some way by another Pokemon. Curse is an interesting prospect due to Armaldo's good stat spread for it. Curse can boost Armaldo's already high Attack and Defense while lowering its already pitiful Speed, making it a good trade-off. Curse is best used by making Armaldo a mono-attacking RestTalk sweeper, which allows it to try to accumulate multiple boosts over time. Using RestTalk leaves Armaldo at the mercy of BW's sleep mechanics, but otherwise it will be easily outsped and KOed by a strong special attack, such as Gorebyss's Hydro Pump. Another boosting move that Armaldo has access to is Hone Claws, which buffs up Stone Edge's accuracy issues while also boosingand boosts the power of Armaldo's other attacks. However, itHone Claws is largely outclassed by Swords Dance. Finally, Armaldo can be a good sun supporter with its access to Sunny Day. Pokemon such as Charizard require Rapid Spin support, and Armaldo is the best candidate for the job. Not only is Armaldo's weakness to Water-type attacks neutered, but Armaldo can also set up Stealth Rock to aid sun sweepers. Cryogonal doesn't appreciateenjoy its weakness to Fire-type attacks being amplified, while Wartortle doesn't like its already weak Scald being weakened even further.</p>

    [Checks and Counters]

    <p>While few Pokemon can switch into all of Armaldo's moves on an offensive set, due to its impressive coverage and power, there are a few Pokemon that stand above the rest. Quagsire is the best counter to Armaldo bar none, as Armaldo can't 2HKO Quagsire, as even with a Choice Banded X-Scissor Armaldo can't 2HKO Quagsire. Quagsire is then free to use Scald or Toxic on Armaldo, which will eventually kill Armaldo sooner or later. Alomomola is arguably the best check to Armaldo, as only the Swords Dance set stands a chance of beating it. Only a +2 Stone Edge is able to 2HKO Alomomola, and in returnbut Waterfall is a guaranteed 2HKO after Stealth Rock. Toxic is an unreliable option for Alomomola to use on Armaldo, as Armaldo will often carry a Lum Berry. Also, Vileplume and Amoonguss are two defensive Grass-types that don't bear a weakness to X-Scissor, and therefore aren't hit hard enough by Armaldo. They can both take even a +2 Stone Edge, no easy feat, and put Armaldo to sleep with either Spore or Sleep Powder. However, as noted before, most Swords Dance Armaldo sets will carry a Lum Berry to prevent against this exact scenario. Weezing is another top-notch check to all Armaldo variants, as it can take a +2 Stone Edge and burn Armaldo before getting rid of its boosts with Clear Smog. Misdreavus can counter all of Armaldo's sets, and, most importantly, can prevent it from using Rapid Spin. Misdreavus outspeeds Armaldo, and can hit it twice with Will-O-Wisp before Armaldo can connect twice with a Swords Dance-boosted Stone Edge.</p>

    <p>While the list of Pokemon that can switch into offensive varaints of Armaldo is small, it increases ever larger onceas you include the number of Pokemon that can switch into support varinats, especially thoseparticularly ones that lack Earthquake. Regirock is a prime example of this, as it can easily take on support Armaldo by shrugging off all of its attacks and retaliating with Stone Edge. Also, Regirock can make Armaldo's life a lot hardermuch more difficult by using Stealth Rock as it switches out,. This not only makinges Armaldo's efforts in vainfutile, but also compromisinges its ability to switch back in. In addition, Probopass is a harsolid counter to any Armaldo set lacking Earthquake as well, as. Probopass can also set up Stealth Rock as Armaldo switches out, and it carries the threat of a super effective Power Gem in its arsenal. Otherwise, Probopass can also choose to wall Armaldo to eternity as well. Golem is a major offensive threat thao Armaldo. It can take both of Armaldo's STAB moves comfortably while posing, and it poses the double threat of STAB Rock-type attacks and access to Stealth Rock, too, making it a lose-lose situation for Armaldo shouldif the opponent predicts correctly. Fighting-types resist Armaldo's STAB combination and are dangerous for Armaldo to stay in on. Gurdurr is a prime example of this, as Armaldo is purely setup fodder while Gurdurr can boost its stats infinitely and, in the end, recovers all of its health back with Drain Punch in the end. Wartortle is a huge pain for Armaldo, as it can. It is able to spin away the Stealth Rock that Armaldo tries to set up, and can Haze away any boosts that Armaldo has acquired before wrecking it with Scald. Similarly, Gorebyss and Samurott can switch into weak hits from the support set, and OHKO Armaldo with Hydro Pump.</p>


    Changes Implemented (open)
    [Overview]

    <p>Armaldo enjoys significant usage in NU for one thing and one thing only: Rapid Spin. Of course, this is a metagame where many of the top threats require Rapid Spin support, and Armaldo is one of the few viable Pokemon able to provide it. Armaldo stands out among spinners in NU for two reasons. First, it has the largest offensive presence of any spinner in NU, as its access to Swords Dance allows it to break through common spinblockers such as Misdreavus and Drifblim. Second, Armaldo is among the few that have access to both Stealth Rock and Rapid Spin, allowing it to fill two would-be teamslots by itself. Offensive sets are also effective, as Armaldo can use the aforementioned Swords Dance or utilize a Choice Band to bust through defensive cores. In addition, Armaldo is blessed with awesome dual STABs – Rock and Bug. Rock-type attacks are a solid offensive type in NU, and Armaldo has access to a Bug-type STAB move, X-Scissor, that allows it to break through the premier physical wall in NU: Tangela. Unfortunately, that is the extent of Armaldo’s advantages.</p>

    <p>While Armaldo's 75/100/80 defenses may look attractive, especially on the physical side, in reality Armaldo is extremely slow and prone to being killed by most decently powered special STAB moves. Even the more powerful physical STAB moves such as Braviary's Brave Bird will leave Armaldo unable to do much for the remainder of the game. Furthermore, this is not aided by Armaldo's poor defensive typing; although it only has three weaknesses, it has virtually no resistances, and it takes full damage from the most prominent attacking types in NU: Flying-, Fighting-, and Fire-types. Armaldo's typing also leaves it weak to Stealth Rock, which is undesirable for a spinner; in addition, Armaldo takes full damage from Spikes and Toxic Spikes. Armaldo is unable to adequately compensate for its weaknesses as a spinner because it lacks reliable recovery, allowing it to be easily worn down. Nevertheless, Armaldo is still one of the best spinner candidates in NU, especially considering that its access to Stealth Rock sets it apart from Cryogonal.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rapid Spin
    move 3: Stone Edge
    move 4: X-Scissor / Earthquake
    item: Lum Berry / Leftovers
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>Armaldo is one of the best spinners in NU, and this set is one of the major reasons why. Armaldo can use Swords Dance to break through every spinblocker in the tier, taking down an enemy Misdreavus if it is running a fast set or has already taken damage. After a single Swords Dance, Armaldo reaches an Attack stat of 766, which is more than enough to plow through nearly everything in sight. In fact, the only reason a few Pokemon are able to wall Armaldo at +2 is because Armaldo suffers from four-moveslot-syndrome. Bastiodon and Probopass can take any Armaldo that lacks Earthquake, while Tangela and Torterra are thorns in Armaldo's side should it lack X-Scissor. However, the primary purpose of this set is not to sweep, but to break through the opponent's spinblocker in order to successfully get a Rapid Spin off, in the hopes of enabling a teammate to sweep. Of course, that is not to say that Armaldo is not capable of sweeping; but, while it is practically unwallable at +2, its lack of Speed and defensive investment make it prey to run-of-the-mill offensive teams that use Pokemon such as Magmortar, Gorebyss, and Braviary.</p>

    <p>Stone Edge is the most powerful STAB move Armaldo has access to. Although its accuracy may let you down at times, it is capable of doing massive damage to most switch-ins. In addition, it is a crucial tool to break through spinblockers, OHKOing Drifblim and doing upwards of 70% to Misdreavus at +2. The last moveslot is primarily filled by one of two moves: X-Scissor and Earthquake. X-Scissor is a more reliable secondary STAB move and is essential for coverage, laying the hurt on Tangela and Torterra which would otherwise stand in Armaldo's way. However, Earthquake is also a great choice, allowing Armaldo to hit Steel-types such as Probopass and Bastiodon, in addition to Fighting-types such as Sawk and Gurdurr. While the EdgeQuake combo certainly has its benefits, X-Scissor is usually the preferred choice because it is Armaldo's main advantage, besides rapid spin. Although Rapid Spin is the main reason to use this set, X-Scissor makes Armaldo a fantastic Tangela lure.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs may look a bit confusing, but they are actually quite simple. Maximum investment in Attack along with an Adamant nature allows Armaldo to hit as hard as possible, and 124 Speed EVs are necessary to outspeed minimum Speed Tangela, which is 2HKOed at +2. The remaining EVs are used to increase Armaldo's bulk, with 4 EVs taken out of HP to reduce Stealth Rock damage, allowing Armaldo a possible fifth switch-in to Stealth Rock, if needed. Lum Berry is this set’s preferred item, allowing Armaldo to get past spinblockers such as Misdreavus, Drifblim, and Frillish without getting burned by Will-O-Wisp -- or Scald in the case of the latter. A Lum Berry also comes in handy against foes such as Alomomola, Tangela, Quagsire, and Amoonguss, which will aim to either put Armaldo to sleep with Sleep Powder or Spore, or shorten its lifespan by using Toxic. However, Leftovers is also a solid option, granting Armaldo greater longevity. Note that Lum Berry's primary purpose is to allow Armaldo to do an exceptional job with one spin, whereas Leftovers gives Armaldo the opportunity to spin multiple times, albeit not as effectively.</p>

    <p>While Battle Armor is the ability of choice for its overall usefulness, this set can also be used with Swift Swim to function on a rain team. In the rain with a Swift Swim boost, Armaldo can outspeed Swellow, Adamant Choice Scarf Braviary, and Modest Choice Scarf Gardevoir. In fact, this set is very useful on rain teams because Armaldo can hit the pesky Grass-types that trouble rain teams with its STAB X-Scissor. Most notably, Armaldo hits Ludicolo, which takes neutral damage from Ice Beam, the most common move rain teams use to hit Grass-types. If you are using this set on a rain team with Swift Swim, a Jolly nature and a spread of 48 HP / 252 Atk / 208 Spe should be used to maximize Attack power while being able to outpace neutral-nature Choice Scarf base 80 Speed Pokemon at +2 Speed. A Life Orb or Leftovers would be the primary items for this build. The former grants added power, and the latter grants added longevity.</p>

    <p>Even outside of rain teams, this set has many more options than the moves listed. Although it is one of the main reasons to use Armaldo, you can drop Rapid Spin if a teammate such as Cryogonal is already using it. This allows Armaldo to use both X-Scissor and Earthquake, making it a better standalone sweeper, capable of muscling through Tangela and Torterra as well as Probopass. Likewise, you can drop Swords Dance if you want to add more coverage while maintaining Rapid Spin. However, this is not recommended, as Swords Dance is the reason Armaldo is able to break through spinblockers and become a threatening sweeper in the first place. The one exception to this rule is if you desperately need Stealth Rock on your team, but lack a teammate that can set it up. While this borders on the support set's territory, it has advantages such as greater coverage and more power. Finally, another interesting move that Armaldo can use effectively is Aqua Tail. Although illegal with Swift Swim, it is useful to hit unsuspecting Golem. However, Aqua Tail should only be used if Armaldo doesn't require Swords Dance or Rapid Spin; otherwise, it is inferior to Armaldo's other moves.</p>

    <p>Pokemon that thrive in a field free of entry hazards are great partners for Armaldo. Some of the more prominent threats that fall into this category are Charizard, Rotom-S, and Swellow. Likewise, Pokemon that can set up entry hazards are also good teammates, allowing Armaldo to better complete its job on the offensive side. Golem, Garbodor, and Cacturne are all great choices. Quagsire stops this set cold due to Unaware and its resistance to Stone Edge; because of this, Grass-types that can switch in and pose an immediate threat such as Exeggutor and Torterra are also fine partners. In particular, Torterra may be the best partner this set could ask for. It can set up Stealth Rock to weaken defensive cores, provide complimentary offense with Swords Dance, Rock Polish, or a Choice Band, and it counters Golem by preventing it from setting up Stealth Rock with Bullet Seed. This set is especially useful on offensive teams because it has a large offensive presence of its own, and is still able to provide Rapid Spin support. Gardevoir, Golem, and Garbodor are all exceptional leads for these types of teams, and the former is also a prime choice to set up Rain Dance. One mainstay on offensive teams is Sawk; it and other Fighting-types can easily force out Probopass and Golem, while Armaldo can bring Misdreavus to the brink of death, in addition to spinning away hazards to ensure that Sawk's Sturdy stays intact, leaving Sawk to clean up.</p>

    [SET]
    name: Support
    move 1: Rapid Spin
    move 2: Stealth Rock
    move 3: Rock Blast / Rock Slide
    move 4: X-Scissor / Knock Off
    item: Leftovers
    ability: Battle Armor
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>While the Swords Dance set is better if Armaldo is merely trying to get a Rapid Spin off, Armaldo can also utilize its unique qualities, using Rapid Spin in a more supportive role. This set utilizes Armaldo's high base 100 Defense stat to set up Stealth Rock and use Rapid Spin over a long period of time. While Armaldo's typing is usually a burden defensively, it is very helpful for countering Sawsbuck, one of the most threatening new Pokemon in NU. Once again, this set is built around Rapid Spin, and how to get the most out of it. Quite frankly, the move is a godsend in NU, as many of the top sweepers are weak to Stealth Rock. Armaldo is one of the few viable users of Rapid Spin in NU, and this set differentiates from the Swords Dance set by finding more utility on a wider range of teams. Every competitive team should have a Stealth Rock user, and sometimes Armaldo is the only candidate. Rather than use Swords Dance set to become a better spinner, it must compromise and trade the ability to beat spinblockers for the qualities that this set provides: being a utility counter against certain threats and access to Stealth Rock. Stealth Rock is very important because, as mentioned numerous times already, many of the top threats are weak to it and there is a lack of viable spinners to get rid of it.</p>

    <p>Even without investment, Armaldo can still take advantage of its high base Attack by using its attacking moves. Usually, Armaldo's dual STABs are the way to go, as they both hit crucial Pokemon in NU such as Swellow and Torterra. Rock Blast is the preferred Rock-type STAB move, because it has the same accuracy as Rock Slide, and will usually be at least as powerful, if not more powerful, than it. It also holds the advantage of being a multi-hit move, able to break through the frail Substitutes of Haunter, Kadabra, Rotom-S, and Ninjask. However, Rock Slide is still an option, ensuring reliability. X-Scissor is the move of choice in the last slot, and is especially useful for Sawsbuck, Musharna, and Torterra, all of which can pose a major threat to a team. Despite this, Knock Off is a solid option to support the team. Knock Off is a great move in NU, where there is an abundance of Eviolite users and Choice Scarf revenge killers. Using Knock Off as they switch in is a great boost to your team's sweepers, making them harder to wall and impossible to revenge kill. However, X-Scissor is usually the superior choice because Knock Off is very prediction-reliant and Armaldo needs all the longevity it can get.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in HP and Defense, in tandem with an Impish nature, increases Armaldo's physically defense capabilities as much as possible. However, this set can also be more offensively inclined. Using 252 Attack EVs instead of putting them in Defense makes Armaldo an offensive tank that can set up Stealth Rock while your opponent switches out. An Adamant nature would be preferred over Impish in this case. Leftovers is a very important item for Armaldo, as it is the only form of reliable recovery that it has access to. Therefore, no other item should be considered. Battle Armor is a great ability for a defensive Pokemon, and should be used accordingly. While you'll never notice its effects, critical hits are what usually spell doom for almost all defensive Pokemon. Swift Swim could be used to better check rain teams, though it really won't make a difference because Armaldo is so hilariously slow, especially uninvested, that every rain sweeper will be able to outspeed it, even with Swift Swim active. Stick to Battle Armor.</p>

    <p>There are a few optional changes that can be made to this set. Stone Edge is more reliable than Rock Blast, and has a greater chance of hitting harder than Rock Blast as well as Rock Slide. However, the accuracy will let you down and Rock Blast has much more utility. Using Toxic over one of Armaldo's attacking moves can make it less of a tank and more of a wall. The loss in coverage won't be a big issue, since Armaldo can already break through Substitutes with Rock Blast. However, Armaldo won't be able to effectively stall out Toxic due to its lack of recovery. In an attempt to rectify Armaldo's need for recovery, Rest can be used along with a Chesto Berry to give Armaldo a second chance at getting off a Rapid Spin or aiding the team. If you go this route, you will once again have to make the choice between X-Scissor or a Rock-type STAB move. This is a much better option than using RestTalk, because this set’s main value is having both Stealth Rock and Rapid Spin, and leaving Rapid Spin as your only attacking move is the epitome of setup fodder.</p>

    <p>As with all spinners, Pokemon that can take advantage of a hazard-free field benefit enormously from Armaldo's presence. Magmortar, Swellow, Rotom-S, and Braviary are all Pokemon that can deal more damage when Stealth Rock isn't up. Since this set can't power through spinblockers, Pursuit support is recommended to trap and kill them. Both Absol and Skuntank are great choices for this, although you must take care to not switch them into Will-O-Wisp from Misdreavus. Wish support benefits Armaldo greatly, as it will frequently be worn down from hazard damage and powerful hits. Alomomola, Flareon, and Lickilciky are all fine candidates for the job. The former takes on physical attackers, and the latter two defend against special attackers and have access to Heal Bell, which only helps the team more. Using Lickilicky or Flareon with Armaldo makes a great core for stall teams, as they provide ideal support of Stealth Rock, Rapid Spin, Wish, and Heal Bell. Since Gorebyss and Quagsire can switch into this set and destroy with ease, Ludicolo is a good partner that can get rid of both of these threats. A spinblocker that can keep Stealth Rock on your opponent's side of the field would be a wise investment; Misdreavus, Drifblim, and Lampent are all Pokemon that can fulfill this role.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: X-Scissor
    move 4: Superpower
    item: Choice Band
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>While most Armaldo sets take advantage of its access to Stealth Rock, Rapid Spin, or both, this set uses Armaldo's offensive capabilities, as opposed to supporting other offensive Pokemon. Armaldo is a fine Choice Band user due to its high Attack stat, good bulk, and excellent coverage. This set hits hard off the bat to power through Pokemon that attempt to switch in on either Stealth Rock, Rapid Spin, or Swords Dance. Therefore, it can break through some of Armaldo's offensive checks such as Gorebyss, Samurott, and Golem. The coverage of Armaldo's moves alone makes this set difficult to wall, and Armaldo can break through common physical walls such as Tangela, Torterra, and Regirock. This set fits best on balanced teams that can not only provide hazards for Armaldo to take advantage of, but also provide complimentary offense that breaks down Armaldo's checks. Armaldo can't be counted on to take hits, making defensive Pokemon that are common on balanced teams necessary as well.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move, and the one that it should use most often. It is helpful against the many Flying-type Pokemon in NU, and should be generally used to hit bulky Water-types such as Alomomola (with the exception of Quagsire) and Grass / Poison type Pokemon such as Vileplume and Amoonguss. Earthquake is a necessity to hit Steel-types and Fighting-types such as Gurdurr and Probopass, and completes the EdgeQuake combination. One of Armaldo's greatest assets on any set is its Bug-type STAB move, and this set is no exception. X-Scissor is a wonderful secondary STAB to have in the NU metagame, as it is not only reliable but useful for 2HKOing Tangela and Torterra, which Armaldo's other moves fail to do. Rounding out the set is Superpower, which gets coverage on Normal-type special walls that Armaldo should be able to switch into easily, such as Miltank, Lickilicky, and Audino. Armaldo should always be able to force these Pokemon out, and if they don't see it as a threat they will find out that Armaldo's bite is worse than its bark, getting destroyed by Superpower. It's worth noting that Superpower is more powerful than Earthquake over two turns, but if you expect Armaldo to stay in for three turns or more than Earthquake is the superior choice.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack in tandem with an Adamant nature allows Armaldo to hit as hard as possible. The recommended Speed EVs are used to outspeed minimum Speed Tangela, which is 2HKOed by X-Scissor; the remaining EVs are placed in HP. Taking four EVs out of HP and moving them to Defense allows Armaldo to reach an HP stat that allows Armaldo to switch into Stealth Rock five times, whereas not removing the EVs only grants it a maximum of four Stealth Rock switch-ins. Battle Armor is the superior choice if not using this set on a rain team. If it is being used on a rain team, then a different EV spread should be used. A spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature allows Armaldo to retain near maximum power, while outspeeding Swellow and neutral-nature Choice Scarf users with base 80 Speed, such as Gardevoir and Braviary. Though Aqua Tail is illegal with Swift Swim, it finds some use by hitting Golem, which tends to switch into Armaldo frequently. While most players expect nothing more than Rock Blast or X-Scissor from Armaldo, using Aqua Tail, either on the switch or once Golem's Sturdy, is broken eliminates the giant rock once and for all. Speaking of Rock Blast, it is also useful on this set as a utility move for breaking Focus Sashes and Substitutes. Armaldo can switch into Ninjask with ease, and destroy it behind a Substitute before it has a chance to Baton Pass its boosts to a threatening sweeper.</p>

    <p>Ironically, Rapid Spin support is a must when using this set, because Armaldo is weak to Stealth Rock and can't afford to switch into it many times when it is not running Rapid Spin. You could run Rapid Spin over Superpower if you can't fit another spinner on your team; however, it is generally not advised because Cryogonal, Wartortle, and Tentacool can all pick up the slack. Torterra is a great partner for any Armaldo set, and helps this set in particular by setting up Stealth Rock to aid Armaldo's ability to break through walls, as well as providing complimentary offense once those walls are broken. Armaldo can get rid of two troublesome Pokemon for Torterra, such as Tangela and opposing Torterra, while Torterra easily gets rid of bulky Water-types that wall Armaldo, such as Quagsire and Alomomola. Cacturne is another great partner for this set, as it switches into the aforementioned bulky Water-types with ease and can set up Spikes for Armaldo to take advantage of as they switch out. Alternatively, you could pair Armaldo up with Ludicolo and achieve optimum results. Ludicolo can switch into both bulky Grass / Poison types such as Amoonguss and Vileplume (although it has to watch out for Spore or Sleep Powder), in addition to Quagsire and Alomomola. It can then power through them all with Ice Beam or a STAB Giga Drain.</p>

    [Other Options]

    <p>A Rock Polish set is very viable on Armaldo, with Life Orb boosting its attack power and Rock Polish doubling its Speed without resorting to Swift Swim. Stone Edge, Earthquake, and X-Scissor provide an amazing combination of both power and coverage, each move being useful in the correct circumstances. This set plays very differently to any other set, because it tries to break down walls over time before setting up a sweep against faster revenge killers by using Rock Polish. An EV spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature is should be used, outspeeding Choice Scarf users with base 80 Speed, as well as Swellow, after a single Rock Polish. The main reason that this set doesn't have a more detailed write-up in the main analysis is that it has to make a crucial choice between Jolly or Adamant when choosing natures. A Jolly-natured Armaldo is almost completely outclassed by Golem, because even with its super effective STAB move, Armaldo only has a very small chance to 2HKO Tangela. Golem has much better typing both offensively and defensively, as it is granted both STAB EdgeQuake and a resistance to Stealth Rock. While an Adamant nature remedies this issue, losing out to Swellow and Choice Scarf Braviary at +2 isn't ideal. The only way this set can beat Tangela is with a little prior damage, and even then the vine monster can just switch out and recover its health to deal with Armaldo later.</p>

    <p>Unfortunately, aside from Rock Polish, every other useful move in Armaldo's movepool is either extremely situational or is outclassed in some way by another Pokemon. Curse is an interesting prospect due to Armaldo's good stat spread for it. Curse can boost Armaldo's already high Attack and Defense while lowering its already pitiful Speed, making it a good trade-off. Curse is best used by making Armaldo a mono-attacking RestTalk sweeper, which allows it to try to accumulate multiple boosts over time. Using RestTalk leaves Armaldo at the mercy of BW's sleep mechanics, but otherwise it will be easily outsped and KOed by a strong special attack, such as Gorebyss's Hydro Pump. Another boosting move that Armaldo has access to is Hone Claws, which buffs up Stone Edge's accuracy issues and boosts the power of Armaldo's other attacks. However, Hone Claws is largely outclassed by Swords Dance. Finally, Armaldo can be a good sun supporter with its access to Sunny Day. Pokemon such as Charizard require Rapid Spin support, and Armaldo is the best candidate for the job. Not only is Armaldo's weakness to Water-type attacks neutered, but Armaldo can also set up Stealth Rock to aid sun sweepers. Cryogonal doesn't enjoy its weakness to Fire-type attacks being amplified, while Wartortle doesn't like its already weak Scald weakened further.</p>

    [Checks and Counters]

    <p>While few Pokemon can switch into all of Armaldo's moves on an offensive set, due to its impressive coverage and power, there are a few Pokemon that stand above the rest. Quagsire is the best counter to Armaldo, as even with a Choice Banded X-Scissor Armaldo can't 2HKO Quagsire. Quagsire is then free to use Scald or Toxic on Armaldo, which will eventually kill Armaldo. Alomomola is arguably the best check to Armaldo, as only the Swords Dance set stands a chance of beating it. Only a +2 Stone Edge is able to 2HKO Alomomola, but Waterfall is a guaranteed 2HKO after Stealth Rock. Toxic is an unreliable option for Alomomola to use on Armaldo, as Armaldo will often carry a Lum Berry. Also, Vileplume and Amoonguss are two defensive Grass-types that don't bear a weakness to X-Scissor, and therefore aren't hit hard enough by Armaldo. They can both take a +2 Stone Edge, no easy feat, and put Armaldo to sleep with either Spore or Sleep Powder. However, as noted before, most Swords Dance Armaldo sets will carry a Lum Berry to prevent against this scenario. Weezing is another top-notch check to all Armaldo variants, as it can take a +2 Stone Edge and burn Armaldo before getting rid of its boosts with Clear Smog. Misdreavus can counter all of Armaldo's sets, and, most importantly, can prevent it from using Rapid Spin. Misdreavus outspeeds Armaldo, and can hit it twice with Will-O-Wisp before Armaldo can connect twice with a Swords Dance-boosted Stone Edge.</p>

    <p>While the list of Pokemon that can switch into offensive varaints of Armaldo is small, it increases ever larger as you include the number of Pokemon that can switch into support varinats, particularly ones that lack Earthquake. Regirock is a prime example of this, as it can easily take on support Armaldo by shrugging off all of its attacks and retaliating with Stone Edge. Also, Regirock can make Armaldo's life much more difficult by using Stealth Rock as it switches out. This not only makes Armaldo's efforts futile, but also compromises its ability to switch back in. In addition, Probopass is a solid counter to any Armaldo set lacking Earthquake. Probopass can also set up Stealth Rock as Armaldo switches out, and it carries the threat of a super effective Power Gem in its arsenal. Probopass can choose to wall Armaldo to eternity as well. Golem is a major offensive threat to Armaldo. It can take both of Armaldo's STAB moves comfortably, and it poses the double threat of STAB Rock-type attacks and access to Stealth Rock, making it a lose-lose situation for Armaldo if the opponent predicts correctly. Fighting-types resist Armaldo's STAB combination and are dangerous for Armaldo to stay in on. Gurdurr is a prime example of this, as Armaldo is purely setup fodder while Gurdurr boost its stats infinitely and, in the end, recovers all of its health back with Drain Punch. Wartortle is a huge pain for Armaldo. It is able to spin away the Stealth Rock that Armaldo tries to set up, and can Haze away any boosts that Armaldo has acquired before wrecking it with Scald. Similarly, Gorebyss and Samurott can switch into weak hits from the support set, and OHKO Armaldo with Hydro Pump.</p>


    I hope I was able to help!
  16. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

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  17. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

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    c/p (open)
    [Overview]

    <p>Armaldo enjoys significant usage in NU for one thing and one thing only: Rapid Spin. Of course, this is in a metagame where many of the top threats require Rapid Spin support, and Armaldo is one of the few viable Pokemon that can provide it. Armaldo stands out among spinners in NU for two reasons; it has the largest offensive presence of any spinner in NU, as its access to Swords Dance allows it to break through common spinblockers such as Misdreavus and Drifblim, and Armaldo is even fewer among those that have access to both Stealth Rock and Rapid Spin, which allows it to fill two would-be teamslots by itself. Offensive sets are also effective, as Armaldo can use the aforementioned Swords Dance or utilize a Choice Band to bust through defensive cores. Armaldo is blessed with awesome dual STABs as well, as Rock is a solid offensive type in NU, but it is Armaldo's access to a Bug-type STAB move that allows it to break through the premier physical wall in NU: Tangela. Unfortunately, that's where the positives come to an end.</p>

    <p>While Armaldo's 75 / 100 / 80 defenses might look attractive, especially on the physical side, in reality, Armaldo is extremely slow and prone to being KOed by most decently powered special STAB moves. Even more powerful physical STAB moves, such as Braviary's Brave Bird, will leave Armaldo unable to do to much for the remainder of the game. In addition, Armaldo's typing is defensively poor. Although it only has three weaknesses, it has no useful resistances as well; it takes full damage from the most prominent attacking types in NU, namely Flying, Fighting, and Fire. It is also weak to Stealth Rock, and furthermore takes full damage from Spikes and Toxic Spikes, all of which are highly undesirable in a spinner. To top it all off, Armaldo lacks reliable recovery, which leaves it easily worn down to the point where it is easily outsped and KOed. Despite its glaring weaknesses, however, Armaldo is still one of the best candidates for the job of spinning in NU, with its access to Stealth Rock setting itself apart from Cryogonal.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rapid Spin
    move 3: Stone Edge
    move 4: X-Scissor / Earthquake
    item: Lum Berry / Leftovers
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>Armaldo is one of the best spinners in NU, and this set is one of the major reasons why. Swords Dance lets it break through every spinblocker in the tier, including Misdreavus that are using a fast spread or that have taken previous damage. After a single Swords Dance, Armaldo reaches an Attack stat of 766, more than enough to let it plow through almost everything in sight. In fact, counters to +2 Armaldo exist only because of Armaldo's four-moveslot syndrome. Bastiodon and Probopass can take on Armaldo that lack Earthquake, while Tangela and Torterra are thorns in Armaldo's side should it lack X-Scissor. However, the primary purpose of this set is not to sweep, but to break through your opponent's spinblocker in order to successfully get a Rapid Spin off, and allow a teammate to sweep. While Armaldo is practically unwallable at +2, its lack of Speed and defensive investment leave it prey to common offensive teams; Pokemon such as Magmortar, Gorebyss, and Braviary can halt Armaldo's sweep.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move; although its accuracy might let you down at times, it can still do massive damage to most switch-ins. It helps Armaldo break through spinblockers as well; specifically, after a boost, it OHKOes Drifblim and does upwards of 70% to Misdreavus. The last moveslot is up to the trainer: X-Scissor is a more reliable secondary STAB move that provides essential coverage on Tangela and Torterra, while Earthquake allows Armaldo to hit Steel-types such as Probopass and Bastiodon, as well as Fighting-types such as Sawk and Gurdurr. While the EdgeQuake combo certainly has its benefits, X-Scissor is usually the preferred choice because it is one of Armaldo's main niches over Golem, other than Rapid Spin. Although Rapid Spin is the main reason to use this set, X-Scissor makes Armaldo a fantastic Tangela lure.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs might look a bit confusing, but they are rather simple. Maximum investment in Attack, along with an Adamant nature, allows Armaldo to hit as hard as possible, and 124 Speed EVs let it outrun uninvested Tangela and 2HKO it after a boost. The remaining EVs increase Armaldo's bulk; 4 EVs are taken out of HP to reduce Stealth Rock damage, which might allow Armaldo a possible fifth switch into Stealth Rock. Lum Berry is the preferred item as it enables Armaldo to get past spinblockers such as Misdreavus, Drifblim, and Frillish without getting burned by Will-O-Wisp, or even Scald in the latter's case. It also comes in handy against foes such as Alomomola, Tangela, Quagsire, and Amoonguss, which will either aim to put Armaldo to sleep or shorten its lifespan with Sleep Powder, Spore, and Toxic respectively. However, Leftovers is also a good option to grant Armaldo greater longevity. Note that Leftovers allows Armaldo to possibly spin more than once, although not as well, while Lum Berry allows Armaldo to do a better job spinning the first time, with reduced performance after it has been consumed.</p>

    <p>While Battle Armor is the default ability of choice for overall usefulness, this set can also be used with Swift Swim to function on a rain team. With a Swift Swim boost, Armaldo can outspeed Swellow, as well as neutral-natured Choice Scarf Braviary and Gardevoir. In fact, this set is very useful on rain teams because Armaldo packs STAB X-Scissor to hit pesky Grass-types that trouble them, most notably Ludicolo, which takes neutral damage from Ice Beam, rain teams' most common weapon against Grass-types. If taking this route, a Jolly nature and a spread of 48 HP / 252 Atk / 208 Spe should be used to maximize Attack power while also being able to outpace neutral-natured base 80 Speed Choice Scarf users in rain. Life Orb and Leftovers would be such a set's primary item choices for power and longevity, respectively.</p>

    <p>Even outside of rain, this Armaldo has many other options. Although it is one of the main reasons to use Armaldo in the first place, you can drop Rapid Spin if this task is being handled by a teammate such as Cryogonal. Armaldo can thus use both X-Scissor and Earthquake, which makes it a better standalone sweeper and much harder to wall. Swords Dance can be dropped as well, but this is less recommended as the boosting move is vital in allowing Armaldo to break through spinblockers and become a threatening sweeper. The one exception to this rule is if your team desperately needs a Stealth Rock user; feel free to run Stealth Rock over one of these moves if so. While the support set fills this role more reliably, this set has advantages in greater coverage and power. Finally, an interesting move that Armaldo can also use effectively is Aqua Tail; although illegal with Swift Swim, it is useful to hit unsuspecting Golem. However, it should only be used if Armaldo doesn't require Swords Dance or Rapid Spin, as these moves are generally superior.</p>

    <p>Pokemon that appreciate a field free of entry hazards, such as Charizard, Rotom-S, and Swellow, are naturally great partners for Armaldo. Likewise, entry hazard users, such as Golem, Garbodor, and Cacturne, are also good teammates that complement Armaldo on the offensive side. Quagsire stops this set cold due to Unaware and its resistance to Stone Edge; Grass-types that can switch in and pose an immediate threat, such as Exeggutor and Torterra, therefore make fine partners. In particular, Torterra is probably the greatest partner this set could ask for as it can set up Stealth Rock to weaken defensive cores, provide complementary offense with Swords Dance, Rock Polish, or a Choice Band, and counter Golem by preventing it from even setting up Stealth Rock with Bullet Seed. This set is especially useful on offensive teams because it has a large offensive presence of its own along with the capability to provide Rapid Spin support. Gardevoir, Golem, and Garbodor are all exceptional leads for these types of teams, and the former is also a prime choice to set up Rain Dance. One mainstay on offensive teams is Sawk; it and other Fighting-types can easily force out Probopass and Golem. Not only can Armaldo spin away hazards to preserve Sawk's Sturdy, it can also bring Misdreavus to the brink of death, which lets Sawk clean up afterwards.</p>

    [SET]
    name: Support
    move 1: Rapid Spin
    move 2: Stealth Rock
    move 3: Rock Blast / Rock Slide
    move 4: X-Scissor / Knock Off
    item: Leftovers
    ability: Battle Armor
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>While the Swords Dance set is better if Armaldo merely wants to clear the field once, Armaldo can also take advantage of its unique qualities to use Rapid Spin in a more supporting role. This set utilizes Armaldo's high base 100 Defense stat to set up Stealth Rock and use Rapid Spin multiple times. While Armaldo's typing is usually a burden defensively, it is uniquely helpful for countering Sawsbuck, one of the most threatening sweepers in NU. Once again, the focus of this set is Rapid Spin, which is is a godsend in a tier where many of the top sweepers are weak to Stealth Rock. Armaldo is one of the few viable users of Rapid Spin in NU, and this set's main difference from the Swords Dance one is its greater utility on more types of teams. Every competitive team should have a Stealth Rock user, and Armaldo might sometimes be the only Pokemon on the team that can set it up. Rather than use the Swords Dance set to spin more effectively, you must compromise and trade the ability to beat spinblockers for the unique qualities of this set; countering certain threats and setting up Stealth Rock.</p>

    <p>Even without investment, Armaldo's attacks still pack a punch thanks to its high base Attack. Dual STAB is usually the way to go, as they have crucial coverage in NU, such as on Swellow and Torterra. Rock Blast is the preferred Rock-type move as it has the same accuracy as Rock Slide, and will usually be at least as powerful, if not more. Being a multi-hit move, it can also break through the frail Substitutes of Haunter, Kadabra, Rotom-S, and Ninjask. However, Rock Slide is still an option for greater reliability. X-Scissor is the move of choice in the last slot, and is especially useful for Sawsbuck, Musharna, and Torterra. Despite this, Knock Off is a solid team support option, as there is an abundance of both Eviolite users and Choice Scarf revenge killers. Using Knock Off as these Pokemon switch in is a great boost to your team's sweepers, as they will be harder to wall and impossible to revenge kill. However, X-Scissor is usually the superior choice because Knock Off is very prediction-reliant and Armaldo needs all the longevity it can get.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in HP and Defense, as well as an Impish nature, increases Armaldo's physical defense capabilities as much as possible. However, this set can be more offensively inclined as well; investing in Attack instead of Defense and using an Adamant nature would make Armaldo an offensive tank that can set up Stealth Rock while your opponent switches out. Leftovers is the only item for Armaldo, as it is Armaldo's only form of reliable recovery. Battle Armor is a great ability for a defensive Pokemon, and should be used accordingly. While you'll never notice its effects, critical hits are what usually spell doom for almost all defensive Pokemon. Swift Swim could be used to better check rain teams, but it won't usually make a difference because Armaldo is so hilariously slow, especially uninvested, that every rain sweeper will be able to outspeed it even with Swift Swim active. Stick to Battle Armor.</p>

    <p>There are a few optional changes that can be made to this set. Stone Edge is more reliable than Rock Blast, and has a greater chance of being more powerful than Rock Blast as well as Rock Slide. However, the accuracy will let you down and Rock Blast has a lot more utility. Using Toxic over one of Armaldo's attacking moves can make it less of a tank and more of a wall. The loss in coverage won't be a big issue as Armaldo can already break through Substitutes with Rock Blast. However, it won't be able to effectively Toxic stall due to its lack of recovery. Chesto Berry + Rest can rectify Armaldo's need for recovery and give it a second chance at pulling off Rapid Spin, but Armaldo will have to sacrifice coverage. RestTalk should not be considered, however, because this set's main value is its access to both Stealth Rock and Rapid Spin, and a Pokemon that runs Rapid Spin as its only attacking move is the epitome of setup fodder.</p>

    <p>As with all spinners, Pokemon that can take advantage of a hazard-free field, such as Magmortar, Swellow, Rotom-S, and Braviary, benefit enormously from Armaldo's presence. As this set can't power through spinblockers, Pursuit support is recommended. Both Absol and Skuntank are great choices for this, but take care not to switch them into Misdreavus's Will-O-Wisp. Wish support benefits Armaldo greatly, as it will frequently be worn down from hazard damage and powerful hits. Alomomola, Flareon, and Lickilicky are all fine candidates for the job, with the former taking on physical attackers and the latter two defending against special attackers; the latter two also have access to Heal Bell to help the team even more. Armaldo can be paired with either Lickilicky or Flareon to make a great stall core, as they provide ideal support of Stealth Rock, Rapid Spin, Wish, and Heal Bell. As Gorebyss and Quagsire can switch into this set and destroy it all day, Ludicolo is a good partner that can get rid of both of these Pokemon. A spinblocker that can keep Stealth Rock on your opponent's side of the field would be a wise investment; Misdreavus, Drifblim, and Lampent are all Pokemon that can fill this role.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: X-Scissor
    move 4: Superpower
    item: Choice Band
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>While most Armaldo sets take advantage of its access to Stealth Rock, Rapid Spin, or both, this set uses Armaldo's offensive capabilities rather than letting it support other offensive Pokemon. Armaldo is a fine user of Choice Band due to its high Attack stat, good bulk, and excellent coverage; it hits hard off the bat and powers through Pokemon that attempt to switch in on Stealth Rock, Rapid Spin, or Swords Dance. It can not only break through some of Armaldo's offensive checks, such as Gorebyss, Samurott, and Golem, but even common physical walls, namely Tangela, Torterra, and Regirock. This set fits best on balanced teams that can both provide hazards for Armaldo to take advantage of, and provide complementary offense to break down Armaldo's checks. Additionally, Armaldo can't be counted on to take hits, so defensive teammates are necessary as well.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move and the one that it should be using the most often; it is particularly helpful against the many Flying-type Pokemon in NU. Earthquake is a necessity to hit Steel- and Fighting-types such as Gurdurr and Probopass, and completes the EdgeQuake combination. One of Armaldo's greatest assets is its Bug-type STAB; this set is no exception. X-Scissor is a wonderful secondary STAB to have in the NU metagame, as it is not only reliable but useful for 2HKOing Tangela and Torterra, which Armaldo's other moves fail to do. Rounding out the set is Superpower, which gets coverage on Normal-type special walls that Armaldo can easily switch into, such as Miltank, Lickilicky, and Audino. It's worth noting that Superpower is more powerful than Earthquake over two turns, but if you expect Armaldo to stay in for three turns or more, Earthquake is the superior choice.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack in tandem with an Adamant nature allows Armaldo to hit as hard as possible. The listed Speed EVs let Armaldo outpace uninvested Tangela to 2HKO it with X-Scissor. The remaining EVs are placed in HP, but take four EVs out of HP so Armaldo can switch into Stealth Rock five times. Battle Armor is the superior choice if not using this set on a rain team, but if using Swift Swim, run a spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature; this lets Armaldo outrun Swellow and neutral-natured base 80 Choice Scarf users, such as Gardevoir and Braviary. While Aqua Tail is illegal with Swift Swim, it finds some use otherwise by hitting Golem, which is a common switch-in to Armaldo. Rock Blast is also useful on this set for breaking Focus Sashes and Substitutes. Armaldo can switch into Ninjask with ease, and destroy it behind a Substitute before it has a chance to Baton Pass its boosts to a threatening sweeper.</p>

    <p>Ironically, Rapid Spin support is a must when using this set because Armaldo is weak to Stealth Rock and can't afford to switch into it many times. You could run Rapid Spin over Superpower if you can't fit another spinner onto your team; however, it is generally not advised because Cryogonal, Wartortle, and Tentacool can all pick up the slack. Torterra is a great partner for any Armaldo set, and helps this set in particular by setting up Stealth Rock to aid Armaldo's ability to break through walls and clean up after said walls have been broken. Armaldo can get rid of two troublesome Pokemon for Torterra, namely Tangela and opposing Torterra, while Torterra easily gets rid of bulky Water-types that wall Armaldo, such as Quagsire and Alomomola. Cacturne is another great partner for this set, as it can switch into the aforementioned bulky Water-types with ease and set up Spikes for Armaldo to take advantage of. Alternatively, you could pair Armaldo up with Ludicolo, who can switch into both bulky Grass / Poison types such as Amoonguss and Vileplume, as well as Quagsire and Alomomola, and power through them all with Ice Beam or STAB Giga Drain.</p>

    [Other Options]

    <p>A Rock Polish set is very viable on Armaldo, with Life Orb boosting its attack power and Rock Polish doubling its Speed. Stone Edge, Earthquake, and X-Scissor provide an amazing combination of both power and coverage, with each move being useful in the correct circumstances. This set plays very differently to any other set, because it tries to break down walls over time before setting up a sweep against faster revenge killers by using Rock Polish. An EV spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature is the recommended spread, as this lets Armaldo outspeed base 80 Choice Scarf users and Swellow after a single Rock Polish. The main reason that this set doesn't have a more detailed write-up in the main analysis is that it has to make a crucial choice when choosing natures; a Jolly-natured Armaldo is almost completely outclassed by Golem, because even with its super effective STAB, Armaldo only has a very small chance to 2HKO Tangela. Golem has a much better typing both offensively and defensively, as it is granted both STAB EdgeQuake and a resistance to Stealth Rock. While an Adamant nature remedies the lack of power, losing out to Swellow and Choice Scarf Braviary isn't exactly ideal either. The only way this set can beat Tangela is with a little prior damage, and even then the vine monster can just switch out and recover health, then deal with Armaldo later.</p>

    <p>Unfortunately, aside from Rock Polish, every other useful move in Armaldo's movepool is either extremely situational or leaves it outclassed in some way by another Pokemon. Curse is an interesting prospect that Armaldo has the stat spread to use well; it boosts Armaldo's already high Attack and Defense while lowering its already pitiful Speed. Curse is best used on a mono-attacking RestTalk set that tries to accumulate multiple boosts over time. However, using RestTalk leaves Armaldo at the mercy of BW's sleep mechanics; worse still, Armaldo will be easily outsped and KOed by a strong special attack, such as Gorebyss's Hydro Pump. Another boosting move that Armaldo has access to is Hone Claws, which shores up Stone Edge's accuracy issues while also boosting the power of Armaldo's other attacks. However, it is largely outclassed by Swords Dance.</p>

    <p>Finally, Armaldo can be a good sun supporter with its access to Sunny Day. Pokemon such as Charizard require Rapid Spin support, and Armaldo is the best candidate for the job. Not only is Armaldo's weakness to Water-type attacks neutered, Armaldo can also set up Stealth Rock to aid sun sweepers. Cryogonal doesn't appreciate its weakness to Fire-type attacks being amplified, while Wartortle doesn't like its already pitiful Scald being weakened even further.</p>

    [Checks and Counters]

    <p>While few Pokemon can switch into any of offensive Armaldo's moves due to its impressive combination of power and coverage, there are a few Pokemon that stand above the rest. Quagsire is the best counter to Armaldo bar none, as Armaldo can't 2HKO Quagsire even with Choice Band X-Scissor, while Quagsire can use Scald or Toxic to KO Armaldo sooner or later. Alomomola is arguably the best check to Armaldo, as only the Swords Dance set stands a chance of beating it. The only move that 2HKOes Alomomola is +2 Stone Edge, and in return, Waterfall always 2HKOes Armaldo after Stealth Rock. Toxic is an unreliable option, however, as Armaldo is often seen carrying a Lum Berry. Vileplume and Amoonguss are two defensive Grass-types that aren't weak to X-Scissor, and therefore aren't hit hard by Armaldo. They can both take even +2 Stone Edge and put Armaldo to sleep with either Spore or Sleep Powder. However, as noted before, most Swords Dance Armaldo will carry a Lum Berry to prevent against this exact scenario. Weezing is another top-notch check to all Armaldo variants, as it can take a +2 Stone Edge and burn Armaldo before getting rid of its boosts with Clear Smog. Misdreavus can counter all of Armaldo's sets, and most importantly, can prevent it from using Rapid Spin. Misdreavus outspeeds Armaldo and can hit it twice with Will-O-Wisp before Armaldo can connect twice with a Swords Dance-boosted Stone Edge.</p>

    <p>While the list of Pokemon that can switch into offensive Armaldo is small, support variants—especially those that lack Earthquake—are much easier to counter. Regirock, Probopass, and Golem can shrug off all support Armaldo's attacks not named Earthquake, retaliate with STAB Rock-type attacks, or set up Stealth Rock as Armaldo switches out, which not only renders Armaldo's efforts for naught, but also compromises its ability to switch back in. Fighting-types resist both Armaldo's STABs and are dangerous for Armaldo to stay in on. Gurdurr, for example, can boost its stats and recover all of its health back with Drain Punch. Wartortle is a huge pain for Armaldo as it can spin away Armaldo's Stealth Rock and Haze away any boosts that Armaldo has acquired before wrecking it with Scald. Similarly, Gorebyss and Samurott can switch into the support set's weak attacks and OHKO it with Hydro Pump.</p>
  18. complete legitimacy

    complete legitimacy Honko's Happy Funtime With Men
    is a Tiering Contributoris a Contributor to Smogon

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    Thanks sirn! Changes implemented.
  19. SkullCandy

    SkullCandy She Bangs The Drums
    is a Contributor Alumnus

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    [Overview]

    <p>Armaldo enjoys significant usage in NU for one thing and one thing only: Rapid Spin. Of course, this is in a metagame where many of the top threats require Rapid Spin support, and Armaldo is one of the few viable Pokemon that can provide it. Armaldo stands out among spinners in NU for two reasons; it has the greatest offensive presence of any spinner in NU, as its access to Swords Dance allows it to break through common spinblockers such as Misdreavus and Drifblim. On top of this, Armaldo is one of just a handful of Pokemon that have access to both Stealth Rock and Rapid Spin, which allows it to fill two would-be teamslots by itself. Offensive sets are also effective, as Armaldo can use the aforementioned Swords Dance or utilize a Choice Band to bust through defensive cores. Armaldo is blessed with awesome dual STABs as well, as Rock is a solid offensive type in NU, but it is Armaldo's access to a Bug-type STAB move that allows it to break through the premier physical wall in NU: Tangela. Unfortunately, that's where the positives come to an end.</p>

    <p>While Armaldo's 75 / 100 / 80 defenses might look attractive, especially on the physical side, in reality, Armaldo is extremely slow and prone to being KOed by most decently powered special STAB moves. Even more powerful physical STAB moves, such as Braviary's Brave Bird, will leave Armaldo unable to do to much for the remainder of the game. In addition, Armaldo's typing is poor defensively. Although it only has three weaknesses, it has no useful resistances as well; it takes full damage from the most prominent attacking types in NU, namely Flying, Fighting, and Fire. It is also weak to Stealth Rock, and furthermore takes full damage from Spikes and Toxic Spikes, all of which are highly undesirable in a spinner. To top it all off, Armaldo lacks reliable recovery, which leaves it easily worn down to the point where it is easily outsped and KOed. Despite its glaring weaknesses Armaldo is still one of the best candidates for the job of spinning in NU, with its access to Stealth Rock setting itself apart from Cryogonal.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Rapid Spin
    move 3: Stone Edge
    move 4: X-Scissor / Earthquake
    item: Lum Berry / Leftovers
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>Armaldo is one of the best spinners in NU, and this set is one of the major reasons why. Swords Dance lets it break through every spinblocker in the tier, including Misdreavus, that are using a fast spread or that have taken previous damage. After a single Swords Dance, Armaldo reaches an Attack stat of 766, more than enough to let it plow through almost everything in sight. In fact, counters to +2 Armaldo exist only because of Armaldo's four-moveslot syndrome. Bastiodon and Probopass can take on Armaldo that lack Earthquake, while Tangela and Torterra are thorns in Armaldo's side should it lack X-Scissor. However, the primary purpose of this set is not to sweep, but to break through your opponent's spinblocker in order to successfully get a Rapid Spin off, and allow a teammate to sweep. While Armaldo is almost impossible to wall at +2, its lack of Speed and defensive investment leave it prey to common offensive teams; Pokemon such as Magmortar, Gorebyss, and Braviary can halt Armaldo's sweep.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move; although its accuracy might let you down at times, it can still do massive damage to most switch-ins. It helps Armaldo break through spinblockers as well; specifically, after a boost, it OHKOes Drifblim and does upwards of 70% to Misdreavus. The last moveslot is left up to the trainer: X-Scissor is a more reliable secondary STAB move that provides essential coverage on Tangela and Torterra, while Earthquake allows Armaldo to hit Steel-types such as Probopass and Bastiodon, as well as Fighting-types such as Sawk and Gurdurr. While the EdgeQuake combo certainly has its benefits, X-Scissor is usually the preferred choice because it is one of Armaldo's main niches over Golem, other than Rapid Spin. Although Rapid Spin is the main reason to use this set, X-Scissor makes Armaldo a fantastic Tangela lure.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs might look a bit confusing, but they are rather simple. Maximum investment in Attack, along with an Adamant nature, allows Armaldo to hit as hard as possible, and 124 Speed EVs let it outrun uninvested Tangela and 2HKO it after a boost. The remaining EVs increase Armaldo's bulk; 4 EVs are taken out of HP to reduce Stealth Rock damage, which might allow Armaldo a fifth switch into Stealth Rock. Lum Berry is the preferred item as it enables Armaldo to get past spinblockers such as Misdreavus, Drifblim, and Frillish without getting burned by Will-O-Wisp, or even Scald in the latter Pokemon's case. It also comes in handy against foes such as Alomomola, Tangela, Quagsire, and Amoonguss, who will either aim to put Armaldo to sleep or shorten its lifespan with Sleep Powder, Spore, and Toxic, respectively. However, Leftovers is also a good option to grant Armaldo greater longevity. Note that Leftovers enables Armaldo to possibly spin more than once, although not as well, while Lum Berry allows Armaldo to do a better job spinning the first time, with reduced performance after it has been consumed.</p>

    <p>While Battle Armor is the default ability of choice for overall usefulness, this set can also be used with Swift Swim to function on a rain team. With a Swift Swim boost, Armaldo can outspeed Swellow, as well as neutral-natured Choice Scarf Braviary and Gardevoir. In fact, this set is very useful on rain teams because Armaldo packs STAB X-Scissor to hit pesky Grass-types that trouble them, most notably Ludicolo, which takes neutral damage from Ice Beam, rain teams' most common weapon against Grass-types. Should you decide to take this route, a Jolly nature and a spread of 48 HP / 252 Atk / 208 Spe should be used to maximize Attack power while also being able to outpace neutral-natured base 80 Speed Choice Scarf users in rain. Life Orb and Leftovers would be such a set's primary item choices for power and longevity, respectively.</p>

    <p>Even outside of rain, this Armaldo has many other options. Although it is one of the main reasons to use Armaldo in the first place, you can drop Rapid Spin if this task is being handled by a teammate such as Cryogonal. Armaldo can thus use both X-Scissor and Earthquake, which makes it a better standalone sweeper and much harder to wall. Swords Dance can be dropped as well, but this is less recommended as the boosting move is vital in allowing Armaldo to break through spinblockers and become a threatening sweeper. The one exception to this rule is if your team desperately needs a Stealth Rock user; feel free to run Stealth Rock over one of these moves if so. While the support set fills this role more reliably, this set has advantages in greater coverage and power. Finally, an interesting move that Armaldo can also use effectively is Aqua Tail; although illegal with Swift Swim, it is useful to hit unsuspecting Golem. However, it should only be used if Armaldo doesn't require Swords Dance or Rapid Spin, as these moves are generally superior.</p>

    <p>Pokemon that appreciate a field free of entry hazards, such as Charizard, Rotom-S, and Swellow, are naturally great partners for Armaldo. Likewise, entry hazard users, such as Golem, Garbodor, and Cacturne, are also good teammates that complement Armaldo on the offensive side. Quagsire stops this set cold due to Unaware and its resistance to Stone Edge; Grass-types that can switch in and pose an immediate threat to it, such as Exeggutor and Torterra, therefore make for fine partners. In particular, Torterra is probably the greatest partner this set could ask for as it can set up Stealth Rock to weaken defensive cores, provide complementary offense with Swords Dance, Rock Polish, or a Choice Band, and counter Golem with Bullet Seed, thereby preventing it from even setting up Stealth Rock. This set is especially useful on offensive teams because it has great offensive presence of its own along with the capability to provide Rapid Spin support. Gardevoir, Golem, and Garbodor are all exceptional leads for these types of teams, and the former is also a prime choice to set up Rain Dance. One mainstay on offensive teams is Sawk; it and other Fighting-types can easily force out Probopass and Golem. Not only can Armaldo spin away hazards to preserve Sawk's Sturdy, it can also bring Misdreavus to the brink of death, which lets Sawk clean up afterwards.</p>

    [SET]
    name: Support
    move 1: Rapid Spin
    move 2: Stealth Rock
    move 3: Rock Blast / Rock Slide
    move 4: X-Scissor / Knock Off
    item: Leftovers
    ability: Battle Armor
    nature: Impish
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>While the Swords Dance set is better if Armaldo merely wants to clear the field once, Armaldo can also take advantage of its unique qualities to use Rapid Spin in a more supporting role. This set takes advantage of Armaldo's high base 100 Defense stat to set up Stealth Rock and use Rapid Spin multiple times. While Armaldo's typing is usually a burden defensively, it is uniquely helpful for countering Sawsbuck, one of the most threatening sweepers in NU. Once again, the focus of this set is Rapid Spin, which is is a godsend in a tier where many of the top sweepers are weak to Stealth Rock. Armaldo is one of the few viable users of Rapid Spin in NU, and this set's main difference from the Swords Dance one is its greater utility on more types of teams. Every competitive team should have a Stealth Rock user, and Armaldo might sometimes be the only Pokemon on the team that can set it up. Rather than use the Swords Dance set to spin more effectively, you must compromise and trade the ability to beat spinblockers for the unique qualities of this set; countering certain threats and setting up Stealth Rock.</p>

    <p>Even without investment, Armaldo's attacks still pack a punch thanks to its high base Attack. Dual STAB is usually the way to go, as they have crucial coverage in NU, such as on Swellow and Torterra. Rock Blast is the preferred Rock-type move as it has the same accuracy as Rock Slide, and will usually be at least as powerful, if not more. Being a multi-hit move, it can also break through the frail Substitutes of Haunter, Kadabra, Rotom-S, and Ninjask. However, Rock Slide is still an option for greater reliability. X-Scissor is the move of choice in the last slot, and is especially useful for Sawsbuck, Musharna, and Torterra. Despite this, Knock Off is a solid team support option, as there is an abundance of both Eviolite users and Choice Scarf revenge killers in NU. Using Knock Off on these Pokemon as they switch in will make them much harder to wall or revenge kill. However, X-Scissor is usually the superior choice because Knock Off is very prediction-reliant and Armaldo needs all the longevity it can get.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in HP and Defense, as well as an Impish nature, increases Armaldo's physical defense capabilities as much as possible. However, this set can be more offensively inclined as well; investing in Attack instead of Defense and using an Adamant nature would make Armaldo an offensive tank that can set up Stealth Rock while your opponent switches out. Leftovers is the only item for Armaldo, as it is Armaldo's only form of reliable recovery. Battle Armor is a great ability for a defensive Pokemon, and should be used accordingly. While you'll never notice its effects, critical hits are what usually spell doom for almost all defensive Pokemon. Swift Swim could be used to better check rain teams, but it won't usually make a difference because Armaldo is so hilariously slow, especially uninvested, that every rain sweeper will be able to outspeed it even with Swift Swim active. Stick to Battle Armor.</p>

    <p>There are a few optional changes that can be made to this set. Stone Edge is generally stronger than Rock Blast, and hits a lot harder than Rock Slide. However, the accuracy will let you down and Rock Blast has a lot more utility. Using Toxic over one of Armaldo's attacking moves can make it less of a tank and more of a wall. The loss in coverage won't be a big issue as Armaldo can already break through Substitutes with Rock Blast. However, it won't be able to effectively Toxic stall due to its lack of reliable recovery. Chesto Berry + Rest can rectify Armaldo's need for recovery and give it a second chance at pulling off Rapid Spin, but Armaldo will have to sacrifice coverage. RestTalk should not be considered, however, because this set's main value is its access to both Stealth Rock and Rapid Spin, and a Pokemon that runs Rapid Spin as its only attacking move epitomizes setup fodder.</p>

    <p>As with all spinners, Pokemon that can take advantage of a hazard-free field, such as Magmortar, Swellow, Rotom-S, and Braviary, benefit enormously from Armaldo's presence. As this set can't power through spinblockers, Pursuit support is recommended. Both Absol and Skuntank are great choices for this, but take care not to switch them into Misdreavus's Will-O-Wisp. Wish support benefits Armaldo greatly, as it will frequently be worn down from hazard damage and powerful hits. Alomomola, Flareon, and Lickilicky are all fine candidates for the job, with the former taking on physical attackers and the latter two defending your team against special attackers; the latter two also have access to Heal Bell to help your team even more. Armaldo can be paired with either Lickilicky or Flareon to make a great stall core, as they provide ideal Stealth Rock, Rapid Spin, Wish, and Heal Bell support. As Gorebyss and Quagsire can switch into this set and destroy it all day, Ludicolo is a good partner that can get rid of both of these Pokemon. A spinblocker that can keep Stealth Rock on your opponent's side of the field would be a wise investment; Misdreavus, Drifblim, and Lampent are all Pokemon that can fill this role.</p>

    [SET]
    name: Choice Band
    move 1: Stone Edge
    move 2: Earthquake
    move 3: X-Scissor
    move 4: Superpower
    item: Choice Band
    ability: Battle Armor
    nature: Adamant
    evs: 128 HP / 252 Atk / 4 Def / 124 Spe

    [SET COMMENTS]

    <p>While most Armaldo sets take advantage of its access to Stealth Rock, Rapid Spin, or both, this set uses Armaldo's offensive capabilities rather than letting it support other offensive Pokemon. Armaldo is a fine user of Choice Band thanks to its high Attack stat, good bulk, and excellent coverage; it hits hard off the bat and powers through Pokemon that attempt to switch in on Stealth Rock, Rapid Spin, or Swords Dance. It can not only break through some of Armaldo's usual offensive checks, such as Gorebyss, Samurott, and Golem, but even common physical walls, namely Tangela, Torterra, and Regirock. This set fits best on balanced teams that can both provide hazards for Armaldo to take advantage of, and provide complementary offense to break down Armaldo's checks. Additionally, Armaldo can't be counted on to take hits, so defensive teammates are necessary as well.</p>

    <p>Stone Edge is Armaldo's most powerful STAB move and the one that it should be using the most often; it is particularly helpful against the many Flying-type Pokemon in NU. Earthquake is a necessity to hit Steel- and Fighting-types such as Gurdurr and Probopass, and completes the EdgeQuake combination. One of Armaldo's greatest assets is its Bug-type STAB; this set is no exception. X-Scissor is a wonderful secondary STAB to have in the NU metagame, as it is not only reliable but useful for 2HKOing Tangela and Torterra, which Armaldo's other moves fail to do. Rounding out the set is Superpower, which gets coverage on Normal-type special walls that Armaldo can easily switch into, such as Miltank, Lickilicky, and Audino. It's worth noting that Superpower is more powerful than Earthquake against Normal-, Ice-, and Dark-type Pokemon over two turns, but if you expect Armaldo to stay in for three turns or more at a time, Earthquake is the superior choice.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum investment in Attack in tandem with an Adamant nature allows Armaldo to hit as hard as possible. The listed Speed EVs let Armaldo outpace uninvested Tangela to 2HKO it with X-Scissor. The remaining EVs are placed in HP, but take four EVs out of HP so Armaldo can switch into Stealth Rock five times. Battle Armor is the superior choice if you're not using this set on a rain team, but if you are using Swift Swim, run a spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature; this lets Armaldo outrun Swellow and neutral-natured base 80 Choice Scarf users, such as Gardevoir and Braviary. While Aqua Tail is illegal with Swift Swim, it finds some use otherwise by hitting Golem, who is a common switch-in to Armaldo. Rock Blast is also useful on this set for breaking Focus Sashes and Substitutes. Armaldo can switch into Ninjask with ease, and destroy it behind a Substitute before it has a chance to Baton Pass its boosts to a threatening sweeper.</p>

    <p>Ironically, Rapid Spin support is a must when using this set because Armaldo is weak to Stealth Rock and can't afford to switch into it many times. You could run Rapid Spin over Superpower if you can't fit another spinner onto your team; however, it is generally not advised because Cryogonal, Wartortle, and Tentacool can all pick up the slack. Torterra is a great partner for any Armaldo set, and helps this set in particular by setting up Stealth Rock to aid Armaldo's ability to break through walls and clean up after said walls have been broken. Armaldo can get rid of two troublesome Pokemon for Torterra, namely Tangela and opposing Torterra, while Torterra easily gets rid of bulky Water-types that wall Armaldo, such as Quagsire and Alomomola. Cacturne is another great partner for this set, as it can switch into the aforementioned bulky Water-types with ease and set up Spikes for Armaldo to take advantage of. Alternatively, you could pair Armaldo up with Ludicolo, who can switch into both bulky Grass / Poison types such as Amoonguss and Vileplume, as well as Quagsire and Alomomola, and power through them all with Ice Beam or STAB Giga Drain.</p>

    [Other Options]

    <p>A Rock Polish set is very viable on Armaldo, with Life Orb boosting its attack power and Rock Polish doubling its Speed. Stone Edge, Earthquake, and X-Scissor provide an amazing combination of both power and coverage, with each move being useful in the correct circumstances. This set plays very differently to any other set, because it tries to break down walls over time before setting up a sweep against faster revenge killers by using Rock Polish. An EV spread of 48 HP / 252 Atk / 208 Spe along with a Jolly nature is the recommended spread, as this lets Armaldo outspeed base 80 Choice Scarf users and Swellow after a single Rock Polish. The main reason that this set doesn't have a more detailed write-up in the main analysis is that it has to make a crucial choice when choosing natures; a Jolly-natured Armaldo is almost completely outclassed by Golem, because even with its super effective STAB, Armaldo only has a very small chance to 2HKO Tangela. Golem has a much better typing both offensively and defensively, as it is granted both STAB EdgeQuake and a resistance to Stealth Rock. While an Adamant nature remedies the lack of power, losing out to Swellow and Choice Scarf Braviary isn't exactly ideal either. The only way this set can beat Tangela is with a little prior damage, and even then the vine monster can just switch out and recover health, then deal with Armaldo later.</p>

    <p>Unfortunately, aside from Rock Polish, every other useful move in Armaldo's movepool is either extremely situational or leaves it outclassed in some way by another Pokemon. Curse is an interesting prospect that Armaldo has the stat spread to use well; it boosts Armaldo's already high Attack and Defense while lowering its already pitiful Speed. Curse is best used on a mono-attacking RestTalk set that tries to accumulate multiple boosts over time. However, using RestTalk leaves Armaldo at the mercy of BW's sleep mechanics; worse still, Armaldo will be easily outsped and KOed by a strong special attack, such as Gorebyss's Hydro Pump. Another boosting move that Armaldo has access to is Hone Claws, which shores up Stone Edge's accuracy issues while also boosting the power of Armaldo's other attacks. However, it is largely outclassed by Swords Dance.</p>

    <p>Finally, Armaldo can be a good sun supporter with its access to Sunny Day. Pokemon such as Charizard require Rapid Spin support, and Armaldo is the best candidate for the job. Not only is Armaldo's weakness to Water-type attacks neutered, Armaldo can also set up Stealth Rock to aid sun sweepers. Cryogonal doesn't appreciate its weakness to Fire-type attacks being amplified, while Wartortle doesn't like its already pitiful Scald being weakened even further.</p>

    [Checks and Counters]

    <p>While few Pokemon can switch into any of offensive Armaldo's moves due to its impressive combination of power and coverage, there are a few Pokemon that stand above the rest. Quagsire is the best counter to Armaldo bar none, as Armaldo can't 2HKO Quagsire even with Choice Band X-Scissor, while Quagsire can use Scald or Toxic to KO Armaldo sooner or later. Alomomola is arguably the best check to Armaldo, as only the Swords Dance set stands a chance of beating it. The only move that 2HKOes Alomomola is +2 Stone Edge, and in return, Waterfall always 2HKOes Armaldo after Stealth Rock. Toxic is an unreliable option, however, as Armaldo is often seen carrying a Lum Berry. Vileplume and Amoonguss are two defensive Grass-types that aren't weak to X-Scissor, and therefore aren't hit hard by Armaldo. They can both take even a +2 Stone Edge and put Armaldo to sleep with either Spore or Sleep Powder. However, as noted before, most Swords Dance Armaldo will carry a Lum Berry to prevent this exact scenario. Weezing is another top-notch check to all Armaldo variants, as it can take a +2 Stone Edge and burn Armaldo before getting rid of its boosts with Clear Smog. Misdreavus can counter all of Armaldo's sets, and most importantly, can prevent it from using Rapid Spin. Misdreavus outspeeds Armaldo and can hit it twice with Will-O-Wisp before Armaldo can connect twice with a Swords Dance-boosted Stone Edge.</p>

    <p>While the list of Pokemon that can switch into offensive Armaldo is small, support variants—especially those that lack Earthquake—are much easier to counter. Regirock, Probopass, and Golem can shrug off all support Armaldo's attacks not named Earthquake, retaliate with STAB Rock-type attacks, or set up Stealth Rock as Armaldo switches out, which not only renders Armaldo's efforts for naught, but also compromises its ability to switch back in. Fighting-types resist both Armaldo's STABs and are dangerous for Armaldo to stay in on. Gurdurr, for example, can boost its stats and recover all of its health back with Drain Punch. Wartortle is a huge pain for Armaldo as it can spin away Armaldo's Stealth Rock and Haze away any boosts that Armaldo has acquired before wrecking it with Scald. Similarly, Gorebyss and Samurott can switch into the support set's weak attacks and OHKO it with Hydro Pump.</p>



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